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Finndar

[No Bug] Gates accept n-number of locks

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I have a set of stables all with "iron fence gate"s.  I attached a gate lock to a gate.  I can attach another gate lock to the same gate.  I can attach a third gate lock to the same gate.  The game allows me to just keep attaching gate locks to iron fence gates without regard for whether there is already a lock attached.

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When you replace the locks, did the old lock come off and end up in your inventory?

 

Spoiler

[08:37:38] You see a gate with a lock. The lock is of above average quality.
[08:37:38] It is locked.
[08:37:38] QL=29.204485, dam=0.0
[08:37:48] You start to attach the lock.
[08:38:09] You attach the lock to the gate.
[08:38:19] You see a gate with a lock. The lock is of okay quality.
[08:38:19] It is locked.
[08:38:19] QL=29.204485, dam=0.0
[08:38:26] You start to attach the lock.
[08:38:45] You attach the lock to the gate.
[08:38:53] You see a gate with a lock. The lock is of above average quality.
[08:38:53] It is locked.
[08:38:53] QL=29.204485, dam=0.0

Being able to replace the lock, is allowed. The old lock should end up in your inventory when it attaches the new one.

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Ahh, thank you. Confirmed it is returning the attached lock to my inventory, as a 1:1 replacement.    Being a strict carebear, it never occured to me that for PvP reasons, it's good to be able to replace existing locks.

Thank you, Ohana. :) 

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