Posted October 31, 2017 (edited) hello noticed recently that items attached to players are shaking a lot it's very distracting thx https://i.imgur.com/Qku5MpF.gifv https://i.imgur.com/Un0X5mT.gifv [20:21] Noizhead: yeah it started with the engine rewrite [20:22] Noizhead: like stuff is slightly out of sync when moving with the models they're attached to Edited October 31, 2017 by Worksock Share this post Link to post Share on other sites
Posted October 31, 2017 Seems to apply to all external objects (hair, handheld items, shoulderpads, masks, etc). Could be a severe case of bad rigging.... But it could also be a problem with the graphical engine causing issues between objects linked by bones (hence the "shake" seen in animations). Since objects seems to shake back and forth for multiple bones im gonna assume its a problem with the latter and not the rigging. Share this post Link to post Share on other sites
Posted November 5, 2017 I've shaking hair, weapon and shield already from the start with the new client. I'm using windows 10, an R9 380oc with crimson drivers version 17.1.1. If you devs need more info about OpenGL version or other crimson related programs im willing to provide them. Share this post Link to post Share on other sites