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Why nobody pvps in wurm.

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7 hours ago, Angelklaine said:

You are comparing apples to oranges tho. You can say "Oh but there are other games". Of course there are. If you like FF14 better, you'd play that. If you like WoW better, you play that. If you are into single player games, you play that too. But this discussion is not about what games are better than Wurm.

You are right, its about why nobody pvps in wurm. Why pvp in wurm when you can pve in wurm and pvp in another game. Thats what I did. Took a peek at wurm pvp on youtube and saw some duels at unique slayings and I saw it was very very boring (for me). 

 

7 hours ago, CIRAY said:

Cherry picking people's posts is a sure way to misinterpret them, or worse, make yourself look like a right moron. I would expect to look like a moron for disagreeing with people, its natural. 

 

For example, by highlighting the portion of angel's post where he mentions rng (to which you replied, ":/ are you purposely trying to make PvP look worse.") you're basically saying you have an issue with rng, which means you probably shouldn't be playing Wurm to begin with, since the game itself is based heavily on rng. How many people do you think really enjoy combat highly based off of rng? How many pvp loving gamers enjoy skill based combat? Why would somebody pay monthly to pvp in wurm when they can pay 1 time for another pvp game and still do pve in wurm.

 

Another example is when you highlighted the portion of my post where I said, "not so much the PvP." Out of context, one would think I was simply saying Wurm PvP is not enjoyable, whereas if they read my entire post they would realize I was saying Wurm PvP in itself is not as enjoyable as PvPing with a like-minded group, where jokes and friendly banter can make things much more interesting. Should have made that more clear, looked like a right moron right there :). A lot of games are much more enjoyable when you are talking with friends, but thats just you having fun communicating with others while interacting in a game. Many other people enjoy the same communication but rather a different game.

 

I think we all get you don't care for PvP in Wurm, but twisting people's words to make PvP sound unappealing to those who might be interested in trying it out doesn't help the PvP community, the ones debating whether to give it a try, nor the game itself. I am not twisting anybody's words, I am simply showing you guys what you are talking about and why others would not like it. You guys also aren't helping your own PvP community when you describe the game. "The PvP is not so much fun, its the hype" "The real exciting moment is hoping that rng works in your favor" "want to have fun fighting? Just join a village that has everything, grind your skills and move out with the squad and feel like 'hope for rng' or 'hype' " Ooo Ooo, what about the moment when pvpers say "Darn it they now have moonmetals, thats less incentive for pvp" as if pvp is not fun enough so you need to get rewarded for it. I know not everybody views messages like this, but there is a chance many people interpret it like that and im simply showing you. Even saw a reaction like that towards bringing artifacts into PvE (I forgot, didnt somebody get a fragment of an artifact in PvE?).

 

5 hours ago, Theodein said:

Yeah, combat is dull in Wurm, fighting trolls (Even champions) is just standing there focusing up etc.

When you add the PvP factor as Mclavin said, it get's way more interesting.

I bet its more enjoyable than just PvE, but the combat itself is dull in general... Of course all you guys will disagree because you are in there enjoying it.

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6 minutes ago, Yiraia said:

You are right, its about why nobody pvps in wurm. Why pvp in wurm when you can pve in wurm and pvp in another game. Thats what I did. Took a peek at wurm pvp on youtube and saw some duels at unique slayings and I saw it was very very boring (for me). 

 

 

I bet its more enjoyable than just PvE, but the combat itself is dull in general... Of course all you guys will disagree because you are in there enjoying it.

 

I mean yeah, the combat itself isn't what makes it special. It's essentially a 3d MUD - what you're missing is everything that goes into it:

 

Tracking enemy players down, setting traps / evading them, making calls that can be the difference between victory and defeat etc. Combat is intense and everyone makes mistakes.

 

In most if not all PVP videos you are missing the setup to the PVP and just seeing the action unfold, which isn't all that exciting in most cases when you weren't there to experience it.

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PvP is all community.  There is no solo PvP (realistically).  You grind up your skills helping to fortify your alliance deed while talking and having fun with others on Discord or just text chat in game.  Without the community PvP is really boring, no planning.  To compare it's hard to find a freedom alliance that stays active.  Most of the time they build a bridge then nothing to do together for another few months.  I've met some online friends through PvP and what draws me and others I know to PvP more.

 

Get exciting at times to know you've planned your deed and your attack groups to always be prepared for a fight and while at work or through the day being bored in real life you wait for the jump on some pvp to get on boat and sail out super quick.  It's about planning and being there for your team.  Being part of a group that is organized with a leader makes it better.

 

If you are into community and want something to do all the time in the game then PvP is where it's at.

 

This is my opionion and only reason I see Wurm PvP being any fun since fighting is all RNG and based on skills meaning you have ZERO control over the battle on that fact no matter how good you might be.  So group planning goes a long way.

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54 minutes ago, revengo said:

 

I mean yeah, the combat itself isn't what makes it special . It's essentially a 3d MUD - what you're missing is everything that goes into it: Exactly

 

Tracking enemy players down, setting traps / evading them, making calls that can be the difference between victory and defeat etc. Combat is intense and everyone makes mistakes. That can be done in many other games including better combat with actual free to play-ability

 

In most if not all PVP videos you are missing the setup to the PVP and just seeing the action unfold, which isn't all that exciting in most cases when you weren't there to experience it. Many games have a setup before a fight and strategies that can make you do better, but why choose wurm pvp...

 

 

Mclavin I decided to watch the videos you sent to see if i was simply watching the wrong videos and you are simply showing me videos similar to the lack luster ones I have seen before. If you had fun planning that must have been great, but the combat is just so lame. Like seriously... congrats you activated your bow, stayed still, and chose your target (Seeing a person put down their bow because they moved 2 inches forward is also pretty lame... Can't walk and shoot a bow? Doesn't offer less accuracy, just unable to shoot). You also targeted a person strategically and ganked when you have the chance (Like other games) congrats. Great job moving according to wurm lag when fighting. Seeing you walk up to a target and waiting for your character to strike is lame though, and I would not like to participate in such and neither would most the pvp loving gamers I have met, and i talk to a bunch of random people when i meet them, you can tell Its difficult for me to shut up. More people enjoy choosing when they attack, aiming their strikes, something a lot more interactive. 

 

4 minutes ago, nicedreams said:

This is my opionion and only reason I see Wurm PvP being any fun since fighting is all RNG and based on skills meaning you have ZERO control over the battle on that fact no matter how good you might be.  So group planning goes a long way.

Happy to hear you enjoy that!! Ciray sorry if this is "picking out words and twisting them" but you can imagine why some people would look at this and say "Well I want to fight when im pvping, not just plan like a chess game"

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More people enjoy choosing when they attack, aiming their strikes, something a lot more interactive. 

 

Not me. More interactive means more impact from lag. :(

 

Quote

Happy to hear you enjoy that!! Ciray sorry if this is "picking out words and twisting them" but you can imagine why some people would look at this and say "Well I want to fight when im pvping, not just plan like a chess game"

 

Even in a more skill-based PvP game like World of Tanks, the best part isn't the tactical mechanics, it's working together with a group. Wurm has that, but in a much more meaningful environment. (Full disclosure: I love chess! :) )

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You said combat was dull so why the hell would you PVE in wurm. lol. 

Why pve in wurm when you can go play wow and pve in a game where combat isn't dull.

I think we've hit a highlight in this chat ladies and gents. PVP isn't dull, Wurm combat is. PVP it a lot more than what the WURM COMBAT system offers, which is why this thread should now be called "why nobody pve's"

Edited by Mclavin
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1 hour ago, Mclavin said:

........ "why nobody pve's"

 

 

Someone's been sailing down the Nile ...... 

 

So we should go to PvP to PvE except that it's PvE where having your stuff razed the second you blink is a possibility..... 

..... because there are a lot of people on PvP playing PvE except it's all a socialist utopia where everyone PvE's collectively a lot to fix stuff once it's been razed during bedtime hours.... man you guys need a much better propaganda approach.

 

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6 minutes ago, Mordraug said:

 

 

Someone's been sailing down the Nile ...... 

 

So we should go to PvP to PvE except that it's PvE where having your stuff razed the second you blink is a possibility..... 

..... because there are a lot of people on PvP playing PvE except it's all a socialist utopia where everyone PvE's collectively a lot to fix stuff once it's been razed during bedtime hours.... man you guys need a much better propaganda approach.

 

All those scary stories about pvp servers.

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51 minutes ago, Mordraug said:

 

 

Someone's been sailing down the Nile ...... 

 

So we should go to PvP to PvE except that it's PvE where having your stuff razed the second you blink is a possibility..... 

..... because there are a lot of people on PvP playing PvE except it's all a socialist utopia where everyone PvE's collectively a lot to fix stuff once it's been razed during bedtime hours.... man you guys need a much better propaganda approach.

 


Mate, nobody plays this game for the PVE lol. If you're on freedom then you're there to skill up and to build and you might engage PVE to gather but if there was an option to get FS without doing that and certain mats, i'm sure we'd all hop to that method lol. 
PVERS are saying "combat is dull". Nobody here is PVEing except for their skills. Uniques aren't a fun fight, they're only good for the drops. The fight itself is very very very very dull.

If the argument is "pvp sucks cause combat sucks" then PVE needs to be looked at overall cause at least the opponent in PVP is giving a challenge lol. 

oh and people should go try the new uttacha mechanics on Epic, pretty fun and all Combat with mobs should evolve to this.

People looking to PVP know the risks. You don't lose items in a blink of an eye. Propaganda? You just said you lose items if you blink. LOL Who's the ones preaching against pvp with the thread here??? PROPAGANDA LOL

IT WAS THE PVERS SAYING THE COMBAT SUCKS PROPAGANDA YOURSELVES

 

Edited by Mclavin
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The people you are talking about sound like pvp people skilling on pve.

 

Most PvE people don't play for the combat at all, i've heard of some players who never fought anything for years or were sitting at their deed and still had their fight skill at 1. It can be people cooking, building villages, structures on mountains, tunnels, bridges, highroads, traders selling shiny statues or other things to other pve people. Some travel and adventure or some have big ranches breeding all sort of animals.

 

Most PvE people don't make out of the combat system a big deal, some just travel on carts/wagons and don't ever fight anything. Some go hunting, slay some beast, butcher and get what they need. then go back to deed/village to build their stuff, go for a sailing or do other things. For combat at least there is a system good enough for that.

 

Focusing on combat or the pvp aspects leaves out all the other things Wurm is good about. On PvE it is not big deal, there are other better things to do but if we talk about pvp then we also end up considering more how the combat system works, which is not good enough for that. And that's still just one of the reasons.

Edited by MashHiven
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PVP is about construction as well tho, you're just building in a different environment and whilst PVE goes to extreme lengths to create beauty, we go to extreme lengths to build defensively.  
Tunnels, highways and extreme terraforming all comes under PVP. You think PVP is just fighting then you've just been swallowed by the misconception.


We love statues too.

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PVP is 90% building, road creating, tunneling and everything you do on Freedom. Except we build things to make our belongings safe and imo give deeds More meaning. 

So basically we're doing everything PVE has to offer except more. I couldn't play in a way that Limited my game.
Building a deed so somebody in local can ride past and say "cool" to isn't my idea of fun. Building a deed so when enemy approach they think "yeah no thanks" is mine.
Then if they do raid, the work you put in to get 1 over them comes into play. Building then being "Done" is just not good imo, but each to their own.

Edited by Mclavin
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So far most of the arguments are about how pvp is boring. Most people watch a video here and there and argue about how pvp sucks and how it should be eliminated. Yet they never have been there. What you see on a video is not even a tenth of what is involved. There is much more to it than what people see on forum posts and the ocassional spar or video.

 

I love pvp in Wurm. But I hate pointless, ridiculous queue up and fight pvp games. You cant pay me enough to play Battlefield or PUBG. Those are very popular pvp games, but I find them throughly boring and pointless. To me, Wurm is superior.

 

We will never agree on a topic like this. This discussion is a bait to pit players who enjoy two different aspects of a game against each other. Those people who play PVE will never be affected by the actions of the pvp community. Nor will pvpers will be affected by their pve counterparts. But it wont stop us from arguing because humankind is competitive by nature and we cant ignore a chance to exert our own dominance.

 

People who have no interest on Wurm PVP will never try it. Is not what they are here for, and to be honest, I cant think of a single pvp group who would want someone forced into our pvp communities. In the past, players have applied to our community with the intention of doing solely pve activities, and have been immediately rejected.

 

Its a matter of preference. But if you dont care for something, then you should stay clear from it. You don't see me posting on Sport Fishing forums about how boring and dumb fishing is. I mean, I am sure they get that. So I dont participate. But the main reason why I dont comment is because I have no clue about fishing, even though I have seen many friends fishing. The same applies for pvp. You cant be a pvp expert until you have been there and tried it.

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Something I don't quite get...

 

The thread asks why people don't pvp.  So, people who don't pvp chime in and explain why they don't pvp.

Those who do pvp then chime in and tell all those who don't that they're wrong.

 

Some of you like pvp in Wurm.  That's awesome.  Some of us don't, such is life.  However, if you'd like input on why we don't, which is what this thread presumably was, why would you then turn around and just tell us we're wrong?

We can't be wrong.  We're asked for our opinion, we give our opinion.  What you wish to do with that, whether it's making any changes or simply saying, "oh, ok" and not changing anything at all is entirely up to you.

 

Earlier in the thread, I said that some of us don't pvp and simply are not going to pvp, end of story.  Some of you took that to be aggressive, but this back and forth of asking for an opinion only to bash it later is what I was thinking could be avoided.

3 minutes ago, Angelklaine said:

Its a matter of preference. But if you dont care for something, then you should stay clear from it. You don't see me posting on Sport Fishing forums about how boring and dumb fishing is. I mean, I am sure they get that. So I dont participate. But the main reason why I dont comment is because I have no clue about fishing, even though I have seen many friends fishing. The same applies for pvp. You cant be a pvp expert until you have been there and tried it.

Angel, I agree that it's a matter of preference.  I obviously have no problem whatsoever with you liking pvp in wurm.  Why would I?

However, please keep in mind that this thread is about why people don't pvp.  Am I wrong to think that's a call for input on why people don't pvp?

 

This thread isn't in the pvp section.  I wouldn't comment at all if it were, as I honestly never look at the pvp forum even though I do have access.  As you said, you don't fish so you don't go rummaging through fishing forums.  However, what if there were a thread asking your input on why you don't fish?  Say you give that input, and all the fishermen and fisherwomen tell you you're wrong?  Seems to me that would be pretty silly.  How can you be wrong about your own opinion of fishing?

 

The input you're getting on why people don't pvp, from people who don't pvp, is not meant to come from experts.  Right?  I mean, anyone who is an expert obviously does pvp in wurm so they're not the people who would be asked why they don't pvp.

 

Either you guys want input from people who don't pvp, or you don't.  Totally cool with me if you guys don't want the input, honestly.  If you ask for input though, then just take the input and do with it what you will.  There's no sense arguing with people who are simply responding to a request for input.

 

Keep having fun in Wurm man, give your enemies hell, or libila, whatever the case may be.

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We should make a thread about "Why people don't PVE" in which we write how we hate building 10 floors castles with guard towers, trenches, templars, wear shiny armour , enchanted weapons made of moonmetal and train our characters to the point of exhaustion just to stay safe of that nasty Venerable black wolf we can just oneshot

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42 minutes ago, Reylaark said:

Something I don't quite get...

 

The thread asks why people don't pvp.  So, people who don't pvp chime in and explain why they don't pvp.

Those who do pvp then chime in and tell all those who don't that they're wrong.

 

Some of you like pvp in Wurm.  That's awesome.  Some of us don't, such is life.  However, if you'd like input on why we don't, which is what this thread presumably was, why would you then turn around and just tell us we're wrong?

We can't be wrong.  We're asked for our opinion, we give our opinion.  What you wish to do with that, whether it's making any changes or simply saying, "oh, ok" and not changing anything at all is entirely up to you.

 

Earlier in the thread, I said that some of us don't pvp and simply are not going to pvp, end of story.  Some of you took that to be aggressive, but this back and forth of asking for an opinion only to bash it later is what I was thinking could be avoided.

Angel, I agree that it's a matter of preference.  I obviously have no problem whatsoever with you liking pvp in wurm.  Why would I?

However, please keep in mind that this thread is about why people don't pvp.  Am I wrong to think that's a call for input on why people don't pvp?

 

This thread isn't in the pvp section.  I wouldn't comment at all if it were, as I honestly never look at the pvp forum even though I do have access.  As you said, you don't fish so you don't go rummaging through fishing forums.  However, what if there were a thread asking your input on why you don't fish?  Say you give that input, and all the fishermen and fisherwomen tell you you're wrong?  Seems to me that would be pretty silly.  How can you be wrong about your own opinion of fishing?

 

The input you're getting on why people don't pvp, from people who don't pvp, is not meant to come from experts.  Right?  I mean, anyone who is an expert obviously does pvp in wurm so they're not the people who would be asked why they don't pvp.

 

Either you guys want input from people who don't pvp, or you don't.  Totally cool with me if you guys don't want the input, honestly.  If you ask for input though, then just take the input and do with it what you will.  There's no sense arguing with people who are simply responding to a request for input.

 

Keep having fun in Wurm man, give your enemies hell, or libila, whatever the case may be.

I completely agree with you. If the experts walk up to you and ask for your opinion, of course its only natural that you answer. But in this case no experts are asking. Or even pvpers. What I see is a guy who doesnt even know what skills you loose when you die asking why people pvps. Someone who obviously states why he doesnt pvp. 

 

So that really invalidates your argument. If you dont fish, and I dont fish, and then you go to a fishing forum and start a thread about why you font fish, then believe you me, fishermen will flame you until you leave the forum. Just because the thread is about why you dont fish it doesnt mean its the fishing community asking gor your opinion. 

 

In this case someone was not satisfied with what he percieved was a fact (it wasnt) and everyone piled onto the topic. So naturally we pvpers are going to chime in. 

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51 minutes ago, Angelklaine said:

I completely agree with you. If the experts walk up to you and ask for your opinion, of course its only natural that you answer. But in this case no experts are asking. Or even pvpers. What I see is a guy who doesnt even know what skills you loose when you die asking why people pvps. Someone who obviously states why he doesnt pvp. 

 

So that really invalidates your argument. If you dont fish, and I dont fish, and then you go to a fishing forum and start a thread about why you font fish, then believe you me, fishermen will flame you until you leave the forum. Just because the thread is about why you dont fish it doesnt mean its the fishing community asking gor your opinion. 

 

In this case someone was not satisfied with what he percieved was a fact (it wasnt) and everyone piled onto the topic. So naturally we pvpers are going to chime in. 

 

Yeah, 11 pages later and the original point was admittedly lost on me.  It shifted early on though into opinions on the topic and took off from there.  I think the original point was pretty quickly addressed and dismissed.

 

Still, since there was no solicitation for input, it really just boils down to :

People who like pvp are going to pvp. 

People who don't like pvp are not going to pvp.  There's really nothing more to it than that.

 

As for the invalidation of my argument, that's just it, there's no argument to be had here.  We're all 100% correct in our opinion of pvp.

No opinions on pvp were solicited.  Neither con nor pro.

It wasn't "Why don't people pvp in Wurm," any more than it was "Why do people pvp in Wurm."

Experts aren't interested in the layman's opinion.  Laymen aren't really interested in the expert's opinion.

 

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7 hours ago, Roccandil said:

 

Not me. More interactive means more impact from lag. :( Lag doesn't choose what you rather do (to an extent), simply what you are capable of doing. If you were capable of playing any game, would you choose a more interactive game?

 

Even in a more skill-based PvP game like World of Tanks, the best part isn't the tactical mechanics, it's working together with a group. Wurm has that, but in a much more meaningful environment. (Full disclosure: I love chess! :)tactical mechanics vs tactics formed by your group?? Im sorry im not reading this correctly perhaps.

 

6 hours ago, Mclavin said:


You said combat was dull so why the hell would you PVE in wurm. lol. Because its a very enjoyable sandbox that gets more boring as you progress in the game. Goes from "Oh no hell hound, I just wanted clay, haha fell off cliff" to standing around afk to kill a hell hound and having clay inside your base by transmutation, and knowing not to back up off a cliff.

Why pve in wurm when you can go play wow and pve in a game where combat isn't dull. Because the pve isnt all about combat... Its the sandbox as well

I think we've hit a highlight in this chat ladies and gents. PVP isn't dull, Wurm combat is. PVP it a lot more than what the WURM COMBAT system offers, which is why this thread should now be called "why nobody pve's" CONGRATS, YOU HIT IT, well until you mentioned the "why nobody pve's". This post is asking why nobody pvps in wurm, you amazin at catchin on to things. Now if you wanted to have an awesome sandbox with "good" pvp (I know thats an opinion, but if there was a survey on a bunch variety of gamers, wurm would be far down the list for combat) then odds are you wan't going to pick wurm. If you wanted to have an awesome sandbox and avoid pvp conflict, then wurm is a considerable option depending on how you like a sandbox. I feel this post is comparing PvE player to PvP player count. 

 

4 hours ago, Mclavin said:

If the argument is "pvp sucks cause combat sucks" then PVE needs to be looked at overall cause at least the opponent in PVP is giving a challenge lol. 
Yeah but PvE players don't care because they aren't there for combat... they are there for a sandbox. PvE doesn't need to be looked at in terms of combat as a priority (would be awesome, but isn't the biggest thing). Its a lot about being able to make your character and home unique yet fit the theme of others and make the world look cool. If a person wants to partake in forming the world by making their own town and making public structures, then they will enjoy that feature in wurm. If a person wants to fight in a glorious battle, communicating with comrades and putting their effort after training (Not just character skills, I mean like aiming in archery to shoot a bow where a person is expected to travel, or timing your swings, etc), then wurm is not going to be a good option, and thats what a lot of pvpers want.

 

3 hours ago, Mclavin said:

PVP is about construction as well tho, you're just building in a different environment and whilst PVE goes to extreme lengths to create beauty, we go to extreme lengths to build defensively.  Congrats on finding the difference
Tunnels, highways and extreme terraforming all comes under PVP. You think PVP is just fighting then you've just been swallowed by the misconception. Well of course, who can forget about all the huge ugly walls you guys form with the ground...
 

PVP is 90% building, road creating, tunneling and everything you do on Freedom. Except we build things to make our belongings safe and imo give deeds More meaning. If PvP is 90% building... what % building would PvE be? I understand that you enjoy the fact your deed is functional because it keeps your stuff safe and gives meaning, but if the combat sucks why would a pvp lover bother doing all that building (which would throw off a fighter more). In wurm macros are not allowed, you have to sit there and click a bunch... How do you expect majority of PvP lovers to enjoy that alone? PvE players on the other hand can tolerate it (sometimes even enjoy it) because eventually after some time, they will end up with a deed full of beautiful decorative that means a lot to them, and in the end they only came there to spend time gathering resources to build their character and deed. No need for a good fight.

So basically we're doing everything PVE has to offer except more. I couldn't play in a way that Limited my game. Just because you have more doesn't mean its better to some people... Wouldnt you think a guy was weird if he said "Oh yeah? Well I decided to put wax sprinkles in my spaghetti, I have more on my plate".. you may like your sprinkles but we think the additional stuff in PvP simple 'ruins the dish'
Building a deed so somebody in local can ride past and say "cool" to isn't my idea of fun. Building a deed so when enemy approach they think "yeah no thanks" is mine. That must be a cool feature, and i bet many pvpers love that, but the method of building the deed itself and the combat simply drives away pvpers
Then if they do raid, the work you put in to get 1 over them comes into play. Building then being "Done" is just not good imo, but each to their own.

 

 

I get you like it Mclavin, im not saying its so crappy and you should get a "real game." But when you hear "PvP" a lot of people want to know what the combat is like. If the combat is lame but you can still talk to friends/build bases/progress then its not enough. Discord allows you to communicate and you can make any task you want. There are several different ways to satisfy your creative needs. Plenty of games offer progression. Pvp players like them all (sometimes not building bases, and sometimes prefer solo pvp) but the combat is a huge priority. If you shoot a bow by standing still and choosing your target and wait to see if it lands... you lose me and probably a lot of other pvp lovers. Wurm isnt the only game where you can make defenses to a base, progress as your character, and team up to fight in a game.

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What I've gathered from this thread:

 

PvP is PvE with some extra combat possibilities... and no one PvE's on Wurm...... not the PvP'ers who PvE a lot and not the people from Freedom (PvE).... 

 

... and if someone from PvP asks why people aren't joining in, no one who doesn't want to PvP should reply because all those answers are WRONG!!!!!!

 

But just for poops n' giggles I'll once again state my answer to the thread's title:

The main deterrent when it comes to Wurm PvP (and most games) is the people in said servers =)

(Some of you Epic/Chaos types are cool people, true, but man, your neighbors ..... good grief!)

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19 minutes ago, Yiraia said:

 

 

 

 

 

I get you like it Mclavin, im not saying its so crappy and you should get a "real game." But when you hear "PvP" a lot of people want to know what the combat is like. If the combat is lame but you can still talk to friends/build bases/progress then its not enough. Discord allows you to communicate and you can make any task you want. There are several different ways to satisfy your creative needs. Plenty of games offer progression. Pvp players like them all (sometimes not building bases, and sometimes prefer solo pvp) but the combat is a huge priority. If you shoot a bow by standing still and choosing your target and wait to see if it lands... you lose me and probably a lot of other pvp lovers. Wurm isnt the only game where you can make defenses to a base, progress as your character, and team up to fight in a game.

 

"Player versus environment, or PvE (also known as player versus monster, or PvM in some communities), is a term used in online games, particularly MMORPGs, CORPGs, MUDs, and other online role-playing video games, to refer to fighting computer-controlled enemies—in contrast to PvP (player versus player)." -Wikipedia.

 

Yes, PVE is specifically about and only about combat. Everything else (The building, the skilling, the crafting, and the trading) is not called PVE, its called "playing a game".

 

7 minutes ago, Mordraug said:

What I've gathered from this thread:

 

PvP is PvE with some extra combat possibilities... and no one PvE's on Wurm...... not the PvP'ers who PvE a lot and not the people from Freedom (PvE).... 

 

... and if someone from PvP asks why people aren't joining in, no one who doesn't want to PvP should reply because all those answers are WRONG!!!!!!

 

But just for poops n' giggles I'll once again state my answer to the thread's title:

The main deterrent when it comes to Wurm PvP (and most games) is the people in said servers =)

(Some of you Epic/Chaos types are cool people, true, but man, your neighbors ..... good grief!)

Yes because Freedom communities do not have toxic players. One time I was invited by a group on Cele to come live with them. I was new, you see. So I sailed over and they invited me to a village. The problem was they didnt want to give me a plot. No problem, I am flexible. I went and built a house off deed.

 

When the mayor logged in the next day, I was kicked from the village because I was building on an area she had planned to expand  to someday. I offered her the house writ, I offered her to resettle... Nothing sufficed. So I left and dropped my deed a further way down. She logged off that day and never came back. 

 

People grief, trashtalk, cut your forests,fight and argue anywhere you go. You will have toxic people In Freedom, Chaos and Epic. Saying PVP communities are toxic is like saying Floridians are mass murderers because someone shot up a school. Communities are not toxic, the members are. And those members can very well be on the pvp servers or the freedom ones and that wont change the way they behave.

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so we just ended the pvp convo. Cool. Because you're just repeating what i said about pvp at this point.

Everybody go to their respective clusters and enjoy.

 

also ty angel, i didn't think i'd need to explain what i was reffering but you got it in one for me.

idk what clay has to do with PVE and PVP but afk killing a hellhound sounds even more dull. 

I go get clay and get ganked by 3 players. :D

 

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Just because you have more doesn't mean its better to some people... Wouldnt you think a guy was weird if he said "Oh yeah? Well I decided to put wax sprinkles in my spaghetti, I have more on my plate"

 


This is a very bad example.

it's more like, I bought a plate of spaghetti but I knew I would only eat half.

You're the person who literally said you saw a youtube video of a duel and said no to pvp. So i'm not looking for any more opinions or arguments from you now lol.

Oh and i can tell because you went and said this

 

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 If a person wants to fight in a glorious battle, communicating with comrades and putting their effort after training (Not just character skills, I mean like aiming in archery to shoot a bow where a person is expected to travel, or timing your swings, etc), then wurm is not going to be a good option, and thats what a lot of pvpers want.

2


You do time your swings, you can literally avoid being dehorsed by doing this. And archery, you know land/trees and distance all comes into play right? I don't want "aiming in archery to shoot a bow", you just implied I and Others do to tailor your point. I don't want that at all. I don't play wurm pvp for that system at all, I am 100% fine with how it is. That's why I've been playing PVP for 4 years. 
So don't try and say what has to be added because "pvpers want it". no, you want it. But you haven't played PVP in wurm to talk about changes.
And I play many full loot games, i actually come back to wurm every time.

People who build want to be able to decorate tables, not the floor. LOL. 

I bet my house on chaos has more decoration to it than your average Freedom deed lol. 

 

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If a person wants to fight in a glorious battle, communicating with comrades


Clearly you missed the earlier point. (no you just had nothing to say to it)
oh let me guess "using discord isn't part of the game tho"

 

 

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7b57213638583db97ac43a5d63864209.png


https://gyazo.com/7b57213638583db97ac43a5d63864209

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"Player versus environment, or PvE (also known as player versus monster, or PvM in some communities), is a term used in online games, particularly MMORPGs, CORPGs, MUDs, and other online role-playing video games, to refer to fighting computer-controlled enemies—in contrast to PvP (player versus player)." -Wikipedia.

 

Yes, PVE is specifically about and only about combat. Everything else (The building, the skilling, the crafting, and the trading) is not called PVE, its called "playing a game".

 


Can somebody link Yiraia what MUD means????? Clearly she thinks we're on the same page as WOW or something.


@Yiraiaif you want to actually Try pvp and see how easy it is to get into and how little effort you have to make to be geared and ready, then hit me up. Otherwise keep reffering back to that 1 duel you saw on youtube near a unique event. Until people here have actually tried pvp, they hold no valid argument in my eyes. All hypotheticals and hear say.

Shame on this thread tbh, 85% of it is literally hypotheticals and imaginations, new players looking for a full loot pvp game are gonna come check the forums, read this thread and possibly be turned away.

PVE has Nothing on PVP lol. PVP is the Wurm Online package and dream it was built for. You side gamers need to understand you got given a PVE world inside a PVP based game. sorry if this hurts. 

@Pandalet@Firestarter

This thread should be locked and slowly allowed to be pushed away - Hurts the game imo and nothing good is coming from this thread except opinions about how clay and afk hellhounds makes pve great
and pvpers just shouting back that they can get loot and build dirt walls, no point to this thread apart from turning off people.

Quote of the day 

96c7ba17a3e9a6c859fefa732705727b.png
https://gyazo.com/96c7ba17a3e9a6c859fefa732705727b

Edited by Mclavin

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Not me. More interactive means more impact from lag. :( Lag doesn't choose what you rather do (to an extent), simply what you are capable of doing. If you were capable of playing any game, would you choose a more interactive game?

 

I've played skill-based games with significant lag, enough that I've given up on them. As far as I can see, that's inherent to the internet as it is now. I like that fact that in Wurm I can lag, but my character is still fighting.

 

If we had an internet with no lag, however, I confess I'd still prefer less twitchy mechanics. Precise mouse movements are the realm of the young. :)
 

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Even in a more skill-based PvP game like World of Tanks, the best part isn't the tactical mechanics, it's working together with a group. Wurm has that, but in a much more meaningful environment. (Full disclosure: I love chess! :)tactical mechanics vs tactics formed by your group?? Im sorry im not reading this correctly perhaps.

 

 

World of Tanks has on-demand, queue-based, random PVP, and (for me) it sucks. :) It also offers, however, team-oriented battles in which both sides choose tanks and strategies, and have the opportunity to communicate and coordinate throughout the battle. I like that sense of a team working together, and despite the radically different combat mechanics in Wurm, that sense persists, such that I would say in-game teamwork is largely mechanic-agnostic.

 

Wurm, however, has logistical considerations that World of Tanks does not have. Again, the details of tactical combat implementation aside, the fact that weapons, armor, bases, etc. must be constructed and supplied for PvP within a fairly large world has an immersion all its own.

 

If, contrarily, Wurm were like WoT, then we'd have armories with gear we'd unlocked (moonmetal being tier X gear), we'd gear up and queue for random battles, get matched with enemies near our level, and go out into small scenario maps designed for nothing more than sheer PvP combat, without risking any loot except the cost to repair our gear afterwards and replace consumables. That would indeed put the focus directly on the nature of the combat.

 

In other words, the Wurm tactical combat implementation is only one factor of the PvP experience, and it's not the most important.

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why pvp pve in wurm when you can pvp pve in other better games. 

^ This was actually considered a point today by a certain somebody. This thread is done lmao............................................................................

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