Posted January 29, 2018 Some thoughts on how to add some additional benefits to existing spells. Flaming Aura - Can be cast on a Smelter, Forge or Oven, food compartment. Would cause target to heat to quality level of the cast. <30 would be warm, 30.01 - 60 would be hot, 60.01 - 90 would be very hot, 90.01 < would be glowing hot (smelting level). The enchant would decay over time, as it would be using the magic to fuel the heat. The object would count as "lit" when adding fuel, so a forge would start at the enchant heat level, and the fuel would allow it to go above that point. Frostbrand - Can be cast on Larder, Water skin, flask, jar Would "chill" materials inside said container, to help preserve it. Mend - can be enchanted onto storage containers to prevent decay of the item and its contents. Strongwall - Could be used to repair a stone wall or fence. Possibly improve a fence if the cast is higher than quality of current wall/fence. Ward - Can be cast on deed token, to cause non-branded, neutral animals to leave the deed after wandering on. 1 Share this post Link to post Share on other sites
Posted January 30, 2018 Venom - casted on your neighbours wells because you're a tycoon looking to push out competition Share this post Link to post Share on other sites
Posted January 30, 2018 Frostbrand on larder sounds great - for those times when you left the larder open and all the snow melted, +1 1 Share this post Link to post Share on other sites
Posted January 30, 2018 Cast ward on gates to prevent hostile mobs from passing them without the need to lock. +1 Share this post Link to post Share on other sites
Posted January 30, 2018 I kinda like these ideas, more uses for spells is always appreciated... +1 Share this post Link to post Share on other sites