DevBlog

Patch Notes 08/MAR/18

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Changes and additions

  • New: Added the option to use the Place feature for larger items which you cannot take into inventory.
  • New: Many metal items and tools can now be crafted with any metal.
  • New: White Cloth, leather and studded leather armour can now be dyed.
  • New: Dragging an item from a container or inventory window to a world object will cause it to be moved to the object’s inventory, without the need to open it in a windowmanually.
  • Metal items will now have special bonuses and penalties depending on metal type used:
  • Note: All values are compared to iron.
    • Adamantine:
      • Armour
        • 5% DR
        • 5% Movement Speed
      • Weapons
        • 10% Damage Dealt
      • General
        • -60% Damage taken
        • 8x Trader Price on jewellery items
        • +15% shatter resistance
        • -60% decay damage  taken
        • +5% bonus to lockpicking
        • +15% Pendulum Area of Effect bonus
        • +7.5% bash damage bonus
        • +10% ql bonus to items created when using a tool of this metal type
    • Brass
      • Armour
        • 1% DR bonus
      • Weapon
        • -1% damage dealt
        • +5% bonus to damage dealt to armour
      • General
        • -5% damage taken
        • +2.5% ql gain per improvement action
        • 6x trader price
        • -5% decay damage taken
        • +10% bonus to quality upon creation
        • +2.5% bonus to repairing
        • +2.5% bonus to pendulum area of effect
        • +5% bonus to bash damage
    • Bronze
      • Armour
        • +1% DR bonus
      • Weapons
        • -1.5% damage dealt
        • +7.5% bonus damage dealt to armour
      • General
        • -10% damage taken
        • 5x trader price on jewellery items
        • -15% decay damage taken
        • +5% bonus to quality upon creation
        • +5% bonus to pendulum area of effect
        • +2.5% bonus to bash damage
    • Copper’
      • Armour
        • -1% DR
        • +1% movement speed bonus
        • -2% glance rate
      • Weapon
        • -35%  damage
        • Deals extra poison wound at 30% of damage after 35% reduction
      • General
        • 5x trader price on jewellery items
        • +15% damage taken
        • -5% decay damage taken
        • +5% bonus to quality gain per improvement action
        • +2.5% bonus to repairing
        • -5% penalty to lockpicking
        • -5% to pendulum area of effect
        • -10% to bash damage
    • Glimmersteel
      • Armour
        • +5% DR Bonus
        • +10% movement speed bonus
      • Weapons
        • +10% attack speed
      • General
        • -40% damage taken
        • +25% shatter resistance
        • +10x Trader prices on jewellery items
        • -40% decay damage taken
        • +5% bonus to repairing
        • +5% bonus to lockpicking
        • +20% bonus to pendulum area of effect
        • +10% ql bonus to items created when using a tool of this metal type
    • Gold
      • Armour
        • -1% DR
        • -5% movement speed
        • +2.5% bonus to glance rate
      • Weapons
        • -5% attack speed
        • -2.5% damage dealt
        • +5% bonus to armour damage
      • General
        • +10x trader prices on jewellery items
        • +20% damage taken
        • -60% decay damage taken
        • +20% resistance to shatter
        • -5% penalty to repairing
        • -2.5% penalty to lockpicking
        • +10% bonus to pendulum area of effect
        • +15% bonus to bash damage
        • Can be used to make unicorn Shoes
    • Lead
      • Armour
        • -2.5% DR
        • -2.5% movement speed
      • Weapons
        • -50% damage dealt
        • Deals extra poison wound at 75%% of damage after 50% reduction
      • General
        • .75x trader prices on jewellery items
        • +30% damage taken
        • -20% decay damage taken
        • +10% bonus to quality gain per improvement action
        • +5% bonus to quality upon creation
        • -10% repair speed
        • -5% penalty to lockpicking
        • -10% penalty to pendulum area of effect
        • +20% bonus to bash damage
    • Seryll
      • Armour
        • +5% DR
        • +10% bonus to movement speed
      • Weapons
        • +5% attack speed
        • +5% damage dealt
      • General
        • 12x trader prices on jewellery items
        • -50% damage taken
        • -50% decay damage taken
        • +100% shatter resistance
        • +5% bonus to repair speed
        • +5% bonus to lockpicking
        • +25% bonus to pendulum area of effect
        • +7.5% bonus to bash damage
    • Silver
      • Armour
        • -.75% DR
        • -2% movement speed
        • +1% glance rate bonus
      • weapons
        • +10% damage to hunter mobs (most aggressive)
        • Spoiler

          Hunter mobs are:

          • avenger of light
          • black bear
          • brown bear
          • wolf
          • whale
          • boar
          • cave bug
          • crab
          • croc
          • deathcrawler
          • sol demon
          • dog
          • dolphin
          • dragons and hatchlings
          • drakespirit
          • eaglespirit
          • avatars
          • fog spider
          • forest giant
          • goblin leader
          • goblin
          • gorilla
          • hellhounds
          • hellscorps
          • hyena
          • lava fiend
          • lava spider
          • mountain lion
          • octopus
          • rats
          • rift mobs
          • scorps
          • sharks
          • skeles
          • nogumps
          • uttachas
          • spiders
          • trolls
          • troll king
          • worg

           

        • -2.5% parry rate
      • General
        • 8x Trader prices on jewellery items
        • +2.5% damage taken
        • -30% decay damage taken
        • +10% resistance to shatter
        • +2.5% bonus to lockpicking
        • Can be used to make unicorn shoes
        • +5% bonus to pendulum area of effect
        • +10% bonus to bash damage
    • Steel
      • Armour
        • +2.5% DR
      • Weapons
        • +2.5% extra damage to armour
      • General
        • 2.5x trader prices on jewellery items
        • -20% damage taken
        • -30% decay damage
        • +2.5% bonus to repair speed
        • +5% bonus to lockpicking
        • +2.5% bonus to pendulum area of effect
        • +5% bonus to bash damage
    • Tin
      • Armour
        • -1.75% DR
        • +2% bonus to movement speed
      • Weapons
        • +4% bonus to attack speed
        • -7.5% damage dealt
        • -5% parry rate
      • General
        • +20% damage taken
        • -7.5% decay damage taken
        • +2.5% bonus to quality gain per improvement action
        • +5% bonus to quality upon creation
        • -2.5% penalty to repair speed
        • -2.5% penalty to lockpicking
        • -5% penalty to pendulum area of effect
        • -10% bash damage
    • Zinc
      • Armour
        • -2% DR
        • +2.5% bonus to movement speed
      • Weapons
        • +5% attack speed
        • -10% damage dealt
      • General
        • .9x trader prices on jewellery items
        • +25% damage taken
        • +20% decay damage taken
        • +7.5% bonus to quality gain per improvement action
        • -5% repair speed
        • -2.5% penalty to lockpicking
        • -5% penalty to pendulum area of effect
        • -15% bash damage

 

  • Change: You should do more damage when destroying off deed items if they are owned/created by you.
  • Change: Ore is no longer capped at 50 Quality on Epic Home Servers.
  • Change:You will now get the option to spawn at your deed token even if the terrain is too steep.  The spawn location will have a Steep warning in the dropdown menu.
  • Epic Mission Tweaks:
    • Avenger of light missions will no longer spawn.
    • Increased amount of mission creatures spawned (up to 50% extra of the required amount).
    • Spawned mission creatures will age faster and die after a few weeks.
    • Mission difficulty will not always go up on a successful mission completion.
    • Mission requirements will be a bit less across most missions.
    • Changed sacrifice creature missions so the action is only 12s long instead of 30s. Changed the chance of interruption during the action to be a lot less.
  • Epic Change:  Characteristic skillgain has been increased by 30%.

Bug Fixes:

  • Bugfix:  Fixed the issue where all names on the UI friend list went blank instead of just the specified removed friend.
  • Bugfix:  Fixed an issue which allowed you to plan a structure greater than your skill with no option to finalize or destroy the plan.
  • Bugfix:  Bridge pavement is now removed when a bridge section is destroyed and reverted to a plan.
  • Bugfix:  Recipe Cherries Jubilee should now be in everyone’s recipe book and can actually be made now.
  • Bugfix: Building door history is properly recorded whether or not you have an item activated during the lock/unlock process.
  • Bugfix:  You should now be able to tar a floor board underwater to the same depth you can lay them.
  • Bugfix:  Prying catseyes and waystones on deed should do more damage than off deed.
  • Bugfix:  Fixed the double pray in the context menu for Nahjo on a water tile inside a cave.
  • Bugfix:  Fixed a bug which caused damage to water instead of a reduction of weight to the water during a failed tailoring advanced creation attempt. (Ex. Using water on a cloth shirt to make a black vested shirt).
  • Bugfix:  Fixed a bug which caused items with glow runes attached to never cool down.
  • Bugfix:  Fennel seed should no longer show as being made with a mortar and pestle on any spice in recipes.
  • Bugfix: Freedom Isle missions should properly reset after 3.5 days if the mission is less than 33% complete.  Note that this only applies to missions that gradually tick up (not tree, traitor, build etc missions).
  • Bugfix:  Followup fix to the January 2018 change to further address the lag on Elevation.
  • Bugfix: Items should properly decay and cool off while inside saddle bags and saddle sacks equipped on horses.
  • Bugfix: Additional fix to check that the 5% tax is not taken from crates stored in racks as soon as they are moved off deed.
  • Note: This fix does require a tax check to occur on deed prior to taking off deed to correctly update the period between taxings.
  • Please allow a few weeks for everything to get a tick before reporting issues.
  • In the meantime, continue to move items from crates in racks to new crates in order to prevent the immediate tax deduction off deed.
  •  Bugfix:  Special wounds of same type and position will now stack, similar to normal wounds.
  • Example of this is a FA weapon causing multiple burn wounds to the same position on the body if hit there multiple times. The normal weapon wounds would mostly stack (with some randomly causing a new wound), but fire wouldn’t stack. That fire wound will now stack with any existing fire wound at that position.
  • Bugfix:  Creatures should once again lose aggression if you walk a distance away and choose No Target.

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Holy moly, that's a lot of good change. Great work, dev team!

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Nvm saw what i means.

Edited by Wulfgarr

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58 minutes ago, DevBlog said:

10% bonus to quality upon creation

 

Could we get some clarification on what, precisely, this means? There's a couple of different ways to interpret it, which are vastly different.

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Just now, Delacroix said:

 

Could we get some clarification on what, precisely, this means? There's a couple of different ways to interpret it, which are vastly different.

 

Means creation ql is 10% higher is the only interpretation I see.

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1 hour ago, DevBlog said:

% ql gain per improvement action

 

Does this apply to items made of this metal type when being improved or does it apply to items made of this metal type improving other items?

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are servers up or down? Cannot log in but web site and client say the servers are up. 

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8 minutes ago, DemonaNightshade said:

Means creation ql is 10% higher is the only interpretation I see.

 

It could mean when creating an item with it, the item created has a higher creation quality. It could mean the item itself has a higher creation quality when made with the metal. It could mean, in a roundabout way, that things gathered with this have a higher creation quality.

 

This is Wurm--don't be obtuse.

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So item made using 30 ql iron will come out as 33 ql...?

And yes sweet update people , keep up the good work .

 

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Does anyone know how long patches usually take before the servers come back up? Can't find any information anywhere.

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1 hour ago, DevBlog said:

Bugfix:  You should now be able to tar a floor board underwater to the same depth you can lay them.

 

woot

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Logged in.

My red mailbox (R235, G16, B16) is displaying its original wood color, even though examine shows the dye.  The mailbox now has a red glow effect like it's a halloween decoration or something.

My persona QL90 lantern no longer provides any light source.  Snuff, relight, snuff, relight, no difference.

Edited by Finndar

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Speaking of issues, my rare 30/30/30 cart seems to not be displaying its dye at all anymore. I thought there was a fix for that coming this patch, but I'd like to believe that this wasn't it?

 

KkmuMGu.jpg

Edited by Delacroix

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:wub:omg omg omg

SOOOO coooool!!!1 nice changes great work!

[I hope will fix new bag's with color's]

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On my deed, I have the following issues after this update;

 

My painted mailboxes are not showing their respective dyed colors. Examining them shows the RGB numbers in the Event tab.

 

Also, I am unable to polish a stone chisel. There is no option given in the right-click menu at this time.

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I've just made a full copper plate set.

 

QNW8dEy.jpg

 

Is it supposed to be like this?

 

Also, steel basinet witl steel plate:

P8fGF05.jpg

Edited by Vomusu

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Cant light my lantern :s missing a option to snuff or light it with the steel and flint selected

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Time to play WU for a day or two until all this is straightened out.

*waves bye*

 

=Ayes=

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CURRENT KNOWN ISSUES

Dyes missing is known and currently being investigated

Metal armour textures being the default style is known, will take some time to address as it's changing the way armour renders (and is part of why dyes now work, likely to be addressed early next week

Some items glowing is known

 

8 minutes ago, Tuga said:

Cant light my lantern :s missing a option to snuff or light it with the steel and flint selected

 

19 minutes ago, PandyLynn said:

On my deed, I have the following issues after this update;

 

My painted mailboxes are not showing their respective dyed colors. Examining them shows the RGB numbers in the Event tab.

 

Also, I am unable to polish a stone chisel. There is no option given in the right-click menu at this time.

Zero clue why this is happening, did you just make it with a different metal type?

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Please no rollbacks or I'm gonna cry cuz I just made my first supreme a few mins ago xD Supreme cloth shirt, dyed a lovely purple for my priest :D

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4 minutes ago, Retrograde said:

CURRENT KNOWN ISSUES

Dyes missing is known and currently being investigated

Metal armour textures being the default style is known, will take some time to address as it's changing the way armour renders (and is part of why dyes now work, likely to be addressed early next week

Some items glowing is known

 

 

Zero clue why this is happening, did you just make it with a different metal type?

 

Retro, check your PMs, please.

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Nice update, now to do some mathz, and hey I was right on a few things - neat!

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Retro, the chisel I'm trying to improve is an iron chisel made well before the update. I was working on it last night just fine. Just no option to polish, hammer, temper - anything.

 

https://imgur.com/X4wuDEo

Edited by PandyLynn
added information

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