Posted November 6, 2017 (edited) Hello, I was requested to post my console/configs here. I am having Wurm take up to 9-10GB of memory for just running around for ~2 hours. Little bit of traveling (~500 tiles around deed) and about 20 people in local frequently. This is stable client. RAM Usage after 2 hours: Specs: AMD Ryzen 7 1700 Eight Core - 3.00GHz 32GB DDR4 RAM NVIDIA 1080 GTX 8GB Windows 10 Pro - 64 Running Wurm on SSDs Console: Using LWJGL display 3840:2160:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx (22.21.13.8476) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1080/PCIe/SSE2 OpenGL version: 4.5.0 NVIDIA 384.76 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.50 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.5): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 4096MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (20). Texture Size: 1024 Initializing font texture for SansSerif (20, italic). Texture Size: 256 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from D:\Games\Wurm\players\Xallo\windows_3840x2066.txt Loading props file D:\Games\Wurm\players\Xallo\windows_3840x2066.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to D:\Games\Wurm\players\Xallo\logs\_Event.2017-11.txt Disabling Nagles Writing to D:\Games\Wurm\players\Xallo\logs\_Friends.2017-11.txt Writing to D:\Games\Wurm\players\Xallo\logs\Alliance.2017-11.txt Login successful Executing D:\Games\Wurm\configs\default\autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (12). Texture Size: 128 Initializing font texture for SansSerif (30, bold). Texture Size: 512 Finished loading new login splash image! Writing to D:\Games\Wurm\players\Xallo\logs\Village.2017-11.txt Writing to D:\Games\Wurm\players\Xallo\logs\The_Roman_R.2017-11.txt Writing to D:\Games\Wurm\players\Xallo\logs\Trade.2017-11.txt Initializing font texture for Cry Uncial (64). Texture Size: 1024 No mapping found for hair6 No mapping found for hair6 No mapping found for hair6 No mapping found for hair7 No mapping found for hair6 Water reflection offscreen size 1024x1024 Initializing font texture for SansSerif (20, bold). Texture Size: 256 Disabling Nagles Writing to D:\Games\Wurm\players\Xallo\logs\The_Crusade.2017-11.txt No mapping found for hair0 Writing to D:\Games\Wurm\players\Xallo\logs\_Skills.2017-11.txt Missing texture data requested: internal:cavenoise.png Writing to D:\Games\Wurm\players\Xallo\logs\PM__Widnes.2017-11.txt Writing to D:\Games\Wurm\players\Xallo\logs\PM__Whykillme.2017-11.txt No mapping found for hair0 No mapping found for hair0 Writing to D:\Games\Wurm\players\Xallo\logs\PM__Alyeska.2017-11.txt Disabling Nagles No mapping found for hair0 No mapping found for hair0 No mapping found for hair6 No mapping found for hair0 No mapping found for hair0 No mapping found for hair6 No mapping found for hair6 No mapping found for hair6 No mapping found for hair0 No mapping found for hair6 No mapping found for hair6 No mapping found for hair7 No mapping found for hair6 No mapping found for hair6 No mapping found for hair6 No mapping found for hair7 Writing to D:\Games\Wurm\players\Xallo\logs\_Combat.2017-11.txt Initializing font texture for Monospaced (20). Texture Size: 256 No mapping found for hair0 bind F OPEN Keybinds UI: Secondary keybind for OPEN: F Keybindings saved. No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair7 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair7 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair7 bind F DIG Keybinds UI: Key F already bound to OPEN. Replaced with DIG Keybindings saved. bind F OPEN Keybinds UI: Key F already bound to DIG. Replaced with OPEN Keybindings saved. bind F MINE_FORWARD Keybinds UI: Key F already bound to OPEN. Replaced with MINE_FORWARD Keybindings saved. No mapping found for hair7 No mapping found for hair0 No mapping found for hair0 No mapping found for hair7 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair7 No mapping found for hair0 No mapping found for hair0 bind F OPEN Keybinds UI: Key F already bound to MINE_FORWARD. Replaced with OPEN Keybindings saved. No mapping found for hair7 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair6 No mapping found for hair0 No mapping found for hair0 No mapping found for hair0 No mapping found for hair6 No mapping found for hair0 No mapping found for hair0 No mapping found for hair7 bind F PRAY Keybinds UI: Key F already bound to OPEN. Replaced with PRAY Keybindings saved. No mapping found for hair6 No mapping found for hair7 No mapping found for hair6 No mapping found for hair6 bind F OPEN Keybinds UI: Key F already bound to PRAY. Replaced with OPEN Keybindings saved. No mapping found for hair6 No mapping found for hair6 No mapping found for hair0 No mapping found for hair7.female No mapping found for hair0 bind F PRAY Keybinds UI: Key F already bound to OPEN. Replaced with PRAY Keybindings saved. No mapping found for hair0 No mapping found for hair6 Config: #Wurm Online client properties #Sun Nov 05 18:12:10 CST 2017 show_body_in_inventory=false enable_contribution_culling=false sound_cache_enabled=true screen_brightness=0.0 viewport_bob=true limit_dynamic_lights=true color_outline_neutral=0.5,0.5,1.0,1.0 hide_menu_examine=false color_white=1.0,1.0,1.0,1.0 free_look_mode_disable_on_combat=false mark_text_read=true no_terrain_render=false first_person_mode_disable_on_combat=false has_read_eula=true color_error=1.0,0.3,0.3,1.0 use_color_picking=true render_glow=false trees=4 hide_onscreen_fail_messages=false vbo_enabled=2 reflections=4 animation_playback_self=0 showKChat=true debug_mode=false color_teal=0.0,0.5,0.5,1.0 irc_log_rotation=2 impColumn=true sound_al_gain=15 release_context=false skydetail=2 auto_mipmaps_enabled=2 hide_onscreen_info_messages=false use_fast_clock_work_around=true no_world_render=false skillgain_no_alignment=false release_context_on_jogl_sleep=false skillgain_no_favor=false loadInventoryStartup=true settings_version=4 use_anisotropic_filtering=4 terrain_bump=true free_look_mode_disable_on_open_component=false custim_timer_source=1 gui_skin=1 color_black=0.0,0.0,0.0,1.0 tiledecorations=4 season_override=0 colorItemsDamage=true color_cyan=0.0,1.0,1.0,1.0 font_antialias=2 max_dynamic_lights=12 use_alpha_particles=true contribution_culling=200 fog_coord_src=0 sound_play_PMAlert=false submit_client_data=2 game_client_thread_priority=2 first_person_mode_disable_on_close_component=false structure_render_distance=4 sound_engine=2 customTimer5=-1|-1 customTimer4=-1|-1 customTimer3=-1|-1 customTimer2=-1|-1 customTimer1=-1|-1 font_italian=11 other_log_rotation=2 enable_debugs=false log_extra_errors=false screenshot_file_format=1 color_grey=0.5,0.5,0.5,1.0 sound_play_ambients=true auto_run_source=0 depth_clamp_enabled=2 terrain_res=2 stipple_enabled=true material_as_suffix=false use_nano_timer=false hide_menu_no_target=false collada_animations=4 cloud_shadows=false player_texture_size=3 test_attach_equipment=false fast_yield=false event_log_rotation=2 color_purple=0.5,0.0,0.5,1.0 hide_onscreen_hostile_messages=false test_mode=0 color_fuchsia=1.0,0.0,1.0,1.0 fps_limit_enabled=true color_lime=0.0,1.0,0.0,1.0 free_look_mode_sensitivity=10 sound_play_combat=true color_outline_friend=0.5,0.75,1.0,1.0 sound_play_emotes=true font_header=30 update_optional=true color_navy_blue=0.23,0.39,1.0,1.0 render_distant_terrain=true max_texture_size=3 censor_chat=false high_res_binoculars=true use_phobia_models=false thirdPerson=false color_maroon=0.5,0.0,0.0,1.0 offscreen_texture_size=2 sound_play_buzz=true sound_buzzlevel=2 outline_picking=true gpu_skinning=true water_detail=2 compressed_textures_S3TC=false enable_lod=false free_look_mode_disable_on_close_component=false use_antialiasing=4 first_person_mode_disable_on_open_component=false display_settings=false\:false\:0\:3840\:2160\:32\:-1\:false\:true model_loader_thread_priority=2 sound_music_level=5 color_outline_ally=0.5,1.0,0.5,1.0 use_non_alpha_particles=true shift_drag_default=10 reflection_texture_size=2 tile_transitions=false occlusion_queries_enabled=2 gui_opacity=3 compressed_textures=false hide_inactive_friends=false exec_source=0 item_creature_render_distance=4 font_static=20 use_tree_models=true treelist_outline=true sound_doppler_enabled=false use_weather_particles=true key_bindings_source=0 font_monospaced=11 engine_multithreaded=0 first_person_mode_sensitivity=10 save_skills_on_quit=true color_yellow=1.0,1.0,0.0,1.0 enable_vsync=false color_royal_blue=0.23,0.39,1.0,1.0 disable_select_all_shortcut=false glsl_debug_loading=false enable_shift_drag=true use_fbo_color_picking=true mega_texture_size=6 color_orange=1.0,0.5,0.0,1.0 remember_password=true color_silver=0.75,0.75,0.75,1.0 togglePushToTalk=true local_list_in_event=true font_default=20 lod=2 log_gl_errors=false resident_models=false color_system=0.5,1.0,0.5,1.0 hide_personal_goal=false multidraw_enabled=2 send_extra_tile_data=false mount_rotation=false color_red=1.0,0.0,0.0,1.0 use_nagles_algorithm=false sound_play_work=true render_bloom=false skillgain_minimum=4 fps_limit=50 sound_play_weather=true cavedetail=0 silent_friends_update=false keyboard_layout=0 inverse_mouse=false no_brightness=false render_vignette=false fbo_enabled=2 hint_texture_scaling=2 sound_play_music=false show_old_quickbar=false fps_limit_background=15 max_shader_lights=8 non_power_of_two=2 render_sun_glare=true hide_menu_spam_mode=true font_bold=11 sound_play_door=true model_loading_threads=2 sound_footstepslevel=10 color_green=0.08,1.0,0.08,1.0 hide_menu_stop=true render_fxaa=false shadow_mapsize=3 irc_notif=0 glsl_enabled=2 sound_play_footsteps=true shadow_level=4 fov_horizontal=80 setting_timestamps=true lightmap_min_size=1 color_outline_hostile=1.0,0.0,0.0,1.0 Edited November 6, 2017 by Xallo 1 Share this post Link to post Share on other sites
Posted November 6, 2017 This happens because people leave local and come back in. This has been around for over a year. Because mines are now only 20 tiles this happens even more often than before, slowly filling up the memory usage. This can be reproduced aswell, for example if an account gets stuck and keeps "teleport" its a matter of minute sbefore your client goes full memory and crashes. 1 Share this post Link to post Share on other sites
Posted November 7, 2017 ~30 min of gameplay, while building my house. 3 clients on at the same time. Very little moving around if any at all. I have 32GB of ram and this is unplayable. 1 Share this post Link to post Share on other sites
Posted November 7, 2017 So I went ahead and rebooted my PC and started a single client. This is what I get maybe 10 seconds after rebooting. Compare this to: Unacceptable performance issues. 1 Share this post Link to post Share on other sites
Posted November 7, 2017 I concur. Resolving these issues will help keep existing players in the game, returning ones and new players alike. I assume this would give PvP more stability as well. This is something that we ALL want. There are 100%, without a doubt, performance issues regarding memory consumption. In the meantime, can anyone confirm Low Mem Client is working? It's a bit difficult to explain why I cannot do this myself, but it would help a few players to be able to play now. Below is the thread in question I am referring to: Share this post Link to post Share on other sites
Posted November 7, 2017 2 hours ago, Trollslayer said: In the meantime, can anyone confirm Low Mem Client is working? Works for me, no other reports of it not working that I know of. Share this post Link to post Share on other sites
Posted November 8, 2017 New day, new screenshot. It seems it keeps going up. I don't think a game like this should consume as much memory as it does. Something's not right. Share this post Link to post Share on other sites
Posted November 9, 2017 (edited) the 3 account at 1gb have been on for 40mins in town not moving then I logged in 2 more accounts same place settings and they use 3 gb each lol Edited November 9, 2017 by Dadamage Share this post Link to post Share on other sites
Posted November 20, 2017 (edited) 2 Accounts in a mine full of people, lowest clients settings on everything, over 3GB at startup 3 rd account outside nobody in local, high client settings on most things Edited November 20, 2017 by whykillme Share this post Link to post Share on other sites