Posted January 4, 2018 (edited) I can't understand this. It seems that I have too high of failing rate when I improve items. I'm imping bows. I have a 99.98 carpentry, 99.45 bowery. My tools are all over 90 ql. and rare/w high coc cast (90+).Also I have a 86 skill on my carving knife and a 87 skill on my mallet. The bows were 86 to 88 ql. I went one whole stamina bar, and with the coc cast I'm able to do 9 acts, and I failed and damaged all 9 times in a row. Now this is just one example. It seems I have to take 5 steps back to go 6 steps forward. Just saying it don't add up to me. Edited January 4, 2018 by DropDeadFred forgot imfo Share this post Link to post Share on other sites
Posted January 4, 2018 If it were me, I'd remove failure entirely and allow imp sizes to drop to 0 (i.e., at some point you can't imp at all unless you get better tools/more skill). Failure seems a petty frustration in imping, since imping balance simply requires time. Imping a tool from X QL to Y QL with skill level A and tool QL B should take Z time, and you can implement Z time with larger imps and more failures, or smaller imps and fewer (or no) failures. Based on my own experience grinding mining before and after the Epic update, I know I much prefer small, but steady gains over larger but more RNG-prone gains, even if the overall gain for time spent is exactly the same, (and that applies to imping gains as well as skill gains). In short, failure feels like a punishment for playing the game, which isn't a good thing if you want more customers. By the way, any reason tempering fails so much? Whenever I'm doing any imping involving tempering, I dread it, because it seems to fail far more than any other imp type. And since water is 100QL, that seems odd. 3 Share this post Link to post Share on other sites
Posted January 4, 2018 While I'm thinking about it, it would be cool if when you Examine an impable item, you get reports about imping viability, for example: "You see a lot of areas to improve on." "You have no idea where you would even begin to improve this item." 2 Share this post Link to post Share on other sites
Posted January 4, 2018 I have never seen them messages before. You would think the higher your skill the easer it should be to make and improve a item. It seems the opposite, the better my skills get the more I fail. Also I haven't made a rare or better bow in over a year.(since I left chaos). You need to succeed in order to get a chance in getting a rare, but with this fail rate... It should be skill that gets you a rare or better. Not chance. Skillful people always make better items then the lower skilled ones. You don't see a beginner making top of the line products by chance. Wogic! 1 Share this post Link to post Share on other sites
Posted January 4, 2018 Sorry, those weren't real messages, just suggestions. Share this post Link to post Share on other sites
Posted January 5, 2018 (edited) On 04/01/2018 at 10:32 PM, Roccandil said: By the way, any reason tempering fails so much? Whenever I'm doing any imping involving tempering, I dread it, because it seems to fail far more than any other imp type. And since water is 100QL, that seems odd. Tempering uses the item you're improving's enchants and a really simple skillcheck with no tool. 50% success when skill =QL and then adjusts higher or lower if that's not the case. Edited January 6, 2018 by Nadroj apparently i was totally wrong. Share this post Link to post Share on other sites
Posted January 5, 2018 You cast a 66 difficulty spell with 78 channeling. You succeed in enchanting an item [4] Yup... Sometimes even the successes are no good. Share this post Link to post Share on other sites
Posted January 5, 2018 1 hour ago, Nadroj said: Tempering uses the item you're improving, including its QL and enchants, not the 100QL water itself. When tempering you're always imping with a tool the same QL as what is being tempered. Ah, interesting. Thanks! Share this post Link to post Share on other sites
Posted January 6, 2018 On 05/01/2018 at 3:04 AM, Roccandil said: Ah, interesting. Thanks! I was told off by a very grumpy man that i had this totally wrong, edited my post to reflect actual facts instead of something I was apparently misinformed about xD Share this post Link to post Share on other sites
Posted January 6, 2018 11 hours ago, Nadroj said: I was told off by a very grumpy man that i had this totally wrong, edited my post to reflect actual facts instead of something I was apparently misinformed about xD OK. Thanks for the correction! And no wonder tempering fails so much... Share this post Link to post Share on other sites