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Patch Notes 15/NOV/17

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Epic to Freedom skill transfer fixes

Characters which had higher unmodified epic skills but lower after modification should now have their correct freedom values.

Mission fixes

  • Unfinished epic structures will no longer generate ritual missions .
  • Text fixes with mission descriptions.
  • Fixed water creatures spawning on land for missions.
  • Difficulty ranges for missions have been adjusted.
  • Rewards for missions have been adjusted upwards.

Archaeology Fixes

  • Changed inhabited and abandoned deed time frames On investigations into ingame times.
  • Tool enchants will now work correctly with investigate and identify.
  • Corrected weights of large and small amphorae when completed from fragments.
  • All fragments will now form a pile.
  • Damaged fragments can no longer be repaired .
  • Decay rate of fragments has been reduced.
  • Removed double Identify option in inventory.

General fixes:

  • Bugfix: New members joining an epic PMK from the portal should properly show on the member list.
  • Bugfix: Fixed a text issue when prospecting a rock salt wall.
  • Bugfix: Mark of the traitor should not show in examine message for creatures not involved in a traitor mission.
  • Bugfix: Bulk move actions now keep track of number of items to move when queued.
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Tool enchants will noe work correctly with investigate and identify

 

what does that mean?

 

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2 minutes ago, JakeRivers said:

Tool enchants will noe work correctly with investigate and identify

 

what does that mean?

 

Neither woa nor coc would work for any part of archaeology/restoration

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18 hours ago, DevBlog said:

Tool enchants will now work correctly with investigate and identify.

 

are you sure this is working correctly now?

 

I am getting 1/2 the skill gain I was getting before this fix went in

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