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Governor

Please Close (Configurable Drake Mount Mod)

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4 hours ago, Elsa said:

HOw hard is it to tame them? Cant find AGG_HUMAN either

AGG_HUMAN is a Creature Type, it's value is 6 and is added to the Creature Type list.

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3 minutes ago, Zera said:

AGG_HUMAN is a Creature Type, it's value is 6 and is added to the Creature Type list.

Ahh so in proprties?

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Is there somewhere that explains what the attack types are?

 

I see links for creature types, item ids and armor types. But not attack types.
I was not aware the drakes could throw players until we were trying to configure a reasonable attack damage. o.o

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1 hour ago, Zera said:

Is there somewhere that explains what the attack types are?

 

I see links for creature types, item ids and armor types. But not attack types.
I was not aware the drakes could throw players until we were trying to configure a reasonable attack damage. o.o

There is currently no list of what the types are. Anyone that discovers what they do is free to post the results here and I can add them to the properties file.

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4 minutes ago, Governor said:

There is currently no list of what the types are. Anyone that discovers what they do is free to post the results here and I can add them to the properties file.

Where did you get the settings for what the Drakes do then? Are they just based off the Unique's?

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What about taming and skills needed? I tried with 90AT but no success..

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Here is the list of the standard CombatMoves. These really are not needed for your mounts. This is just special combat moves that the mobs get. Mobs will attack without having any of these moves. 

 

 

    new CombatMove(1, "sweep",  " makes a circular powerful sweep!"
    new CombatMove(2, "earthshake",  " shakes the earth!"
    new CombatMove(3, "firebreath",  " breathes fire!"
    new CombatMove(4, "double fist", " throws down @hisher powerful fists!"
    new CombatMove(5, "stomp",  " stomps!",
    new CombatMove(6, "throws",  " picks up and throws @defender!"
    new CombatMove(7, "stuns",  " stuns @defender!"
    new CombatMove(8, "bashes",  " bashes @defender!"
    new CombatMove(9, "acidbreath", " breathes acid!"
    new CombatMove(10, "firebreath",  " breathes fire!"
    new CombatMove(11, "phase", " phases!",

Edited by Jerone0601
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13 minutes ago, Jerone0601 said:

Here is the list of the standard CombatMoves. These really are not needed for your mounts. This is just special combat moves that the mobs get. Mobs will attack without having any of these moves. 

 

public static final int SWEEP = 1;

  public static final int EARTHSHAKE = 2;
  public static final int FIREBREATH = 3;
  public static final int DOUBLE_FIST = 4;
  public static final int STOMP = 5;
  public static final int THROW = 6;
  public static final int STUN = 7;
  public static final int BASH = 8;
  public static final int ACIDBREATH = 9;
  public static final int HELLHORSEFIRE = 10;
  public static final int PHASE = 11;

Thank you :) It made no sense for my rat sized Drakes to be throwing people. lol

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When spawning eggs: You need to match the id of the creature you want to hatch to one of the data fields. When you right click on the egg with a wand, choose item> set data. Not sure what one it was (data1 or data2) but you can play around until you get it right.

Edited by Governor

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53 minutes ago, Elsa said:

Okay. And how often does they lay eggs?

As long as you keep them over some grass or keep them well-fed it should happen as fast as any other egg-laying creature

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4 minutes ago, Governor said:

As long as you keep them over some grass or keep them well-fed it should happen as fast as any other egg-laying creature

Good then i know

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8 hours ago, Elsa said:

Skill for taming? 

Skill requirement is based upon the animals combat rating. The higher the rating, the harder to tame

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6 hours ago, Governor said:

Skill requirement is based upon the animals combat rating. The higher the rating, the harder to tame

Oh i see

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Is something wrong with the mod? Like no eggs in days and only normal eggs near drakes... 

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Can you do so the drakes looks like drakes when they are dead?? 

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Hey all, is this v1.6 compatible? Had to disable it as it was causing the server to crash but then again it could be a conflict with another mod - any thoughts?

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52 minutes ago, Recon said:

Hey all, is this v1.6 compatible? Had to disable it as it was causing the server to crash but then again it could be a conflict with another mod - any thoughts?

I will be going over my mods in the next week here and updating them all. I just have been busy with work and the new update gave me some issues on my server I had to fix quickly. Stay tuned for an update soon.

Edited by Governor
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1 hour ago, Recon said:

Hey all, is this v1.6 compatible? Had to disable it as it was causing the server to crash but then again it could be a conflict with another mod - any thoughts?

I have the mod, and it works fine for me.

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if i was to want to be able to attack the drakes, but having them still not agreesinve, (ofc they attack back when i target them) how would i do that?

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7 hours ago, zeafaw said:

if i was to want to be able to attack the drakes, but having them still not agreesinve, (ofc they attack back when i target them) how would i do that?

They should already do this without you having to edit anything. They behave like horses, who also attack back when attacked first. ;P

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10 hours ago, Zera said:

They should already do this without you having to edit anything. They behave like horses, who also attack back when attacked first. ;P

 

I do not get the attack optrion, this is what it looks like

 

http://prntscr.com/j7bf8q

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