Posted January 27, 2018 This is really just a suggestion to give some orphaned skills a parent skill to: 1. Clean up the skills UI 2. Give a minor buff to training the parent skills through levelling these skills So.... Milling -> Cooking Coal Making -> Smithing Paving -> Masonary Tracking -> Nature Rope Making -> Tailoring (a bit of a stretch) Prospecting -> Smithing 5 Share this post Link to post Share on other sites
Posted January 27, 2018 I'd place Coal Making under Firemaking, other than that, +1. 3 Share this post Link to post Share on other sites
Posted January 27, 2018 Prospecting should be under mining. That is where the permissions for it already are. 3 Share this post Link to post Share on other sites
Posted January 27, 2018 Aye, prospecting under mining. As for ropemaking, I could see that under nature more than tailoring. Only thing with making such a change at this point in time though is that doing so would mean folks that already did heavy grinding in those skills now have missed the ability to raise the parent skills by raising that subskill, so could cause a bit of friction there. Share this post Link to post Share on other sites
Posted January 27, 2018 (edited) 50 minutes ago, Shrimpiie said: Aye, prospecting under mining. As for ropemaking, I could see that under nature more than tailoring. Only thing with making such a change at this point in time though is that doing so would mean folks that already did heavy grinding in those skills now have missed the ability to raise the parent skills by raising that subskill, so could cause a bit of friction there. No reason to discard a good idea because it wasn't thought of earlier. Edited January 27, 2018 by Darmalus Share this post Link to post Share on other sites
Posted January 28, 2018 Yeah, i would put prospecting under mining, coalmaking under firemaking. And rope making seems most fit under tailoring in wurm sense. But Overall +1 for the suggestion 1 Share this post Link to post Share on other sites
Posted January 28, 2018 (edited) a simple search/filter box/field in the skills window would resolve most frustrations. that said, +1 Edited January 28, 2018 by Steveleeb Share this post Link to post Share on other sites
Posted January 28, 2018 +1 and yes, prospecting under mining and ropemaking under tailoring and coalmaking under firemaking - good idea, Ether! Share this post Link to post Share on other sites
Posted January 28, 2018 Ropemaking just does not seem like a tailoring item. They are big and have nothing to do with tailoring really. I like the nature spot but even shipbuilding would seem more appropriate than tailoring. 1 Share this post Link to post Share on other sites
Posted January 28, 2018 The "ropemaking under tailoring" was because we count spinning and weaving as cloth tailoring; the act of rope making is somewhat similar? Share this post Link to post Share on other sites
Posted January 28, 2018 The items you get from spinning and weaving are used in tailoring but not ropemaking. And I don't think it is very similar at all to me. Share this post Link to post Share on other sites
Posted January 30, 2018 Prospecting under mining for sure... Why aren't they, really? Maybe because it was intended that the parent skill always does something, and here nothing seemed obvious? Just brainstorming. Share this post Link to post Share on other sites
Posted January 30, 2018 make prospecting give pickaxe skill also and thus some stats 3 Share this post Link to post Share on other sites
Posted February 7, 2018 (edited) +1 for a great QoL improvement (Necro) Edited February 7, 2018 by whereami dat thread-necro doe Share this post Link to post Share on other sites