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Governor

Please Close (Tabard Mod)

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Thanks for the Mod, sounds interesting and the crafting of Tabards works fine.. but apparently they are missing Textures I put in an Image of that into the Spoiler (Tried it with all of them, only the "Kingdom Tabard" Works, since this is a Freedom Server)

Spoiler

e962b5e999.jpg

 

Edited by Virtuos

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Please check if your server and client has a serverpacks.properties file in its mod folder. It won't work with the client synchronization if not. If there is no such file, create a file named "serverpacks.properties" in the folder where its missing and add the following lines:

 

In case of client side missing the file: 

classname=org.gotti.wurmonline.clientmods.serverpacks.ServerPacksMod
classpath=serverpacks.jar

 

In case of server side missing the file: 

classname=org.gotti.wurmunlimited.mods.serverpacks.ServerPackMod
classpath=serverpacks.jar
#Set a fixed port. If no port is selected a random free port will be used
#serverPort=8787
# Use this to announce a different server name or IP address to the clients
# By default the setting "External Server IP Address" will be used for pack URLs
# This setting may be required when doing port forwarding in the router
#publicServerAddress=
# Use this to announce a different server port to the client
# By default the serverPort or the automaticly choosen port will be used
# This setting may be required when doing port forwarding in the router
#publicServerPort=
# Sets a different address for the HTTP server to bind to. Can be 0.0.0.0 to
# bind to all interfaces. Default is external ip in server settings.
#internalServerAddress=

 

Either one of the two or even both come without the property file packaged if you "just" downloaded the full servermodloader or clientmodloader pack and not the corresponding serverpacks mod file. I had the same issue with another mod project and didn't realize it at first that this was the issue. Maybe it helps in your case, too.

 

The reason for this is that this mod on both sides (client and server) is needed so the server can send the models and textures that mods provide to the client.

Edited by Arduin
  • Like 1

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Updated the description to include the prerequisite notice for the server pack. Server pack must be installed in order for the textures to be pushed to clients that have the server pack client mod

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Anyway to make that only gm can spawn them? Want to have them like donation items ... 

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Tabards appear glitched with version 1.6.   Players wearing the PMK tabards further away than a tile or two appears to be wearing more like a tan loincloth than a tabard.  This does not occur with a standard freedom isles tabard.

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On 4/7/2018 at 9:36 PM, SallyIronside said:

Tabards appear glitched with version 1.6.   Players wearing the PMK tabards further away than a tile or two appears to be wearing more like a tan loincloth than a tabard.  This does not occur with a standard freedom isles tabard.

Can confirm the same.

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[UPDATE] Tabard Mod V1.1

New in version 1.1

  • Changed the armor.xml file to reflect the new DDS format textures
  • Added depend.requires=serverpacks to the properties file to prevent starting server without the serverpack mod installed. Thanks to ago
  • Added Legion of Anubis tabard.
Spoiler

VJ7TvzF.png

 

https://github.com/Jubaroo/TabardMod/releases/latest

 

Edited by Governor
  • Like 3

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TabardMod

  • A mod that allows all kingdom tabards to be crafted and worn by players.

Version 1.2

  • Added the option to toggle the ability for player to craft. Useful to make them GM spawn only for prizes, events, etc.
  • Added optional logging for the mod.
  • Fixed crafting window issue due to duplicate item ID

Version 1.1

  • Changed the armor.xml file to reflect the new DDS format textures.
  • Added depend.requires=serverpacks to the properties file to prevent starting server without the serverpack mod installed. Thanks to ago.
  • Added Legion of Anubis tabard.

 

https://github.com/Jubaroo/TabardMod/releases/latest

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