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The god of Wurm a.k.a. Bloody Drongo a.k.a. Emoo  vs a lead developer a.k.a. Budda

 

Hi everyone and welcome to another Valrei International! 

 

It's been a huge two weeks, with the metal crafting update, metal colours, AND dye-able armour! These are some extremely long awaited systems to be introduced, and I'm thrilled you're all enjoying them so much, from sails to scale, tools to, uh... everything else, these updates have everyone tinkering away and it's awesome to see.

 

While it is something that's been long awaited and requested, it's by no means the only things on yours and our lists, and we'll be working on those systems and getting them out as soon as possible.

 

So we'll be mostly recapping the past few updates in this weeks news, considering major content has dropped we'll be tidying up a bit (And releasing WU beta, I promise!) and taking our next steps too. But first...

 

Patch Notes

Spoiler

Changes and additions

  • New: Added the option to use the Place feature for larger items which you cannot take into inventory.
  • New: Many metal items and tools can now be crafted with any metal.
  • New: White Cloth, leather and studded leather armour can now be dyed.
  • New: Dragging an item from a container or inventory window to a world object will cause it to be moved to the object’s inventory, without the need to open it in a windowmanually.
  • Metal items will now have special bonuses and penalties depending on metal type used:
  • Note: All values are compared to iron.
    • Adamantine:
      • Armour
        • 5% DR
        • 5% Movement Speed
      • Weapons
        • 10% Damage Dealt
      • General
        • -60% Damage taken
        • 8x Trader Price on jewellery items
        • +15% shatter resistance
        • -60% decay damage  taken
        • +5% bonus to lockpicking
        • +15% Pendulum Area of Effect bonus
        • +7.5% bash damage bonus
        • +10% ql bonus to items created when using a tool of this metal type
    • Brass
      • Armour
        • 1% DR bonus
      • Weapon
        • -1% damage dealt
        • +5% bonus to damage dealt to armour
      • General
        • -5% damage taken
        • +2.5% ql gain per improvement action
        • 6x trader price
        • -5% decay damage taken
        • +10% bonus to quality upon creation
        • +2.5% bonus to repairing
        • +2.5% bonus to pendulum area of effect
        • +5% bonus to bash damage
    • Bronze
      • Armour
        • +1% DR bonus
      • Weapons
        • -1.5% damage dealt
        • +7.5% bonus damage dealt to armour
      • General
        • -10% damage taken
        • 5x trader price on jewellery items
        • -15% decay damage taken
        • +5% bonus to quality upon creation
        • +5% bonus to pendulum area of effect
        • +2.5% bonus to bash damage
    • Copper’
      • Armour
        • -1% DR
        • +1% movement speed bonus
        • -2% glance rate
      • Weapon
        • -35%  damage
        • Deals extra poison wound at 30% of damage after 35% reduction
      • General
        • 5x trader price on jewellery items
        • +15% damage taken
        • -5% decay damage taken
        • +5% bonus to quality gain per improvement action
        • +2.5% bonus to repairing
        • -5% penalty to lockpicking
        • -5% to pendulum area of effect
        • -10% to bash damage
    • Glimmersteel
      • Armour
        • +5% DR Bonus
        • +10% movement speed bonus
      • Weapons
        • +10% attack speed
      • General
        • -40% damage taken
        • +25% shatter resistance
        • +10x Trader prices on jewellery items
        • -40% decay damage taken
        • +5% bonus to repairing
        • +5% bonus to lockpicking
        • +20% bonus to pendulum area of effect
        • +10% ql bonus to items created when using a tool of this metal type
    • Gold
      • Armour
        • -1% DR
        • -5% movement speed
        • +2.5% bonus to glance rate
      • Weapons
        • -5% attack speed
        • -2.5% damage dealt
        • +5% bonus to armour damage
      • General
        • +10x trader prices on jewellery items
        • +20% damage taken
        • -60% decay damage taken
        • +20% resistance to shatter
        • -5% penalty to repairing
        • -2.5% penalty to lockpicking
        • +10% bonus to pendulum area of effect
        • +15% bonus to bash damage
        • Can be used to make unicorn Shoes
    • Lead
      • Armour
        • -2.5% DR
        • -2.5% movement speed
      • Weapons
        • -50% damage dealt
        • Deals extra poison wound at 75%% of damage after 50% reduction
      • General
        • .75x trader prices on jewellery items
        • +30% damage taken
        • -20% decay damage taken
        • +10% bonus to quality gain per improvement action
        • +5% bonus to quality upon creation
        • -10% repair speed
        • -5% penalty to lockpicking
        • -10% penalty to pendulum area of effect
        • +20% bonus to bash damage
    • Seryll
      • Armour
        • +5% DR
        • +10% bonus to movement speed
      • Weapons
        • +5% attack speed
        • +5% damage dealt
      • General
        • 12x trader prices on jewellery items
        • -50% damage taken
        • -50% decay damage taken
        • +100% shatter resistance
        • +5% bonus to repair speed
        • +5% bonus to lockpicking
        • +25% bonus to pendulum area of effect
        • +7.5% bonus to bash damage
    • Silver
      • Armour
        • -.75% DR
        • -2% movement speed
        • +1% glance rate bonus
      • weapons
        • +10% damage to hunter mobs (most aggressive)
        • Hunter mobs are:
        • Spoiler

           

          Avatars
          Avenger Of Light
          Black Bear
          Boar
          Brown Bear
          Cave Bug
          Crab
          Croc
          Deathcrawler
          Dog
          Dolphin
          Dragons
          Drakes
          Eaglespirit
          Fog Spider
          Forest Giant
          Goblin
          Goblin Leader
          Gorilla
          Hellhounds
          Hellscorps
          Hyena
          Lava Fiend
          Lava Spider
          Mountain Lion
          Nogumps
          Octopus
          Rats
          Rift Mobs
          Scorps
          Sharks
          Skeles
          Sol Demon
          Spiders
          Troll King
          Trolls
          Uttachas
          Whale
          Wolf
          Worg

           

           

        • -2.5% parry rate
      • General
        • 8x Trader prices on jewellery items
        • +2.5% damage taken
        • -30% decay damage taken
        • +10% resistance to shatter
        • +2.5% bonus to lockpicking
        • Can be used to make unicorn shoes
        • +5% bonus to pendulum area of effect
        • +10% bonus to bash damage
    • Steel
      • Armour
        • +2.5% DR
      • Weapons
        • +2.5% extra damage to armour
      • General
        • 2.5x trader prices on jewellery items
        • -20% damage taken
        • -30% decay damage
        • +2.5% bonus to repair speed
        • +5% bonus to lockpicking
        • +2.5% bonus to pendulum area of effect
        • +5% bonus to bash damage
    • Tin
      • Armour
        • -1.75% DR
        • +2% bonus to movement speed
      • Weapons
        • +4% bonus to attack speed
        • -7.5% damage dealt
        • -5% parry rate
      • General
        • +20% damage taken
        • -7.5% decay damage taken
        • +2.5% bonus to quality gain per improvement action
        • +5% bonus to quality upon creation
        • -2.5% penalty to repair speed
        • -2.5% penalty to lockpicking
        • -5% penalty to pendulum area of effect
        • -10% bash damage
    • Zinc
      • Armour
        • -2% DR
        • +2.5% bonus to movement speed
      • Weapons
        • +5% attack speed
        • -10% damage dealt
      • General
        • .9x trader prices on jewellery items
        • +25% damage taken
        • +20% decay damage taken
        • +7.5% bonus to quality gain per improvement action
        • -5% repair speed
        • -2.5% penalty to lockpicking
        • -5% penalty to pendulum area of effect
        • -15% bash damage

 

  • Change: You should do more damage when destroying off deed items if they are owned/created by you.
  • Change: Ore is no longer capped at 50 Quality on Epic Home Servers.
  • Change:You will now get the option to spawn at your deed token even if the terrain is too steep.  The spawn location will have a Steep warning in the dropdown menu.
  • Epic Mission Tweaks:
    • Avenger of light missions will no longer spawn.
    • Increased amount of mission creatures spawned (up to 50% extra of the required amount).
    • Spawned mission creatures will age faster and die after a few weeks.
    • Mission difficulty will not always go up on a successful mission completion.
    • Mission requirements will be a bit less across most missions.
    • Changed sacrifice creature missions so the action is only 12s long instead of 30s. Changed the chance of interruption during the action to be a lot less.
  • Epic Change:  Characteristic skillgain has been increased by 30%.

Bug Fixes:

  • Bugfix:  Fixed the issue where all names on the UI friend list went blank instead of just the specified removed friend.
  • Bugfix:  Fixed an issue which allowed you to plan a structure greater than your skill with no option to finalize or destroy the plan.
  • Bugfix:  Bridge pavement is now removed when a bridge section is destroyed and reverted to a plan.
  • Bugfix:  Recipe Cherries Jubilee should now be in everyone’s recipe book and can actually be made now.
  • Bugfix: Building door history is properly recorded whether or not you have an item activated during the lock/unlock process.
  • Bugfix:  You should now be able to tar a floor board underwater to the same depth you can lay them.
  • Bugfix:  Prying catseyes and waystones on deed should do more damage than off deed.
  • Bugfix:  Fixed the double pray in the context menu for Nahjo on a water tile inside a cave.
  • Bugfix:  Fixed a bug which caused damage to water instead of a reduction of weight to the water during a failed tailoring advanced creation attempt. (Ex. Using water on a cloth shirt to make a black vested shirt).
  • Bugfix:  Fixed a bug which caused items with glow runes attached to never cool down.
  • Bugfix:  Fennel seed should no longer show as being made with a mortar and pestle on any spice in recipes.
  • Bugfix: Freedom Isle missions should properly reset after 3.5 days if the mission is less than 33% complete.  Note that this only applies to missions that gradually tick up (not tree, traitor, build etc missions).
  • Bugfix:  Followup fix to the January 2018 change to further address the lag on Elevation.
  • Bugfix: Items should properly decay and cool off while inside saddle bags and saddle sacks equipped on horses.
  • Bugfix: Additional fix to check that the 5% tax is not taken from crates stored in racks as soon as they are moved off deed.
  • Note: This fix does require a tax check to occur on deed prior to taking off deed to correctly update the period between taxings.
  • Please allow a few weeks for everything to get a tick before reporting issues.
  • In the meantime, continue to move items from crates in racks to new crates in order to prevent the immediate tax deduction off deed.
  •  Bugfix:  Special wounds of same type and position will now stack, similar to normal wounds.
  • Example of this is a FA weapon causing multiple burn wounds to the same position on the body if hit there multiple times. The normal weapon wounds would mostly stack (with some randomly causing a new wound), but fire wouldn’t stack. That fire wound will now stack with any existing fire wound at that position.
  • Bugfix:  Creatures should once again lose aggression if you walk a distance away and choose No Target.

 

Changes and additions:

  • Chain, plate, drake and scale armour can now be dyed

Bug Fixes:

  • Bugfix: Staves and crowbars can now be crafted from all metal types.
  • Bugfix: Fixed timer scaling issue for pickaxes with WoA when mining.
  • Bugfix: Removed double copper needle from recipe list.
  • Bugfix: You should no longer be able to bash a tent that does not belong to you on pve.
  • Bugfix: Addressed issues with timer and success when sacrificing animals.
  • Epic Bugfix: Player gods should no longer show up on the commune list or be referenced by name when deciding not to guide.
  • Epic Bugfix: Drake/Scale should no longer drop when logging out.

Client changes

  • Change: Dyes will now show on helmets and held items
  • Preview: Fixed issues with keyboard input on Linux

 

 

Mac client issues

As many mac users know, we've been having ongoing issues with the client running on mac, and we believe we have found the cause! We had hoped to have the  fix available for todays update, but unfortunately some last minute errors delayed it, but we will have this out as soon as possible for you all!. One thing that will not be possible on the mac client will be the accessing the settings via ingame. It's a part of why the issues were happening, so you will need to adjust settings prior to launching the game. That said, we are working on a system that eliminates the issue for good, but it's slightly more long term. 

We do appreciate your patience in this, and hopefully the new client will be out before any updates.

 

The importance of bugs (or at least reporting them!) 

In all software forms, bugs creep in from time to time, and it's always a developers goal to reduce their impact and eliminate them, and this is no different for Wurm.

We've seen a few circumstances where people have complained about a bug in a random thread, or other channel (IRC, Discord, In game) and question why it hasn't been fixed, and one reason for that may be that that's not where they are reported! 

We have a dedicated forum section for bug reports for many reasons:

1) It keeps them all in the one location.
2) It allows us to address each bug individually.
3) It allows users to check if the bug has already been reported.

4) It allows us to update the status or confirm bugs being eliminated.

 

These are all extremely important factors, as our dev team monitors them specifically, checking for issues arising and adding them to our internal tracker. 

Now I know some bugs have been around since the dawn of time, (and rumour has it that Wurm was created in order to put those bugs somewhere), but it does not mean that they are not ever going to be fixed or we don't care. Reasons that would slow us down in addressing bugs are:

  • 1) Not enough information in the bug report
  • 2) No way to reproduce the bug and identify why it happens
  • 3) Low impact, and it simply gets pushed down the list as higher impact bugs take priority.

 

What you can do to help with these is simple, when reporting a bug, make sure to do it in the right place, and make sure to include as much information as you can, and please do not use the in game support system to report bugs, if a bug is sensitive in nature, or potentially abuse-able then a support ticket is best used, but if you use the support system to report other bugs, do not take offence if a staff member directs you to the forum, because that is the place to report them

 

It is also very important that you report the bug on the forum yourself, instead of having a friend or staff member report it for you.  The issue may be happening to you specifically, or the server you are on, the colour socks you are wearing or even what you had for dinner.  The key here is that if a dev needs further information, the person who experienced the issue is the one they need to reach out to, not a friend of the friend who saw it or the staff member who heard about it second hand. 

 

If you still don't feel like reporting a bug, then there's no grounds to complain about bugs going unfixed, it's a group effort from players and developers, and we're shifting some attention to focusing on long-standing and important bugs over the next few weeks and months, so please, help us as much as you can, so the only bugs in Wurm are the six legged kind. 

 

Dye-able armour
Hidden in a link in a previous Valrei International, dye-able armour is here! The types of armour that can be dyed are:

  • Shields
  • Helms and hats
  • Chain mail
  • Plate armour
  • White cloth
  • Leather
  • Studded Leather
  • Drake Hide
  • Dragon Scale

 

Here's a sample of some awesome dye jobs, from gorgeous to "your clown car uber is here sir" 

 

drake.jpg
scale.png
uhhhh.png

 

There's a lot to style yourself with now, so make sure to get out there and try it out, and to encourage that, we'll be giving away something shiny! 

 

Competition time!

 

We'll be giving a rare long sword, and shield, made from the metal of the winners choice with 90 enchants to the best coloured armour picture, judged by the dev team. We'll be judging on colour, how it matches your armour and equipment, and how much it makes Saroman groans when he sees it. 

We'll be announcing the winner in the next Valrei International, so submit your fashion here:


WU Beta
Yes, we know it's late, with the metals and armour dyeing out, we'll be shifting all focus to getting that beta out for server admins and modders to break, it's been delayed a little longer to include the metal types and catch all that stuff, there's a lot in it and I know we've been rather slow in getting it out, but it's worth the wait, I promise!

 

The next projects
There are some projects in the works, and we'll be pushing forward with previously mentioned ones as well, the UI update being a large one, as well as animal crates and other things hinted at here and there. I for one am hoping it's more unicorns, I'm a big fan of unicorns and always ask for them! 


So get dressed up, slap on your most eye bleeding dye, and take pictures for us to mock enjoy! 

 

Until then though, keep on Wurming!

Retrograde & the Wurm team

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23 minutes ago, Retrograde said:

WU Beta
Yes, we know it's late, with the metals and armour dyeing out, we'll be shifting all focus to getting that beta out for server admins and modders to break, it's been delayed a little longer to include the metal types and catch all that stuff, there's a lot in it and I know we've been rather slow in getting it out, but it's worth the wait, I promise!

 

 

 

Yay!

 

Also dyeable scale is the best thing in wurm since anchors stopped exploding! :wub:

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Awesomeness! Love love love love being able to dye armor like that now! Good job team! Also love a bug specific forum.

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Would like to see the cloth hood be dyable.

 

The fact that we are only able to have this navy blue cloth hood is an atrocity to wurmians everywhere!

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10 minutes ago, Xor said:

Would like to see the cloth hood be dyable.

 

The fact that we are only able to have this navy blue cloth hood is an atrocity to wurmians everywhere!

 

Hoods, helms and hats not showing their dye when worn was an issue that was fixed in today's update.

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Just now, Budda said:

 

Hoods, helms and hats not showing their dye when worn was an issue that was fixed in today's update.

You sir, are a hero.

 

\o/

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Thank you for your hard work with everything. While we are on the subject on dyes and colors though, is it possible that we could add a bit to it before moving on?

 

 

And perhaps a fix for seryll great helms?

 

 

Edited by Delacroix

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1 hour ago, Retrograde said:
  • Shields

I've always wanted this! surprise to me!

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4 minutes ago, Budda said:

 

Hoods, helms and hats not showing their dye when worn was an issue that was fixed in today's update.

 

It seems this may still not be right.. why doesn't the part that covers some of the chest dye with the hood?

 

QFwRZjK.jpg?1

 

 

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Well i was gonna use my lego picture in the contest but seems like Retro already used it in this post xD

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2 hours ago, Retrograde said:

 

The next projects
There are some projects in the works, and we'll be pushing forward with previously mentioned ones as well, the UI update being a large one, as well as animal crates and other things hinted at here and there. I for one am hoping it's more unicorns, I'm a big fan of unicorns and always ask for them! 

 

 

Please no more unicorns until breeding/animal husbandry gets sorted out. :(

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I want to see colored unicorns and great big giant unicorns!

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2 hours ago, Retrograde said:

I for one am hoping it's more unicorns, I'm a big fan of unicorns and always ask for them! 

Yes please!! I'd love to see some more conditions and colours for unicorns :D

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Just now, Attenia said:

colours for unicorns

 

How about... 167777216 of them? :D

 

JYXoQWZ.png

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17 minutes ago, Mclavin said:

dying horse gear

Dead horse gear too!

 

=Ayes=

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im not sure if it was said or not but can we get the colored creatures back, really miss em

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i still can't drag my horse gear off my horse whilst in combat doh

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51 minutes ago, Mclavin said:

i still can't drag my horse gear off my horse whilst in combat doh

 

Are you sure about that?

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2 hours ago, Budda said:

 

Are you sure about that?


ninja patch :D

Thanks!

Edited by Mclavin
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v nice being able to drag your horsegear off again, thanks Budda :)

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4 hours ago, platinumteef said:

im not sure if it was said or not but can we get the colored creatures back, really miss em

YES YES YES rainbow conditioned unicorns!! Grey wolves. Brown rats. Purple goblins? Definitely gold dragons. Lighter colours for conditioned animals. Can we dye white horses to be any colour too?

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