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Worksock

Items attached to players are shaking

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hello

noticed recently that items attached to players are shaking a lot

it's very distracting

thx

 

https://i.imgur.com/Qku5MpF.gifv

 

https://i.imgur.com/Un0X5mT.gifv

 

[20:21] Noizhead: yeah it started with the engine rewrite

[20:22] Noizhead: like stuff is slightly out of sync when moving with the models they're attached to

Edited by Worksock

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Seems to apply to all external objects (hair, handheld items, shoulderpads, masks, etc).

Could be a severe case of bad rigging....

But it could also be a problem with the graphical engine causing issues between objects linked by bones (hence the "shake" seen in animations).

Since objects seems to shake back and forth for multiple bones im gonna assume its a problem with the latter and not the rigging.

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I've shaking hair, weapon and shield already from the start with the new client. 

I'm using windows 10, an R9 380oc with crimson drivers version 17.1.1.

If you devs need more info about OpenGL version or other crimson related programs im willing to provide them.

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