Posted November 10, 2017 (edited) Try at win7 32 and win7 64. With default Java and the latest (at fact game not use any Java anything else 'runtime' folder for me) OverrideJavaRegEntry=true with path not working for me- at logs same Java as in 'runtime' folder. The game can crash without any error windows too. Crashing can be after a few minutes or more. Sometimes before game crashed after an hour, now every few minutes. I try to use default setting, resize window 800x600 (all minimum), windowed fullscreen - same; -Xmx2048m, or -Xmx3072m applets (at Java configure menu) too - not help at all. If in LaunchConfig MaxHeapSize >1024m launcher not start at all (32 bit win7 and 64 bit too). Reinstall game 4 times - no result. Update drivers, reinstall Java - no result. 1.4 previous ver working fine (Fullscreen) before, but now crashed too. (P.S. sorry for my English) last error with crash window: Spoiler Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you. Contents of console.log: Time is Fri Nov 10 04:43:33 MSK 2017 Running client version === System information === Executing from J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.8.0_151 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.151-b12 (Oracle Corporation) [Java HotSpot(TM) Client VM] Available CPUs: 8 Loading character Zein Loading config fl_na Loading props file PlayerFiles\configs\fl_na\gamesettings.txt Executing PlayerFiles\configs\fl_na\keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) >>> Main thread exiting. ноя 10, 2017 4:43:39 AM com.sun.javafx.css.StyleManager getCachedImage WARNING: Error loading image: jar:file:/J:/Program%20files/SteamLibrary/steamapps/common/Wurm%20Unlimited/WurmLauncher/client.jar!/com/wurmonline/client/startup/gear_hover.png Loading config default Executing PlayerFiles\configs\default\keybindings.txt Keybinds UI: Secondary keybind for MOVE_FORWARD: W Keybinds UI: Secondary keybind for MOVE_BACK: S Keybinds UI: Secondary keybind for MOVE_LEFT: A Keybinds UI: Secondary keybind for MOVE_RIGHT: D Keybinds UI: Secondary keybind for TURN_LEFT: Q Keybinds UI: Secondary keybind for TURN_RIGHT: E Keybinds UI: Secondary keybind for AUTORUN: X Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_UP: PAGE_UP Keybinds UI: Secondary keybind for TURN_DOWN: PAGE_DOWN Keybinds UI: Secondary keybind for STRAFE: INSERT Keybinds UI: Secondary keybind for AIM_LOWER_LEFT: NUMPAD1 Keybinds UI: Secondary keybind for AIM_LOWER_MIDDLE: NUMPAD2 Keybinds UI: Secondary keybind for AIM_LOWER_RIGHT: NUMPAD3 Keybinds UI: Secondary keybind for AIM_LEFT: NUMPAD4 Keybinds UI: Secondary keybind for AIM_MIDDLE: NUMPAD5 Keybinds UI: Secondary keybind for AIM_RIGHT: NUMPAD6 Keybinds UI: Secondary keybind for AIM_UPPER_LEFT: NUMPAD7 Keybinds UI: Secondary keybind for AIM_UPPER_MIDDLE: NUMPAD8 Keybinds UI: Secondary keybind for AIM_UPPER_RIGHT: NUMPAD9 Keybinds UI: Secondary keybind for FOCUS: NUMPAD0 Keybinds UI: Secondary keybind for SHIELD_BASH: DECIMAL Keybinds UI: Secondary keybind for DEFEND_LEFT: DIVIDE Keybinds UI: Secondary keybind for DEFEND_UPPER: MULTIPLY Keybinds UI: Secondary keybind for DEFEND_LOWER: SUBTRACT Keybinds UI: Secondary keybind for DEFEND_RIGHT: ADD Keybinds UI: Secondary keybind for STOP_OR_MAIN_MENU: ESCAPE Keybinds UI: Secondary keybind for "toggle console": F1 Keybinds UI: Secondary keybind for "toggle skills": F2 Keybinds UI: Secondary keybind for "toggle inventory": F3 Keybinds UI: Secondary keybind for "toggle stats": F4 Keybinds UI: Secondary keybind for "say /sleep": F5 Keybinds UI: Secondary keybind for "say /time": F6 Keybinds UI: Secondary keybind for "say /mission": F7 Keybinds UI: Secondary keybind for "say /fl": F8 Keybinds UI: Secondary keybind for "toggle character": F9 Keybinds UI: Secondary keybind for "toggle gui": F10 Keybinds UI: Key F11 already bound to "quit". Replaced with "screenshot" Keybinds UI: Secondary keybind for "screenshot": F11 Keybinds UI: Key F12 already bound to "screenshot". Replaced with "quit" Keybinds UI: Secondary keybind for ACTIVATE_TOOL1: 1 Keybinds UI: Secondary keybind for ACTIVATE_TOOL2: 2 Keybinds UI: Secondary keybind for ACTIVATE_TOOL3: 3 Keybinds UI: Secondary keybind for ACTIVATE_TOOL4: 4 Keybinds UI: Secondary keybind for ACTIVATE_TOOL5: 5 Keybinds UI: Secondary keybind for SPECIAL_MOVE1: 6 Keybinds UI: Secondary keybind for SPECIAL_MOVE2: 7 Keybinds UI: Secondary keybind for SPECIAL_MOVE3: 8 Keybinds UI: Secondary keybind for SPECIAL_MOVE4: 9 Keybinds UI: Secondary keybind for SPECIAL_MOVE5: 0 Keybinds UI: Secondary keybind for NEXT_TAB: TAB Keybinds UI: Secondary keybind for PREVIOUS_TAB: SHIFT+TAB Keybinds UI: Secondary keybind for NEXT_WINDOW: CTRL+TAB Keybinds UI: Secondary keybind for PREVIOUS_WINDOW: CTRL+SHIFT+TAB Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Keybinds UI: Secondary keybind for "toggle wikisearch": H Keybinds UI: Secondary keybind for MAIN_MENU: O Keybinds UI: Secondary keybind for CENTER_VIEW: V Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: C Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Key B already bound to GMTOOL. Replaced with TOGGLE_CRAFTING Keybinds UI: Secondary keybind for TOGGLE_CRAFTING_RECIPES: N Keybinds UI: Secondary keybind for TOGGLE_MAP: M Loading config fl_na Loading props file PlayerFiles\configs\fl_na\gamesettings.txt Executing PlayerFiles\configs\fl_na\keybindings.txt Keybinds UI: Key F12 already bound to "quit". Replaced with "screenshot" Keybinds UI: Secondary keybind for "screenshot": F12 Keybinds UI: Secondary keybind for AIM_UPPER_LEFT: NUMPAD7 Keybinds UI: Secondary keybind for NEXT_TAB: TAB Keybinds UI: Secondary keybind for "say /fl": F8 Keybinds UI: Secondary keybind for TOGGLE_CRAFTING_RECIPES: N Keybinds UI: Secondary keybind for CENTER_VIEW: V Keybinds UI: Secondary keybind for "toggle gui": F10 Keybinds UI: Secondary keybind for DEFEND_LOWER: SUBTRACT Keybinds UI: Secondary keybind for MOVE_BACK: S Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for AUTORUN: X Keybinds UI: Secondary keybind for HARVEST: Z Keybinds UI: Secondary keybind for TURN_UP: PAGE_UP Keybinds UI: Key F11 already bound to "screenshot". Replaced with "quit" Keybinds UI: Secondary keybind for MOVE_RIGHT: D Keybinds UI: Secondary keybind for AIM_UPPER_RIGHT: NUMPAD9 Keybinds UI: Secondary keybind for "toggle wikisearch": H Keybinds UI: Secondary keybind for MOVE_FORWARD: W Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for ACTIVATE_TOOL4: 4 Keybinds UI: Secondary keybind for ACTIVATE_TOOL5: 5 Keybinds UI: Secondary keybind for AIM_UPPER_MIDDLE: NUMPAD8 Keybinds UI: Secondary keybind for STOP_OR_MAIN_MENU: ESCAPE Keybinds UI: Secondary keybind for AIM_MIDDLE: NUMPAD5 Keybinds UI: Secondary keybind for "toggle inventory": F3 Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for MOVE_LEFT: A Keybinds UI: Secondary keybind for ACTIVATE_TOOL2: 2 Keybinds UI: Secondary keybind for PREVIOUS_TAB: SHIFT+TAB Keybinds UI: Secondary keybind for ACTIVATE_TOOL3: 3 Keybinds UI: Secondary keybind for DEFEND_UPPER: MULTIPLY Keybinds UI: Secondary keybind for ACTIVATE_TOOL1: 1 Keybinds UI: Secondary keybind for SPECIAL_MOVE2: 7 Keybinds UI: Secondary keybind for SPECIAL_MOVE1: 6 Keybinds UI: Secondary keybind for AIM_LOWER_LEFT: NUMPAD1 Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: C Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for SPECIAL_MOVE5: 0 Keybinds UI: Secondary keybind for SPECIAL_MOVE4: 9 Keybinds UI: Secondary keybind for SPECIAL_MOVE3: 8 Keybinds UI: Secondary keybind for MAIN_MENU: O Keybinds UI: Secondary keybind for FOCUS: NUMPAD0 Keybinds UI: Secondary keybind for TURN_DOWN: PAGE_DOWN Keybinds UI: Secondary keybind for AIM_LOWER_RIGHT: NUMPAD3 Keybinds UI: Secondary keybind for "toggle character": F9 Keybinds UI: Secondary keybind for "say /sleep": F5 Keybinds UI: Secondary keybind for AIM_LOWER_MIDDLE: NUMPAD2 Keybinds UI: Secondary keybind for NEXT_WINDOW: CTRL+TAB Keybinds UI: Secondary keybind for DEFEND_RIGHT: ADD Keybinds UI: Secondary keybind for "say /time": F6 Keybinds UI: Secondary keybind for SHIELD_BASH: DECIMAL Keybinds UI: Secondary keybind for "toggle console": F1 Keybinds UI: Secondary keybind for TURN_RIGHT: E Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: Q Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for STRAFE: INSERT Keybinds UI: Secondary keybind for "say /mission": F7 Keybinds UI: Secondary keybind for DEFEND_LEFT: DIVIDE Keybinds UI: Key B already bound to TOGGLE_CRAFTING. Replaced with GMTOOL Keybinds UI: Secondary keybind for AIM_RIGHT: NUMPAD6 Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Keybinds UI: Secondary keybind for AIM_LEFT: NUMPAD4 Keybinds UI: Secondary keybind for "toggle stats": F4 Keybinds UI: Secondary keybind for "toggle skills": F2 Keybinds UI: Secondary keybind for PREVIOUS_WINDOW: CTRL+SHIFT+TAB Keybinds UI: Secondary keybind for TOGGLE_MAP: M Saving props file PlayerFiles\configs\fl_na\gamesettings.txt Keybindings saved. Saving props file PlayerFiles\configs\fl_na\gamesettings.txt Keybindings saved. Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Loading props file PlayerFiles\players\Zein\playerdata_test.txt Loading props file PlayerFiles\players\Zein\stats.txt Preparing to enable console logging. Now logging to PlayerFiles\console.Zein.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = 127.0.0.1 connectByIpport = 3724 contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = true event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = false free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = false hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 4 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true start_dedicated_server = false structure_render_distance = 3 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 3 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\fl_na\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 8 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx32 (8.17.10.1452) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon (TM) R7 370 Series OpenGL version: 4.5.13431 Compatibility Profile Context 16.150.0.0 OpenGL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.50 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) GLSL max lights: 8 (8) GLSL defines (4.5): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 1016MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from PlayerFiles\players\Zein\windows_1920x1080.txt Loading props file PlayerFiles\players\Zein\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to PlayerFiles\players\Zein\test_logs\_Event.2017-11.txt Writing to PlayerFiles\players\Zein\test_logs\CA_HELP.2017-11.txt Writing to PlayerFiles\players\Zein\test_logs\GL-PvE.2017-11.txt Writing to PlayerFiles\players\Zein\test_logs\PvE.2017-11.txt Writing to PlayerFiles\players\Zein\test_logs\Trade.2017-11.txt Writing to PlayerFiles\players\Zein\test_logs\SERVER-INFO.2017-11.txt Login successful Executing PlayerFiles\configs\fl_na\autorun.txt Initializing font texture for SansSerif (12). Texture Size: 128 Initializing font texture for Cry Uncial (64). Texture Size: 1024 Water reflection offscreen size 1024x1024 Initializing font texture for SansSerif (11, bold). Texture Size: 128 Initializing font texture for SansSerif (24, bold). Texture Size: 256 Execution aborted at connection 1, iteration 14077 Run time 4m, local time Fri Nov 10 04:50:26 MSK 2017 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.OutOfMemoryError at sun.misc.Unsafe.allocateMemory(Native Method) at java.nio.DirectByteBuffer.<init>(Unknown Source) at java.nio.ByteBuffer.allocateDirect(Unknown Source) at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60) at org.lwjgl.BufferUtils.createFloatBuffer(BufferUtils.java:110) at com.wurmonline.client.util.BufferUtil.newFloatBuffer(BufferUtil.java:127) at com.wurmonline.client.renderer.backend.VertexBuffer.allocate(VertexBuffer.java:244) at com.wurmonline.client.renderer.backend.VertexBuffer.lock(VertexBuffer.java:527) at com.wurmonline.client.renderer.mesh.MeshBaker.bake(MeshBaker.java:304) at com.wurmonline.client.renderer.cell.Cell.buildStaticStructureMeshes(Cell.java:656) at com.wurmonline.client.renderer.cell.Cell.prepareRender(Cell.java:510) at com.wurmonline.client.renderer.cell.CellRenderer.prepareRender(CellRenderer.java:889) at com.wurmonline.client.renderer.WorldRender.prepareRender(WorldRender.java:758) at com.wurmonline.client.WurmClientBase.renderFrame(WurmClientBase.java:486) at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:554) at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:321) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:301) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1624) at java.lang.Thread.run(Unknown Source) Last player log: Spoiler Time is Fri Nov 10 04:43:33 MSK 2017 Running client version === System information === Executing from J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.8.0_151 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.151-b12 (Oracle Corporation) [Java HotSpot(TM) Client VM] Available CPUs: 8 Loading character Zein Loading config fl_na Loading props file PlayerFiles\configs\fl_na\gamesettings.txt Executing PlayerFiles\configs\fl_na\keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) >>> Main thread exiting. ноя 10, 2017 4:43:39 AM com.sun.javafx.css.StyleManager getCachedImage WARNING: Error loading image: jar:file:/J:/Program%20files/SteamLibrary/steamapps/common/Wurm%20Unlimited/WurmLauncher/client.jar!/com/wurmonline/client/startup/gear_hover.png Loading config default Executing PlayerFiles\configs\default\keybindings.txt Keybinds UI: Secondary keybind for MOVE_FORWARD: W Keybinds UI: Secondary keybind for MOVE_BACK: S Keybinds UI: Secondary keybind for MOVE_LEFT: A Keybinds UI: Secondary keybind for MOVE_RIGHT: D Keybinds UI: Secondary keybind for TURN_LEFT: Q Keybinds UI: Secondary keybind for TURN_RIGHT: E Keybinds UI: Secondary keybind for AUTORUN: X Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_UP: PAGE_UP Keybinds UI: Secondary keybind for TURN_DOWN: PAGE_DOWN Keybinds UI: Secondary keybind for STRAFE: INSERT Keybinds UI: Secondary keybind for AIM_LOWER_LEFT: NUMPAD1 Keybinds UI: Secondary keybind for AIM_LOWER_MIDDLE: NUMPAD2 Keybinds UI: Secondary keybind for AIM_LOWER_RIGHT: NUMPAD3 Keybinds UI: Secondary keybind for AIM_LEFT: NUMPAD4 Keybinds UI: Secondary keybind for AIM_MIDDLE: NUMPAD5 Keybinds UI: Secondary keybind for AIM_RIGHT: NUMPAD6 Keybinds UI: Secondary keybind for AIM_UPPER_LEFT: NUMPAD7 Keybinds UI: Secondary keybind for AIM_UPPER_MIDDLE: NUMPAD8 Keybinds UI: Secondary keybind for AIM_UPPER_RIGHT: NUMPAD9 Keybinds UI: Secondary keybind for FOCUS: NUMPAD0 Keybinds UI: Secondary keybind for SHIELD_BASH: DECIMAL Keybinds UI: Secondary keybind for DEFEND_LEFT: DIVIDE Keybinds UI: Secondary keybind for DEFEND_UPPER: MULTIPLY Keybinds UI: Secondary keybind for DEFEND_LOWER: SUBTRACT Keybinds UI: Secondary keybind for DEFEND_RIGHT: ADD Keybinds UI: Secondary keybind for STOP_OR_MAIN_MENU: ESCAPE Keybinds UI: Secondary keybind for "toggle console": F1 Keybinds UI: Secondary keybind for "toggle skills": F2 Keybinds UI: Secondary keybind for "toggle inventory": F3 Keybinds UI: Secondary keybind for "toggle stats": F4 Keybinds UI: Secondary keybind for "say /sleep": F5 Keybinds UI: Secondary keybind for "say /time": F6 Keybinds UI: Secondary keybind for "say /mission": F7 Keybinds UI: Secondary keybind for "say /fl": F8 Keybinds UI: Secondary keybind for "toggle character": F9 Keybinds UI: Secondary keybind for "toggle gui": F10 Keybinds UI: Key F11 already bound to "quit". Replaced with "screenshot" Keybinds UI: Secondary keybind for "screenshot": F11 Keybinds UI: Key F12 already bound to "screenshot". Replaced with "quit" Keybinds UI: Secondary keybind for ACTIVATE_TOOL1: 1 Keybinds UI: Secondary keybind for ACTIVATE_TOOL2: 2 Keybinds UI: Secondary keybind for ACTIVATE_TOOL3: 3 Keybinds UI: Secondary keybind for ACTIVATE_TOOL4: 4 Keybinds UI: Secondary keybind for ACTIVATE_TOOL5: 5 Keybinds UI: Secondary keybind for SPECIAL_MOVE1: 6 Keybinds UI: Secondary keybind for SPECIAL_MOVE2: 7 Keybinds UI: Secondary keybind for SPECIAL_MOVE3: 8 Keybinds UI: Secondary keybind for SPECIAL_MOVE4: 9 Keybinds UI: Secondary keybind for SPECIAL_MOVE5: 0 Keybinds UI: Secondary keybind for NEXT_TAB: TAB Keybinds UI: Secondary keybind for PREVIOUS_TAB: SHIFT+TAB Keybinds UI: Secondary keybind for NEXT_WINDOW: CTRL+TAB Keybinds UI: Secondary keybind for PREVIOUS_WINDOW: CTRL+SHIFT+TAB Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Keybinds UI: Secondary keybind for "toggle wikisearch": H Keybinds UI: Secondary keybind for MAIN_MENU: O Keybinds UI: Secondary keybind for CENTER_VIEW: V Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: C Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Key B already bound to GMTOOL. Replaced with TOGGLE_CRAFTING Keybinds UI: Secondary keybind for TOGGLE_CRAFTING_RECIPES: N Keybinds UI: Secondary keybind for TOGGLE_MAP: M Loading config fl_na Loading props file PlayerFiles\configs\fl_na\gamesettings.txt Executing PlayerFiles\configs\fl_na\keybindings.txt Keybinds UI: Key F12 already bound to "quit". Replaced with "screenshot" Keybinds UI: Secondary keybind for "screenshot": F12 Keybinds UI: Secondary keybind for AIM_UPPER_LEFT: NUMPAD7 Keybinds UI: Secondary keybind for NEXT_TAB: TAB Keybinds UI: Secondary keybind for "say /fl": F8 Keybinds UI: Secondary keybind for TOGGLE_CRAFTING_RECIPES: N Keybinds UI: Secondary keybind for CENTER_VIEW: V Keybinds UI: Secondary keybind for "toggle gui": F10 Keybinds UI: Secondary keybind for DEFEND_LOWER: SUBTRACT Keybinds UI: Secondary keybind for MOVE_BACK: S Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for AUTORUN: X Keybinds UI: Secondary keybind for HARVEST: Z Keybinds UI: Secondary keybind for TURN_UP: PAGE_UP Keybinds UI: Key F11 already bound to "screenshot". Replaced with "quit" Keybinds UI: Secondary keybind for MOVE_RIGHT: D Keybinds UI: Secondary keybind for AIM_UPPER_RIGHT: NUMPAD9 Keybinds UI: Secondary keybind for "toggle wikisearch": H Keybinds UI: Secondary keybind for MOVE_FORWARD: W Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for ACTIVATE_TOOL4: 4 Keybinds UI: Secondary keybind for ACTIVATE_TOOL5: 5 Keybinds UI: Secondary keybind for AIM_UPPER_MIDDLE: NUMPAD8 Keybinds UI: Secondary keybind for STOP_OR_MAIN_MENU: ESCAPE Keybinds UI: Secondary keybind for AIM_MIDDLE: NUMPAD5 Keybinds UI: Secondary keybind for "toggle inventory": F3 Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for MOVE_LEFT: A Keybinds UI: Secondary keybind for ACTIVATE_TOOL2: 2 Keybinds UI: Secondary keybind for PREVIOUS_TAB: SHIFT+TAB Keybinds UI: Secondary keybind for ACTIVATE_TOOL3: 3 Keybinds UI: Secondary keybind for DEFEND_UPPER: MULTIPLY Keybinds UI: Secondary keybind for ACTIVATE_TOOL1: 1 Keybinds UI: Secondary keybind for SPECIAL_MOVE2: 7 Keybinds UI: Secondary keybind for SPECIAL_MOVE1: 6 Keybinds UI: Secondary keybind for AIM_LOWER_LEFT: NUMPAD1 Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: C Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for SPECIAL_MOVE5: 0 Keybinds UI: Secondary keybind for SPECIAL_MOVE4: 9 Keybinds UI: Secondary keybind for SPECIAL_MOVE3: 8 Keybinds UI: Secondary keybind for MAIN_MENU: O Keybinds UI: Secondary keybind for FOCUS: NUMPAD0 Keybinds UI: Secondary keybind for TURN_DOWN: PAGE_DOWN Keybinds UI: Secondary keybind for AIM_LOWER_RIGHT: NUMPAD3 Keybinds UI: Secondary keybind for "toggle character": F9 Keybinds UI: Secondary keybind for "say /sleep": F5 Keybinds UI: Secondary keybind for AIM_LOWER_MIDDLE: NUMPAD2 Keybinds UI: Secondary keybind for NEXT_WINDOW: CTRL+TAB Keybinds UI: Secondary keybind for DEFEND_RIGHT: ADD Keybinds UI: Secondary keybind for "say /time": F6 Keybinds UI: Secondary keybind for SHIELD_BASH: DECIMAL Keybinds UI: Secondary keybind for "toggle console": F1 Keybinds UI: Secondary keybind for TURN_RIGHT: E Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: Q Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for STRAFE: INSERT Keybinds UI: Secondary keybind for "say /mission": F7 Keybinds UI: Secondary keybind for DEFEND_LEFT: DIVIDE Keybinds UI: Key B already bound to TOGGLE_CRAFTING. Replaced with GMTOOL Keybinds UI: Secondary keybind for AIM_RIGHT: NUMPAD6 Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Keybinds UI: Secondary keybind for AIM_LEFT: NUMPAD4 Keybinds UI: Secondary keybind for "toggle stats": F4 Keybinds UI: Secondary keybind for "toggle skills": F2 Keybinds UI: Secondary keybind for PREVIOUS_WINDOW: CTRL+SHIFT+TAB Keybinds UI: Secondary keybind for TOGGLE_MAP: M Saving props file PlayerFiles\configs\fl_na\gamesettings.txt Keybindings saved. Saving props file PlayerFiles\configs\fl_na\gamesettings.txt Keybindings saved. Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Loading props file PlayerFiles\players\Zein\playerdata_test.txt Loading props file PlayerFiles\players\Zein\stats.txt Preparing to enable console logging. Now logging to PlayerFiles\console.Zein.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = 127.0.0.1 connectByIpport = 3724 contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = true event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = false free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = false hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 4 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true start_dedicated_server = false structure_render_distance = 3 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 3 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\fl_na\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 8 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx32 (8.17.10.1452) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon (TM) R7 370 Series OpenGL version: 4.5.13431 Compatibility Profile Context 16.150.0.0 OpenGL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.50 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) GLSL max lights: 8 (8) GLSL defines (4.5): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 1016MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from PlayerFiles\players\Zein\windows_1920x1080.txt Loading props file PlayerFiles\players\Zein\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to PlayerFiles\players\Zein\test_logs\_Event.2017-11.txt Writing to PlayerFiles\players\Zein\test_logs\CA_HELP.2017-11.txt Writing to PlayerFiles\players\Zein\test_logs\GL-PvE.2017-11.txt Writing to PlayerFiles\players\Zein\test_logs\PvE.2017-11.txt Writing to PlayerFiles\players\Zein\test_logs\Trade.2017-11.txt Writing to PlayerFiles\players\Zein\test_logs\SERVER-INFO.2017-11.txt Login successful Executing PlayerFiles\configs\fl_na\autorun.txt Initializing font texture for SansSerif (12). Texture Size: 128 Initializing font texture for Cry Uncial (64). Texture Size: 1024 Water reflection offscreen size 1024x1024 Initializing font texture for SansSerif (11, bold). Texture Size: 128 Initializing font texture for SansSerif (24, bold). Texture Size: 256 Execution aborted at connection 1, iteration 14077 Run time 4m, local time Fri Nov 10 04:50:26 MSK 2017 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.OutOfMemoryError at sun.misc.Unsafe.allocateMemory(Native Method) at java.nio.DirectByteBuffer.<init>(Unknown Source) at java.nio.ByteBuffer.allocateDirect(Unknown Source) at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60) at org.lwjgl.BufferUtils.createFloatBuffer(BufferUtils.java:110) at com.wurmonline.client.util.BufferUtil.newFloatBuffer(BufferUtil.java:127) at com.wurmonline.client.renderer.backend.VertexBuffer.allocate(VertexBuffer.java:244) at com.wurmonline.client.renderer.backend.VertexBuffer.lock(VertexBuffer.java:527) at com.wurmonline.client.renderer.mesh.MeshBaker.bake(MeshBaker.java:304) at com.wurmonline.client.renderer.cell.Cell.buildStaticStructureMeshes(Cell.java:656) at com.wurmonline.client.renderer.cell.Cell.prepareRender(Cell.java:510) at com.wurmonline.client.renderer.cell.CellRenderer.prepareRender(CellRenderer.java:889) at com.wurmonline.client.renderer.WorldRender.prepareRender(WorldRender.java:758) at com.wurmonline.client.WurmClientBase.renderFrame(WurmClientBase.java:486) at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:554) at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:321) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:301) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1624) at java.lang.Thread.run(Unknown Source) Exiting Wurm after an Error Time is Fri Nov 10 04:51:39 MSK 2017 Performing final cleanup after playing 4m Saving props file PlayerFiles\players\Zein\playerdata_test.txt Saving props file PlayerFiles\configs\fl_na\gamesettings.txt Saving props file PlayerFiles\players\Zein\stats.txt Saving window positions to PlayerFiles\players\Zein\windows_1920x1080.txt Saving props file PlayerFiles\players\Zein\windows_1920x1080.txt Destroying game window Shutting down OpenAL subsystem. WOM Loader exited. Job executor 0 terminating WOM Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. Collada Model Loader exited. WOM Loader exited. Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Job executor 4 terminating Job executor 5 terminating Job executor 6 terminating Job executor 7 terminating Running garbage collector... Fast Clock Workaround Thread exited. Running finalization... Goodbye. Exit. WARNING: OpenAL was already stopped. hs_err_pid4524 Spoiler # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x62d229e5, pid=4524, tid=0x00000d70 # # JRE version: Java(TM) SE Runtime Environment (8.0_121-b13) (build 1.8.0_121-b13) # Java VM: Java HotSpot(TM) Client VM (25.121-b13 mixed mode windows-x86 ) # Problematic frame: # V [jvm.dll+0x1a29e5] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # http://bugreport.java.com/bugreport/crash.jsp # --------------- T H R E A D --------------- Current thread (0x72042c00): JavaThread "Sound Loader 3" daemon [_thread_in_vm, id=3440, stack(0x68020000,0x68120000)] siginfo: ExceptionCode=0xc0000005, writing address 0x779f001c Registers: EAX=0x00040000, EBX=0x00000000, ECX=0x779f001c, EDX=0x0ed808e8 ESP=0x6811f030, EBP=0x6811f038, ESI=0xff64ff46, EDI=0x72042c00 EIP=0x62d229e5, EFLAGS=0x00010206 Top of Stack: (sp=0x6811f030) 0x6811f030: 72042c00 0ec808ec 6811f058 62cbb56c 0x6811f040: 0ec808ec 778f0020 00100000 72042c00 0x6811f050: 00100000 00000000 6811f098 0361582a 0x6811f060: 72042c00 6811f088 6811f08c 0000000c 0x6811f070: 00000000 00000000 778f0020 00000000 0x6811f080: 00100000 00000000 15206ad0 0ec808e0 0x6811f090: 00000100 00000000 6811f1f4 036154b0 0x6811f0a0: 0000000c 00000000 778f0020 00000000 Instructions: (pc=0x62d229e5) 0x62d229c5: 2b f1 8b 14 0e 89 11 83 c1 04 48 75 f5 5e 8b e5 0x62d229d5: 5d c3 8d 54 86 fc 8d 4c 81 fc 85 c0 74 35 8b 32 0x62d229e5: 89 31 83 e9 04 83 ea 04 48 75 f3 5e 8b e5 5d c3 0x62d229f5: f6 c2 01 75 12 d1 e8 50 51 56 e8 5c 21 fd ff 83 Register to memory mapping: EAX=0x00040000 is an unknown value EBX=0x00000000 is an unknown value ECX=0x779f001c is an unknown value EDX= [error occurred during error reporting (printing register info), id 0xc0000005] Stack: [0x68020000,0x68120000], sp=0x6811f030, free space=1020k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) V [jvm.dll+0x1a29e5] V [jvm.dll+0x13b56c] J 3007 sun.misc.Unsafe.copyMemory(Ljava/lang/Object;JLjava/lang/Object;JJ)V (0 bytes) @ 0x0361582a [0x03615750+0xda] J 3006 C1 java.nio.Bits.copyFromArray(Ljava/lang/Object;JJJJ)V (70 bytes) @ 0x036154b0 [0x036153d0+0xe0] J 6244 C1 java.nio.DirectByteBuffer.put([BII)Ljava/nio/ByteBuffer; (126 bytes) @ 0x03235d78 [0x03235c80+0xf8] J 6898 C1 java.nio.ByteBuffer.put([B)Ljava/nio/ByteBuffer; (9 bytes) @ 0x03a059c4 [0x03a05990+0x34] j com.wurmonline.client.sound.al.AlSample.<init>(Lcom/wurmonline/client/resources/ResourceUrl;Lcom/wurmonline/client/sound/SoundCache;)V+144 j com.wurmonline.client.sound.al.AlSoundEngine.createSample(Lcom/wurmonline/client/resources/ResourceUrl;)Lcom/wurmonline/client/sound/al/AlSample;+40 j com.wurmonline.client.sound.al.AlSoundEngine.createSample(Lcom/wurmonline/client/resources/ResourceUrl;)Lcom/wurmonline/client/sound/Sample;+2 j com.wurmonline.client.sound.SoundEngine$3.run()V+14 j java.util.concurrent.ThreadPoolExecutor.runWorker(Ljava/util/concurrent/ThreadPoolExecutor$Worker;)V+95 j java.util.concurrent.ThreadPoolExecutor$Worker.run()V+5 j java.lang.Thread.run()V+11 v ~StubRoutines::call_stub V [jvm.dll+0x15aa85] V [jvm.dll+0x220d7e] V [jvm.dll+0x15ab1e] V [jvm.dll+0x15aca6] V [jvm.dll+0x15ad17] V [jvm.dll+0xff20f] V [jvm.dll+0x17d800] V [jvm.dll+0x17e07a] V [jvm.dll+0x1c2ae6] C [MSVCR100.dll+0x5c556] C [MSVCR100.dll+0x5c600] C [kernel32.dll+0x4ef1c] C [ntdll.dll+0x63648] C [ntdll.dll+0x6361b] C 0x00000000 Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) J 3007 sun.misc.Unsafe.copyMemory(Ljava/lang/Object;JLjava/lang/Object;JJ)V (0 bytes) @ 0x036157e6 [0x03615750+0x96] J 3006 C1 java.nio.Bits.copyFromArray(Ljava/lang/Object;JJJJ)V (70 bytes) @ 0x036154b0 [0x036153d0+0xe0] J 6244 C1 java.nio.DirectByteBuffer.put([BII)Ljava/nio/ByteBuffer; (126 bytes) @ 0x03235d78 [0x03235c80+0xf8] J 6898 C1 java.nio.ByteBuffer.put([B)Ljava/nio/ByteBuffer; (9 bytes) @ 0x03a059c4 [0x03a05990+0x34] j com.wurmonline.client.sound.al.AlSample.<init>(Lcom/wurmonline/client/resources/ResourceUrl;Lcom/wurmonline/client/sound/SoundCache;)V+144 j com.wurmonline.client.sound.al.AlSoundEngine.createSample(Lcom/wurmonline/client/resources/ResourceUrl;)Lcom/wurmonline/client/sound/al/AlSample;+40 j com.wurmonline.client.sound.al.AlSoundEngine.createSample(Lcom/wurmonline/client/resources/ResourceUrl;)Lcom/wurmonline/client/sound/Sample;+2 j com.wurmonline.client.sound.SoundEngine$3.run()V+14 j java.util.concurrent.ThreadPoolExecutor.runWorker(Ljava/util/concurrent/ThreadPoolExecutor$Worker;)V+95 j java.util.concurrent.ThreadPoolExecutor$Worker.run()V+5 j java.lang.Thread.run()V+11 v ~StubRoutines::call_stub --------------- P R O C E S S --------------- Java Threads: ( => current thread ) =>0x72042c00 JavaThread "Sound Loader 3" daemon [_thread_in_vm, id=3440, stack(0x68020000,0x68120000)] 0x5c45dc00 JavaThread "Texture Loader 0" daemon [_thread_blocked, id=1604, stack(0x67c60000,0x67d60000)] 0x5c45d400 JavaThread "Sound Loader 2" daemon [_thread_blocked, id=884, stack(0x54b30000,0x54c30000)] 0x4f519400 JavaThread "Sound Loader 1" daemon [_thread_blocked, id=5616, stack(0x57af0000,0x57bf0000)] 0x4f518000 JavaThread "WOM Model Loader 3" daemon [_thread_blocked, id=3824, stack(0x54820000,0x54920000)] 0x4f517c00 JavaThread "WOM Model Loader 2" daemon [_thread_blocked, id=3940, stack(0x54700000,0x54800000)] 0x4f517400 JavaThread "WOM Model Loader 1" daemon [_thread_blocked, id=1588, stack(0x54530000,0x54630000)] 0x4f517000 JavaThread "WOM Model Loader 0" daemon [_thread_blocked, id=1392, stack(0x54390000,0x54490000)] 0x4f515400 JavaThread "Collada Model Loader 0" daemon [_thread_blocked, id=4420, stack(0x53380000,0x53480000)] 0x4f516400 JavaThread "Wurm-Fast-Clock-Workaround-Thread" daemon [_thread_blocked, id=1420, stack(0x57950000,0x57a50000)] 0x4f515c00 JavaThread "Sound Unloader" daemon [_thread_blocked, id=5180, stack(0x54ca0000,0x54da0000)] 0x4f515000 JavaThread "Wurm main thread" [_thread_blocked, id=5676, stack(0x531d0000,0x532d0000)] 0x4f514800 JavaThread "Job executor 7" [_thread_blocked, id=4128, stack(0x52fc0000,0x530c0000)] 0x4f514400 JavaThread "Job executor 6" [_thread_blocked, id=5944, stack(0x52860000,0x52960000)] 0x4f513c00 JavaThread "Job executor 5" [_thread_blocked, id=2900, stack(0x52d30000,0x52e30000)] 0x4f513800 JavaThread "Job executor 4" [_thread_blocked, id=3968, stack(0x52e80000,0x52f80000)] 0x4f513000 JavaThread "Job executor 3" [_thread_blocked, id=5364, stack(0x52bf0000,0x52cf0000)] 0x4f512800 JavaThread "Job executor 2" [_thread_blocked, id=5004, stack(0x52980000,0x52a80000)] 0x4f512400 JavaThread "Job executor 1" [_thread_blocked, id=4488, stack(0x52730000,0x52830000)] 0x4f511c00 JavaThread "Job executor 0" [_thread_blocked, id=2424, stack(0x52550000,0x52650000)] 0x4f484400 JavaThread "Prism Font Disposer" daemon [_thread_blocked, id=3796, stack(0x4e8c0000,0x4e9c0000)] 0x469cd400 JavaThread "Thread-4" daemon [_thread_in_native, id=1500, stack(0x4b8f0000,0x4b9f0000)] 0x4693f000 JavaThread "JavaFX Application Thread" [_thread_in_native, id=5752, stack(0x4a600000,0x4a700000)] 0x46978000 JavaThread "Thread-3" daemon [_thread_blocked, id=1620, stack(0x4a420000,0x4a520000)] 0x46968800 JavaThread "QuantumRenderer-0" daemon [_thread_blocked, id=4644, stack(0x49fc0000,0x4a0c0000)] 0x46928000 JavaThread "JavaFX-Launcher" [_thread_blocked, id=3816, stack(0x49d70000,0x49e70000)] 0x468aa800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=3612, stack(0x47030000,0x47130000)] 0x468a6800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=4140, stack(0x46c20000,0x46d20000)] 0x45ac1000 JavaThread "Service Thread" daemon [_thread_blocked, id=5972, stack(0x46500000,0x46600000)] 0x45aba400 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=3356, stack(0x46300000,0x46400000)] 0x45acac00 JavaThread "Attach Listener" daemon [_thread_blocked, id=4184, stack(0x461d0000,0x462d0000)] 0x45ac7c00 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=5464, stack(0x46050000,0x46150000)] 0x027c3000 JavaThread "Finalizer" daemon [_thread_blocked, id=4200, stack(0x45f50000,0x46050000)] 0x027bd800 JavaThread "Reference Handler" daemon [_thread_blocked, id=1624, stack(0x45940000,0x45a40000)] 0x02a8d400 JavaThread "main" [_thread_blocked, id=2944, stack(0x00040000,0x00140000)] Other Threads: 0x027b7400 VMThread [stack: 0x45ca0000,0x45da0000] [id=6032] 0x45ac4800 WatcherThread [stack: 0x466e0000,0x467e0000] [id=2372] VM state:not at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: None Heap: def new generation total 235968K, used 167580K [0x05200000, 0x15200000, 0x15200000) eden space 209792K, 79% used [0x05200000, 0x0f5a70c8, 0x11ee0000) from space 26176K, 0% used [0x13870000, 0x13870000, 0x15200000) to space 26176K, 0% used [0x11ee0000, 0x11ee0000, 0x13870000) tenured generation total 576548K, used 345928K [0x15200000, 0x38509000, 0x45200000) the space 576548K, 59% used [0x15200000, 0x2a3d22e0, 0x2a3d2400, 0x38509000) Metaspace used 23733K, capacity 24656K, committed 24704K, reserved 24960K Card table byte_map: [0x45200000,0x45410000] byte_map_base: 0x451d7000 Polling page: 0x00180000 CodeCache: size=32768Kb used=5485Kb max_used=9764Kb free=27282Kb bounds [0x03160000, 0x03af0000, 0x05160000] total_blobs=3008 nmethods=2383 adapters=553 compilation: enabled Compilation events (10 events): Event: 220.082 Thread 0x45aba400 7647 sun.nio.cs.SingleByte$Decoder::decode (63 bytes) Event: 220.082 Thread 0x45aba400 nmethod 7647 0x0392bb88 code [0x0392bc90, 0x0392be20] Event: 220.088 Thread 0x45aba400 7648 s com.jcraft.jorbis.Residue0::_01inverse (437 bytes) Event: 220.090 Thread 0x45aba400 nmethod 7648 0x03322048 code [0x03322220, 0x03322e24] Event: 220.091 Thread 0x45aba400 7649 com.jcraft.jorbis.CodeBook::decodev_add (385 bytes) Event: 220.092 Thread 0x45aba400 nmethod 7649 0x03245d08 code [0x03245e80, 0x032464e8] Event: 220.110 Thread 0x45aba400 7650 com.jcraft.jorbis.Residue1::inverse (55 bytes) Event: 220.110 Thread 0x45aba400 nmethod 7650 0x0339d208 code [0x0339d320, 0x0339d4ec] Event: 220.257 Thread 0x45aba400 7651 java.util.HashMap$Values::iterator (12 bytes) Event: 220.257 Thread 0x45aba400 nmethod 7651 0x034b7808 code [0x034b7910, 0x034b79fc] GC Heap History (10 events): Event: 153.255 GC heap before {Heap before GC invocations=20 (full 3): def new generation total 235968K, used 227210K [0x05200000, 0x15200000, 0x15200000) eden space 209792K, 100% used [0x05200000, 0x11ee0000, 0x11ee0000) from space 26176K, 66% used [0x11ee0000, 0x12fe2ba8, 0x13870000) to space 26176K, 0% used [0x13870000, 0x13870000, 0x15200000) tenured generation total 336536K, used 322804K [0x15200000, 0x29aa6000, 0x45200000) the space 336536K, 95% used [0x15200000, 0x28d3d200, 0x28d3d200, 0x29aa6000) Metaspace used 23721K, capacity 24624K, committed 24704K, reserved 24960K Event: 153.302 GC heap after Heap after GC invocations=21 (full 3): def new generation total 235968K, used 13845K [0x05200000, 0x15200000, 0x15200000) eden space 209792K, 0% used [0x05200000, 0x05200000, 0x11ee0000) from space 26176K, 52% used [0x13870000, 0x145f57d8, 0x15200000) to space 26176K, 0% used [0x11ee0000, 0x11ee0000, 0x13870000) tenured generation total 336536K, used 323430K [0x15200000, 0x29aa6000, 0x45200000) the space 336536K, 96% used [0x15200000, 0x28dd9a88, 0x28dd9c00, 0x29aa6000) Metaspace used 23721K, capacity 24624K, committed 24704K, reserved 24960K } Event: 170.611 GC heap before {Heap before GC invocations=21 (full 3): def new generation total 235968K, used 223637K [0x05200000, 0x15200000, 0x15200000) eden space 209792K, 100% used [0x05200000, 0x11ee0000, 0x11ee0000) from space 26176K, 52% used [0x13870000, 0x145f57d8, 0x15200000) to space 26176K, 0% used [0x11ee0000, 0x11ee0000, 0x13870000) tenured generation total 336536K, used 323430K [0x15200000, 0x29aa6000, 0x45200000) the space 336536K, 96% used [0x15200000, 0x28dd9a88, 0x28dd9c00, 0x29aa6000) Metaspace used 23725K, capacity 24624K, committed 24704K, reserved 24960K Event: 170.678 GC heap after Heap after GC invocations=22 (full 3): def new generation total 235968K, used 19587K [0x05200000, 0x15200000, 0x15200000) eden space 209792K, 0% used [0x05200000, 0x05200000, 0x11ee0000) from space 26176K, 74% used [0x11ee0000, 0x13200d08, 0x13870000) to space 26176K, 0% used [0x13870000, 0x13870000, 0x15200000) tenured generation total 336536K, used 324269K [0x15200000, 0x29aa6000, 0x45200000) the space 336536K, 96% used [0x15200000, 0x28eab4f0, 0x28eab600, 0x29aa6000) Metaspace used 23725K, capacity 24624K, committed 24704K, reserved 24960K } Event: 187.710 GC heap before {Heap before GC invocations=22 (full 3): def new generation total 235968K, used 229379K [0x05200000, 0x15200000, 0x15200000) eden space 209792K, 100% used [0x05200000, 0x11ee0000, 0x11ee0000) from space 26176K, 74% used [0x11ee0000, 0x13200d08, 0x13870000) to space 26176K, 0% used [0x13870000, 0x13870000, 0x15200000) tenured generation total 336536K, used 324269K [0x15200000, 0x29aa6000, 0x45200000) the space 336536K, 96% used [0x15200000, 0x28eab4f0, 0x28eab600, 0x29aa6000) Metaspace used 23726K, capacity 24624K, committed 24704K, reserved 24960K Event: 187.779 GC heap after Heap after GC invocations=23 (full 3): def new generation total 235968K, used 21165K [0x05200000, 0x15200000, 0x15200000) eden space 209792K, 0% used [0x05200000, 0x05200000, 0x11ee0000) from space 26176K, 80% used [0x13870000, 0x14d1b7d0, 0x15200000) to space 26176K, 0% used [0x11ee0000, 0x11ee0000, 0x13870000) tenured generation total 336536K, used 324479K [0x15200000, 0x29aa6000, 0x45200000) the space 336536K, 96% used [0x15200000, 0x28edfed0, 0x28ee0000, 0x29aa6000) Metaspace used 23726K, capacity 24624K, committed 24704K, reserved 24960K } Event: 206.720 GC heap before {Heap before GC invocations=23 (full 3): def new generation total 235968K, used 230957K [0x05200000, 0x15200000, 0x15200000) eden space 209792K, 100% used [0x05200000, 0x11ee0000, 0x11ee0000) from space 26176K, 80% used [0x13870000, 0x14d1b7d0, 0x15200000) to space 26176K, 0% used [0x11ee0000, 0x11ee0000, 0x13870000) tenured generation total 336536K, used 324479K [0x15200000, 0x29aa6000, 0x45200000) the space 336536K, 96% used [0x15200000, 0x28edfed0, 0x28ee0000, 0x29aa6000) Metaspace used 23727K, capacity 24624K, committed 24704K, reserved 24960K Event: 206.776 GC heap after Heap after GC invocations=24 (full 3): def new generation total 235968K, used 17793K [0x05200000, 0x15200000, 0x15200000) eden space 209792K, 0% used [0x05200000, 0x05200000, 0x11ee0000) from space 26176K, 67% used [0x11ee0000, 0x13040550, 0x13870000) to space 26176K, 0% used [0x13870000, 0x13870000, 0x15200000) tenured generation total 336536K, used 324562K [0x15200000, 0x29aa6000, 0x45200000) the space 336536K, 96% used [0x15200000, 0x28ef4a98, 0x28ef4c00, 0x29aa6000) Metaspace used 23727K, capacity 24624K, committed 24704K, reserved 24960K } Event: 218.021 GC heap before {Heap before GC invocations=24 (full 3): def new generation total 235968K, used 200381K [0x05200000, 0x15200000, 0x15200000) eden space 209792K, 87% used [0x05200000, 0x1044f1e0, 0x11ee0000) from space 26176K, 67% used [0x11ee0000, 0x13040550, 0x13870000) to space 26176K, 0% used [0x13870000, 0x13870000, 0x15200000) tenured generation total 336536K, used 324562K [0x15200000, 0x29aa6000, 0x45200000) the space 336536K, 96% used [0x15200000, 0x28ef4a98, 0x28ef4c00, 0x29aa6000) Metaspace used 23727K, capacity 24624K, committed 24704K, reserved 24960K Event: 218.728 GC heap after Heap after GC invocations=25 (full 4): def new generation total 235968K, used 0K [0x05200000, 0x15200000, 0x15200000) eden space 209792K, 0% used [0x05200000, 0x05200000, 0x11ee0000) from space 26176K, 0% used [0x13870000, 0x13870000, 0x15200000) to space 26176K, 0% used [0x11ee0000, 0x11ee0000, 0x13870000) tenured generation total 576548K, used 345928K [0x15200000, 0x38509000, 0x45200000) the space 576548K, 59% used [0x15200000, 0x2a3d22e0, 0x2a3d2400, 0x38509000) Metaspace used 23727K, capacity 24624K, committed 24704K, reserved 24960K } Deoptimization events (0 events): No events Internal exceptions (10 events): Event: 220.083 Thread 0x4f516800 Exception <a 'java/io/IOException'> (0x0949a498) thrown at [C:\workspace\8-2-build-windows-i586-cygwin\jdk8u121\8372\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 220.083 Thread 0x4f516800 Exception <a 'java/io/IOException'> (0x0949b518) thrown at [C:\workspace\8-2-build-windows-i586-cygwin\jdk8u121\8372\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 220.083 Thread 0x4f516800 Exception <a 'java/io/IOException'> (0x0949b7b0) thrown at [C:\workspace\8-2-build-windows-i586-cygwin\jdk8u121\8372\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 220.083 Thread 0x4f516800 Exception <a 'java/io/IOException'> (0x0949ba18) thrown at [C:\workspace\8-2-build-windows-i586-cygwin\jdk8u121\8372\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 220.083 Thread 0x4f516800 Exception <a 'java/io/IOException'> (0x0949cb18) thrown at [C:\workspace\8-2-build-windows-i586-cygwin\jdk8u121\8372\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 220.083 Thread 0x4f516800 Exception <a 'java/io/IOException'> (0x0949cdb0) thrown at [C:\workspace\8-2-build-windows-i586-cygwin\jdk8u121\8372\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 220.083 Thread 0x4f516800 Exception <a 'java/io/IOException'> (0x0949d018) thrown at [C:\workspace\8-2-build-windows-i586-cygwin\jdk8u121\8372\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 220.083 Thread 0x4f516800 Exception <a 'java/io/IOException'> (0x0949ddf8) thrown at [C:\workspace\8-2-build-windows-i586-cygwin\jdk8u121\8372\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 220.083 Thread 0x4f516800 Exception <a 'java/io/IOException'> (0x0949e090) thrown at [C:\workspace\8-2-build-windows-i586-cygwin\jdk8u121\8372\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 220.083 Thread 0x4f516800 Exception <a 'java/io/IOException'> (0x0949e2f8) thrown at [C:\workspace\8-2-build-windows-i586-cygwin\jdk8u121\8372\hotspot\src\share\vm\prims\jni.cpp, line 709] Events (10 events): Event: 220.083 Thread 0x45aba400 flushing nmethod 0x034104c8 Event: 220.083 Thread 0x45aba400 flushing nmethod 0x03410688 Event: 220.083 Thread 0x45aba400 flushing nmethod 0x03410a08 Event: 220.083 Thread 0x45aba400 flushing nmethod 0x03410bc8 Event: 220.083 Thread 0x45aba400 flushing nmethod 0x03411288 Event: 220.083 Thread 0x4f516800 Thread exited: 0x4f516800 Event: 220.083 Thread 0x45aba400 flushing nmethod 0x0346ee08 Event: 220.083 Thread 0x45aba400 flushing nmethod 0x0346f108 Event: 220.083 Thread 0x45aba400 flushing nmethod 0x0346f2c8 Event: 220.083 Thread 0x45aba400 flushing nmethod 0x034b7788 Dynamic libraries: 0x008b0000 - 0x0091c000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\WurmLauncher.exe 0x77680000 - 0x777c2000 C:\Windows\SYSTEM32\ntdll.dll 0x76920000 - 0x769f5000 C:\Windows\system32\kernel32.dll 0x75800000 - 0x7584b000 C:\Windows\system32\KERNELBASE.dll 0x75990000 - 0x765db000 C:\Windows\system32\SHELL32.dll 0x76690000 - 0x7673c000 C:\Windows\system32\msvcrt.dll 0x768c0000 - 0x76917000 C:\Windows\system32\SHLWAPI.dll 0x77800000 - 0x7784e000 C:\Windows\system32\GDI32.dll 0x76a20000 - 0x76ae9000 C:\Windows\system32\USER32.dll 0x765e0000 - 0x765ea000 C:\Windows\system32\LPK.dll 0x765f0000 - 0x7668d000 C:\Windows\system32\USP10.dll 0x6c1c0000 - 0x6c231000 C:\Windows\system32\MSVCP120.dll 0x63c80000 - 0x63d6e000 C:\Windows\system32\MSVCR120.dll 0x754b0000 - 0x754fc000 C:\Windows\system32\apphelp.dll 0x63dd0000 - 0x63e5d000 C:\Windows\AppPatch\AcLayers.DLL 0x75490000 - 0x754ab000 C:\Windows\system32\SspiCli.dll 0x76c50000 - 0x76cf2000 C:\Windows\system32\RPCRT4.dll 0x772c0000 - 0x7741d000 C:\Windows\system32\ole32.dll 0x76f40000 - 0x76fd1000 C:\Windows\system32\OLEAUT32.dll 0x757c0000 - 0x757d7000 C:\Windows\system32\USERENV.dll 0x755f0000 - 0x755fb000 C:\Windows\system32\profapi.dll 0x72ad0000 - 0x72b21000 C:\Windows\system32\WINSPOOL.DRV 0x719e0000 - 0x719f2000 C:\Windows\system32\MPR.dll 0x76a00000 - 0x76a1f000 C:\Windows\system32\IMM32.DLL 0x76af0000 - 0x76bbc000 C:\Windows\system32\MSCTF.dll 0x612b0000 - 0x613e5000 I:\Steam\gameoverlayrenderer.dll 0x719a0000 - 0x719d2000 C:\Windows\system32\WINMM.dll 0x77210000 - 0x772b1000 C:\Windows\system32\ADVAPI32.dll 0x75970000 - 0x75989000 C:\Windows\SYSTEM32\sechost.dll 0x777d0000 - 0x777d5000 C:\Windows\system32\PSAPI.DLL 0x62b80000 - 0x62f4e000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\runtime\bin\client\jvm.dll 0x745b0000 - 0x745b7000 C:\Windows\system32\WSOCK32.dll 0x76fe0000 - 0x77015000 C:\Windows\system32\WS2_32.dll 0x777f0000 - 0x777f6000 C:\Windows\system32\NSI.dll 0x74a80000 - 0x74a89000 C:\Windows\system32\VERSION.dll 0x63bc0000 - 0x63c7f000 C:\Windows\system32\MSVCR100.dll 0x6b760000 - 0x6b76c000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\runtime\bin\verify.dll 0x692d0000 - 0x692f1000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\runtime\bin\java.dll 0x6aab0000 - 0x6aac3000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\runtime\bin\zip.dll 0x62750000 - 0x62896000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\runtime\bin\awt.dll 0x74a20000 - 0x74a33000 C:\Windows\system32\DWMAPI.DLL 0x6af00000 - 0x6afc8000 C:\Windows\system32\opengl32.dll 0x72c30000 - 0x72c52000 C:\Windows\system32\GLU32.dll 0x6ae10000 - 0x6aef7000 C:\Windows\system32\DDRAW.dll 0x73e80000 - 0x73e86000 C:\Windows\system32\DCIMAN32.dll 0x77070000 - 0x7720d000 C:\Windows\system32\SETUPAPI.dll 0x75610000 - 0x75637000 C:\Windows\system32\CFGMGR32.dll 0x75640000 - 0x75652000 C:\Windows\system32\DEVOBJ.dll 0x64240000 - 0x642c4000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll 0x74440000 - 0x74480000 C:\Windows\system32\uxtheme.dll 0x75500000 - 0x7550c000 C:\Windows\system32\CRYPTBASE.dll 0x65800000 - 0x659c3000 C:\Windows\system32\d3d9.dll 0x71c30000 - 0x71c36000 C:\Windows\system32\d3d8thk.dll 0x71350000 - 0x71482000 C:\Windows\system32\aticfx32.dll 0x65b20000 - 0x65b3c000 C:\Windows\system32\atiu9pag.dll 0x5a190000 - 0x5a8aa000 C:\Windows\system32\atiumdag.dll 0x5ffc0000 - 0x60825000 C:\Windows\system32\atiumdva.dll 0x74a40000 - 0x74a65000 C:\Windows\system32\POWRPROF.dll 0x63ad0000 - 0x63bbe000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\runtime\bin\msvcr120.dll 0x62a90000 - 0x62b01000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\runtime\bin\msvcp120.dll 0x692a0000 - 0x692be000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\runtime\bin\prism_d3d.dll 0x64e30000 - 0x64e63000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\runtime\bin\glass.dll 0x77850000 - 0x778cb000 C:\Windows\system32\COMDLG32.dll 0x739e0000 - 0x739eb000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs\SteamClientJni.dll 0x65080000 - 0x650b2000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\steam_api.dll 0x62f50000 - 0x63a5b000 I:\Steam\steamclient.dll 0x75680000 - 0x757a1000 C:\Windows\system32\CRYPT32.dll 0x755e0000 - 0x755ec000 C:\Windows\system32\MSASN1.dll 0x735e0000 - 0x735fc000 C:\Windows\system32\IPHLPAPI.DLL 0x73640000 - 0x73647000 C:\Windows\system32\WINNSI.DLL 0x76740000 - 0x7676b000 C:\Windows\system32\imagehlp.dll 0x6f160000 - 0x6f279000 I:\Steam\tier0_s.dll 0x6afd0000 - 0x6b028000 I:\Steam\vstdlib_s.dll 0x74fe0000 - 0x7501c000 C:\Windows\system32\MSWSOCK.dll 0x75460000 - 0x75468000 C:\Windows\system32\Secur32.dll 0x74b10000 - 0x74b15000 C:\Windows\System32\wshtcpip.dll 0x650c0000 - 0x651fd000 I:\Steam\steam.dll 0x62480000 - 0x62741000 I:\Steam\Steam2.dll 0x6eed0000 - 0x6efbb000 C:\Windows\system32\DbgHelp.dll 0x6c2d0000 - 0x6c2f1000 I:\Steam\CSERHelper.dll 0x75020000 - 0x75037000 C:\Windows\system32\CRYPTSP.dll 0x74db0000 - 0x74deb000 C:\Windows\system32\rsaenh.dll 0x68aa0000 - 0x68ab6000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\runtime\bin\net.dll 0x74fd0000 - 0x74fd6000 C:\Windows\System32\wship6.dll 0x735a0000 - 0x735ad000 C:\Windows\system32\dhcpcsvc6.DLL 0x73580000 - 0x73592000 C:\Windows\system32\dhcpcsvc.DLL 0x6ac70000 - 0x6ac7f000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\runtime\bin\nio.dll 0x6c240000 - 0x6c266000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\runtime\bin\jpeg.dll 0x64660000 - 0x64671000 J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\runtime\bin\javafx_font.dll 0x67b20000 - 0x67c56000 C:\Windows\system32\dwrite.dll 0x76bc0000 - 0x76c43000 C:\Windows\system32\CLBCatQ.DLL 0x745c0000 - 0x7475e000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\comctl32.dll 0x73ea0000 - 0x73fd1000 C:\Windows\system32\WindowsCodecs.dll 0x703a0000 - 0x705a5000 C:\Program Files\Norton Security\Engine\22.11.0.41\buShell.dll 0x742a0000 - 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0x6f8f0000 - 0x6f8f3000 C:\Program Files\Norton Security\Engine\22.11.0.41\api-ms-win-crt-time-l1-1-0.dll 0x6f8e0000 - 0x6f8e3000 C:\Program Files\Norton Security\Engine\22.11.0.41\api-ms-win-crt-filesystem-l1-1-0.dll 0x6f8d0000 - 0x6f8d3000 C:\Program Files\Norton Security\Engine\22.11.0.41\api-ms-win-crt-environment-l1-1-0.dll 0x6f8c0000 - 0x6f8c3000 C:\Program Files\Norton Security\Engine\22.11.0.41\api-ms-win-crt-utility-l1-1-0.dll 0x6f880000 - 0x6f8b1000 C:\Windows\system32\EhStorShell.dll 0x74480000 - 0x74575000 C:\Windows\system32\PROPSYS.dll 0x6f660000 - 0x6f87f000 C:\Program Files\Microsoft Office\Office12\GrooveShellExtensions.dll 0x6f560000 - 0x6f653000 C:\Program Files\Microsoft Office\Office12\GrooveUtil.DLL 0x77420000 - 0x7767d000 C:\Windows\system32\WININET.dll 0x757b0000 - 0x757b4000 C:\Windows\system32\api-ms-win-downlevel-user32-l1-1-0.dll 0x757e0000 - 0x757e4000 C:\Windows\system32\api-ms-win-downlevel-shlwapi-l1-1-0.dll 0x757f0000 - 0x757f4000 C:\Windows\system32\api-ms-win-downlevel-version-l1-1-0.dll 0x75670000 - 0x75673000 C:\Windows\system32\api-ms-win-downlevel-normaliz-l1-1-0.dll 0x777e0000 - 0x777e3000 C:\Windows\system32\normaliz.DLL 0x76d00000 - 0x76f34000 C:\Windows\system32\iertutil.dll VM Arguments: jvm_args: -Dworkdir=J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher -Djava.library.path=J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs -Xmn256M -Xms512m -Xmx1024m -XX:+AggressiveOpts java_command: <unknown> java_class_path (initial): J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\client.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\common.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\colladabind-1.0.0.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\commons-codec-1.9.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\commons-logging-1.2.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\httpclient-4.5.3.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\httpcore-4.4.6.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\index.html;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\irclib-1.10.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\jbullet-1.0.0.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\jogg-0.0.7.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\jorbis-0.0.15.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\joXSI-1.0.0.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\jzipupdate-0.9.1.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\lwjgl-2.9.1.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\lwjgl-natives-windows-2.9.1.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\lwjgl_util-2.9.1.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\PNGDecoder-0.0.1.jar;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\send_jars.php;J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\lib\slick-util-b208.jar;J:\Program files\SteamLibrary\ Launcher Type: generic Environment Variables: PATH=I:\Steam;C:\ProgramData\Oracle\Java\javapath;C:\Program Files\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\ USERNAME=Pavel OS=Windows_NT PROCESSOR_IDENTIFIER=x86 Family 6 Model 26 Stepping 5, GenuineIntel --------------- S Y S T E M --------------- OS: Windows 7 Build 7601 (6.1.7601.23392) CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 26 stepping 5, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht, tsc, tscinvbit, tscinv Memory: 4k page, physical 3136632k(593660k free), swap 6271548k(2355400k free) vm_info: Java HotSpot(TM) Client VM (25.121-b13) for windows-x86 JRE (1.8.0_121-b13), built on Dec 12 2016 18:17:00 by "java_re" with MS VC++ 10.0 (VS2010) time: Fri Nov 10 04:32:54 2017 elapsed time: 220 seconds (0d 0h 3m 40s) If need I can show logs from 64 bit win7 too. Edited November 10, 2017 by Tirniel Share this post Link to post Share on other sites
Posted November 10, 2017 (edited) Memory: 4k page, physical 3136632k(593660k free), swap 6271548k(2355400k free) This is a very low amount of memory/free memory and the new client seems to be using more memory for some people. Wurm tends to crash a lot on 32-bit java (which is your only option with the 32-bit Win7 shown here) and since the new client seems to use more memory, I would not be surprised to see it crashing even more now since the patch, especially on a computer with only 3 gigs of ram. It probably means even less free memory free on the 64-bit windows, so unfortunately that may not be much better. It sounds like a pretty decent computer other than not really having enough ram for gaming. That is something that is probably worse with the new client. I would probably try turning all settings down as much as possible, including things like: antialiasing reflections particles renderdistance. Put all of those off or at the lowest setting you can. Right now you have a few of those turned up (shadows are off which helps some). Try turning off also GLSL, I seemed to use less memory with this off. Even though you look to have a decent CPU/GPU, there is just too little memory on this computer for running at higher settings. Make sure also to run using a CLEAN BOOT (clean startup) and with no background programs running, including no programs like browsers and chat. Perform a clean startup to determine whether background programs are interfering with your game or program Also when you update graphics drivers, be sure to use the ones from ATI/AMD here: http://support.amd.com/en-us/download try to have it run driver only and not any of the extra software they are installing these days. Don;t use Windows to update the graphics drivers as they only use the microsoft version of the driver. This may not affect anything though as it looks more to be crashing from low memory. Edited November 10, 2017 by Brash_Endeavors Share this post Link to post Share on other sites
Posted November 10, 2017 (edited) 17 hours ago, Brash_Endeavors said: especially on a computer with only 3 gigs of ram. 4 gb ram - logs just from 32 bit win7 17 hours ago, Brash_Endeavors said: It sounds like a pretty decent computer other than not really having enough ram for gaming All new games work fine... 17 hours ago, Brash_Endeavors said: I would probably try turning all settings down as much as possible, including things like: antialiasing reflections particles renderdistance. Put all of those off or at the lowest setting you can. 2 days ago wurm work more than 3h without errors in high settings, but now in all minimum same as all maximum. 17 hours ago, Brash_Endeavors said: Also when you update graphics drivers Already did it - no result. And one problem - with 64 bit win7 (I have both OS win7 32 and win7 64 PC with close to same configuration) game not using 64 bit java... game not start at all if I copy-paste java to runrime folder; if 'OverrideJavaRegEntry=true JavaPath=C:\Program Files\Java\jre1.8.0_151\bin\server' then in logs same 32 bit java from game folder PC: core i7 930, 4gb ram, AMD radeon r7 370; java 1.8.0.151 (only 64 bit in 64 bit win7), graphic test with newest 17.11.1 and 17.7.2 and old 16.3 (with old version game work more fine at fact). Driver profile to game - all 'as game setting', all another (tessellation for example) off. Play 4-5 days with crashes every 2-3h, start some times ago to finding path to game without crashing, but now game crashed every 3-20 minute. Plus actually game client doesn't use more than 1.2 GB ram no matter what I do. UPD Today play about 3h before black textured models show (if it present then after 1-2 minute crash so I just exit game) Spoiler Time is Fri Nov 10 21:30:05 MSK 2017 Running client version === System information === Executing from J:\Program files\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.8.0_151 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.151-b12 (Oracle Corporation) [Java HotSpot(TM) Client VM] Available CPUs: 8 Loading character Zein Loading config fl_na_f Loading props file PlayerFiles\configs\fl_na_f\gamesettings.txt Exception in thread "JavaFX Application Thread" java.lang.NullPointerException at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.updateState(DisplayOptionControl.java:194) at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.lambda$new$1(DisplayOptionControl.java:70) at com.sun.javafx.binding.ExpressionHelper$Generic.fireValueChangedEvent(ExpressionHelper.java:349) at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81) at javafx.beans.property.ReadOnlyObjectPropertyBase.fireValueChangedEvent(ReadOnlyObjectPropertyBase.java:74) at javafx.beans.property.ReadOnlyObjectWrapper.fireValueChangedEvent(ReadOnlyObjectWrapper.java:102) at javafx.beans.property.ObjectPropertyBase.markInvalid(ObjectPropertyBase.java:112) at javafx.beans.property.ObjectPropertyBase.set(ObjectPropertyBase.java:146) at javafx.scene.control.SelectionModel.setSelectedItem(SelectionModel.java:102) at javafx.scene.control.ComboBox$ComboBoxSelectionModel.lambda$new$154(ComboBox.java:494) at com.sun.javafx.binding.ExpressionHelper$SingleInvalidation.fireValueChangedEvent(ExpressionHelper.java:137) at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81) at javafx.beans.property.ReadOnlyIntegerPropertyBase.fireValueChangedEvent(ReadOnlyIntegerPropertyBase.java:72) at javafx.beans.property.ReadOnlyIntegerWrapper.fireValueChangedEvent(ReadOnlyIntegerWrapper.java:102) at javafx.beans.property.IntegerPropertyBase.markInvalid(IntegerPropertyBase.java:113) at javafx.beans.property.IntegerPropertyBase.set(IntegerPropertyBase.java:147) at javafx.scene.control.SelectionModel.setSelectedIndex(SelectionModel.java:68) at javafx.scene.control.SingleSelectionModel.updateSelectedIndex(SingleSelectionModel.java:215) at javafx.scene.control.SingleSelectionModel.select(SingleSelectionModel.java:149) at javafx.scene.control.SingleSelectionModel.clearAndSelect(SingleSelectionModel.java:103) at javafx.scene.control.ComboBox.lambda$new$152(ComboBox.java:262) at com.sun.javafx.binding.ExpressionHelper$SingleChange.fireValueChangedEvent(ExpressionHelper.java:182) at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81) at javafx.beans.property.ObjectPropertyBase.fireValueChangedEvent(ObjectPropertyBase.java:105) at javafx.beans.property.ObjectPropertyBase.markInvalid(ObjectPropertyBase.java:112) at javafx.beans.property.ObjectPropertyBase.set(ObjectPropertyBase.java:146) at javafx.scene.control.ComboBoxBase.setValue(ComboBoxBase.java:150) at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.setToDefault(DisplayOptionControl.java:146) at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.<init>(DisplayOptionControl.java:89) at com.wurmonline.client.launcherfx.WurmSettingsFX.<clinit>(WurmSettingsFX.java:156) at com.wurmonline.client.settings.Profile.loadSettings(Profile.java:394) at com.wurmonline.client.settings.Profile.loadConfig(Profile.java:330) at com.wurmonline.client.settings.Profile.loadPlayer(Profile.java:302) at com.wurmonline.client.settings.Profile.init(Profile.java:128) at com.wurmonline.client.settings.Profile.getProfile(Profile.java:103) at com.wurmonline.client.startup.ServerBrowserFX.<init>(ServerBrowserFX.java:242) at com.wurmonline.client.launcherfx.WurmMain.prepareLaunch(WurmMain.java:248) at com.wurmonline.client.launcherfx.WurmMain.start(WurmMain.java:195) at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$161(LauncherImpl.java:863) at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$174(PlatformImpl.java:326) at com.sun.javafx.application.PlatformImpl.lambda$null$172(PlatformImpl.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.application.PlatformImpl.lambda$runLater$173(PlatformImpl.java:294) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177) at java.lang.Thread.run(Unknown Source) Executing PlayerFiles\configs\fl_na_f\keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) >>> Main thread exiting. Loading config fl_na Loading props file PlayerFiles\configs\fl_na\gamesettings.txt Executing PlayerFiles\configs\fl_na\keybindings.txt Keybinds UI: Secondary keybind for "screenshot": F12 Keybinds UI: Secondary keybind for AIM_UPPER_LEFT: NUMPAD7 Keybinds UI: Secondary keybind for NEXT_TAB: TAB Keybinds UI: Secondary keybind for "say /fl": F8 Keybinds UI: Secondary keybind for TOGGLE_CRAFTING_RECIPES: N Keybinds UI: Secondary keybind for CENTER_VIEW: V Keybinds UI: Secondary keybind for "toggle gui": F10 Keybinds UI: Secondary keybind for DEFEND_LOWER: SUBTRACT Keybinds UI: Secondary keybind for MOVE_BACK: S Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for AUTORUN: X Keybinds UI: Secondary keybind for HARVEST: Z Keybinds UI: Secondary keybind for TURN_UP: PAGE_UP Keybinds UI: Secondary keybind for "quit": F11 Keybinds UI: Secondary keybind for MOVE_RIGHT: D Keybinds UI: Secondary keybind for AIM_UPPER_RIGHT: NUMPAD9 Keybinds UI: Secondary keybind for "toggle wikisearch": H Keybinds UI: Secondary keybind for MOVE_FORWARD: W Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for ACTIVATE_TOOL4: 4 Keybinds UI: Secondary keybind for ACTIVATE_TOOL5: 5 Keybinds UI: Secondary keybind for AIM_UPPER_MIDDLE: NUMPAD8 Keybinds UI: Secondary keybind for STOP_OR_MAIN_MENU: ESCAPE Keybinds UI: Secondary keybind for AIM_MIDDLE: NUMPAD5 Keybinds UI: Secondary keybind for "toggle inventory": F3 Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for MOVE_LEFT: A Keybinds UI: Secondary keybind for ACTIVATE_TOOL2: 2 Keybinds UI: Secondary keybind for PREVIOUS_TAB: SHIFT+TAB Keybinds UI: Secondary keybind for ACTIVATE_TOOL3: 3 Keybinds UI: Secondary keybind for DEFEND_UPPER: MULTIPLY Keybinds UI: Secondary keybind for ACTIVATE_TOOL1: 1 Keybinds UI: Secondary keybind for SPECIAL_MOVE2: 7 Keybinds UI: Secondary keybind for SPECIAL_MOVE1: 6 Keybinds UI: Secondary keybind for AIM_LOWER_LEFT: NUMPAD1 Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: C Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for SPECIAL_MOVE5: 0 Keybinds UI: Secondary keybind for SPECIAL_MOVE4: 9 Keybinds UI: Secondary keybind for SPECIAL_MOVE3: 8 Keybinds UI: Secondary keybind for MAIN_MENU: O Keybinds UI: Secondary keybind for FOCUS: NUMPAD0 Keybinds UI: Secondary keybind for TURN_DOWN: PAGE_DOWN Keybinds UI: Secondary keybind for AIM_LOWER_RIGHT: NUMPAD3 Keybinds UI: Secondary keybind for "toggle character": F9 Keybinds UI: Secondary keybind for "say /sleep": F5 Keybinds UI: Secondary keybind for AIM_LOWER_MIDDLE: NUMPAD2 Keybinds UI: Secondary keybind for NEXT_WINDOW: CTRL+TAB Keybinds UI: Secondary keybind for DEFEND_RIGHT: ADD Keybinds UI: Secondary keybind for "say /time": F6 Keybinds UI: Secondary keybind for SHIELD_BASH: DECIMAL Keybinds UI: Secondary keybind for "toggle console": F1 Keybinds UI: Secondary keybind for TURN_RIGHT: E Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: Q Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for STRAFE: INSERT Keybinds UI: Secondary keybind for "say /mission": F7 Keybinds UI: Secondary keybind for DEFEND_LEFT: DIVIDE Keybinds UI: Secondary keybind for AIM_RIGHT: NUMPAD6 Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Keybinds UI: Secondary keybind for AIM_LEFT: NUMPAD4 Keybinds UI: Secondary keybind for "toggle stats": F4 Keybinds UI: Secondary keybind for "toggle skills": F2 Keybinds UI: Secondary keybind for PREVIOUS_WINDOW: CTRL+SHIFT+TAB Keybinds UI: Secondary keybind for TOGGLE_MAP: M Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Loading props file PlayerFiles\players\Zein\playerdata_test.txt Loading props file PlayerFiles\players\Zein\stats.txt Preparing to enable console logging. Now logging to PlayerFiles\console.Zein.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = 127.0.0.1 connectByIpport = 3724 contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = true event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = false free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 4 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true start_dedicated_server = false structure_render_distance = 3 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 3 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\fl_na\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 8 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx32 (8.17.10.1452) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon (TM) R7 370 Series OpenGL version: 4.5.13431 Compatibility Profile Context 16.150.0.0 OpenGL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.50 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) GLSL max lights: 8 (8) GLSL defines (4.5): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 1016MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from PlayerFiles\players\Zein\windows_1920x1080.txt Loading props file PlayerFiles\players\Zein\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to PlayerFiles\players\Zein\test_logs\_Event.2017-11.txt Login successful Executing PlayerFiles\configs\fl_na\autorun.txt Initializing font texture for SansSerif (12). Texture Size: 128 Water reflection offscreen size 1024x1024 Initializing font texture for SansSerif (24, bold). Texture Size: 256 ноя 10, 2017 9:34:51 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: Input does not appear to be an Ogg bitstream. ноя 10, 2017 9:34:51 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: Input does not appear to be an Ogg bitstream. ноя 10, 2017 9:47:19 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: Input does not appear to be an Ogg bitstream. Initializing font texture for SansSerif (11, bold). Texture Size: 128 Writing to PlayerFiles\players\Zein\test_logs\_Skills.2017-11.txt Missing texture data requested: graphics.jar:gui/FightIcons/throw.png ноя 10, 2017 10:46:01 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: Input does not appear to be an Ogg bitstream. Missing texture data requested: graphics.jar:texture/sprite/sunglare.png ноя 10, 2017 10:58:55 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: Input does not appear to be an Ogg bitstream. ноя 10, 2017 11:12:00 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: Input does not appear to be an Ogg bitstream. Missing texture data requested: graphics.jar:texture/sprite/sunglare.png ноя 10, 2017 11:28:51 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: Input does not appear to be an Ogg bitstream. ноя 10, 2017 11:39:38 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: Input does not appear to be an Ogg bitstream. ноя 10, 2017 11:39:38 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: Input does not appear to be an Ogg bitstream. ноя 10, 2017 11:42:08 PM com.wurmonline.client.resources.textures.TextureLoader uploadPreCompressedTexture SEVERE: glCompressedTexImage2D failed: Out of memory (1285) glCompressedTexImage2D failed: Out of memory (1285) ноя 10, 2017 11:42:14 PM com.wurmonline.client.resources.textures.TextureLoader uploadPreCompressedTexture SEVERE: glCompressedTexImage2D failed: Out of memory (1285) glCompressedTexImage2D failed: Out of memory (1285) ноя 10, 2017 11:42:15 PM com.wurmonline.client.resources.textures.TextureLoader uploadPreCompressedTexture SEVERE: glCompressedTexImage2D failed: Out of memory (1285) glCompressedTexImage2D failed: Out of memory (1285) ноя 10, 2017 11:42:15 PM com.wurmonline.client.resources.textures.TextureLoader uploadPreCompressedTexture SEVERE: glCompressedTexImage2D failed: Out of memory (1285) glCompressedTexImage2D failed: Out of memory (1285) ноя 10, 2017 11:42:15 PM com.wurmonline.client.resources.textures.TextureLoader uploadPreCompressedTexture SEVERE: glCompressedTexImage2D failed: Out of memory (1285) glCompressedTexImage2D failed: Out of memory (1285) ноя 10, 2017 11:42:15 PM com.wurmonline.client.resources.textures.TextureLoader uploadPreCompressedTexture SEVERE: glCompressedTexImage2D failed: Out of memory (1285) glCompressedTexImage2D failed: Out of memory (1285) ноя 10, 2017 11:42:16 PM com.wurmonline.client.resources.textures.TextureLoader uploadPreCompressedTexture SEVERE: glCompressedTexImage2D failed: Out of memory (1285) glCompressedTexImage2D failed: Out of memory (1285) ноя 10, 2017 11:42:16 PM com.wurmonline.client.resources.textures.TextureLoader uploadPreCompressedTexture SEVERE: glCompressedTexImage2D failed: Out of memory (1285) glCompressedTexImage2D failed: Out of memory (1285) ноя 10, 2017 11:42:16 PM com.wurmonline.client.resources.textures.TextureLoader uploadPreCompressedTexture SEVERE: glCompressedTexImage2D failed: Out of memory (1285) glCompressedTexImage2D failed: Out of memory (1285) ноя 10, 2017 11:42:16 PM com.wurmonline.client.resources.textures.TextureLoader uploadPreCompressedTexture SEVERE: glCompressedTexImage2D failed: Out of memory (1285) glCompressedTexImage2D failed: Out of memory (1285) ноя 10, 2017 11:42:16 PM com.wurmonline.client.resources.textures.TextureLoader uploadPreCompressedTexture SEVERE: glCompressedTexImage2D failed: Out of memory (1285) glCompressedTexImage2D failed: Out of memory (1285) ноя 10, 2017 11:42:16 PM com.wurmonline.client.resources.textures.TextureLoader uploadPreCompressedTexture SEVERE: glCompressedTexImage2D failed: Out of memory (1285) glCompressedTexImage2D failed: Out of memory (1285) Time is Fri Nov 10 23:42:40 MSK 2017 Performing final cleanup after playing 2h 12m Saving props file PlayerFiles\players\Zein\playerdata_test.txt Saving props file PlayerFiles\configs\fl_na\gamesettings.txt Saving props file PlayerFiles\players\Zein\stats.txt Saving window positions to PlayerFiles\players\Zein\windows_1920x1080.txt Saving props file PlayerFiles\players\Zein\windows_1920x1080.txt Destroying game window Shutting down OpenAL subsystem. WOM Loader exited. Collada Model Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. Job executor 0 terminating WOM Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Job executor 4 terminating Job executor 5 terminating Job executor 6 terminating Job executor 7 terminating Running garbage collector... Running finalization... Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped. This black models I think is Out of memory (1285) at log. But hey, nothing changed but I play today 2+ hour non-stop at win7 32 bit - great. Edited November 10, 2017 by Tirniel Share this post Link to post Share on other sites
Posted November 12, 2017 Problem solved. Before I use on 64 bit OS files, which I download from 32 bit OS steam. After check files from 64 bit steam, runtime folder re-download (from 32 java to 64, but Wurm unlimited client still ignore installed on the PC version of java...). Game work (64 bit win7) fine now. Share this post Link to post Share on other sites