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Etherdrifter

Rune Removal

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Currently we see a lot of items with runes in them coming up from Archaeology; usually on terrible items!  Given their rarity already, it seems logical that being able to remove runes would be a plus.

 

Thus I propose two methods:

 

Method 1: Stone Chisel used on the runed item

This method uses soul depth to attempt to remove the rune, if successful the item takes heavy (50-90) damage and the rune is removed at 50% of item QL.  If unsuccessful, the item takes heavy damage (at least 60-99) and the rune is destroyed.

 

Method 2: Casting sunder on the runed item

When an item is destroyed by sunder it always grants the rune at 25% of item QL.

 

The idea here is to give both magic and non-magic options their advantages.  The non-magic route allows you to keep both item and rune; the magic route gives you a reliable method of obtaining lower QL runes.

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+1. would be nice to be able to recicle those runes we get from all that archaeology work... cause lets be honest a rune giving more chance to imp on a clay pot or better chance to rare item when imping on a crude knife.... it makes me sad to see such things wasted :( and wurm is all about NOT being wasteful.

was thinking something along the line of option 1. removal of rune destroy item (or in case of multiple runed item damage it at 50+ ) and then if successful you get the rune if you mess up. destroyed. making it perhaps not as hard as creating the rune (after all its just a salvage task) but not dirt cheap easy either. perhaps something along double creation or attach chance? so if you could create/attach a rune at 10% removing it would give you 20% chance.

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