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Trenix

More wood properties

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Simple suggestion. We should differentiate hardwood and softwood.

 

[ Hardwood ]

Last longer in fires and take less damage when items and objects of this type are in use.

  • Birch
  • Apple
  • Cherry
  • Lemon
  • Olive
  • Orange
  • Chestnut
  • Walnut
  • Maple
  • Willow

 [ Reduced Decay ]

  • Oak

 

[ Softwood ]

Take more damage when objects and items of this type are in use.

  • Pine
  • Linden

[ Reduced Decay ]

  • Fir
  • Cedar

 

Also all wood types have equal reduced decay when indoors.

Edited by Trenix
  • Like 2

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Cedar is already used to reduce decay.

 

Oak takes less damage depending on the item.

 

Other woods have various benefits that I will not list here.

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As a general rule:

 

Tools - Oak

Arrows - Maple

Bows - Willow

Charcoal Piles - Walnut

Everything Else - Cedarwood

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Yes I'm well aware that there is already properties for wood. I'm not asking for help, the suggestion was "more wood properties". The issue is that some woods have properties, while others have no properties. By separating woods by type, players would have more variety on what should be used for a tool or an object.

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+1

 

so there are several properties...  right now it's just per wood...  as Wargasm and Etherdrifter detailed.

 

but it could be where each wood could simply have a rating for each of several properties.

 

Hardness and Rot-resistance Trenix mentioned, there are other possibilities as well.

 

Hardness  (damage it takes per use)

Density  (weight, residual ash quantity)

Rot-Resistance  (slower decay)

Flexibility  (lower for pegs/tenons, higher for bows)

(there's one more I'm not coming up with)

 

A hard/dense tree takes longer to grow, and the combo is good for tools  (oak, hickory)

 

So maybe, if on a 1 to 5 scale for each:

Oak (5, 4, 2, 1)

Cedar (3, 2, 5, 1)

Willow (3, 1, 2, 5)

Pine (1, 1, 2, 2)

 

Less dense woods weigh less and grow quicker.

 

Anyway, I'd like to see it move towards more variable properties and away from "this wood does this".

 

JS

 

  • Like 4

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14 hours ago, Beretel said:

Hardness  (damage it takes per use)

Density  (weight, residual ash quantity)

Rot-Resistance  (slower decay)

Flexibility  (lower for pegs/tenons, higher for bows)

(there's one more I'm not coming up with)

 

So maybe, if on a 1 to 5 scale for each:

Oak (5, 4, 2, 1)

Cedar (3, 2, 5, 1)

Willow (3, 1, 2, 5)

Pine (1, 1, 2, 2)

Sounds cool at first, but then results in the same way. Bows are going to be made out of willow. planted items will be made of cedar. Tools will be made out of oak. Pine would be used to improve the tools after they are made with good wood OR fuel after a woodcutting grind.

 

A lot of work for little gain. But as you said, there are more stats that you aren't coming up with, and I think that would really change it. Long lasting hard to imp tools VS short lasting easy to imp tools (Edit: Like the ones already implemented in arrows). Debating on handles for a weapon, one with a better grip for more accuracy or a heavier handle for heavier swings. Cool stuff. Theres a bunch of other woods out there that could use some recognition though. Linden trees could use some love <3 

Edited by Yiraia
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