Posted November 12, 2017 Hi! Archaeology is fun. What would be really nice to see, though, is some kind of mouse over indication of whether a tile is picked clean or useable / interesting. Like sprouting, when trees have a sprout. Make it skill based, even if you must achieve 50 or even 70 archae skill before seeing the indication. 4 Share this post Link to post Share on other sites
Posted November 12, 2017 or at least remember your own actions (cant know what's under unless you dig ) so for 24 hours after you examined a spot a mouseover could tell "freshly overturned" or someting similar? regardless of how its done +1. Share this post Link to post Share on other sites
Posted November 12, 2017 2 hours ago, Fizziepop said: Hi! Archaeology is fun. What would be really nice to see, though, is some kind of mouse over indication of whether a tile is picked clean or useable / interesting. Like sprouting, when trees have a sprout. Make it skill based, even if you must achieve 50 or even 70 archae skill before seeing the indication. Do foraging/botanizing get that at high levels? +1 either way, but it is just as annoying when foraging/botanizing as it probably is for Archaelogy. 1 Share this post Link to post Share on other sites
Posted November 12, 2017 Might be a bit overkill in my thinking, but a way to know how many deeds are around (and the potential difficulty) as well as the OP idea of if it was checked before would be nice. Stakes and strings of clothes to create an archaeo grid maybe. Share this post Link to post Share on other sites