Posted November 22, 2017 I posted this suggestion in another (good) thread, but thought it deserved to be highlighted with its own. My memory of Golden Valley is a of a place I couldn't interact with, where it seemed I was supposed to go around and read signs. That sucks! On the other hand, the scenario missions, especially the ones involving building various items, have for me acted as a kind of tutorial, getting me to poke my nose in places I otherwise wouldn't have. What if Golden Valley were a mission-based tutorial system, where players could do missions like the following (for a little extra sleep bonus and karma): - Forage a tile; - Cut down a tree; - Light a campfire; - Saw a plank; And so on. Newbies could do as many or as few as they wanted (and jump right into Wurm), but I think that sort of thing has the potential to teach a lot more than the random sign postings there now. 3 Share this post Link to post Share on other sites
Posted November 22, 2017 That is the intention, yes 2 Share this post Link to post Share on other sites
Posted November 22, 2017 Not sure why you would have missions in the tutorial, they just pretty much removed them from the game. Share this post Link to post Share on other sites
Posted November 22, 2017 +1. feels like many who land in wurm didnt even read those signs. and went straight for the exist. too many think up in terms of other games where tutorials are useless...but in wurm its very important to know what you are doing. so anything that helps them realise this early on is good Share this post Link to post Share on other sites
Posted November 22, 2017 They would also get small (but useful as a new player) rewards for completing the missions to encourage them to actually go through them. Share this post Link to post Share on other sites