Posted February 24, 2018 On Wurmpedia it says in order to start the knarr I need to have 23 skill in shipbuilding.. currently I have 25.17 skill. When I add two keel sections to my crafting it still says 0% chance on the Knarr Is the skill different for WU than it is in WO? Share this post Link to post Share on other sites
Posted February 24, 2018 (edited) Try higher quality starting materials. Which means imp up the keel section used for actiating. Edited February 24, 2018 by bigsteve 1 Share this post Link to post Share on other sites
Posted March 15, 2018 (edited) On 2/24/2018 at 8:06 AM, Orcotot said: On Wurmpedia it says in order to start the knarr I need to have 23 skill in shipbuilding.. currently I have 25.17 skill. When I add two keel sections to my crafting it still says 0% chance on the Knarr Is the skill different for WU than it is in WO? According to this page on Wurmpedia, at 28 Shipbuilding skill and with keel QL 25, you get a 9% chance of beginning a knarr. I'm guessing your keels are low QL? In other words, to start a knarr at only 23 (or 25) skill, your keels would have to be pretty good. I usually make all the parts for the entire knarr first, then the keel sections, in order to max my shipbuilding skill before attempting it. Edited March 15, 2018 by Batta Share this post Link to post Share on other sites