Posted January 6, 2018 (edited) My idea is to make it so you will get different looks for furniture and items that are for looks more then usefulness. For instance a bed's quality has no use, and there is no reason to improve it. You get just the same amount of sleep bonus in a 1ql. as a 100 ql. one, and you cant see the difference. What if we give reason to improve these items? The looks would change and the higher the quality the more elaborate it looks. Edited January 6, 2018 by DropDeadFred Grammer 4 Share this post Link to post Share on other sites
Posted January 6, 2018 HD HQ texture for it sure +1 Have in mind that it's also a tool.... keeping at 100ql is 'impossible'(if it's used) 1 Share this post Link to post Share on other sites
Posted January 7, 2018 +1. like a bed would look like a pile of staw on the frame under ql 20. then staw turn to matress for 20-50. 50-70 like actual beds and finnaly like super comfy bed with good pillows and fur sheets at 70+? or a bookshelf would get more books in it the higher the ql? would have to make sense into the creation with items used but yea could be intresting Share this post Link to post Share on other sites
Posted January 7, 2018 +1, would give a reason to improve some of those items that quality doesn't really make a difference. 1 Share this post Link to post Share on other sites