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Carmichael

Simpler Rank System

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Just a random idea for more incentive behind rank than it just being a number.

 

Remove Rank Decay.

 

Put up a live leaderboard type of system the Challenge servers had, but for every Character on that server. (So there will be a couple pages of Players) The list should just simply contain Kills, and or possibly a % helped towards Kingdom gains/raid.

Rewards for top 10, or something similar for more people.

1 - highest value item/coin amount

2 - second highest value item/coin amount

3 - third highest value item/coin amount

4-10- decent item/coin amount

 

 

This rank system resets every 6 months.


 

Kingdom Rank System:

  • Kills having a higher percentile for a kingdom-wide reward
  • Expansion (Towers) - Building towers gives like 10 rank or something like that. Conquering gives much less since its already built. Draining a capital gives you like 50-100 rank +2 rank per guard hired on that deed to the person who drained and half for each person inside the deed when it is drained. Regular deed should be like 25 rank +1 rank per hired guard, rest is the same as for capital.
  • Kingdom holding higher leaderboard positions
  • Uniques/Rifts

 

 

I'll probably just revise this more and go into more depth when I get off work in a couple of hours. But this would just be a discussion for now.

Edited by Carmichael

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+1, why not, current rank system with the amoutn of players basically means the rank titles are impossible to get.

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