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Orsus

Should we stop at Animal Handling 50?

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There was a discussion today on the server I play on about Animal Handling skill over 50 and if it would be best to stay at 50 skill or not, due to an increased chance for negative traits to appear in your animals when your skill is over 50.

 

No one in the conversation was certain if that applied to WU as it does in WO.

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It does apply to WU as much as WO. Personally i prefer to stop around 60ish, and breed 5 speed + certain spark (live longer) horses.

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The higher the animal husbandry skill is, the more traits you can see, thats all, if you have a lower skill you just cant see the traits above but they are here.

Thats what i know, and i am sure this is correct. But 50 or 60 is sure enough.

 

Eject

 

Spoiler
Base Skill EpicCurve Trait name Function
0 0 Horse's color is considered a trait. Does not count against the trait limit
20 10.56 It will fight fiercely. Higher fighting skill 1
21 11.12 It has fleeter movement than normal. Minor speed boost
22 11.68 It is a tough bugger Withstands more damage
23 12.25 It has a strong body Bonus to maintaining top speed
24 12.82 It has lightning movement Randomly increases speed for a short duration
25 13.40 It can carry more than average Less penalty to speed due to high load
26 13.98 It has very strong leg muscles Less penalty to speed due to slope
27 14.56 It has keen senses Able to sense when on a water tile 1
28 15.15 It has malformed hindlegs Minor speed penalty 2
29 15.74 The legs are of different length Major speed penalty 2
30 16.33 It seems overly aggressive Random chance to bite when emoted at 2
31 16.93 It looks very unmotivated Seldom uses speed boosts 1 2
32 17.54 It is unusually strong willed Will stop being led at random 2
33 18.15 It has some illness Body strength will slowly reduce over time eventually making the animal unrideable 23
34 18.76 It looks constantly hungry Becomes hungry twice as fast as normal 2
39 21.90 It looks feeble and unhealthy Prone to catching a disease 2
40 22.54 It looks unusually strong and healthy Has a higher resistance to disease
41 23.19 It has a certain spark in its eyes Lives 50% longer than normal
43 24.50 It has been corrupted. Grazes on mycelium instead of grass 4
83 58.77 Bred in captivity Informational, will not count toward the max number of traits

 

Edited by Eject

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1 hour ago, bdew said:

It does apply to WU as much as WO. Personally i prefer to stop around 60ish, and breed 5 speed + certain spark (live longer) horses.

 

Same here for me.

 

I normally "stop" at 50 as far as grinding the skill via grooming  (since it will still continue raising via breeding), concentrate on getting Perfect (clean trait) 5 speeds first,  and slowly switch over to 5 speed + Spark as the skill continues going up from 50, which means if I decide to take off a few months from the game, I will actually still have some good breedstock alive when I get back to Wurm. I kill off any animals with Fierce, Keen and Tough as soon as they are born. Those traits just make it harder to get reliable breeding, and the more trait slots on the horse the more chances for "a bad roll".

 

Five Speed + Spark is to me, the perfect sweet spot.  If you get up to 70 80 90 AH, you run more risk of one of the "essential" speed traits getting rolled instead for either a bad trait or almost worse, a benign but useless trait that you cannot genesis out (Fierce, Tough, Keen, and in many cases, Strong & Healthy. If you are serious about breeding five breeds you have a Fo priest, and if you have a Fo priest, then disease is not any issue.). 

 

 

 

 

Edited by Brash_Endeavors

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3 hours ago, Eject said:

The higher the animal husbandry skill is, the more traits you can see, thats all, if you have a lower skill you just cant see the traits above but they are here.

Thats what i know, and i am sure this is correct. But 50 or 60 is sure enough.

 

Eject

 

  Reveal hidden contents
Base Skill EpicCurve Trait name Function
0 0 Horse's color is considered a trait. Does not count against the trait limit
20 10.56 It will fight fiercely. Higher fighting skill 1
21 11.12 It has fleeter movement than normal. Minor speed boost
22 11.68 It is a tough bugger Withstands more damage
23 12.25 It has a strong body Bonus to maintaining top speed
24 12.82 It has lightning movement Randomly increases speed for a short duration
25 13.40 It can carry more than average Less penalty to speed due to high load
26 13.98 It has very strong leg muscles Less penalty to speed due to slope
27 14.56 It has keen senses Able to sense when on a water tile 1
28 15.15 It has malformed hindlegs Minor speed penalty 2
29 15.74 The legs are of different length Major speed penalty 2
30 16.33 It seems overly aggressive Random chance to bite when emoted at 2
31 16.93 It looks very unmotivated Seldom uses speed boosts 1 2
32 17.54 It is unusually strong willed Will stop being led at random 2
33 18.15 It has some illness Body strength will slowly reduce over time eventually making the animal unrideable 23
34 18.76 It looks constantly hungry Becomes hungry twice as fast as normal 2
39 21.90 It looks feeble and unhealthy Prone to catching a disease 2
40 22.54 It looks unusually strong and healthy Has a higher resistance to disease
41 23.19 It has a certain spark in its eyes Lives 50% longer than normal
43 24.50 It has been corrupted. Grazes on mycelium instead of grass 4
83 58.77 Bred in captivity Informational, will not count toward the max number of traits

 

 

The Question is "You can See" does that mean there are more traits on an animal that you husbandry skill can see????
So breeding at 50 you get a 5 speed and are there other bad traits that are on the animal but you don't know about.

may be a max Husbandry player can check if there are bad ones!!!!!

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@bigsteve

 

Examining an animal will show traits if one has the required skill level.

Base Skill EpicCurve Trait name Function
0 0 Horse's color is considered a trait. Does not count against the trait limit
20 10.56 It will fight fiercely. Higher fighting skill 1
21 11.12 It has fleeter movement than normal. Minor speed boost
22 11.68 It is a tough bugger Withstands more damage
23 12.25 It has a strong body Bonus to maintaining top speed
24 12.82 It has lightning movement Randomly increases speed for a short duration
25 13.40 It can carry more than average Less penalty to speed due to high load
26 13.98 It has very strong leg muscles Less penalty to speed due to slope
27 14.56 It has keen senses Able to sense when on a water tile 1
28 15.15 It has malformed hindlegs Minor speed penalty 2
29 15.74 The legs are of different length Major speed penalty 2
30 16.33 It seems overly aggressive Random chance to bite when emoted at 2
31 16.93 It looks very unmotivated Seldom uses speed boosts 1 2
32 17.54 It is unusually strong willed Will stop being led at random 2
33 18.15 It has some illness Body strength will slowly reduce over time eventually making the animal unrideable 23
34 18.76 It looks constantly hungry Becomes hungry twice as fast as normal 2
39 21.90 It looks feeble and unhealthy Prone to catching a disease 2
40 22.54 It looks unusually strong and healthy Has a higher resistance to disease
41 23.19 It has a certain spark in its eyes Lives 50% longer than normal
43 24.50 It has been corrupted. Grazes on mycelium instead of grass 4
83 58.77 Bred in captivity Informational, will not count toward the max number of traits

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Well we all know that. Derrrrrrr!!!!!!

Maybe you did jot graps what i was trying to put forward.

 

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9 minutes ago, bigsteve said:

Well we all know that. Derrrrrrr!!!!!!

Maybe you did jot graps what i was trying to put forward.

 

Sorry steve, maybe i missunderstood you =) just answering: "that: does that mean there are more traits on an animal that you husbandry skill can see?"

 

Eject

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