Posted April 5, 2018 Is MapViewer considered a mod? Here's the link, just in case: MapViewer Share this post Link to post Share on other sites
Posted April 5, 2018 (edited) 24 minutes ago, Batta said: Is MapViewer considered a mod? Is this tool to create ingame or webmaps? Anyway, for me its not a real mod, for ingame maps just a design question ^^ but maybe i am wrong Eject add: but i could add also the tools to the list if you like Edited April 5, 2018 by Eject Share this post Link to post Share on other sites
Posted April 5, 2018 added Custom NPC v0.4 for WU beta 1.6 Share this post Link to post Share on other sites
Posted April 6, 2018 (edited) The Discord Relay is no longer bugged Thanks to Sindusk add: Changed the link to the new 1.1 version Edited April 6, 2018 by Eject Share this post Link to post Share on other sites
Posted April 6, 2018 Awesome list Eject, thank you!! 1 Share this post Link to post Share on other sites
Posted April 9, 2018 (edited) Clientmods added Better Tooltips v0.7 added Archeology Groups Thankds to @bdew Edited April 9, 2018 by Eject Share this post Link to post Share on other sites
Posted April 11, 2018 (edited) Update update Threedee Mod (put stuff on tables) to version v0.8 “Place” action renamed to “Put on top” (to avoid confusion with vanilla place) Liquids can no longer be placed on tables and other surfaces outside a container Thanks to @bdew Edited April 17, 2018 by Eject Share this post Link to post Share on other sites
Posted April 14, 2018 Missing a few client mods from your list: Share this post Link to post Share on other sites
Posted April 14, 2018 Thanks Governor I will add it tomorrow morning when i am free......there is too much to do since some days in real work Eject 1 Share this post Link to post Share on other sites
Posted April 15, 2018 (edited) Update update ScriptRunner to v 0.34.1 Initialize ModVehicleBehaviour and ModCreatures in Scriptrunner Edited April 17, 2018 by Eject Share this post Link to post Share on other sites
Posted April 15, 2018 (edited) Clientmods added Improved improve by Munsta0 added CustomClientRender by Sophorino added Old Mobs by Sophorino added Season Configure Mod by Joedobo Edited April 17, 2018 by Eject 1 Share this post Link to post Share on other sites
Posted April 17, 2018 (edited) New Servermod added Steam ID Ban Thanks to @Governor Edited April 17, 2018 by Eject 1 Share this post Link to post Share on other sites
Posted April 17, 2018 22 minutes ago, Eject said: added Steam ID Ban Does anyone know a link to a discussion about this mod? I didn't understand a word of "the javax-json jar needs to be referenced in the modloader's manifest file or be added in the mod's manifest file." I don't speak that language, lol. Just want to know precisely what to do to make it work, hopefully in non-techie language. I DO understand words like "place the jar and properties files in your mods folder," lol. Also, how do we find out the Steam IDs that we want to ban? Share this post Link to post Share on other sites
Posted April 17, 2018 @Batta Sorry my mistake Please try this Link https://github.com/dmon82/SteamIdBan/releases I will correct it in the list too now. Eject 1 Share this post Link to post Share on other sites
Posted April 17, 2018 14 hours ago, Eject said: @Batta Sorry my mistake Please try this Link https://github.com/dmon82/SteamIdBan/releases I will correct it in the list too now. Eject Oh yay! Thank you. Share this post Link to post Share on other sites
Posted April 20, 2018 Update update 3D Stuff aka putting stuff on tables to v 0.9 Fixed spells not being castable on surfaces (e.g. large anvil) Made surfaces that aren't originally containers to not display as such 1 Share this post Link to post Share on other sites
Posted April 26, 2018 (edited) Update Add Kingdom Items Mod to v1.4 Wyvern Anti-Cheat to v1.0 New mod Soul stealing Mod v1.0 Edited April 26, 2018 by Eject 1 Share this post Link to post Share on other sites
Posted April 26, 2018 Update Better Farming to v1.4 Putting Stuff On Tables to v0.10 Share this post Link to post Share on other sites
Posted April 26, 2018 Update Client mod launcher to v0.8.1 Share this post Link to post Share on other sites
Posted April 27, 2018 (edited) Update Tabard Mod Update to v1.1 Edited April 27, 2018 by Eject 1 Share this post Link to post Share on other sites
Posted April 27, 2018 New mods Doorbells on Fencegates Bids Hota Statues Reward Mod Bookshelfs Spoiler wurm-mods HoTA Statues mod WU adds a HoTA statues in craft Reward mod WU Mod create table REWARDS in wurmitems.db. Supports the following commands: /rewardget - explain using that command /rewardget Key - if it key exists in db then you receive item corresponding that key . /rewardset - explain using that command. if power <2 then receive message about it /rewardset TemplateId,Ql,Material,Rarity - create item in db and key Or you can active hand on any item and select "reward" then you will see message window for more comfortable creating reward /rewardlist - for looking all exists rewards Bids mod WU Mod for holding draws for players. Supports the following commands: /bidinfo - status at the moment /bid sum_of_bid_in_iron_coin - start bid. For example /bid 100 - start bid with stake 1 copper /bidup - join to bid All info about bid will be in chat tab "Bids" Duration of a draw can be regulated in properties. For participation in a draw the player has to have money on the bank account Bookshelfs mod WU You can create a blank book: Activate leather on paper sheet and choose "create". Need 1 leather and 10 paper sheet, uses papyrus making skill. You can try write a book of skill: Activate reed pen on blank book and choose "Write the book". At first you must have papyrus making skill more than 50. You will receive list of skill for writing a book. If you chosen skill is lower than 70, you will fail. In other case you will receive "tome of skill" You can study that tome and receive small amount of skill. Activate hand on tome and choose "Study". The quality of the tome influences the number of experience in that skill. You can put the tome in bookshelf. Activate tome on high/low bookshelf and choose "Put the book". In high you can put 20 tome, in low 10. You can reed something from bookshelf. Activate hand on bookshelf and choose " Thumb through". You receive a small amount in skill depends of what book was put on it, or only in one of mind/logic/speed if there is no book inside. You can create a cover book: Activate leather on paper sheet and choose "create". Need 1 leather and 1 paper sheet, uses papyrus making skill. Simple container. Doorbell mod WU You can use right click on the gate and choose "Ring at doorbell" if gate on the deed, all citizen will receive message about it. If gate not on a deed only one who attach the lock will receive it Share this post Link to post Share on other sites
Posted April 30, 2018 Modupdates for the Wurm Unlimited Beta Test Version Server Mod Loader Version 0.35-beta1 (BETA) Live map Version 1.7 (BETA) Taxidermy for WU 1.6.1.1 beta Share this post Link to post Share on other sites
Posted May 2, 2018 Update Spellcraft Update to v2.0 from 2. may 2018 Spoiler Spellcraft Version 2.0: New Spell: Expand Based entirely off ago's Bag of Holding mod, this is just a more "immersive" version where the flavor text is no longer Courier. Aside from that, due to no longer having a clash with Courier, it allows Expand to be cast on mailboxes, allowing players to mail objects which normally do not fit in mailboxes such as longbows. Converting from ago's Bag of Holding to Expand might be a tricky process, but it's possible to create an SQL script to make the conversion seamless, I think. New Spell: Efficiency This spell casts an enchant which reduces difficulty skill checks with the enchanted item. This means that it will be more efficient for basically any aspect of the game where it is used. Swords parry more often, shields block more frequently, pickaxes will mine higher average ql ore, etc. etc. As with all other spells in the mod, cast time, difficulty, faith requirement, favor cost, and cooldown can all be configured. New Spell: Quarry Essentially a rework of the old modded spell Azbantium Fist, this improves the odds of a player successfully surface mining. As of right now, the "quarryEffectiveness" option is not used. It can be ignored. New Feature: Enchant Grouping You can now edit the vanilla enchant groupings, or create your own. For editing, this means you can allow Rotting Touch to stack with Flaming Aura for example. Or have WoA + BotD on the same item. For adding groups, you can now make spells clash that normally don't. You can make it so Life Transfer and WoA cannot be on a weapon. You can make it so Nimbleness wont work with any of the damage enchants. The options are now in your hands. As before in the mod, when a spell clashes, the details of why it's clashing will be explained better. Example: [22:10:44] The pickaxe is already enchanted with Aura of shared pain which would negate the effect of Circle of Cunning. Miscellaneous New option for reducing the effectiveness of healing with Scorn of Libila. Share this post Link to post Share on other sites
Posted May 2, 2018 (edited) New mod Kingdom offices by Sindusk Allows kingdom titles to operate through bidding wars on Freedom servers. Edited May 2, 2018 by Eject Share this post Link to post Share on other sites
Posted May 2, 2018 New Client mod Discord mod by Ildur Spoiler This mod transfers messages from arbitrary chat tab(Village chat for example) to Discord channel.. Also there is a way to print the list of online players to Discord. Setup instructions: Install mod following instructions of Ago's Client Mod Launcher Modify the Discord.properties file. This file must contain the discord bot token, the name of discord server and the transfer list. Example: discordTransfers=Village->villagechat;Alliance->alliancechat Messages from village or alliance chats will be transferred to corresponding Discord chat rooms - villagechat and alliancechat respectively 3. The Discord bot must be added to the discord server and have rights to read and write messages to the chat room. 4. Read online manuals of how to get Discord bot token. That seems to be a nice tutorial. 5. Download a java library from here and copy to the directory where WurmLauncher.exe file lies. How to use: In the game console type "discord on". Any messages you get in configured chats will be transferred to discord and vice versa. If someone will type "!who" in the discord chat room - the bot will answer with the list of online players in corresponding chat tab. The timeout is 10 seconds. "discord off" in game console will turn mod off. "discord info" will print out every transfers you configured Share this post Link to post Share on other sites