Posted November 7, 2017 Patchnotes: Glimmersteel and Seryll armours now have a 10% movement speed bonus. Bug: Glimmersteel/Seryll does not provide a 10% movement speed bonus naked on cobble above ground: 17.26 km/h, speedmod 1.0, penalty: 0.0 iron chain on cobble above ground: 13.54 km/h, speedmod .7844, penalty .2156 glimmer chain on cobble above ground: 13.93 km/h, speedmod .8070, penalty .1930 Glimmer chain is not 10% faster. Rather the penalty is reduced by 10% of its current value. This does not amount to a 10% movement speed bonus. The current way this is currently implemented is: armorPenalty = armorBasePenalty * .9 Solution: Actual 10% faster glimmer chain: 14.89, speedmod .8627, penalty .1373 For glimmer to actually provide a 10% increase in movement speed, the movement speed penalty modifier should be calculated as: armorPenalty = 1 - (1 - armorBasePenalty)*1.1 I assume this issue to be true for adamantine armor as well, in which case you would change the 1.1 in the solution to 1.05 2 Share this post Link to post Share on other sites
Posted November 7, 2017 It was meant to be a 10% modifier on the penalty, not an overall 10% bonus - patch notes were wrong on that. Will correct it to be 10% instead of *0.9 though. Share this post Link to post Share on other sites
Posted November 8, 2017 5 hours ago, Budda said: Will correct it to be 10% instead of *0.9 though. So does this mean glimmer armors will be made to have 10% more actual speed than their regular material counterparts? Share this post Link to post Share on other sites
Posted November 8, 2017 No, 10% less on the speed penalty compared to normal material. Share this post Link to post Share on other sites
Posted November 8, 2017 1 minute ago, Budda said: No, 10% less on the speed penalty compared to normal material. But that's whats currently happening by scaling the penalty by a factor of 0.9 Share this post Link to post Share on other sites
Posted November 8, 2017 Then everything is working as intended. Share this post Link to post Share on other sites
Posted November 8, 2017 Then glimmer chain is only about 2.8% faster than normal Share this post Link to post Share on other sites
Posted March 25, 2018 A lot of these metal type bonuses and penalties are starting to sound really inconsequential. It's hard to see the point of a modifier that's essentially meaningless in practice. 1 Share this post Link to post Share on other sites
Posted March 25, 2018 On November 7, 2017 at 1:23 PM, Budda said: It was meant to be a 10% modifier on the penalty, not an overall 10% bonus - patch notes were wrong on that. Will correct it to be 10% instead of *0.9 though. And On November 7, 2017 at 6:35 PM, Budda said: No, 10% less on the speed penalty compared to normal material. it would be better to correct it as the bonus is a 10% reduction to the normal speed penalty, which would now be a 0.9 instead. something similar. Share this post Link to post Share on other sites