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Linux Mint - client not loading / new GLSL rain system

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Linux users heads up:

 

After this patch I could not load wurmclient or wurmclient_lowmem on machine running Linux Mint.

 

Got a red box. Error log said the rain system was preventing the game from loading.

 

Turned off GLSL and game loads without problem.

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Would you mind providing us the console log, or at least copying the error log fully onto here or pastebin? It should show what exactly the culprit is.

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My PC (Linux mint, 32-bit) ran the new client with GLSL enabled, but with horrible performance, stutter and freezing every 2nd tile. With GLSL disabled it runs better but still has significantly higher CPU loads than the old low-mem client.

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-----

Operating system: Linux (arch: amd64, version: 4.13.0-1-amd64)
Java version: 1.8.0_152 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.152-b16 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]

-----

Startup Phase - Preparing terrain...

WARNING: Unable to compile pixel shader (shader.rain.fragment): class.a6wJHQZGI1: 0:18(5): error: could not implicitly convert operands to relational operator
0:18(5): error: LHS of `&&' must be scalar boolean
0:18(22): error: could not implicitly convert operands to relational operator
0:18(39): error: could not implicitly convert operands to relational operator
0:18(39): error: RHS of `&&' must be scalar boolean
0:18(56): error: could not implicitly convert operands to relational operator
0:18(56): error: RHS of `&&' must be scalar boolean
0:22(17): error: no matching function for call to `clamp(vec4, int, int)'; candidates are:
0:22(17): error:    float clamp(float, float, float)
0:22(17): error:    vec2 clamp(vec2, float, float)
0:22(17): error:    vec3 clamp(vec3, float, float)
0:22(17): error:    vec4 clamp(vec4, float, float)
0:22(17): error:    vec2 clamp(vec2, vec2, vec2)
0:22(17): error:    vec3 clamp(vec3, vec3, vec3)
0:22(17): error:    vec4 clamp(vec4, vec4, vec4)
0:22(17): error:    int clamp(int, int, int)
0:22(17): error:    ivec2 clamp(ivec2, int, int)
0:22(17): error:    ivec3 clamp(ivec3, int, int)
0:22(17): error:    ivec4 clamp(ivec4, int, int)
0:22(17): error:    ivec2 clamp(ivec2, ivec2, ivec2)
0:22(17): error:    ivec3 clamp(ivec3, ivec3, ivec3)
0:22(17): error:    ivec4 clamp(ivec4, ivec4, ivec4)

Execution aborted at connection 0, iteration 0
Run time 0s, local time Wed Nov 08 21:56:29 GMT 2017
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.NullPointerException
    at class.ZfZGKmI9ps.<init>(SourceFile:86)
    at class.ZfZGKmI9ps.FZOk5L6Gfy(SourceFile:61)
    at class.zOGyKXqI17.<init>(SourceFile:354)
    at com.wurmonline.client.WurmClientBase.run(SourceFile:38279)
    at java.lang.Thread.run(Thread.java:748)
Exiting Wurm after an Error

-----

 

Couldn't see anything else useful.

Edited by Czartemp

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I'm playing from a 64bit Ubuntu Gnome 16.04 machine, no issues for so far (Nvidia proprietary driver). Now set to unlimited lights and all that can be Core is set to Core.

Do you have Nvidia or AMD cards?

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Hello,

 

Before the new patch (8 november) the game worked fine. Now it crashes on startup. Anyone can help me? Thanks.

 

(Since the problem is: Unable to compile pixel shader (shader.rain.fragment), I checked the setting on GLSL and FBO, which is 'Core'.)

 

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:

Preparing to enable console logging.
Now logging to /home/USERNAME/wurm/console.Kamiel.log
Time is Wed Nov 08 23:19:36 CET 2017
Running client version 4.0.14
         client build# eb86e923e617a92b9907d5d95319ffa1e8fd1c64
     client build time 2017-11-08 13:58

=== System information ===
Executing from /home/USERNAME/
Operating system: Linux (arch: amd64, version: 4.4.0-98-generic)
Java version: 1.8.0_151 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.151-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:true:0:1024:768:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = false
screen_brightness = 0.0
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 4
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 9
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing /home/USERNAME/wurm/configs/default/keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: Intel Open Source Technology Center
OpenGL renderer: Mesa DRI Intel(R) Haswell Desktop
OpenGL version: 3.0 Mesa 17.0.7
OpenGL extensions:
    GL_ARB_multisample
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_copy_texture
    GL_EXT_polygon_offset
    GL_EXT_subtexture
    GL_EXT_texture_object
    GL_EXT_vertex_array
    GL_EXT_compiled_vertex_array
    GL_EXT_texture
    GL_EXT_texture3D
    GL_IBM_rasterpos_clip
    GL_ARB_point_parameters
    GL_EXT_draw_range_elements
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_separate_specular_color
    GL_EXT_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_ARB_framebuffer_sRGB
    GL_ARB_multitexture
    GL_EXT_framebuffer_sRGB
    GL_IBM_multimode_draw_arrays
    GL_IBM_texture_mirrored_repeat
    GL_3DFX_texture_compression_FXT1
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_transpose_matrix
    GL_EXT_blend_func_separate
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_secondary_color
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_INGR_blend_func_separate
    GL_NV_blend_square
    GL_NV_light_max_exponent
    GL_NV_texgen_reflection
    GL_NV_texture_env_combine4
    GL_S3_s3tc
    GL_SUN_multi_draw_arrays
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_EXT_framebuffer_object
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_MESA_window_pos
    GL_NV_packed_depth_stencil
    GL_NV_texture_rectangle
    GL_ARB_depth_texture
    GL_ARB_occlusion_query
    GL_ARB_shadow
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_window_pos
    GL_EXT_stencil_two_side
    GL_EXT_texture_cube_map
    GL_NV_depth_clamp
    GL_APPLE_packed_pixels
    GL_APPLE_vertex_array_object
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ATI_draw_buffers
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_MESA_pack_invert
    GL_NV_primitive_restart
    GL_ARB_depth_clamp
    GL_ARB_fragment_program_shadow
    GL_ARB_half_float_pixel
    GL_ARB_occlusion_query2
    GL_ARB_point_sprite
    GL_ARB_shading_language_100
    GL_ARB_sync
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_buffer_object
    GL_ATI_blend_equation_separate
    GL_EXT_blend_equation_separate
    GL_OES_read_format
    GL_ARB_color_buffer_float
    GL_ARB_pixel_buffer_object
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_float
    GL_ARB_texture_rectangle
    GL_EXT_packed_float
    GL_EXT_pixel_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_ARB_framebuffer_object
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_packed_depth_stencil
    GL_APPLE_object_purgeable
    GL_ARB_vertex_array_object
    GL_ATI_separate_stencil
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_gpu_program_parameters
    GL_EXT_texture_array
    GL_EXT_texture_integer
    GL_EXT_texture_sRGB_decode
    GL_EXT_timer_query
    GL_OES_EGL_image
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_ARB_instanced_arrays
    GL_ARB_map_buffer_range
    GL_ARB_texture_rg
    GL_ARB_texture_swizzle
    GL_ARB_vertex_array_bgra
    GL_EXT_texture_swizzle
    GL_EXT_vertex_array_bgra
    GL_NV_conditional_render
    GL_AMD_conservative_depth
    GL_AMD_draw_buffers_blend
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_ES2_compatibility
    GL_ARB_blend_func_extended
    GL_ARB_debug_output
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_shader_texture_lod
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_gather
    GL_ARB_texture_multisample
    GL_ARB_texture_query_lod
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_EXT_provoking_vertex
    GL_EXT_texture_snorm
    GL_MESA_texture_signed_rgba
    GL_NV_texture_barrier
    GL_ARB_get_program_binary
    GL_ARB_robustness
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_precision
    GL_ARB_texture_compression_bptc
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ANGLE_texture_compression_dxt3
    GL_ANGLE_texture_compression_dxt5
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_image_load_store
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_texture_storage
    GL_ARB_transform_feedback_instanced
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_transform_feedback
    GL_AMD_shader_trinary_minmax
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_clear_buffer_object
    GL_ARB_compute_shader
    GL_ARB_copy_image
    GL_ARB_explicit_uniform_location
    GL_ARB_framebuffer_no_attachments
    GL_ARB_invalidate_subdata
    GL_ARB_program_interface_query
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_shader_image_size
    GL_ARB_shader_storage_buffer_object
    GL_ARB_stencil_texturing
    GL_ARB_texture_query_levels
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_view
    GL_ARB_vertex_attrib_binding
    GL_KHR_debug
    GL_KHR_robustness
    GL_ARB_buffer_storage
    GL_ARB_clear_texture
    GL_ARB_internalformat_query2
    GL_ARB_multi_bind
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_shader_draw_parameters
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_stencil8
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_EXT_shader_integer_mix
    GL_ARB_clip_control
    GL_ARB_conditional_render_inverted
    GL_ARB_cull_distance
    GL_ARB_derivative_control
    GL_ARB_get_texture_sub_image
    GL_ARB_pipeline_statistics_query
    GL_ARB_shader_texture_image_samples
    GL_ARB_texture_barrier
    GL_EXT_polygon_offset_clamp
    GL_KHR_blend_equation_advanced
    GL_KHR_context_flush_control
    GL_KHR_robust_buffer_access_behavior
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_clock
    GL_EXT_shader_samples_identical
    GL_MESA_shader_integer_functions
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:8

GLSL version: 1.30
GLSL max vertex uniforms: 16384 (16384)
GLSL max fragment uniforms: 16384 (16384)
GLSL max varyings: 128 (128)
GLSL max lights: 8 (8)
GLSL defines (1.3): #define USE_CLIP_VERTEX 1
Vertex/index buffer memory limit: 0MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 24 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from /home/USERNAME/wurm/players/Kamiel/windows_1920x1080.txt
Loading props file /home/USERNAME/wurm/players/Kamiel/windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain...
WARNING: Unable to compile pixel shader (shader.rain.fragment): class.a6wJHQZGI1: 0:18(5): error: could not implicitly convert operands to relational operator
0:18(5): error: LHS of `&&' must be scalar boolean
0:18(22): error: could not implicitly convert operands to relational operator
0:18(39): error: could not implicitly convert operands to relational operator
0:18(39): error: RHS of `&&' must be scalar boolean
0:18(56): error: could not implicitly convert operands to relational operator
0:18(56): error: RHS of `&&' must be scalar boolean
0:22(17): error: no matching function for call to `clamp(vec4, int, int)'; candidates are:
0:22(17): error:    float clamp(float, float, float)
0:22(17): error:    vec2 clamp(vec2, float, float)
0:22(17): error:    vec3 clamp(vec3, float, float)
0:22(17): error:    vec4 clamp(vec4, float, float)
0:22(17): error:    vec2 clamp(vec2, vec2, vec2)

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:

Preparing to enable console logging.
Now logging to /home/USERNAME/wurm/console.Kamiel.log
Time is Wed Nov 08 23:19:36 CET 2017
Running client version 4.0.14
         client build# eb86e923e617a92b9907d5d95319ffa1e8fd1c64
     client build time 2017-11-08 13:58

=== System information ===
Executing from /home/USERNAME/
Operating system: Linux (arch: amd64, version: 4.4.0-98-generic)
Java version: 1.8.0_151 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.151-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:true:0:1024:768:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = false
screen_brightness = 0.0
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 4
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 9
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing /home/USERNAME/wurm/configs/default/keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: Intel Open Source Technology Center
OpenGL renderer: Mesa DRI Intel(R) Haswell Desktop
OpenGL version: 3.0 Mesa 17.0.7
OpenGL extensions:
    GL_ARB_multisample
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_copy_texture
    GL_EXT_polygon_offset
    GL_EXT_subtexture
    GL_EXT_texture_object
    GL_EXT_vertex_array
    GL_EXT_compiled_vertex_array
    GL_EXT_texture
    GL_EXT_texture3D
    GL_IBM_rasterpos_clip
    GL_ARB_point_parameters
    GL_EXT_draw_range_elements
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_separate_specular_color
    GL_EXT_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_ARB_framebuffer_sRGB
    GL_ARB_multitexture
    GL_EXT_framebuffer_sRGB
    GL_IBM_multimode_draw_arrays
    GL_IBM_texture_mirrored_repeat
    GL_3DFX_texture_compression_FXT1
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_transpose_matrix
    GL_EXT_blend_func_separate
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_secondary_color
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_INGR_blend_func_separate
    GL_NV_blend_square
    GL_NV_light_max_exponent
    GL_NV_texgen_reflection
    GL_NV_texture_env_combine4
    GL_S3_s3tc
    GL_SUN_multi_draw_arrays
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_EXT_framebuffer_object
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_MESA_window_pos
    GL_NV_packed_depth_stencil
    GL_NV_texture_rectangle
    GL_ARB_depth_texture
    GL_ARB_occlusion_query
    GL_ARB_shadow
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_window_pos
    GL_EXT_stencil_two_side
    GL_EXT_texture_cube_map
    GL_NV_depth_clamp
    GL_APPLE_packed_pixels
    GL_APPLE_vertex_array_object
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ATI_draw_buffers
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_MESA_pack_invert
    GL_NV_primitive_restart
    GL_ARB_depth_clamp
    GL_ARB_fragment_program_shadow
    GL_ARB_half_float_pixel
    GL_ARB_occlusion_query2
    GL_ARB_point_sprite
    GL_ARB_shading_language_100
    GL_ARB_sync
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_buffer_object
    GL_ATI_blend_equation_separate
    GL_EXT_blend_equation_separate
    GL_OES_read_format
    GL_ARB_color_buffer_float
    GL_ARB_pixel_buffer_object
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_float
    GL_ARB_texture_rectangle
    GL_EXT_packed_float
    GL_EXT_pixel_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_ARB_framebuffer_object
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_packed_depth_stencil
    GL_APPLE_object_purgeable
    GL_ARB_vertex_array_object
    GL_ATI_separate_stencil
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_gpu_program_parameters
    GL_EXT_texture_array
    GL_EXT_texture_integer
    GL_EXT_texture_sRGB_decode
    GL_EXT_timer_query
    GL_OES_EGL_image
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_ARB_instanced_arrays
    GL_ARB_map_buffer_range
    GL_ARB_texture_rg
    GL_ARB_texture_swizzle
    GL_ARB_vertex_array_bgra
    GL_EXT_texture_swizzle
    GL_EXT_vertex_array_bgra
    GL_NV_conditional_render
    GL_AMD_conservative_depth
    GL_AMD_draw_buffers_blend
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_ES2_compatibility
    GL_ARB_blend_func_extended
    GL_ARB_debug_output
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_shader_texture_lod
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_gather
    GL_ARB_texture_multisample
    GL_ARB_texture_query_lod
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_EXT_provoking_vertex
    GL_EXT_texture_snorm
    GL_MESA_texture_signed_rgba
    GL_NV_texture_barrier
    GL_ARB_get_program_binary
    GL_ARB_robustness
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_precision
    GL_ARB_texture_compression_bptc
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ANGLE_texture_compression_dxt3
    GL_ANGLE_texture_compression_dxt5
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_image_load_store
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_texture_storage
    GL_ARB_transform_feedback_instanced
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_transform_feedback
    GL_AMD_shader_trinary_minmax
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_clear_buffer_object
    GL_ARB_compute_shader
    GL_ARB_copy_image
    GL_ARB_explicit_uniform_location
    GL_ARB_framebuffer_no_attachments
    GL_ARB_invalidate_subdata
    GL_ARB_program_interface_query
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_shader_image_size
    GL_ARB_shader_storage_buffer_object
    GL_ARB_stencil_texturing
    GL_ARB_texture_query_levels
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_view
    GL_ARB_vertex_attrib_binding
    GL_KHR_debug
    GL_KHR_robustness
    GL_ARB_buffer_storage
    GL_ARB_clear_texture
    GL_ARB_internalformat_query2
    GL_ARB_multi_bind
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_shader_draw_parameters
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_stencil8
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_EXT_shader_integer_mix
    GL_ARB_clip_control
    GL_ARB_conditional_render_inverted
    GL_ARB_cull_distance
    GL_ARB_derivative_control
    GL_ARB_get_texture_sub_image
    GL_ARB_pipeline_statistics_query
    GL_ARB_shader_texture_image_samples
    GL_ARB_texture_barrier
    GL_EXT_polygon_offset_clamp
    GL_KHR_blend_equation_advanced
    GL_KHR_context_flush_control
    GL_KHR_robust_buffer_access_behavior
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_clock
    GL_EXT_shader_samples_identical
    GL_MESA_shader_integer_functions
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:8

GLSL version: 1.30
GLSL max vertex uniforms: 16384 (16384)
GLSL max fragment uniforms: 16384 (16384)
GLSL max varyings: 128 (128)
GLSL max lights: 8 (8)
GLSL defines (1.3): #define USE_CLIP_VERTEX 1
Vertex/index buffer memory limit: 0MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 24 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from /home/USERNAME/wurm/players/Kamiel/windows_1920x1080.txt
Loading props file /home/USERNAME/wurm/players/Kamiel/windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain...
WARNING: Unable to compile pixel shader (shader.rain.fragment): class.a6wJHQZGI1: 0:18(5): error: could not implicitly convert operands to relational operator
0:18(5): error: LHS of `&&' must be scalar boolean
0:18(22): error: could not implicitly convert operands to relational operator
0:18(39): error: could not implicitly convert operands to relational operator
0:18(39): error: RHS of `&&' must be scalar boolean
0:18(56): error: could not implicitly convert operands to relational operator
0:18(56): error: RHS of `&&' must be scalar boolean
0:22(17): error: no matching function for call to `clamp(vec4, int, int)'; candidates are:
0:22(17): error:    float clamp(float, float, float)
0:22(17): error:    vec2 clamp(vec2, float, float)
0:22(17): error:    vec3 clamp(vec3, float, float)
0:22(17): error:    vec4 clamp(vec4, float, float)
0:22(17): error:    vec2 clamp(vec2, vec2, vec2)
0:22(17): error:    vec3 clamp(vec3, vec3, vec3)
0:22(17): error:    vec4 clamp(vec4, vec4, vec4)
0:22(17): error:    int clamp(int, int, int)
0:22(17): error:    ivec2 clamp(ivec2, int, int)
0:22(17): error:    ivec3 clamp(ivec3, int, int)
0:22(17): error:    ivec4 clamp(ivec4, int, int)
0:22(17): error:    ivec2 clamp(ivec2, ivec2, ivec2)
0:22(17): error:    ivec3 clamp(ivec3, ivec3, ivec3)
0:22(17): error:    ivec4 clamp(ivec4, ivec4, ivec4)

Execution aborted at connection 0, iteration 0
Run time 0s, local time Wed Nov 08 23:19:43 CET 2017
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.NullPointerException
    at class.ZfZGKmI9ps.<init>(SourceFile:86)
    at class.ZfZGKmI9ps.FZOk5L6Gfy(SourceFile:61)
    at class.zOGyKXqI17.<init>(SourceFile:354)
    at com.wurmonline.client.WurmClientBase.run(SourceFile:38279)
    at java.lang.Thread.run(Thread.java:748)

0:22(17): error:    vec3 clamp(vec3, vec3, vec3)
0:22(17): error:    vec4 clamp(vec4, vec4, vec4)
0:22(17): error:    int clamp(int, int, int)
0:22(17): error:    ivec2 clamp(ivec2, int, int)
0:22(17): error:    ivec3 clamp(ivec3, int, int)
0:22(17): error:    ivec4 clamp(ivec4, int, int)
0:22(17): error:    ivec2 clamp(ivec2, ivec2, ivec2)
0:22(17): error:    ivec3 clamp(ivec3, ivec3, ivec3)
0:22(17): error:    ivec4 clamp(ivec4, ivec4, ivec4)

Execution aborted at connection 0, iteration 0
Run time 0s, local time Wed Nov 08 23:19:43 CET 2017
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.NullPointerException
    at class.ZfZGKmI9ps.<init>(SourceFile:86)
    at class.ZfZGKmI9ps.FZOk5L6Gfy(SourceFile:61)
    at class.zOGyKXqI17.<init>(SourceFile:354)
    at com.wurmonline.client.WurmClientBase.run(SourceFile:38279)
    at java.lang.Thread.run(Thread.java:748)

Edited by Kamiel

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I am not very good with Linux issues, however the line about the pixel shader almost always means a driver issue, and the driver section of the report looks very odd:

 

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: Intel Open Source Technology Center
OpenGL renderer: Mesa DRI Intel(R) Haswell Desktop
OpenGL version: 3.0 Mesa 17.0.7
OpenGL extensions:

 

 

 

Can you try reinstalling the intel graphics driver as I am 99% sure that is the issue.  

 

If that does not help, try moving the  GLSL and FBO settings from Core to Disabled.

 

 

Edited by Brash_Endeavors

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