Posted November 2, 2017 (edited) So after this new update, i resumed my sandstone order i'm not sure if its intentional or a bug but with 69 mining and 73 pickaxe, a 83ql 85woa pick, i'm getting mining timers of 3.7s, then 4.2/4.5/4.7s etc (instead of what i used to get 5s/7s/12s/15s) Share your speeds Edited November 2, 2017 by punishlife Share this post Link to post Share on other sites
Posted November 2, 2017 Quote Bugfix: Mining timers should now scale properly starting at 25s at level 1. I was curious how that was going to effect things... Share this post Link to post Share on other sites
Posted November 2, 2017 Yeah i saw that but i didn't think it would be this.... staggering. It's why i posted this, just in case some numbers accidentally messed up Share this post Link to post Share on other sites
Posted November 2, 2017 This is correct and intended. Mining now scales properly as per the patch notes between 2.5 seconds at 100 skill and 25 seconds at 1 skill 1 Share this post Link to post Share on other sites
Posted November 3, 2017 (edited) 91.1 skill 90.63ql Pickaxe 3 second timer for first 6 actions ( full stamina ) 3.1 second timer for second 6 actions ( bout 95 percent stamina ) Just as a side question, how fast will Miners hit their fatigue now? Edited November 3, 2017 by Stormblade Share this post Link to post Share on other sites
Posted November 3, 2017 3 hours ago, Stormblade said: 91.1 skill 90.63ql Pickaxe 3 second timer for first 6 actions ( full stamina ) 3.1 second timer for second 6 actions ( bout 95 percent stamina ) Just as a side question, how fast will Miners hit their fatigue now? considering there is a fixed 1 second loss on actions you now have a 33% fatigue loss that is unlikely to be changed because they still consider "fatigue to be working as intended. 1 Share this post Link to post Share on other sites
Posted November 4, 2017 (edited) .This is sweet does surface mining go quicker too and rock leveling?? and you can make money in our rebounding economy.. cool... Edited November 4, 2017 by psisimian Share this post Link to post Share on other sites
Posted November 8, 2017 On 11/3/2017 at 4:58 AM, Arium said: considering there is a fixed 1 second loss on actions you now have a 33% fatigue loss that is unlikely to be changed because they still consider "fatigue to be working as intended. Maybe you'll be forced to see the sun again, Arium. Share this post Link to post Share on other sites