Posted February 14, 2018 (edited) Nocturne 4k Modded 60k Critters 5x skill, 5x action, Dedicated Hosting, 24/7 uptime. Hota is located southeast on the large sand area. Glim and Addy are spawned in with normal ore generation; lots of ore types but still around 87% rock, that may not seem like much but there is a ton of ore. Rift creatures and items are spawned globally around the map, randomly. Map http://redirect.pingperfecthosting.com/198716/mapviewer/ Discord https://discord.gg/4ks975 Mods - settings included Add Kingdom Items Mod Spoiler classname = org.takino.mods.AddKingdomItems classpath = AddKingdomItems.jar sharedClassLoader = true wagons = true flags = true towers = false tents = true pavilions = true banners = true debug = false Announcer Spoiler # Enable announcing of players announcePlayers=true # Enable announcing of player logout announcePlayerLogout=true # Set the maximum player power to announce # The value of 0 only announces regular players # A value of 5 will announce the login of all players, even all levels of gms announceMaxPower=5 Armory Spoiler classname=mod.sin.armoury.ArmouryMod classpath=armoury.jar sharedClassLoader=true #If true, will print debug messages and log heavily. debug=true # -- Mod configuration section -- # #enableNonPlayerCrits: Allows critical strikes against non-player characters. In vanilla Wurm, creatures can only deal critical strikes against players. # Note: this will allow creatures to crit creatures as well, so tamed/charmed/dominated creatures can also be critically hit by aggressive mobs. enableNonPlayerCrits=true #fixArmourLimitBuffBug: Go into a server without this enabled. Equip a full set of plate. Take it off. Look at your buff bar. This fixes that. It's added as an option in case a WU update breaks the hook. fixArmourLimitBuffBug=true #fixArmourLimitSpellEffect: Similar to the above, the Spell Effect in the Spell Effects window of the game doesn't show armour limits properly. This helps correct that mistake. Option in case WU update breaks the hook. fixArmourLimitSpellEffect=true # -- Armour configuration section -- # # > Armour Reduction < # enableArmourReductionModifications=true #This section allows you to configure the armour damage reduction values for each armour type. The values displayed here are the damage reduction multiplier at 100QL, scaling down using the Wurm formula. # For example: plate is by default 0.7, giving 70% damage reduction to incoming attacks for a 100QL steel plate set. # I have my own personal tastes when it comes to the armour reduction, so I will leave the default configuration commented out if you wish to use it, then include my personal setup. # Final note: Unarmoured reduction is applied to most creatures, and scales using Oakshell. While the option is here, I recommend leaving it set at the default 0.05. unarmouredReduction=0.05 #Default configuration (Worn armour): #clothReduction=0.4 #leatherReduction=0.5 #studdedReduction=0.55 #chainReduction=0.6 #plateReduction=0.7 #drakeReduction=0.7 #dragonscaleReduction=0.75 #Custom configuration (Worn armour): clothReduction=0.3 leatherReduction=0.45 studdedReduction=0.5 chainReduction=0.55 plateReduction=0.6 drakeReduction=0.625 dragonscaleReduction=0.675 #These are either unused or applied to creatures, not worn by players. I do not recommend changing them unless you know what you're doing scaleReduction=0.5 ringReduction=0.55 splintReduction=0.6 # > Custom Item ID Overrides < # #These are used to override the damage reduction calculation per item ID. If you want to add challenge helms, masks, and similar here, you are welcome to do so and have their DR work. # - My custom server settings - # armourReductionOverride-100:22702,0.66 armourReductionOverride-100:22701,0.66 armourReductionOverride-100:22700,0.66 armourReductionOverride-100:22699,0.66 armourReductionOverride-100:22710,0.66 armourReductionOverride-100:22698,0.66 # > Material Modifiers < # #These are additive modifiers to damage reduction for moon metals. # For example, adamantine by default gives 0.05, meaning 5% damage reduction on top the 70% that plate gives. Adamantine plate would give 75% damage reduction. adamantineMaterialMod=0.05 glimmersteelMaterialMod=0.1 seryllMaterialMod=0.08 # > Limit Factor < # #enableCustomArmourLimitFactors: This will enable or disable the usage of the section below entirely. enableCustomArmourLimitFactors=true #These values are meant to determine the bonus or reduction to spellcasting and archery while wearing armour. # ** Valid values are between -0.99 and 0.3 only. Anything lower than -0.99 risks damaging the calculations in the game. Anything over 0.3 will simply apply as 0.3. # I personally do not like the original setup of them, and will only leave a commented out "vanilla" setup, then using my own below. #Vanilla Setup: #clothArmourLimitFactor=0.3 #leatherArmourLimitFactor=0.3 #studdedArmourLimitFactor=0 #chainArmourLimitFactor=-0.15 #plateArmourLimitFactor=-0.3 #drakeArmourLimitFactor=-0.3 #dragonscaleArmourLimitFactor=-0.3 #Custom setup: clothArmourLimitFactor=0.3 leatherArmourLimitFactor=0.3 studdedArmourLimitFactor=0.15 chainArmourLimitFactor=0.0 plateArmourLimitFactor=-0.15 drakeArmourLimitFactor=0.15 dragonscaleArmourLimitFactor=0 # > Movement Modifications < # #enableArmourMovementModifications: This will enable or disable the usage of the section below entirely. enableArmourMovementModifications=true #This section will allow you to edit the percent reduction on all the default armor pieces. #Simply add a property "armourMovement" then a dash and number. No two properties can be the same, so ensure they are all unique. #> Setting plate body armour to 0.08 movement instead of 0.09 armourMovement-1:breast plate,0.08 #> Setting plate leggings to 0.08 movement instead of 0.09 armourMovement-2:plate leggings,0.08 #Full list of vanilla Wurm armour piece names: # cloth hood ; cloth sleeve ; cloth jacket ; cloth shirt ; cloth glove ; cloth pants ; cloth shoe # leather adventurer hat ; leather cap ; leather sleeve ; leather jacket ; leather glove ; leather pants ; leather boot # studded leather cap ; studded leather sleeve ; studded leather jacket ; studded leather glove ; studded leather pants ; studded leather boot # chain coif ; chain sleeve ; chain jacket ; chain gauntlet ; chain pants ; chain boot # great helm ; basinet helm ; open helm ; plate vambrace ; breast plate ; plate gauntlet ; plate leggings ; plate sabaton # drake hide cap ; drake hide sleeve ; drake hide jacket ; drake hide glove ; drake hide pants ; drake hide boot # dragon scale sleeve ; dragon scale jacket ; dragon scale glove ; dragon scale pants ; dragon scale boot # -- Weapon Configuration Section -- # #minimumSwingTime: This will change the minimum swing timer for weaponry. By default, this is 3 seconds. That means no weapon can swing faster than once every 3 seconds. # Now you have the power to change that. This can be set to any value you want (in seconds). When I set it to 0 and made a superfast weapon, the results were terrifying. minimumSwingTime=2.0 #raresReduceSwingTime: If enabled, this will make rare, supreme, and fantastic weapons reduce the swing timer. raresReduceSwingTime=true #rareSwingSpeedReduction: The amount of time, in seconds, per rarity level, that rares should reduce the swing timer. # Example: A value of 0.2 would make a rare reduce swing time by 0.2 seconds, supreme reduce swing time by 0.4 seconds, and fantastic reduce swing time by 0.6 seconds. rareSwingSpeedReduction=0.2 #fixSavedSwingTimer: This one is hard to explain. Basically, when an action is performed (a shield bash, spell, etc.) the swing timer continues to tick. # After the action, the player will swing, removing the "first swing" amount from the timer. # That leaves the rest of the timer, allowing them to swing yet again almost immediately after, even with a slow weapon. # This option removes this interaction and enforces a "set timer to 0" after each swing, ensuring that swings with weapons must be spaced apart properly. # Some players might enjoy the "skill" in performing this type of action. fixSavedSwingTimer=true #betterDualWield: THIS IS HIGHLY EXPERIMENTAL, USE AT YOUR OWN RISK. # Dual wield by default is locked behind a multitude of checks. That includes slower swing speed, "dead time" after landing a hit, and only being used every other "combat round" (~10 seconds). # This reworks the system, and simply makes an offhand swing 1/2 as slow as the main hand, starting in the second round of combat. betterDualWield=true #enableCustomWeaponValues: This will enable or disable the usage of the section below entirely. enableCustomWeaponValues=true #This section will allow you to edit the damage, speed, crit chance, reach, weight group, parry percent, and skill penalty of the weapons in Wurm. #Use the property "weapon" combined with the field capitalized ("Damage", "Speed", etc.), then the weapon id to change, a comma, then new value. #This must use the weapon id because there are clashes with the name, where both huge and small axe are "axe" # IMPORTANT NOTE: Ranged weapons (bows) do not work off these changes. They are a separate entity entirely. This is only for melee weapons. #Here's some of my suggested changes as examples for what you can do: #> Increase scythe damage to 10 from 9 weaponDamage-1:268,10 #> Increase halberd damage to 10.5 from 9 weaponDamage-2:706,10.5 #> Increase long spear damage to 9.5 from 8 weaponDamage-3:705,9.5 #> Increase steel spear damage to 10 from 9 weaponDamage-4:707,10 #> Increase steel staff damage to 9 from 8 weaponDamage-5:710,9 #> Increase shortsword damage to 4.5 from 4 weaponDamage-6:80,4.5 #> Increase scythe speed to 4.5 from 5 weaponSpeed-1:268,4.5 #> Increase large maul speed to 5.25 from 6 weaponSpeed-2:290,5.25 #Crit chance uses the decimal as a percent. 1 is a 100% crit chance. 0.05 is a 5% crit chance. The game forces a maximum of 3% crit in the combat code. #> Give legs a 0.4% chance to crit, just in case you get lucky on your cheap shot weaponCritChance-1:19,0.004 #Weapon reach determines the distance in combat for "too close" "good" and "too far" - this is an integer value so please don't use decimals. #> Change planks to 1 range. Just for science and demonstration. weaponReach-1:22,1 #I actually don't know what the weapon weight group does. I'll be commenting out my change because I don't want to break anything, but the option is there for you risk-takers! #> Change "whip of One" to weight group 2 #weaponWeightGroup-1:514,2 #The parryPercent value is a factor in how well the weapon parries. Swords get an innate 4x bonus to this value in the combat code. Otherwise, it's a good indicator for how easy it is to parry. #> Change sickle parry from 20% to 40% weaponParryPercent-1:267,0.4 #Finally, the skillPenalty is a combat rating debuff applied to the player wearing this in their main hand. A skillPenalty of 2 will reduce the player's CR by 2 in combat just for wearing the weapon. #While CR is generally considered an integer by the community, it actually works as a floating point value, so decimals do in fact work with skill penalty. #> Reduce skill penalty on sickle to 1.0 from 2.0. Maybe it's good again? weaponSkillPenalty-1:267,1.0 #> Reduce skill penalty on scythe to 0.5 from 2.0. weaponSkillPenalty-2:268,0.5 # - My custom server settings - # ## Weapon Damage ## #> Increase two hand sword damage to 10.5 weaponDamage-100:81,10.5 #> Increase butcher knife damage to 3.75 weaponDamage-101:93,3.75 #> Increase sacrifical knife damage to 4 weaponDamage-102:792,4 #> Increase longsword damage to 6.75 weaponDamage-103:21,6.5 #> Increase small maul damage to 5.5 weaponDamage-104:291,5.5 #> Increase small axe damage to 5.5 weaponDamage-105:3,5.5 #> Increase medium maul damage to 8.5 weaponDamage-106:292,8.5 #> Increase large axe damage to 8 weaponDamage-107:90,8 #> Increase carving knife damage to 5.5 weaponDamage-108:8,5.5 ## Weapon Speed ## #> Increase longsword speed to 3.75 weaponSpeed-100:21,3.75 #> Decrease sacrifical knife speed to 2.5 weaponSpeed-101:792,2.5 #> Increase small axe speed to 2.75 weaponSpeed-102:3,2.75 #> Increase medium maul speed to 4.75 weaponSpeed-103:292,4.75 #> Decrease carving knife speed to 2.75 weaponSpeed-104:8,2.75 ## Weapon Crit Chance ## #> Allow small axe to crit at 0.8% weaponCritChance-100:3,0.008 #> Allow carving knife to crit at 2% weaponCritChance-101:8,0.02 ## Weapon Parry ## #> Increase small axe parry to 50% weaponParryPercent-100:3,0.5 #> Remove carving knife ability to parry weaponParryPercent-101:8,0 ## Weapon Skill Penalty ## #> Remove the small axe skill penalty weaponSkillPenalty-100:3,0 #> Increase carving knife skill penalty to 3 weaponSkillPenalty-101:8,3 #Full list of vanilla Wurm weapon names and their stats: # "whip of One" (ID 514) stats: [6.0 damage], [2.0 speed], [0.0 critchance], [5 reach], [1 weightGroup], [0.1 parryPercent], [0.0 skillPenalty] # "small axe" (ID 3) stats: [5.0 damage], [3.0 speed], [0.0 critchance], [2 reach], [2 weightGroup], [0.3 parryPercent], [0.0 skillPenalty] # "awl" (ID 390) stats: [1.0 damage], [3.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [0.0 parryPercent], [2.0 skillPenalty] # "hatchet" (ID 7) stats: [1.0 damage], [5.0 speed], [0.0 critchance], [2 reach], [2 weightGroup], [0.0 parryPercent], [3.0 skillPenalty] # "leather knife" (ID 392) stats: [0.5 damage], [2.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [0.0 parryPercent], [2.0 skillPenalty] # "carving knife" (ID 8) stats: [1.0 damage], [2.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [1.0 parryPercent], [2.0 skillPenalty] # "scissors" (ID 394) stats: [0.5 damage], [2.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [0.0 parryPercent], [2.0 skillPenalty] # "sickle" (ID 267) stats: [6.0 damage], [3.0 speed], [0.0039999997 critchance], [2 reach], [3 weightGroup], [0.2 parryPercent], [2.0 skillPenalty] # "scythe" (ID 268) stats: [9.0 damage], [5.0 speed], [0.015999999 critchance], [5 reach], [4 weightGroup], [0.2 parryPercent], [2.0 skillPenalty] # "hand" (ID 14) stats: [1.0 damage], [1.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [0.0 parryPercent], [2.0 skillPenalty] # "legs" (ID 19) stats: [1.0 damage], [2.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [0.0 parryPercent], [3.0 skillPenalty] # "pickaxe" (ID 20) stats: [1.5 damage], [5.0 speed], [0.0 critchance], [3 reach], [3 weightGroup], [0.1 parryPercent], [3.0 skillPenalty] # "longsword" (ID 21) stats: [5.5 damage], [4.0 speed], [0.0019999999 critchance], [3 reach], [3 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "plank" (ID 22) stats: [0.5 damage], [4.0 speed], [0.0 critchance], [2 reach], [1 weightGroup], [1.0 parryPercent], [3.0 skillPenalty] # "shaft" (ID 23) stats: [0.5 damage], [4.0 speed], [0.0 critchance], [2 reach], [2 weightGroup], [1.0 parryPercent], [3.0 skillPenalty] # "sacrificial knife" (ID 792) stats: [1.5 damage], [2.0 speed], [0.006 critchance], [1 reach], [1 weightGroup], [1.0 parryPercent], [1.0 skillPenalty] # "saw" (ID 24) stats: [0.5 damage], [5.0 speed], [0.0019999999 critchance], [2 reach], [3 weightGroup], [0.0 parryPercent], [3.0 skillPenalty] # "shovel" (ID 25) stats: [1.0 damage], [5.0 speed], [0.0 critchance], [4 reach], [3 weightGroup], [1.0 parryPercent], [3.0 skillPenalty] # "rake" (ID 27) stats: [0.5 damage], [5.0 speed], [0.0 critchance], [5 reach], [2 weightGroup], [1.0 parryPercent], [3.0 skillPenalty] # "large maul" (ID 290) stats: [11.0 damage], [6.0 speed], [0.006 critchance], [4 reach], [5 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "small maul" (ID 291) stats: [4.5 damage], [3.0 speed], [0.0019999999 critchance], [2 reach], [2 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "maul" (ID 292) stats: [8.0 damage], [5.0 speed], [0.006 critchance], [3 reach], [2 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "crude knife" (ID 685) stats: [1.0 damage], [4.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [0.0 parryPercent], [3.0 skillPenalty] # "crude pickaxe" (ID 687) stats: [1.0 damage], [6.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [0.0 parryPercent], [5.0 skillPenalty] # "branch" (ID 688) stats: [1.0 damage], [6.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [0.0 parryPercent], [3.0 skillPenalty] # "crude shovel" (ID 690) stats: [1.0 damage], [6.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [0.0 parryPercent], [5.0 skillPenalty] # "crude shaft" (ID 691) stats: [1.0 damage], [3.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [0.0 parryPercent], [5.0 skillPenalty] # "belaying pin" (ID 567) stats: [2.0 damage], [3.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [1.0 parryPercent], [2.0 skillPenalty] # "huge shod club" (ID 314) stats: [8.0 damage], [6.0 speed], [0.0019999999 critchance], [4 reach], [6 weightGroup], [1.0 parryPercent], [2.0 skillPenalty] # "hammer" (ID 62) stats: [0.5 damage], [3.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [0.1 parryPercent], [3.0 skillPenalty] # "short bow" (ID 447) stats: [0.0 damage], [5.0 speed], [0.0 critchance], [1 reach], [5 weightGroup], [1.0 parryPercent], [9.0 skillPenalty] # "mallet" (ID 63) stats: [0.3 damage], [3.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [0.1 parryPercent], [3.0 skillPenalty] # "bow" (ID 448) stats: [0.0 damage], [5.0 speed], [0.0 critchance], [1 reach], [5 weightGroup], [1.0 parryPercent], [9.0 skillPenalty] # "long bow" (ID 449) stats: [0.0 damage], [5.0 speed], [0.0 critchance], [1 reach], [5 weightGroup], [1.0 parryPercent], [9.0 skillPenalty] # "long spear" (ID 705) stats: [8.0 damage], [5.0 speed], [0.012 critchance], [7 reach], [3 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "halberd" (ID 706) stats: [9.0 damage], [5.0 speed], [0.012 critchance], [6 reach], [8 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "spear" (ID 707) stats: [9.0 damage], [5.0 speed], [0.012 critchance], [7 reach], [4 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "staff" (ID 710) stats: [8.0 damage], [4.0 speed], [0.0 critchance], [3 reach], [3 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "staff" (ID 711) stats: [2.0 damage], [3.0 speed], [0.0 critchance], [2 reach], [3 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "short bow" (ID 459) stats: [0.0 damage], [5.0 speed], [0.0 critchance], [1 reach], [5 weightGroup], [1.0 parryPercent], [9.0 skillPenalty] # "bow" (ID 460) stats: [0.0 damage], [5.0 speed], [0.0 critchance], [1 reach], [5 weightGroup], [1.0 parryPercent], [9.0 skillPenalty] # "long bow" (ID 461) stats: [0.0 damage], [5.0 speed], [0.0 critchance], [1 reach], [5 weightGroup], [1.0 parryPercent], [9.0 skillPenalty] # "short sword" (ID 80) stats: [4.0 damage], [3.0 speed], [0.02 critchance], [2 reach], [1 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "Sword of Magranon" (ID 336) stats: [15.0 damage], [5.0 speed], [0.015999999 critchance], [4 reach], [3 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "two handed sword" (ID 81) stats: [9.0 damage], [5.0 speed], [0.01 critchance], [4 reach], [5 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "Hammer of Magranon" (ID 337) stats: [18.0 damage], [6.0 speed], [0.015999999 critchance], [4 reach], [4 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "Sceptre of Ascension" (ID 340) stats: [17.0 damage], [6.0 speed], [0.015999999 critchance], [3 reach], [3 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "huge axe" (ID 87) stats: [12.0 damage], [6.0 speed], [0.01 critchance], [5 reach], [5 weightGroup], [0.2 parryPercent], [0.0 skillPenalty] # "axe" (ID 90) stats: [6.5 damage], [4.0 speed], [0.006 critchance], [4 reach], [5 weightGroup], [0.3 parryPercent], [0.0 skillPenalty] # "staff of land" (ID 986) stats: [8.0 damage], [4.0 speed], [0.0 critchance], [3 reach], [3 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "crowbar" (ID 1115) stats: [4.5 damage], [3.0 speed], [0.0019999999 critchance], [2 reach], [2 weightGroup], [1.0 parryPercent], [0.0 skillPenalty] # "butchering knife" (ID 93) stats: [1.5 damage], [2.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [1.0 parryPercent], [1.0 skillPenalty] # "crude axe" (ID 1011) stats: [1.0 damage], [5.0 speed], [0.0 critchance], [1 reach], [1 weightGroup], [0.0 parryPercent], [5.0 skillPenalty] Bag of Holding Spoiler # spellCost: favor costs of the spell spellCost=30 # spellDifficulty: difficulty. 20 is the same as courier spellDifficulty=20 # spellCooldown: cooldown in milliseconds # 300000 is 5 minutes spellCooldown=300000 # effectModifier: Determines how much larger the containers become # 0: spell power directly determines the increase. a 10 cast will make the container 10 times larger # any other number: quadratic progression up to effectModifier additional volume # An effectModifier of 10 will give 2.5 times additional volume for a 50 cast and 10 times additional volume for a 100 cast. effectModifier=10 Better Combat Logs Boat Mod Spoiler classname=org.gotti.wurmunlimited.mods.boatmod.BoatMod classpath=boatmod.jar #If true, will set all boats wind effect to be the same as a rowboat, and apply a multiplier to the speed, up to the cap cancelShipWindEffect=true #If true, any animal a player is leading will count as a swimmer while they are leading it. allSwim=true #If true, players will not stop leading all the animals they are leading when they embark on a vehicle (boat, cart, mount, etc). leadThroughEmbark=true Bounty Mod Spoiler classname=org.gotti.wurmunlimited.mods.bountymod.BountyMod classpath=bountymod.jar # true: Bred animals will now award fight skill (and a chance for coin). # false: No effect (Note that this means killing bred animals will not award coin) skillGainForBred=true # true: Coins will always be awarded for applicable kills. # false: No effect (Coins will be awarded at a small chance for applicable kills) increasedBounties=true # true: Money will be created out of thin air. # false: Money will be drawn from King's pocket (it will affect economy). outOfThinAir=false # true: Friendly creatures from the same kingdom of the player will award no bounty. # false: All creatures will award a bounty. alliedCritterNoBounties=false # true: Bounties will be added to the player's bank balance. # false: Bounties will be given as coins to the player's inventory. payBountyToBank=true # floating point number for easy adjustment of all bounties, applied as a multiplier to each bounty. # default value: 1.0f bountyMultiplier=1.0f # floating point number that is applied to bounties for player-bred creatures. # default value: 0.1f bredMultiplier=0.1f # Default bounty on critters that are unknown or otherwise not in the individual bounties list defaultBounty=100 #Individual Bounties follows: #Reward for killing a Brown Cow, in iron coins. Default Value: 100 Cow_Brown_Bounty=100 #Reward for killing a Black wolf, in iron coins. Default Value: 300 Wolf_Black_Bounty=300 #Reward for killing a Troll, in iron coins. Default Value: 1000 Troll_Bounty=1000 #Reward for killing a Brown Bear, in iron coins. Default Value: 600 Bear_Brown_Bounty=600 #Reward for killing a Large Rat, in iron coins. Default Value: 200 Rat_Large_Bounty=200 #Reward for killing a Mountain Lion, in iron coins. Default Value: 300 Lion_Mountain_Bounty=300 #Reward for killing a Wild Cat, in iron coins. Default Value: 200 Cat_Wild_Bounty=200 #Reward for killing a Red Dragon, in iron coins. Default Value: 10000 Dragon_Red_Bounty=10000 #Reward for killing a Green Drake, in iron coins. Default Value: 10000 Drake_Green_Bounty=10000 #Reward for killing a Black Drake, in iron coins. Default Value: 10000 Drake_Black_Bounty=10000 #Reward for killing a White Drake, in iron coins. Default Value: 10000 Drake_White_Bounty=10000 #Reward for killing a Forest Giant, in iron coins. Default Value: 10000 Forest_Giant_Bounty=10000 #Reward for killing a Unicorn, in iron coins. Default Value: 300 Unicorn_Bounty=300 #Reward for killing a Cyclops, in iron coins. Default Value: 10000 Cyclops_Bounty=10000 #Reward for killing a Goblin, in iron coins. Default Value: 300 Goblin_Bounty=300 #Reward for killing a Spider Mother, in iron coins. Default Value: 10000 Spider_Mother_Bounty=10000 #Reward for killing a Spider, in iron coins. Default Value: 500 Spider_Bounty=500 #Reward for killing a Goblin Leader, in iron coins. Default Value: 10000 Goblin_Leader_Bounty=10000 #Reward for killing a Troll King, in iron coins. Default Value: 10000 Troll_King_Bounty=10000 #Reward for killing a Wild Boar, in iron coins. Default Value: 700 Boar_Fo_Bounty=700 #Reward for killing a Anaconda, in iron coins. Default Value: 1000 Anaconda_Bounty=1000 #Reward for killing a Mountain Gorilla, in iron coins. Default Value: 700 Gorilla_Magranon_Bounty=700 #Reward for killing a Rabid Hyena, in iron coins. Default Value: 700 Hyena_Libila_Bounty=700 #Reward for killing a Black Bear, in iron coins. Default Value: 500 Bear_Black_Bounty=500 #Reward for killing a Cave Bug, in iron coins. Default Value: 250 Cave_Bug_Bounty=250 #Reward for killing a Pig, in iron coins. Default Value: 100 Pig_Bounty=100 #Reward for killing a Hen, in iron coins. Default Value: 50 Hen_Bounty=50 #Reward for killing a Chicken, in iron coins. Default Value: 50 Chicken_Bounty=50 #Reward for killing a Bull, in iron coins. Default Value: 150 Bull_Bounty=150 #Reward for killing a Calf, in iron coins. Default Value: 50 Calf_Bounty=50 #Reward for killing a Dog, in iron coins. Default Value: 150 Dog_Bounty=150 #Reward for killing a Rooster, in iron coins. Default Value: 50 Rooster_Bounty=50 #Reward for killing a Deer, in iron coins. Default Value: 100 Deer_Bounty=100 #Reward for killing a Pheasant, in iron coins. Default Value: 50 Pheasant_Bounty=50 #Reward for killing a Lava Spider, in iron coins. Default Value: 800 Lava_Spider_Bounty=800 #Reward for killing a Lava Fiend, in iron coins. Default Value: 800 Lava_Creature_Bounty=800 #Reward for killing a Crocodile, in iron coins. Default Value: 800 Crocodile_Bounty=800 #Reward for killing a Scorpion, in iron coins. Default Value: 600 Scorpion_Bounty=600 #Reward for killing a Horse, in iron coins. Default Value: 150 Horse_Bounty=150 #Reward for killing a Foal, in iron coins. Default Value: 50 Foal_Bounty=50 #Reward for killing a Sea_Serpent, in iron coins. Default Value: 10000 Sea_Serpent_Bounty=10000 #Reward for killing a Shark, in iron coins. Default Value: 500 Shark_Huge_Bounty=500 #Reward for killing a Bison, in iron coins. Default Value: 300 Bison_Bounty=300 #Reward for killing a Hell Horse, in iron coins. Default Value: 250 Hell_Horse_Bounty=250 #Reward for killing a Hell Hound, in iron coins. Default Value: 800 Hell_Hound_Bounty=800 #Reward for killing a Hell Scorpion, in iron coins. Default Value: 800 Hell_Scorpion_Bounty=800 #Reward for killing a Black Dragon, in iron coins. Default Value: 10000 Dragon_Black_Bounty=10000 #Reward for killing a Green Dragon, in iron coins. Default Value: 10000 Dragon_Green_Bounty=10000 #Reward for killing a Blue Dragon, in iron coins. Default Value: 10000 Dragon_Blue_Bounty=10000 #Reward for killing a White Dragon, in iron coins. Default Value: 10000 Dragon_White_Bounty=10000 #Reward for killing a Seal, in iron coins. Default Value: 400 Seal_Bounty=400 #Reward for killing a Tortoise, in iron coins. Default Value: 400 Tortoise_Bounty=400 #Reward for killing a Crab, in iron coins. Default Value: 400 Crab_Bounty=400 #Reward for killing a Sheep, in iron coins. Default Value: 100 Sheep_Bounty=100 #Reward for killing a Blue Whale, in iron coins. Default Value: 800 Blue_Whale_Bounty=800 #Reward for killing a Seal Cub, in iron coins. Default Value: 200 Seal_Cub_Bounty=200 #Reward for killing a Dolphin, in iron coins. Default Value: 200 Dolphin_Bounty=200 #Reward for killing a Octopus, in iron coins. Default Value: 200 Octopus_Bounty=200 #Reward for killing a Lamb, in iron coins. Default Value: 50 Lamb_Bounty=50 #Reward for killing a Ram, in iron coins. Default Value: 100 Ram_Bounty=100 #Reward for killing a Red Drake, in iron coins. Default Value: 10000 Drake_Red_Bounty=10000 #Reward for killing a Blue Drake, in iron coins. Default Value: 10000 Drake_Blue_Bounty=10000 #Reward for killing a Fog Spider, in iron coins. Default Value: 800 Spider_Fog_Bounty=800 #Now for the Valrei critters and Avatars I foolishly assumed I wouldn't have to handle. #Reward for killing a Sol Demon, in iron coins. Default Value: 10000 Demon_Sol_Bounty=10000 #Reward for killing a Deathcrawler Minion, in iron coins. Default Value: 10000 Deathcrawler_Minion_Bounty=10000 #Reward for killing a Spawn of Uttacha, in iron coins. Default Value: 10000 Spawn_Uttacha_Bounty=10000 #Reward for killing a Son Of Nogump, in iron coins. Default Value: 10000 Son_Of_Nogump_Bounty=10000 #Reward for killing a Drakespirit, in iron coins. Default Value: 10000 Drakespirit_Bounty=10000 #Reward for killing an Eaglespirit, in iron coins. Default Value: 10000 Eaglespirit_Bounty=10000 #Reward for killing a Vynora Avatar, in iron coins. Default Value: 10000 Avatar_Vynora_Bounty=10000 #Reward for killing a Magranon Avatar, in iron coins. Default Value: 10000 Avatar_Magranon_Bounty=10000 #Reward for killing a Fo Avatar, in iron coins. Default Value: 10000 Avatar_Fo_Bounty=10000 #Reward for killing a Libila Avatar, in iron coins. Default Value: 10000 Avatar_Libila_Bounty=10000 #Multiplier for Fierce creatures. Default Value: Fierce_StatusMultiplier=1.5f #Multiplier for Angry creatures. Default Value: Angry_StatusMultiplier=1.4f #Multiplier for Raging creatures. Default Value: Raging_StatusMultiplier=1.6f #Multiplier for Slow creatures. Default Value: Slow_StatusMultiplier=0.95f #Multiplier for Alert creatures. Default Value: Alert_StatusMultiplier=1.2f #Multiplier for Greenish creatures. Default Value: Greenish_StatusMultiplier=1.7f #Multiplier for Lurking creatures. Default Value: Lurking_StatusMultiplier=1.1f #Multiplier for Sly creatures. Default Value: Sly_StatusMultiplier=0.8f #Multiplier for Hardened creatures. Default Value: Hardened_StatusMultiplier=1.3f #Multiplier for Scared creatures. Default Value: Scared_StatusMultiplier=0.85f #Multiplier for Diseased creatures. Default Value: Diseased_StatusMultiplier=0.9f #Multiplier for Champion creatures. Default Value: Champion_StatusMultiplier=1.7f Bulk Mod Spoiler classname=org.gotti.wurmunlimited.mods.bulkmod.BulkMod classpath=bulkmod.jar #If true, hot items will be able to be placed into FSBs/BSBs without having to be cooled down first. ignoreTemp=true Creature Age Mod Spoiler # Apply increased growth until the creature has reached this age # 0 : disabled # 3 : young # 8 : adolescent # 12 : mature # 30 : aged # 40 : old # >40 : venerable increaseGrowthUntilAge=12 # The value gives the number of in-game seconds between age checks # Each age check will increase the age by one, i.e. aging to mature # will require 8 age checks # # 28800 - 1 hour real time # 691200 - 1 day real time # 259200 - increased horse growth time on pvp servers, 9 hours real time increaseGrowthTimer=259200 # Exclude creature types from faster aging # Names correspond to names in CreateTemplateIds without the trailing "_cid" excludedTemplates=boar_fo,zombie,worg,gorilla_magranon,skeleton,hyena_libila Crop Mod Spoiler # true: prevent crops from growing to weeds disableWeeds=true # number: additional results from harvests extraHarvest=2 Dig Like Mining Spoiler classname=org.gotti.wurmunlimited.mods.diglikeminingmod.DigLikeMiningMod classpath=diglikeminingmod.jar #If true, dirt and such will be placed on the ground (like with mining) instead of the digger's inventory. digLikeMining=true #If true, dredged items will be placed in the dredger's boat (if in a boat) rather than the dredge itself. #Currently, this only applies if digLikeMining is enabled. dredgeToShip=true Drake Mod Spoiler classname=org.jubaroo.wurmunlimited.mods.dragonmountmod.Initiator classpath=DrakeMountMod.jar #A list of item ID's for Items_Butchered can be found here: https://pastebin.com/MM53gSJA #A list of Creature Types can be found here: https://pastebin.com/3Tu7GRh7 #A list of Armor Types can be found here: https://pastebin.com/Hvs055d5 # !WARNING! be careful what you change if you do not know what you are doing. If you lose the default settings, there is a template provided at the bottom of the file. #################### Drake Options ############################# Black_Drake_Enabled = true Blue_Drake_Enabled = true Green_Drake_Enabled = true Red_Drake_Enabled = true Spectral_Drake_Enabled = true White_Drake_Enabled = true # Toggle_Egg_Layers = true # #################### Black Drake Vehicle Settings Max_Height_Diff determines how steep the can climb when mounted or hitched############################# Black_Drake_Vehicle_Max_Speed = 70.0F Black_Drake_Vehicle_Skill_Required = 28.0F Black_Drake_Vehicle_Max_Depth = -0.7F Black_Drake_Vehicle_Zaxis_Offset = -0.01F Black_Drake_Vehicle_Max_Height_Diff = 0.04f #################### Black Drake Non-Vehicle Move Settings - Max size is 200 #################### Black_Drake_MoveRate = 10 Black_Drake_Move_Speed = 4.0F Black_Drake_SizeX = 60 Black_Drake_SizeY = 60 Black_Drake_SizeZ = 60 #################### Black Drake Skills Settings ############################## Black_Drake_Body_Strength = 50.0F Black_Drake_Body_Control = 75.0F Black_Drake_Body_Stamina = 70.0F Black_Drake_Mind_Logic = 27.0F Black_Drake_Mind_Speed = 37.0F Black_Drake_Soul_Strength = 55.0F Black_Drake_Soul_Depth = 29.0F Black_Drake_Weaponless_Fighting = 85.0F Black_Drake_Fighting = 80.0F #################### Black Drake Offensive Settings ########################### Black_Drake_Aggression = 0 Black_Drake_Hand_Damage = 20.0F Black_Drake_Kick_Damage = 26.0F Black_Drake_Bite_Damage = 56.0F Black_Drake_Head_Damage = 58.0F Black_Drake_Combat_Moves = 1,2,6 Black_Drake_Combat_Damage_Type = 2 Black_Drake_Max_Hunt_Range = 10 Black_Drake_Base_Combat_Rating = 70.0F Black_Drake_Kick_Dam_String = wingbuff Black_Drake_Head_butt_Dam_String= tailwhip #################### Black Drake Defensive Settings ########################### Black_Drake_Natural_Armour = 1.0F Black_Drake_Armour_Type = 9 #################### Black Drake Other Settings ############################### Black_Drake_Creature_Types = 3,4,7,9,12,14,27,30,32,41,42,62 Black_Drake_Items_Butchered = 303,308,309,310,371,636 Black_Drake_Vision = 3 Black_Drake_Alignment = 100.0F #Be careful when renaming the drake. You may need to edit the database to change the name of all drakes already spawned. Black_Drake_Name = Black Drake Black_Drake_Desc = This docile black drake looks happy as it sits ready to ride. #################### Black Drake Natural Spawn Settings ####################### Black_Drake_Spawn_Tree = false Black_Drake_Spawn_Steppe = false Black_Drake_Spawn_Grass = false Black_Drake_Spawn_Tundra = false Black_Drake_Spawn_Dirt = false Black_Drake_Spawn_Sand = false Black_Drake_Spawn_Snow = false Black_Drake_Spawn_Marsh = false Black_Drake_Spawn_Cave = false Black_Drake_Spawn_Peat = true # #################### Blue Drake Vehicle Settings Max_Height_Diff determines how steep the can climb when mounted or hitched ############################# Blue_Drake_Vehicle_Max_Speed = 70.0F Blue_Drake_Vehicle_Skill_Required = 28.0F Blue_Drake_Vehicle_Max_Depth = -0.7F Blue_Drake_Vehicle_Zaxis_Offset = -0.01F Blue_Drake_Vehicle_Max_Height_Diff = 0.04f #################### Blue Drake Non-Vehicle Mo 2ve Settings - Max size is 200 #################### Blue_Drake_MoveRate = 10 Blue_Drake_Move_Speed = 4.0F Blue_Drake_SizeX = 60 Blue_Drake_SizeY = 60 Blue_Drake_SizeZ = 60 #################### Blue Drake Skills Settings ############################## Blue_Drake_Body_Strength = 50.0F Blue_Drake_Body_Control = 75.0F Blue_Drake_Body_Stamina = 70.0F Blue_Drake_Mind_Logic = 27.0F Blue_Drake_Mind_Speed = 37.0F Blue_Drake_Soul_Strength = 55.0F Blue_Drake_Soul_Depth = 29.0F Blue_Drake_Weaponless_Fighting = 85.0F Blue_Drake_Fighting = 80.0F #################### Blue Drake Offensive Settings ########################### Blue_Drake_Aggression = 0 Blue_Drake_Hand_Damage = 20.0F Blue_Drake_Kick_Damage = 26.0F Blue_Drake_Bite_Damage = 56.0F Blue_Drake_Head_Damage = 58.0F Blue_Drake_Combat_Moves = 1,2,6 Blue_Drake_Combat_Damage_Type = 2 Blue_Drake_Max_Hunt_Range = 10 Blue_Drake_Base_Combat_Rating = 70.0F Blue_Drake_Kick_Dam_String = wingbuff Blue_Drake_Head_butt_Dam_String= tailwhip #################### Blue Drake Defensive Settings ########################### Blue_Drake_Natural_Armour = 1.0F Blue_Drake_Armour_Type = 9 #################### Blue Drake Other Settings ############################### Blue_Drake_Creature_Types = 3,4,7,9,12,14,27,30,32,41,42,62 Blue_Drake_Items_Butchered = 303,308,309,310,371,636 Blue_Drake_Vision = 3 Blue_Drake_Alignment = 100.0F #Be careful when renaming the drake. You may need to edit the database to change the name of all drakes already spawned. Blue_Drake_Name = Blue Drake Blue_Drake_Desc = This docile blue drake looks happy as it sits ready to ride. #################### Blue Drake Natural Spawn Settings ####################### Blue_Drake_Spawn_Tree = false Blue_Drake_Spawn_Steppe = false Blue_Drake_Spawn_Grass = false Blue_Drake_Spawn_Tundra = false Blue_Drake_Spawn_Dirt = false Blue_Drake_Spawn_Sand = false Blue_Drake_Spawn_Snow = false Blue_Drake_Spawn_Marsh = true Blue_Drake_Spawn_Cave = false Blue_Drake_Spawn_Peat = false # #################### Spectral Drake Vehicle Settings Max_Height_Diff determines how steep the can climb when mounted or hitched ############################# Spectral_Drake_Vehicle_Max_Speed = 80.0F Spectral_Drake_Vehicle_Skill_Required = 28.0F Spectral_Drake_Vehicle_Max_Depth = -0.7F Spectral_Drake_Vehicle_Zaxis_Offset = -0.01F Spectral_Drake_Vehicle_Max_Height_Diff = 0.04f #################### Spectral Drake Non-Vehicle Move Settings - Max size is 200 #################### Spectral_Drake_MoveRate = 10 Spectral_Drake_Move_Speed = 4.0F Spectral_Drake_SizeX = 60 Spectral_Drake_SizeY = 60 Spectral_Drake_SizeZ = 60 #################### Spectral Drake Skills Settings ############################## Spectral_Drake_Body_Strength = 50.0F Spectral_Drake_Body_Control = 75.0F Spectral_Drake_Body_Stamina = 70.0F Spectral_Drake_Mind_Logic = 27.0F Spectral_Drake_Mind_Speed = 37.0F Spectral_Drake_Soul_Strength = 55.0F Spectral_Drake_Soul_Depth = 29.0F Spectral_Drake_Weaponless_Fighting = 85.0F Spectral_Drake_Fighting = 80.0F #################### Spectral Drake Offensive Settings ########################### Spectral_Drake_Aggression = 0 Spectral_Drake_Hand_Damage = 20.0F Spectral_Drake_Kick_Damage = 26.0F Spectral_Drake_Bite_Damage = 56.0F Spectral_Drake_Head_Damage = 58.0F Spectral_Drake_Combat_Moves = 1,2,6 Spectral_Drake_Combat_Damage_Type = 2 Spectral_Drake_Max_Hunt_Range = 10 Spectral_Drake_Base_Combat_Rating = 70.0F Spectral_Drake_Kick_Dam_String = wingbuff Spectral_Drake_Head_butt_Dam_String = tailwhip #################### Spectral Drake Defensive Settings ########################### Spectral_Drake_Natural_Armour = 1.0F Spectral_Drake_Armour_Type = 9 #################### Spectral Drake Other Settings ############################### Spectral_Drake_Creature_Types = 3,4,7,9,12,14,22,27,30,32,41,42,62 Spectral_Drake_Items_Butchered = 303,308,309,310,371,636 Spectral_Drake_Vision = 3 Spectral_Drake_Alignment = 100.0F Spectral_Drake_Model_Name = white ########DEFAULT##########model.creature.drake.white###########DEFAULT############# #Be careful when renaming the drake. You may need to edit the database to change the name of all drakes already spawned. Spectral_Drake_Name = Spectral Drake Spectral_Drake_Desc = You pass your hand through the drake as if it wasn't there, but somehow you are able to climb on and ride. This drake is very special indeed. #################### Spectral Drake Natural Spawn Settings ####################### Spectral_Drake_Spawn_Tree = true Spectral_Drake_Spawn_Steppe = false Spectral_Drake_Spawn_Grass = false Spectral_Drake_Spawn_Tundra = false Spectral_Drake_Spawn_Dirt = false Spectral_Drake_Spawn_Sand = false Spectral_Drake_Spawn_Snow = false Spectral_Drake_Spawn_Marsh = false Spectral_Drake_Spawn_Cave = false Spectral_Drake_Spawn_Peat = false # #################### Green Drake Vehicle Settings Max_Height_Diff determines how steep the can climb when mounted or hitched ############################# Green_Drake_Vehicle_Max_Speed = 70.0F Green_Drake_Vehicle_Skill_Required = 28.0F Green_Drake_Vehicle_Max_Depth = -0.7F Green_Drake_Vehicle_Zaxis_Offset = -0.01F Green_Drake_Vehicle_Max_Height_Diff = 0.04f #################### Green Drake Non-Vehicle Move Settings - Max size is 200 #################### Green_Drake_MoveRate = 10 Green_Drake_Move_Speed = 4.0F Green_Drake_SizeX = 60 Green_Drake_SizeY = 60 Green_Drake_SizeZ = 60 #################### Green Drake Skills Settings ############################## Green_Drake_Body_Strength = 50.0F Green_Drake_Body_Control = 75.0F Green_Drake_Body_Stamina = 70.0F Green_Drake_Mind_Logic = 27.0F Green_Drake_Mind_Speed = 37.0F Green_Drake_Soul_Strength = 55.0F Green_Drake_Soul_Depth = 29.0F Green_Drake_Weaponless_Fighting = 85.0F Green_Drake_Fighting = 80.0F #################### Green Drake Offensive Settings ########################### Green_Drake_Aggression = 0 Green_Drake_Hand_Damage = 20.0F Green_Drake_Kick_Damage = 26.0F Green_Drake_Bite_Damage = 56.0F Green_Drake_Head_Damage = 58.0F Green_Drake_Combat_Moves = 1,2,6 Green_Drake_Combat_Damage_Type = 2 Green_Drake_Max_Hunt_Range = 10 Green_Drake_Base_Combat_Rating = 70.0F Green_Drake_Kick_Dam_String = wingbuff Green_Drake_Head_butt_Dam_String= tailwhip #################### Green Drake Defensive Settings ########################### Green_Drake_Natural_Armour = 1.0F Green_Drake_Armour_Type = 9 #################### Green Drake Other Settings ############################### Green_Drake_Creature_Types = 3,4,7,9,12,14,27,30,32,41,42,62 Green_Drake_Items_Butchered = 303,308,309,310,371,636 Green_Drake_Vision = 3 Green_Drake_Alignment = 100.0F #Be careful when renaming the drake. You may need to edit the database to change the name of all drakes already spawned. Green_Drake_Name = Green Drake Green_Drake_Desc = This docile green drake looks happy as it sits ready to ride. #################### Green Drake Natural Spawn Settings ####################### Green_Drake_Spawn_Tree = false Green_Drake_Spawn_Steppe = false Green_Drake_Spawn_Grass = true Green_Drake_Spawn_Tundra = false Green_Drake_Spawn_Dirt = false Green_Drake_Spawn_Sand = false Green_Drake_Spawn_Snow = false Green_Drake_Spawn_Marsh = false Green_Drake_Spawn_Cave = false Green_Drake_Spawn_Peat = false # #################### Red Drake Vehicle Settings Max_Height_Diff determines how steep the can climb when mounted or hitched ############################# Red_Drake_Vehicle_Max_Speed = 70.0F Red_Drake_Vehicle_Skill_Required = 28.0F Red_Drake_Vehicle_Max_Depth = -0.7F Red_Drake_Vehicle_Zaxis_Offset = -0.01F Red_Drake_Vehicle_Max_Height_Diff = 0.04f #################### Red Drake Non-Vehicle Move Settings - Max size is 200 #################### Red_Drake_MoveRate = 10 Red_Drake_Move_Speed = 4.0F Red_Drake_SizeX = 60 Red_Drake_SizeY = 60 Red_Drake_SizeZ = 60 #################### Red Drake Skills Settings ############################## Red_Drake_Body_Strength = 50.0F Red_Drake_Body_Control = 75.0F Red_Drake_Body_Stamina = 70.0F Red_Drake_Mind_Logic = 27.0F Red_Drake_Mind_Speed = 37.0F Red_Drake_Soul_Strength = 55.0F Red_Drake_Soul_Depth = 29.0F Red_Drake_Weaponless_Fighting = 85.0F Red_Drake_Fighting = 80.0F #################### Red Drake Offensive Settings ########################### Red_Drake_Aggression = 0 Red_Drake_Hand_Damage = 20.0F Red_Drake_Kick_Damage = 26.0F Red_Drake_Bite_Damage = 56.0F Red_Drake_Head_Damage = 58.0F Red_Drake_Combat_Moves = 1,2,6 Red_Drake_Combat_Damage_Type = 2 Red_Drake_Max_Hunt_Range = 10 Red_Drake_Base_Combat_Rating = 70.0F Red_Drake_Kick_Dam_String = wingbuff Red_Drake_Head_butt_Dam_String= tailwhip #################### Red Drake Defensive Settings ########################### Red_Drake_Natural_Armour = 1.0F Red_Drake_Armour_Type = 9 #################### Red Drake Other Settings ############################### Red_Drake_Creature_Types = 3,4,7,9,12,14,27,30,32,41,42,62 Red_Drake_Items_Butchered = 303,308,309,310,371,636 Red_Drake_Vision = 3 Red_Drake_Alignment = 100.0F #Be careful when renaming the drake. You may need to edit the database to change the name of all drakes already spawned. Red_Drake_Name = Red Drake Red_Drake_Desc = This docile red drake looks happy as it sits ready to ride. #################### Red Drake Natural Spawn Settings ####################### Red_Drake_Spawn_Tree = false Red_Drake_Spawn_Steppe = false Red_Drake_Spawn_Grass = false Red_Drake_Spawn_Tundra = false Red_Drake_Spawn_Dirt = true Red_Drake_Spawn_Sand = false Red_Drake_Spawn_Snow = false Red_Drake_Spawn_Marsh = false Red_Drake_Spawn_Cave = false Red_Drake_Spawn_Peat = false # #################### White Drake Vehicle Settings Max_Height_Diff determines how steep the can climb when mounted or hitched ############################# White_Drake_Vehicle_Max_Speed = 70.0F White_Drake_Vehicle_Skill_Required = 28.0F White_Drake_Vehicle_Max_Depth = -0.7F White_Drake_Vehicle_Zaxis_Offset = -0.01F White_Drake_Vehicle_Max_Height_Diff = 0.04f #################### White Drake Non-Vehicle Move Settings - Max size is 200 #################### White_Drake_MoveRate = 10 White_Drake_Move_Speed = 4.0F White_Drake_SizeX = 60 White_Drake_SizeY = 60 White_Drake_SizeZ = 60 #################### White Drake Skills Settings ############################## White_Drake_Body_Strength = 50.0F White_Drake_Body_Control = 75.0F White_Drake_Body_Stamina = 70.0F White_Drake_Mind_Logic = 27.0F White_Drake_Mind_Speed = 37.0F White_Drake_Soul_Strength = 55.0F White_Drake_Soul_Depth = 29.0F White_Drake_Weaponless_Fighting = 85.0F White_Drake_Fighting = 80.0F #################### White Drake Offensive Settings ########################### White_Drake_Aggression = 0 White_Drake_Hand_Damage = 20.0F White_Drake_Kick_Damage = 26.0F White_Drake_Bite_Damage = 56.0F White_Drake_Head_Damage = 58.0F White_Drake_Combat_Moves = 1,2,6 White_Drake_Combat_Damage_Type = 2 White_Drake_Max_Hunt_Range = 10 White_Drake_Base_Combat_Rating = 70.0F White_Drake_Kick_Dam_String = wingbuff White_Drake_Head_butt_Dam_String= tailwhip #################### White Drake Defensive Settings ########################### White_Drake_Natural_Armour = 1.0F White_Drake_Armour_Type = 9 #################### White Drake Other Settings ############################### White_Drake_Creature_Types = 3,4,7,9,12,14,27,30,32,41,42,62 White_Drake_Items_Butchered = 303,308,309,310,371,636 White_Drake_Vision = 3 White_Drake_Alignment = 100.0F #Be careful when renaming the drake. You may need to edit the database to change the name of all drakes already spawned. White_Drake_Name = White Drake White_Drake_Desc = This docile white drake looks happy as it sits ready to ride. #################### White Drake Natural Spawn Settings ####################### White_Drake_Spawn_Tree = false White_Drake_Spawn_Steppe = false White_Drake_Spawn_Grass = false White_Drake_Spawn_Tundra = false White_Drake_Spawn_Dirt = false White_Drake_Spawn_Sand = false White_Drake_Spawn_Snow = true White_Drake_Spawn_Marsh = false White_Drake_Spawn_Cave = false White_Drake_Spawn_Peat = fasle # #################################################################################### ############################# !Template! ######################################### ####################### !Do Not Change Below! #################################### ############################# !Template! ######################################### #################################################################################### #################### Template Drake Vehicle Settings Max_Height_Diff determines how steep the can climb when mounted or hitched ############################# #Template_Drake_Vehicle_Max_Speed = 70.0F #Template_Drake_Vehicle_Skill_Required = 35.0F #Template_Drake_Vehicle_Max_Depth = -0.7F #Template_Drake_Vehicle_Zaxis_Offset = -0.01F #Template_Drake_Vehicle_Max_Height_Diff = 0.04f ##################### Template Drake Non-Vehicle Move Settings - Max size is 200 #################### #Template_Drake_MoveRate = 10 #Template_Drake_Move_Speed = 4.0F #Template_Drake_SizeX = 60 #Template_Drake_SizeY = 60 #Template_Drake_SizeZ = 60 ##################### Template Drake Skills Settings ############################## #Template_Drake_Body_Strength = 50.0F #Template_Drake_Body_Control = 75.0F #Template_Drake_Body_Stamina = 70.0F #Template_Drake_Mind_Logic = 27.0F #Template_Drake_Mind_Speed = 37.0F #Template_Drake_Soul_Strength = 55.0F #Template_Drake_Soul_Depth = 29.0F #Template_Drake_Weaponless_Fighting = 85.0F #Template_Drake_Fighting = 80.0F ##################### Template Drake Offensive Settings ########################### #Template_Drake_Aggression = 0 #Template_Drake_Hand_Damage = 20.0F #Template_Drake_Kick_Damage = 26.0F #Template_Drake_Bite_Damage = 56.0F #Template_Drake_Head_Damage = 58.0F #Template_Drake_Combat_Moves = 1,2,6 #Template_Drake_Combat_Damage_Type = 2 #Template_Drake_Max_Hunt_Range = 10 #Template_Drake_Base_Combat_Rating = 70.0F #Template_Drake_Kick_Dam_String = wingbuff #Template_Drake_Head_butt_Dam_String= tailwhip ##################### Template Drake Defensive Settings ########################### #Template_Drake_Natural_Armour = 1.0F #Template_Drake_Armour_Type = 9 ##################### Template Drake Other Settings ############################### #Template_Drake_Creature_Types = 0,3,4,9,12,14,27,30,32,41,43,62 #Template_Drake_Items_Butchered = 303,308,309,310,371,636 #Template_Drake_Vision = 3 #Template_Drake_Alignment = 100.0F ##Be careful when renaming the drake. You may need to edit the database to change the name of all drakes already spawned. #Template_Drake_Name = Template Drake #Template_Drake_Desc = This docile Template drake looks happy as it sits ready to ride. ##################### Template Drake Natural Spawn Settings ####################### #Template_Drake_Spawn_Tree = false #Template_Drake_Spawn_Steppe = false #Template_Drake_Spawn_Grass = false #Template_Drake_Spawn_Tundra = false #Template_Drake_Spawn_Dirt = false #Template_Drake_Spawn_Sand = false #Template_Drake_Spawn_Snow = false #Template_Drake_Spawn_Marsh = false #Template_Drake_Spawn_Cave = false #Template_Drake_Spawn_Peat = fasle Harvest Helper Spoiler # true: Harvesting while mounted is permitted allowMountedHarvest=true # true: players can issue /seasons to get the excat time until a season starts enableSeasonsCommand=true # true: a player will receive a message with the current and upcoming seasons (within a day) in the event window enableSeasonsMotd=true Hitch Limits Spoiler classname=net.bdew.wurm.hitchlimits.HitchLimitsMod classpath=hitchlimits.jar sharedClassLoader=true #=== Settings ==== # Maximum BattleRatingTypeModifier of animals that can be hitched. Default is 1. # Setting this to 8.4 will allow Champions of all ages to be hitched. maxHitchableRating=8.4 # Bonus to strength skill when hitching, setting higher will allow weaker animals to be hitched. hitchingStrengthModifier=1 # Minimum strength skill for speed calculations. Setting to higher values (20-ish) will allow weaker # animals to drag carts/wagons with reasonable speed. minimumStrengthCap=20 # Prevent previous pets from getting unhitched when new pet is tamed/charmed/etc. preventUnhitchingExPets=false # Pacify hitched creatures, preventing them from attacking pacifyHitchedCreatures=true # Prevent unhitching creatures even if they become too old for hitching. # Even if this is false, the check will respect maxHitchableRating setting. preventAgeUnhitching=true Off Spring Names Spoiler classname=com.jpiolho.wurmmod.offspringnames.ModOffspringNames classpath=JPWM_OffspringNames.jar sharedClassLoader=true # name: Replace built-in names # type: boolean # description: If true, disables Wurm default names. If false, default names will be appended. # category: General replaceBuiltInNames=true # name: Check for duplicates # type: boolean # description: If true, checks for possible duplicated names # category: General checkDuplicate=true # name: Name method # type: choice # values: None=0,Wurm=1 # description: The method which is used for choosing the names for offsprings # category: General nameMethod=0 # name: Enable naming tag # type: boolean # description: If true, the naming tag item will be enabled # category: General namingTag=true # name: Allow Tag crafting # type: boolean # description: If false, the naming tag will not be craftable # category: General namingTagCrafting=true # name: Tag horses # type: boolean # description: If true, horses are allowed to be tagged # category: Animals allowHorse=true # name: Tag cows & bulls # type: boolean # description: If true, cows and bulls are allowed to be tagged # category: Animals allowCowBull=true Mark and Recall Spoiler classname=com.pveplands.markandrecall.MarkAndRecall classpath=MarkAndRecall.jar # Item template ID for the recall rune, this should not # be changed after loading the mod, and instances of the # item have been created. # # If you know how to work with SQL, you might already be # aware of WU's database structure. Changing the ID while # the server is shut down, should work. # # Generally though to avoid any malforming of items, do # not change the template ID. The option exists to easily # resolve possible mod conflicts that add items, but do not # provide an option to change their IDs for example. # # [default: 4205, min: 4200, max: 32767] runeTemplateId=4205 # Whether or not to log marking and recalling as INFO. # # [default: false] logMark=false logRecall=false # Account powers required to reload the config file # during runtime, and to edit the options in-game # via menu. # # At this time, editing the options in-game will # remove all of these comments. # # If you don't have powers higher than 5, setting # the required power level higher than that, will # disable the option. reloadConfigPower=5 configInterfacePower=5 # Whether or not to play the lightning effect when # arriving via recall. # # [default: true] lightningEffect=true # Whether or not to play a proximity sound when # arriving via recall. # # [default: true] playSound=true # What sound effect to play when arriving via # recall. # # [default: sound.combat.hit.zombie] sound=sound.combat.hit.zombie # Whether or not you can mark runes in caves. # # [default: true] undergroundMark=false # Whether or not you can recall out of caves. # # [default: true] undergroundRecall=false # Can you mark runes on tiles that are in water? # # [default: true] waterMark=true # Can you recall to tiles that are in water? # # [default: true] waterRecall=true # Can you mark runes in holy zones (e.g. white/black light)? # # [default: false] holyMark=true # Can you use runes that put you into a holy zone? # # [default: true] holyRecall=true # Can you mark runes on lava tiles? # # [default: true] lavaMark=false # Can you recall to tiles that are lava? # # [default: true] lavaRecall=false # Can you mark runes in villages or village perimeters # even though you don't have the Cast Spell permission? # # On PvP servers, you may always cast spells in villages. # You should not be able to mark in houses though. # # [default: false] villageMark=true # Can you recall to rune location that are in villages # or villages perimeters even though you don't have the # Cast Spell permission? # # On PvP servers, you may alwas cast spells in villages. # You should not be able to recall into houses though. # # [default: false] villageRecall=true # Can you mark runes on very steep tiles? # # [default: true] steepMark=false # Can you recall to rune locations that put you # on very steep tiles, possibly killing you? # # [default: true] steepRecall=false # The maximum slope in either north-south or east-west # direction, applies seperately to steepMark (whether # or not it checks the slope for marking), and # steepRecall (whether or not it checks the slope # when recalling). # # A value of 0 requires a tile to be flat. # # [default: 24, min: 0, max: 32767] maxSlope=24 # Can you overwrite runes that are already marked? # # [default: false] allowRemark=true # How far you have to be away from the target location # in tiles to use the recall function. A value of 0 # effectively disables the minimum distance. # # [default: 0, min: 0, max: 2147483647] minRecallDistance=0 # The farthest you can recall in tiles, a value of 0 # will effectively disable this option. # # [default: 0, min: 0, max: 2147483647] maxRecallDistance=0 # The maximum action time for marking and recalling # in tenths of seconds (10 = 1 second). # # [default: 150, min: 10, max: 2147483647] maxActionTime=150 # The minimum action time for marking and recalling # in tenths of seconds (10 = 1 second). # # [default: 40, min: 10: max: 2147483647] minActionTime=40 # When set to true, the action timer will be longer, # the farther you're recalling. # # [default: false] actionTimeDistance=false # How many tiles it needs to add a full second to the # action timer, if actionTimeDistance is set to true. # # [default: 100, min: 1, max: 2147483647] tilesPerSecond=100 # The minimum quality level for a rune to be usable for # marking or recalling. # # If you wanted this to be a high-end item, you can set # this very high. Improving items past 95 is very time # consuming. # # [default: 10.0, min: 0.0, max: 100.0] minUsableQuality=10.0 # Whether or not the rune loses some quality between # 0.0 and 1.0 when used for recalling. # # This is NOT mutually exclusive with the takeDamage # option. # # [default: true] loseQuality=true # Whether or not the rune takes some damage between # 0.0 and 1.0 when used for recalling. # # This is NOT mutually exclusive with the loseQuality # option. # # [default: false] takeDamage=true # Whether or not the distance you can use recall, depends # on the rune's quality. This is linear to the server's # map size. # # A quality level of 23 means, you can recall 23 % of the # server's map size in tiles. On a 4096 server, that's # 942 tiles. # # The maximum number of tiles is further limited by the # maxRecallDistance option. # # [default: true] qualityDistance=true # Whether or not lead creatures will also teleport (you # will stop leading though, an effect of the teleport # function). # # [default: true] allowLeading=true # Crafting skill used for the recall rune. # # [default: 10067] (Channeling) craftSkill=10067 # Difficulty to craft the recall rune. # # [default: 40.0, min: 1.0, max: 300.0] craftDifficulty=40.0 # Skill used when marking and recalling, # a value of 0 disables the skill check. The required # power of the skill check is relative to the map # size. To travel 50 % of the map's size, the power # of the skill check must be at least 50 (it ranges # from -100 to 100 or so). # # [default: 0] castSkill=0 # The difficulty for the cast skill check. # # [default: 40.0, min: 1.0, max: 300.0] castDifficulty=40.0 # The favor cost of mark and recall. # # [default: 30.0, min: 1.0, max: 300.0] castFavor=30.0 Meditate Mod Spoiler classname=org.gotti.wurmunlimited.mods.meditatemod.MeditateMod classpath=meditatemod.jar # true: Automatically succeed at skill checks for entering a trance (avoiding the "you fail to relax") and for getting a path question. # false: No effect autoPassSkillChecks=true # true: No delay between the first 5 skill gains. After that, the 3hr cooldown applies. noMeditateDelay=true # true: Disable a change between the first 5 skill gains per day and any later ones. In conjuction with # noMeditateDelay above, you can have no meditation delays at all. # If this is true and that is not, then any skill gains must be 30 minutes apart, but that applies to # ALL meditation skill gains, not just the first 5 per day. unlimitedMeditations=true # true: disable distance-moved requirement for meditation skill gains. noMeditateDistance=true # This acts as a multiplier for delays between path questions. # Setting it to 0.0f will disable those delays. 1.0f will leave them at the default. # Setting it to 0.5 will halve the delays, 0.25f will cut them by a quarter, 2.0f will double them, etc. pathLevelDelayMultiplier=1.0f # true: use the custom meditation time below # false: no effect useCustomTime=true # If useCustomTime above is true, then this is how long meditations will take, in tenths of a second # (Example: 300 would mean a meditation takes 30 seconds) customTime=300 # Delay for joining a new path after leaving an old one. Default: 86400000 pathChangeDelay=86400000 # Maximum meditation level a player may reach. maxLevel=15 Move Mod Spoiler classname=net.bdew.wurm.movemod.MoveMod classpath=movemod.jar sharedClassLoader=true # ========= General Settings ======== # Player weight limit, grams per BS skill weightLimit=7000 # First level of slowdown (to 3/4 speed) slowWeight=2000 # Second level of slowdown (to 1/4 speed) encumberedWeight=3500 # Final level of slowdown (to 1/20 speed) cantMoveWeight=7000 # Player walking speed multiplier playerSpeedMultiplier=1.2 # Global speed multiplier for creatures (when moving on their own, not as mounts) creatureSpeedMultiplier=1 # ============ Creatures ============ # Parameters: speed,maxDepth,maxHeight,maxSlope,skill # speed - Base speed (unknown unit) # maxDepth - Mount will not go into water deeper than that (meters) # maxHeight - Mount will not go above given height (meters) # maxSlope - Maximum slope vehicle can pass (unknown unit) # skill - Required BC skill to drive # =================================== # Brown cow creature@3=17,-0.7,2500,0.04,19 # =================================== # Brown bear creature@12=20,-0.7,2500,0.04,23 # =================================== # Red dragon creature@16=35,-0.7,2500,2000,30 # =================================== # Green dragon hatchling creature@17=33,-0.7,2500,2000,29 # =================================== # Black dragon hatchling creature@18=33,-0.7,2500,2000,29 # =================================== # White dragon hatchling creature@19=33,-0.7,2500,2000,29 # =================================== # Unicorn creature@21=33,-0.7,2500,0.04,26 # =================================== # Wild boar creature@37=20,-0.7,2500,0.04,24 # =================================== # Rabid hyena creature@40=20,-0.7,2500,0.04,24 # =================================== # Bull creature@49=17,-0.7,2500,0.04,23 # =================================== # Crocodile creature@58=11,-2500,2499,0.04,25 # =================================== # Scorpion creature@59=17,-0.7,2500,0.04,25 # =================================== # Horse creature@64=32,-0.7,2500,0.04,21 # =================================== # Hell Horse creature@83=36,-0.7,2500,0.04,31 # =================================== # Black dragon creature@89=35,-0.7,2500,2000,30 # =================================== # Green dragon creature@90=35,-0.7,2500,2000,30 # =================================== # Blue dragon creature@91=35,-0.7,2500,2000,30 # =================================== # White dragon creature@92=35,-0.7,2500,2000,30 # =================================== # Red dragon hatchling creature@103=33,-0.7,2500,2000,29 # =================================== # Blue dragon hatchling creature@104=33,-0.7,2500,2000,29 # ============ Vehicles ============= # Parameters: speed,maxDepth,maxHeight,maxSlope,windImpact,loadDistance,skill # speed - Base speed (unknown unit) # maxDepth - Vehicle will not go into water deeper than that (meters) # maxHeight - Vehicle will not go above given height (meters) # maxSlope - Maximum slope vehicle can pass (unknown unit) # windImpact - How much wind affects speed (unknown unit) # loadDistance - Maximum distance from which items can be loaded (meters) # skill - Required ML skill to drive # =================================== # large cart vehicle@539 = 1,-0.7,2500.0,0.04,0,4,20.1 # =================================== # wagon vehicle@850 = 1,-0.7,2500.0,0.04,0,4,21 # =================================== # ship transporter vehicle@853 = 1,-1.5,2500.0,0.04,0,4,20.1 # =================================== # rowing boat vehicle@490 = 5,-2500.0,-0.5,2000.00,10,6,19 # =================================== # sailing boat vehicle@491 = 5,-2500.0,-0.5,2000.00,30,6,20.1 # =================================== # cog vehicle@540 = 2,-2500.0,-2.0,2000.00,80,12,22 # =================================== # corbita vehicle@541 = 3,-2500.0,-2.0,2000.00,60,12,21 # =================================== # knarr vehicle@542 = 4,-2500.0,-0.5,2000.00,50,8,23 # =================================== # caravel vehicle@543 = 3,-2500.0,-2.0,2000.00,70,12,24 # ========== Boat Hitching ========== # WARNING: This system is experimental and might be buggy, enable at your own risk # Set to true to enable related tweaks to movement code enableBoatHitching=false # Parameters: pairs,xOffset,xDelta,yOffset # pairs - Number of pairs of animals that can be hitched # xOffset - Offset of first pair on X axis - positive toward front (meters) # xDelta - Offset between pairs of animals on X axis (meters) # yOffset - Offset of each animal on Y axis - to right/left (meters) # =================================== # Warning: Must have a matching vehicle entry above! # Warning: This is for boats, any other kind of item/vehicle will most likely not work correctly. # =================================== # rowing boat hitch@490=1,1,1,1 # =================================== # sailing boat hitch@491=1,1,1,1 # =================================== # cog hitch@540=2,1,1,2 # =================================== # corbita hitch@541=2,1,1,2 # =================================== # knarr hitch@542=3,-1,1,1.5f # =================================== # caravel hitch@543=3,-1,1,2.5f Poll Spawner Mod Spoiler # suppress inspection "UnusedProperty" classname = org.ausimus.wurmunlimited.mods.pollspawner.Initiator # suppress inspection "UnusedProperty" classpath = PollSpawner.jar # suppress inspection "UnusedProperty" sharedClassLoader = true # If true Rift Items like plants, rocks, and crystal will spawn spawnRiftItems = true # Enables heavy messaging to the client each time an item is spawned. # Prolly don't want this set to true unless you like being lynched by your player-base. debugMode = false # If true spawn amount will be calculated at WorldSizeX / 50 (4096 map / worldSizeMathDivider(50) = 82). useWorldSizeMath = true # This is the divider when above is set to true Lower = more, with a max value of WorldSizeX @ 1 cannot be < 1. # Ignore if above set false. worldSizeMathDivider = 50 # If useWorldSizeMath is set to false please supply a max spawn amount ignore if useWorldSizeMath true. MaxCount = 128 # Time in seconds between each poll iteration. pollTime = 5 # Should the spawned items be of random rarity? useRandomRarity = true # If above is false what rarity should be spawned? Should not be not < 0 and not > 3. # 0 = No rarity, 1 = Rare, 2 = Supreme, 3 = Fantastic itemRarityLevel = 0 # Should we spawn rift creatures? spawnRiftCreatures = true Move to Center Mod Sacrifice Mod Salve Mod Spoiler classname=org.gotti.wurmunlimited.mods.salvemod.SalveMod classpath=salvemod.jar # true: Healing covers are named for their total power, then ingredients # false: No effect nameByPower=true Server Tweaks Mod Spoiler classname=org.gotti.wurmunlimited.mods.servertweaks.ServerTweaks classpath=servertweaks.jar #Adds developer commands addDevCommands=true #Power level required if dev commands enabled. They all still require the player to have the "CM" flag enabled to work (#setmuter) cmdEventPower=0 cmdUniqueSpawnPower=5 cmdKingMePower=5 #Makes traders & merchants immortal to disable exploits for fight skill & economy. immortalTraders=true #When true, will put players into CA HELP by default, instaed of requiring it to be turned on through profile. # Note: This method might not work all the time! # If you want a sure-fire way to enable it always, set PAWINDOW to true by default in your wurmplayers.db caHelpDefault=true #When true, sets the server's "Chaos" setting to false. disableChaos=true #When enabled, reduces the timer for which new uniques can spawn by the amount set. Default is 14 days. # uniqueTimerReduction: Listed in milliseconds. Higher values reduce the value. Lower values increase the timer. reduceUniqueTimer=true uniqueTimerReduction=950400000 #Logs a message saying the server tried to spawn a unique when enabled. logUniques=true #Fixes the Steam Duplicate Authentication error. fixSteamDupeAuthentication=true #Enables structures and fences to be built within 20 tiles of the Altar of Three and Huge Bone Altar. buildOnHolyGround=true #Disables twitter messages like "Libila summons the Drakespirits" and others from the Valrei Hex Map if enabled. disableEpicMapTwitter=true #Enables WL and BL priests to work together, casting defensive spells and heals on eachother. # The default mechanic will say "Libila does not accept the infidel (player)!" or similar when you try to cast something. # Setting this to true disables that message from occuring, and allows Libila to be accepted by WL players and vice-versa. removeInfidelError=true #When enabled, "leecher" players no longer get hide or scale from dragon and hatchling slayings. # A "leecher" is defined by the base WU game as NOT having one of the following be true: # 65 Fighting OR 30 Body Strength OR 30 Body Stamina OR Priesthood for any god. noDragonLeeching=true #When enabled, disables sermons entirely. disableSermons=true #When enabled, disables fatigue from exhausting player actions. # Fatigue values are still tracked, but when the player is out of fatigue, they can still make actions. disableFatigue=true #GM Improvements: # gmUncapEnchants - Allows GM's to use the Item -> Enchants menu to set items above 104. The new max is 999. gmUncapEnchants=true # gmRemoveConditionChecks - Allows GM's to spawn conditioned animals (Greenish, Lurking, Raging, Champion, etc.) # with Specials -> Summon for animals that normally are unable to have that setting. gmRemoveConditionChecks=true # Authenticates the player using their Steam ID as the password instead of... whatever password they decide to use. trueSteamAuthentication=true #If true, will print debug messages and log heavily. debug=true Spell Craft Mod Spoiler classname=mod.sin.spellcraft.SpellcraftMod classpath=spellcraft.jar sharedClassLoader=true #If true, will print debug messages and log heavily. debug=true # -- Mod configuration section -- # #maximumPlayerFaith: Sets a new maximum faith. I don't know what the maximum technical value for this might be, but it should be fine up to 999. maximumPlayerFaith=200 #priestFaithRequirement: Sets a new faith requirement for priesthood. This must be between 1 and 30. Players still cannot gain faith after 30 without being a priest, but this allows them to priest before then if changed. priestFaithRequirement=10.0 #scalePrayerGains: Scales player faith gains during prayer to the new maximum faith. scalePrayerGains=true #newFavorRegen: New favor regeneration that takes into account a changed maximum faith, and overall improves passive favor regeneration. # This system also utilizes Channeling skill to increase passive favor regeneration. It also allows the Court Magus/Shaman titles to actually grant double favor regeneration (they do not function without this). # Finally, it increases the ticks to 1 per second instead of 1 per 10 seconds, then divides favor gains by 10. This makes favor gain smoother, reducing the "jumps" when below 1 favor and stabilizing favor gain at higher rates. newFavorRegen=true #showCreatureSpellEffects: If true, this will allow you to see creature spell effects such as Excel, Truehit, and Oakshell on creatures, much like how enchants are shown when you examine an item. #These will also show to enemy players on examine. Please be aware of this before using on a PvP server. # Example: [16:52:37] Truehit has been cast on it, so it has combat vision and aiming. [84] showCreatureSpellEffects=true #useNewDamageModifier: This modifies the Damage Modifier formula to one created by a mathematician to improve and balance items improved beyond quality 90. There isn't enough space to explain how it works in this property file. #Please see my post when I first created it for further details, under the "Damage Modifier Changes" section here: https://forum.wurmonline.com/index.php?/topic/145952-wyvern-reborn/#comment-1518627 #The post includes multiple graphs and a spreadsheet demonstrating how it changes damage on items in general. I highly recommend setting this value to true, as it encourages and rewards players achieving 100 skill. useNewDamageModifier=true #improvedEnchantGrouping: This modifies how enchanting groups work slightly, making them more efficient and also allowing for other various improvements. This will also increase the accuracy of fail messages: # Old message: [21:01:38] The longsword is already enchanted with something that would negate the effect. # New message: [21:01:43] The longsword is already enchanted with Blessings of the Dark which would negate the effect of Wind of ages. #Note: Without this option set, custom spells will have no proper grouping assigned, and will be allowed to be casted on anything that can be enchanted with disregard to other enchants that exist. improvedEnchantGrouping=true # -- Rite changes -- # #Rites in Wurm Unlimited are tuned for hundreds of players playing. Most servers don't have that type of playerbase, so these options are intended to allow server owners to attune the rites to their server population. #The "favor" mentioned here is favor of the deity that supplies the spell, not the player. Each time a player prays to a deity, the deity obtains 1 favor. Some other minor actions also give deity favor. #This configuration allows you to edit how much each favor each rite requires to cast, and the cost of the cast to the deity favor bar. riteHolyCropFavorReq=2000 riteHolyCropFavorCost=1000 riteDeathFavorReq=2000 riteDeathFavorCost=1000 riteSpringFavorReq=2000 riteSpringFavorCost=1000 riteSunFavorReq=2000 riteSunFavorCost=1000 #When Holy Crop is cast, enabling this option will give all bred creatures on the server a chance to obtain a "Gensis" cast, removing a random negative trait. riteHolyCropMassGenesis=true #Chance for each creature to get a genesis. 1 in N chance to occur, where N is the value below. Default is 5 for a 1/5 chance of genesis. riteHolyCropGenesisChance=5 #Maximum amount of players required in the vicinity to cast Rite of Spring (works by default with (total active players / 15) as the alternative) riteSpringPlayersRequired=5 # -- Default spell tweak options -- # #scornHealWithoutDamage: This allows Scorn of Libila to apply the maximum of 2 wounds healed, even without dealing damage. This should make it more useful in unique fights or when there's not many targets to hit. scornHealWithoutDamage=true # -- Custom Spell configuration section -- # #This next section is for enabling or disabling spells in their entirety. A value of true will enable the spell. A value of false will disable the spell. #Harden: Enchant applicable to most items. Reduces the damage taken by the enchanted item; 50 power grants 15% reduction; 100 power granting 30% reduction. spellEnableHarden=true #Phasing: Weapon enchant that increases the opponent's shield skill check difficulty. In laymans terms, it makes it so shields block attacks from a Phasing weapon less. spellEnablePhasing=true #Summon Soul: Summons a player to the location of the caster. spellEnableSummonSoul=true #For god configuration, put -1 instead of ID numbers to enable it for all gods. God ID's: # Fo - 1; Magranon - 2; Vynora - 3; Libila - 4; Custom - Please check your wurmdeities.db and use the "ID" for the god you wish to add. #For cooldown configuration, time is in milliseconds. 5000 is 5 seconds. #>Harden< hardenGods=-1 hardenCastTime=20 hardenCost=30 hardenDifficulty=60 hardenFaith=40 hardenCooldown=0 #>Phasing< phasingGods=-1 phasingCastTime=20 phasingCost=30 phasingDifficulty=60 phasingFaith=60 phasingCooldown=0 #phasingPowerMultiplier: Phasing increases the difficulty of shield blocks depending on the power of the enchant. The difficulty increase is equivalent to the power of the cast multiplied by this value. # Example: 70 cast with 0.5 multiplier would result in a 35 difficulty increase on block. 80 cast with 0.25 multiplier would result in a 20 difficulty increase on block. phasingPowerMultiplier=0.5 #>Summon Soul< summonSoulGods=-1 summonSoulCastTime=300 summonSoulCost=120 summonSoulFaith=80 summonSoulCooldown=0 # -- Default spell modifications -- # #This section will allow you to put custom values on all the default spells in the game. It will allow you to edit their cast time, cost, difficulty, faith requirement, and cooldown. #Simply add a property with the field you want to edit, then a dash and number. No two properties can be the same, so ensure they are all unique. #The spell names are CASE AND SPACE SENSITIVE. Type them exactly as they appear in-game on the spell list. #Here is a few examples so you can get started: #> Setting Scorn of Libila cast time to 10 seconds instead of 15: casttime-1:Scorn of Libila,10 #> Setting Strongwall cast time to 60 seconds instead of 180: casttime-2:Strongwall,60 #> Setting Weakness cost to 30 favor instead of 50: cost-1:Weakness,30 #> Setting Genesis to cost 70 favor instead of 30: cost-2:Genesis,70 #> Setting Light of Fo difficulty to 60 instead of 40: difficulty-1:Light of Fo,60 #> Setting Dark Messenger difficulty to 30 instead of 40: difficulty-2:Dark messenger,30 #> Setting Locate Artifact favor requirement to 90 instead of 80: faith-1:Locate Artifact,90 #> Setting Zombie Infestation faith requriement to 70 instead of 50: faith-2:Zombie infestation,70 #Note: Cooldowns use milliseconds. 5000 = 5 seconds. #> Setting Drain Stamina cooldown to 1 minute instead of 30 seconds: cooldown-1:Drain stamina,60000 #> Custom spell changes for my server specifically cost-100:Bearpaws,15 cost-101:Bloodthirst,40 cost-102:Dirt,15 cost-103:Drain stamina,35 cost-104:Forest Giant Strength,21 cost-105:Goat shape,15 cost-106:Hell strength,21 cost-107:Humid Drizzle,10 cost-108:Mend,18 cost-109:Opulence,8 cost-110:Scorn of Libila,60 cost-111:Weakness,22 faith-100:Bearpaws,15 faith-101:Bless,1 faith-102:Dispel,3 faith-103:Cure light,20 faith-104:Cure medium,32 faith-105:Cure serious,44 faith-106:Dirt,18 faith-107:Dominate,50 faith-108:Drain health,16 faith-109:Drain stamina,60 faith-110:Excel,55 faith-111:Fireheart,20 faith-112:Fo's touch,45 faith-113:Forest Giant Strength,28 faith-114:Goat shape,22 faith-115:Heal,50 faith-116:Hell strength,28 faith-117:Human's demise,50 faith-118:Humid Drizzle,15 faith-119:Holy Crop,150 faith-120:Land of the dead,150 faith-121:Libila's shielding,45 faith-122:Light of Fo,75 faith-123:Light token,10 faith-124:Magranon's shield,45 faith-125:Mass stamina,55 faith-126:Mind stealer,65 faith-127:Morning Fog,5 faith-128:Nimbleness,70 faith-129:Nolocate,25 faith-130:Opulence,10 faith-131:Phantasms,47 faith-132:Rebirth,50 faith-133:Rite of Death,150 faith-134:Rite of Spring,150 faith-135:Ritual of the Sun,150 faith-136:Rotting Gut,10 faith-137:Scorn of Libila,75 faith-138:Sixth Sense,15 faith-139:Smite,120 faith-140:Tangle Weave,25 faith-141:Truehit,55 faith-142:Vessel,15 faith-143:Vynora's hand,45 faith-144:Ward,33 faith-145:Weakness,18 faith-146:Wild Growth,37 faith-147:Worm Brains,28 # -- Deity spell additions -- # #This section allows you to add default spells to deities, based on id. #Format had to change a little from how spell modifications were handled. Use a semicolon after the spell name, then commas to separate god ID's. # Note: Only one instance of a spell can exist for either addition or removal. If you have 2 separate entries referring to the same spell, only one will work. #> Adding Willowspine to Magranon, Libila, and player deity addspell-1:Willowspine;3,4,101 #> Adding Genesis to all gods #addspell-2:Genesis;-1 #> Removing Deity Demise spells from all gods (they don't work) removespell-1:Fo's demise;-1 removespell-2:Libila's demise;-1 removespell-3:Magranon's demise;-1 removespell-4:Vynora's demise;-1 #> Removing Mole Senses and Sunder removespell-5:Mole Senses;-1 removespell-6:Sunder;-1 #> Custom spell changes for my server specifically addspell-100:Blessings of the Dark;101 addspell-101:Dominate;102 addspell-102:Dragon's demise;101 addspell-103:Frantic charge;102 addspell-104:Genesis;101 addspell-105:Humid Drizzle;101 addspell-106:Life Transfer;101 addspell-107:Light of Fo;102 addspell-108:Light token;102 addspell-109:Mend;101 addspell-110:Rebirth;102 addspell-111:Refresh;101 addspell-112:Rotting Touch;101 addspell-113:Smite;102 addspell-114:Strongwall;102 addspell-115:Weakness;102 addspell-116:Web Armour;102 removespell-100:Blessings of the Dark;102 removespell-101:Cure light;102 removespell-102:Dominate;101 removespell-103:Drain stamina;101 removespell-104:Fire Pillar;101 removespell-105:Fo's touch;102 removespell-106:Fungus Trap;101,102 removespell-107:Lurker in the Deep;101 removespell-108:Magranon's shield;102 removespell-109:Mend;102 removespell-111:Morning Fog;101,102 removespell-112:Nimbleness;101 removespell-113:Phantasms;101 removespell-114:Refresh;102 removespell-115:Reveal Creatures;102 removespell-116:Shard of Ice;101 removespell-117:Sixth Sense;101 removespell-118:Smite;101 removespell-119:Tangle Weave;101 removespell-120:Tentacles;101,102 removespell-121:Tornado;101,102 removespell-122:Vynora's hand;102 removespell-123:Wisdom of Vynora;101,102 # List of all existing spell names: #Animal's demise ; Aura of shared pain ; Bearpaws ; Bless ; Blessings of the Dark ; Bloodthirst ; Break Altar ; Charm animal ; Circle of Cunning ; Continuum ; Courier ; #Cure light ; Cure medium ; Cure serious ; Dark messenger ; Dirt ; Disease ; Disintegrate ; Dispel ; Dominate ; Dragon's demise ; #Drain health ; Drain stamina ; Excel ; Fire Pillar ; Fireball ; Fireheart ; Flaming Aura ; Fo's demise ; Fo's touch ; Forecast ; #Forest Giant Strength ; Frantic charge ; Frostbrand ; Fungus ; Fungus Trap ; Genesis ; Goat shape ; Heal ; Hell strength ; Holy Crop ; #Human's demise ; Humid Drizzle ; Ice Pillar ; Incinerate ; Karma Bolt ; Karma Missile ; Karma Slow ; Land of the dead ; Libila's demise ; Libila's shielding ; #Life Transfer ; Light of Fo ; Light token ; Lightning ; Locate Artifact ; Locate Soul ; Lurker in the Dark ; Lurker in the Deep ; Lurker in the Woods ; Magranon's demise ; #Magranons shield ; Mass stamina ; Mend ; Mind stealer ; Mirrored Self ; Mole Senses ; Morning Fog ; Nimbleness ; Nolocate ; Oakshell ; #Opulence ; Pain Rain ; Phantasms ; Rebirth ; Refresh ; Reveal Creatures ; Reveal Settlements ; Rite of Death ; Rite of Spring ; Ritual of the Sun ; #Rotting Gut ; Rotting Touch ; Rust Monster ; Scorn of Libila ; Selfhealers's demise ; Shard of Ice ; Sixth Sense ; Smite ; Sprout trees ; Stoneskin ; #Strongwall ; Summon ; Summon Skeleton ; Summon Worg ; Summon Wraith ; Sunder ; Tangle Weave ; Tentacles ; Tornado ; True Strike ; #Truehit ; Venom ; Vessel ; Vynora's demise ; Vynora's hand ; Wall of Fire ; Wall of Ice ; Wall of Stone ; Ward ; Weakness ; #Web Armour ; Wild Growth ; Willowspine ; Wind of ages ; Wisdom of Vynora ; Worm Brains ; Wrath of Magranon ; Zombie infestation Spell Mod Spoiler # true: Remove priest restrictions # false: No effect removePriestRestrictions=true # Limit spells to at most that much favor. A number below 100 will remove the need for linking with other priests favorLimit=90 # true: Allow a priest to cast all spells # false: No effect allowAllSpells=false # true: Allow a priest to cast spells from the same light. (i.e. Fo priests can cast Vyn and Mag spells but not Lib spells) # false: No effect allowLightSpells=true # true: There are no restrictions on the number of faith gains per day # false: Only 5 faith gains per day are possible unlimitedPrayers=true # true: There is no delay between faith gains # false: Prayers only yield faith if they are at least 20 minutes apart noPrayerDelay=false Starter Gear Mod Spoiler classname=org.gotti.wurmunlimited.mods.startergear.StarterGear classpath=startergear.jar #Format: Item-[internal id]=(templateId),(quality),(amount),(isStarter) # internal id - This is just an internal index for debugging purposes. If your config is incorrect, it will reference this value. # templateId - The ID for the item you want to create. Reference ItemList.java to find the template ID for the items you want. # quality - The quality you want the item to spawn in. Floating point values accepted. # amount - It will give this many of the item to the player. # isStarter - Whether or not it can be improved. When true, item cannot be repaired. When false, acts as if created normally. #After weapons and armour are created, the player attempts to "equip" everything available. weapon-1=swordLong,50.0,1,true weapon-2=shieldLargeMetal,50.0,1,true armour-1=leatherGlove,30.0,2,true armour-2=leatherBoot,30.0,2,true armour-3=leatherSleeve,30.0,2,true armour-4=leatherJacket,30.0,1,true armour-5=leatherCap,30.0,1,true armour-6=leatherHose,30.0,1,true armour-7=toolbelt,20.0,1,true armour-8=backPack,10.0,1,true #Recommend keeping the mirror as-is. item-1=handMirror,20.0,1,false item-2=flintSteel,50.0,1,true item-3=bowlPottery,2.0,1,true item-4=rope,10.0,1,true item-5=compass,30.0,1,true item-6=tent,30.0,1,true item-7=deedStake,30.0,1,true item-8=hatchet,30.0,1,true item-9=knifeCarving,10.0,1,true item-10=shovel,10.0,1,true item-11=saw,10.0,1,true item-12=pickAxe,10.0,1,true item-13=rake,10.0,1,true item-14=skinWater,10.0,1,true item-15=fireworks,99.0,1,true item-16=mallet,10.0,1,true #Some example configs past the defaults: # 1 mallet, 10ql #item-14=hammerWood,10.0,1,true # 5 small iron nails, 10ql #item-15=nailsIronSmall,10.0,5,false #Template ID Reference Paste: # http://pastebin.com/teC3pYsD #If true, will print debug messages and log heavily. debug=true Survival Mod Spoiler classname=org.talor.wurmunlimited.mods.survival.Survival classpath=survival.jar # true: Enable temperature survival mechanics # false: Disable temperature survival mechanics enableTemperatureSurvival=true # true: Players with newbie buffs ARE NOT affected by the temperature survival mechanics # false: Players with newbie buffs ARE affected by the temperature survival mechanics newPlayerProtection=false # true: GMs ARE NOT affected by the temperature survival mechanics # false: GMs ARE affected by the temperature survival mechanics gmProtection=false # true: Outputs lots of information that is useful for testing # false: Keeps your server console nice and clean verboseLogging=false # Difficulty setting - modifies overall temperature # 1 is easy mode, 0 is normal mode, -1 is hard mode. Other settings are possible, but not recommended. difficultySetting=0 # Maximum Wound Size # Recommended setting is 2000 - only change if you know what you are doing maxWoundSize=2000 # true: Enable water disease mechanics # false: Disable water disease mechanics enableWaterDisease=true # true: Enable different growing seasons for each crop # false: Crops grow normally all year around enableCropSeasons=true # true: Colder in the north, warmer in the south # false: Temperature is the same across the whole map northSouthMode=true Tax Mod Spoiler classname=org.gotti.wurmunlimited.mods.taxconfig.TaxConfig classpath=taxconfig.jar #Amount of days that players have of a "grace period" before the tax increase begins gracePeriodDays=10 #Amount to increase taxes (as a decimal) per day gone increasePerDay=0.03 #If true, will print debug messages and log heavily. debug=false Taxidermy Mod Spoiler classname=net.bdew.wurm.taxidermy.TaxidermyMod classpath=taxidermy.jar sharedClassLoader=true # Set to false to disable crafting recipes, only GMs will be able to spawn preserved bodies addRecipes=true # Karma cost to create normal preserved body (nothing by default) normalCost=0 # Karma cost to create animated body animatedCost=1000 Timed Pay Mod Spoiler classname=org.nyxcode.wurm.timedpay.TimedPay classpath=TimedPay.jar sharedClassLoader=true # Required # How much money to give each player (in iron) # default: 10 # Enter 0 to disable amountCash=10 # Required # How much karma to give each player # default: 10 # Enter 0 to disable amountKarma=20 # Required # Payout interval (in real seconds) # default: 60 payoutInterval=60 Edited February 14, 2018 by Dough_boy Share this post Link to post Share on other sites