Posted February 3, 2018 I would like to suggest the introduction of a loche (or lock) system. In places all over the real world as far back as ancient times, loches have been used to allow boats to sail virtually anywhere, even uphill. They work by isolating small areas, one by one, as a sort of step system. Each isolated area can then be filled and emptied of water in order to raise or lower the boat therein. In game, perhaps this could work by allowing tiles to be walled off and filled or emptied of water in much the same way. In the end, players would be able to create ingenious and very convenient loche and canal systems never before seen in game. 2 Share this post Link to post Share on other sites
Posted February 3, 2018 The water level is the same no matter where you go on the map. There would be LITERALLY no point to this. -1 ^Protunia Style Share this post Link to post Share on other sites
Posted February 3, 2018 +1. I would definitely like to see this sort of thing (including lakes, rivers, waterfalls, aqueducts, watermills, dams, etc.). Share this post Link to post Share on other sites