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Psalamon

I have finally figured this out..

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Wurm doesn't want new players... I could make a list of all the things that prove make It so newbs aren't welcome in Wurm. I have just finished playing the new player experience.. I was running for my life with no clothes on screaming at the gods who had forsaken me.. every road I travelled to obtain the equipment from my staggering amount of corpses  was an unending amount of trolls who btw can hit your from 20 feet away)_ and hellhounds (who are impossible at 30 fighting to hit and move like lighting) I was travelling at 17.30 m/s on flat ground 12.4 up hills and upwards of 25 m/s down hill and I couldn't outrun them.don't even think  about getting away on grass where most of my salvage operation is held... whats a new naked player to do .. naked of course for the speed advantage this grants alone.. so I try it with leather armour now at 16.30 m/s and am having to fight everything that comes my way.. my corpse is long gone and my expensive RL money equipment has been rotting on the ground for a week.. I had given up on finding it yet after 15 deaths on my useless alt I found my cart and stuff.. stuck precariously on a hil and of course not everything is in the item pile soI have to get there get my item pile and pick each item up dealing with al the mobs that I can't outrun.. ,man.. will anybody help me?? Obviously the devs can't do anything.. but this is a game breaker. I have seriously considered leaving this game than continue knowing my livelihood is on the ground somewhere decaying at an alarming rate..

 so tell me how does this promote our game to newbs when permadeath is on every roadway.. and I have 30 fighting not 10 or 5  or 20 from a dummy.. I could go on and biatch.. but I think you get my point.. if anybody can help  I am at vrock landing about to spawn I just need a tank so I can retrieve my stuff .. its easily found and just a little tricky driving in there.. man to think I was gonna prem b4 I lost progress on 72 skills dying so much..

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It's supposed to be hard when you start.. It's supposed to be scary out there...

Build a camp, a small house, a pen, near a guard tower if possible, and defend yourself by calling the guards on them..

 

If you like to explore, start small, don't go far from the cobble roads where you can outrun anything, and try not to have to run uphill.

Part of the fun is the danger.. learn, adapt, overcome :)

 

I have an alt that i use to explore xanadu with, completely naked, I haven't died on him for months..

And btw, be grateful that Xanadu has the lag, you can outrun anything on Xanadu by changing direction a couple of times.. go to one of the small islands and you will run the entire map twice and then get killed by the hell hound chasing you when you run out of stamina..

 

 

Edited by faty

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WO version of the game, especially freedom.. is geared towards community. Sticking with a new player village early game is the best thing someone could do. Sure it's not impossible to go out on your own, I myself have managed this easily before as a basic newb. But not every server is easy

 

Some have very little mobs, some have loads in areas. All depends on where you start.

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im on elevation in a pvp zone relying on gaurds to save me from my 28 body str with players trying to kill me

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Fear me

Edited by Mclavin
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I am just saying it seems the hardest enemies are thrust at the weakest players.. I live in the north and have played for almost two years and I still am totally useless when I try offroad to retrieve gear.. I am non-prem right now, and didn't want to bother any of my village mates wioth a suicide run.. now I am up in the north where 5 hellhounds could be on you just by turning a corner add top that the trolls anfd spiders and mountain lion and w/o my horse/cart and equipment I am hooped..hell with cart/horse/equip I can take anything normal thrown at me. but during this new player experiuencei am going through its damn hard to get your stuff back I have died 8 times after finding my stuff just trying to collect iot all off the ground nd get my cart moving.. so this more a cry for help than anything.. as my NEW village mates would have to travel to another starter town zone ot a dangerous area.. at my deed I never see mobs ever.. but anyhow.. just a cry for help for an escort so I don't lose my Wurminghood I think I still have a lot to offer this game and it feels degrading to be so helpless after this my second toon..over and out..

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MacLavin i am in PVP..... I have learned to fear what i can't see more.....

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Same thing happens in PvP if you start as a new player on elevation, where there is a good chance higher level players will see you and say hi

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honestly the north of xanaduu is not a good place if you are non premium. the north has way more animals then the south of Xanaduu

 

my priest alt is 75 FS 50Sub skill and 55 weapon skill, pretty low body stats though, but the point is he cant afk outside the deed on a horse.

 

i advise you to move southwards

 

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The north can be a really bad place to be, though some areas are not as bad as others -- the sooner that creature spawn distribution, and movement, is sorted the better. It looks as if Budda's experiments testing on Celebration is progressing...

 

It certainly seems as if the aggro range on some of the critters is more than it was - and given the speed some of them travel out running them can be something of a challenge if not using a fast horse.

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i honestly have grown to like the imbalance. we hunt in the north and have our deed in the middle of Xana were you can farm outside the deed and go afk 

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yeah  true enough i have adjusted too.. maybe just whining because i have never had to vear offroad or even ponder it for some time just to avoid a hellhound which i could probably destroy but taking a lot of damage in the process as i only wear aosp studded... but anyhow.. maybe i can happen across Mister Beckett who happens to be the neighbor of Psi on his hunt9ng runs and get a little assist... i just can't see good money go to waste.. and yeah i Joined a popular Alliance and deed mid south where i used to live and have to go out of  my way for hunting..

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You need a horse. :) Which, of course, means you need prem. And 21 body control (one newbie-friendly adjustment might be to lower that to 20.5 or even 20.25; 21 is a lot of spindle imping).

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Naked 17km/h on roads and you can outrun every mob except Valrei ones. Low chance to be killed that way.

 

Also lure mobs to guard towers.

Edited by Wilczan

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I still remember my newb years with no fight skill.  Two years of playing before I put I. The effort to level that up.  I was t into PvP was my excuse.  My mind b dodging skills were already strong but this game is merciless in that regard.  Imp along provided me the armor I needed to stay alive those first few years.  I must also state hell hounds are a pain in the as.  Because of hell hounds alone when I make or imrpove highways I use a shallow slope trying my best to never go over five slope.  Preferring to make the road as flat as possible for as long as possible.  The only way to outrun a hell hounds is to have 200 tiles of flat slope paved road for fastest speed possible.  You need to do the  17.3 to out run them or you will never leave the.  Because of this I normally run around naked even with my main with my armor in the backpack.  I prefer the leather to stay light.

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I dont know what you are talking about. I crossed over to Elevation at Gloomshade and got all the way to MR lands with a no skill account. I ran through guard towers, nogumps, lurkers and spirit eagles and made it there with no issues where I got converted and started my cave. Did it again with my alt, which did die to a spirit eagle when I took a wrong turn and fell down a cliff with no stamina into the water. 

 

So what did I do? I built a cart, which took me little more than an hour and a half, found two hell horses, and started my trail again. I made it to my cave, at the other end of the map, with a train of valrei creatures which ended up at my cave mine door.

 

If you have been playing on Freedom and two years in you can't survive from a few hell hounds, then my friend, I would wager the problem is not the game.

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I retract my statement .. angel you are lovely and so sweet.. thanks for the encouragement in my time of troubles.. ahem..

Edited by Psalamon

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if your cart goes 18 hellhounds wont gets you

you have to stay vigilant and run downhill when you get agro.

but that said, naked on a cart makes no sense, your armor on a cart wont slow you down.

you have to lure creatures to guardtowers and then sent the guards on them

then run back. its not always easy, but it is doable

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I never said you had to be on a cart naked. But you can lead/hitch hellhorses on a cart without taming them. You do about 15km/hr with wild hellhorses on a cart iirc and its the safest way to travel that I have found as a newb to date. Very few things can catch up to you.

 

If I can do it, so can you, and you have been playing far longer, so I don't see what the problem is. Not trying to bash you bud but if you have a concern with a mechanic, you need to be more specific. "Difficulty of the game" is vague and it seems more like you are just griping over something you are simply having difficulty with. 

 

Know your character limitations and work around them. Dont do server wide expeditions on a non prem account. You will die and loose everything you have. If all you got is 30fs, dont fight hell hounds. Thats not the developer's fault or even bad luck. Its common sense. 

 

Take the advice from people here. Find a village and stick to it. Make your silver and prem up, work on your skills, and then Hell hounds will no longer be a problem.

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ust so you know I died 750 metres form home on a hill which is impeding the carts movement in all but an uphill direction which is at a slow speed by the time I get to my body pickup my stuff and drive the cart I am dead from lack of armour!!... I tried with an alt.. I used him to aggro all the mobs in the area and as a pied piper he drag them all far away and then died but low and behold 2 minutes later when I get to said spot there was more mobs..so again and against 3+mobs naked weoponless.  h0w about this question what d I equip first which armour or my main weapon?? That's a more concrete answer.. I would gues my pants if I am driving away on a cart as that's where mobs would be attacking.. then boots.. what do you guys think.. I just want to get my things and head back to my village I don't know how your financial position is but mine sucks, as I can't let all this money in horses equip, enchanted tools and weapons and armour sit there and rot!! I would rather quit the game han dump more money in it only to be more careful the next time, which btw is what got me in trouble, being too cautious..

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Please stop talking of new player experience when you are more than two years old. 

You come across as a troll trying to scare players away from our game because of bad choices you have made. Northern Xanadu is not for new players, it is like level 95 in a themepark game.

I understand you are in a bad situation now, so what you should do is you ask in Freedom chat if anyone in the North can help you out.

Edited by Cista
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4 hours ago, Cista said:

Please stop talking of new player experience when you are more than two years old. 

You come across as a troll trying to scare players away from our game because of bad choices you have made. Northern Xanadu is not for new players, it is like level 95 in a themepark game.

I understand you are in a bad situation now, so what you should do is you ask in Freedom chat if anyone in the North can help you out.

This. Its easier to blame it on the new player's experience and the devs. Obviously its never our fault or our poor choices.

 

Wurm is a game of consequences, Psalamon. Running around naked, uphill, in a monster infested area has the consequence of death. If you have no one to help you because you have chosen to live alone or because you dont ask your neighbor for help, then the consequence is the likelyhood of loosing your assets when you cannot recover them.

 

Make an alt, use it to kite the mobs away, and go recover your corpse. Problem solved. 

Edited by Angelklaine
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The mob dispersion on Xanadu is seriously screwed up, and we've complained about it for a long long time. (I could link you threads on it, but it's been done Ad Nauseam) This isn't on the player, this is on the devs for not fixing it sooner. (Yes, they are experimenting on Cele now, hoorah! Maybe it will eventually get fixed. Or maybe they just won't put it on Xan...)

I live in the extreme south of Xan and I could clear out areas and have them remain dead for RL days/weeks. Some of the tweaking they did made some few mobs start showing up now, but I haven't even seen certain mobs for over 2 years. (Black bears, where you hiding?!?)

Implying that poor programming is the player's fault is disrespectful and insulting. We didn't make this spaghetti code mess, and we certainly aren't at fault for it causing over-spawning in certain affected areas, leading to multiple people's deaths. Yes, people with uber gear/decent stats can survive just fine up there, even AFK...but your average joe blow isn't that well decked out, nor do they necessarily have the skills.

I'd offer to help this poor soul, but that's literally the other side of the server from me. (76+ FS, 64 aggressive, 55 normal 55 defensive, 41 2her swords, 41 Huge axe, 41 large maul, 38 longsword, 31 shortsword, as you can tell I like smooshing mob face and I don't even have epic chanted weapons...even with my skills and my weapons/armor, I'd probably have troubles up there.)

I think the bigger problem, is that this IS an example of what a non-premium person puts up with, and may explain the lack of retention/scaring off of newcomers. Who enjoys playing a game where you die constantly and are forced to be enslaved/dependent on others?

I personally took another break because I was bored with no mobs and annoyed by them breaking cooking times (The thing I'd been working on hardcore...)...I only came back to make sure my deed was still good to go and maybe dink around while I wait for some of these fixes.

Yes, I remember what it was like starting as a nooblet, back before all this got broken. Back before we even got some of the stuff like the new player smaller aggro radius/decent outfit/weapon. I remember it being a thrill of running around hoping you didn't run into things and fleeing as fast as I could when something did...but now we have the 'hurting' debuff, so that one mob you don't see that harms you, slows you down/possibly kills you, and assuming you could even outrun them, certain things still follow you way too long. I had a hellhound chase me all the way home while riding a cart down a mountain with double mildly equipped horses just the day before yesterday. A aged champ spider did it too. Both shouldn't have been able to even keep up with dual horse-cart. (70 QL) There's 'thrilling', and then there's 'this is getting ridiculous and is not fun'. Certain parts of Wurm are becoming not fun.

And I say this as a nearly 4 year vet of the game who spent his early days running around dying about 14 times and then spent a lot of other time hiding in a fenced area or hiding in my shack I eventually got built and finally managed to work my way(Built it all myself) to a survivable locale/build up those skills. I remember one of the 'glitches' where it triggered increased spawn rates on Pristine. I died. (Twice, was running back and a troll got a good whack on me..and I didn't have a deed token yet. A random person bandaged me, but I thanked them/healed up and ran along and another league down the road I got ambushed again and died.) My neighbor died. Some fancy showoff neighbor of his helped him when he accidentally died outside/locked himself out...by clearing up the crocs (Croc mound beside us back then.) and then busting open his fence so he could get in. Do I think there's 'less' helpful people like that around...yes, and no. With the splitting off of people to WU...and people just up and leaving...there's just less people around compared to back then. On Xan it's magnified because of the vast distances required to cross.

It really doesn't bode well for the newcomers to this game.

I have read Cista's pandering comments implying how wonderful/great this game is all over these forums + on Massively. It's starting to look like a case of head stuck in sand while lalalalala'ing. There seems to be a lot of that going on around here. 'Just sit back and wait for things to get better, even if they won't.'

Maybe instead of berating the person who's expressing discontent, someone could you know, be helpful...like people used to be. I've expressed my discontent a few times in hopes of something changing for the better. Perchance maybe someone should listen to this person, before we lose another player.

Really quite tired of the blasé attitude around here. 'Suck it up buttercup, it'll get better if you try harder.' As a non-premium, no, it won't. It will always be that bad. 'But then maybe they should pay some money so they can premium up!'...why would they want to? Where's the incentive when they're just experiencing death after death after death and seeing loss after loss. This is why I'd almost rather they just do a GM controlled island where they keep all the nooblets until they learn enough and move into 'real' Wurm...but that was apparently done already and failed miserably for some reason or another. What can be done otherwise? Can some of these issues perhaps be fixed?

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I think what we can get out of this thread is fairly simple. The game lacks giving new players advice on the dangers of the Wurm wilderness for sure. How do you fix something like that you might ask? Tutorial, more explained systems - this game has to much "Wogic" so something you think works like that in the real world doesn't exactly apply to Wurm. You might think your starter equipment is plenty good enough, because in other games you actually stand a chance with your starter set for a few levels. Personally it should be enough but then you have certain enemies that don't play nice such as trolls, hell hounds. One of the most common work around for issues like this is, scaling technology. Basically have monsters scale with your fight skill and equipment. That way low level players don't feel the extreme disparity, and have a decent chance to win a battle early on without using guards all the time, the guard system feels like a band-aid to this issue that has plagued Wurm for many years. High tier players can actually have some interesting fights with the AI. I'd recommend keeping this off for pvp purposes. Combat rework should also be considered to be part of that update, it's pretty hard to enjoy turn based combat in 2017.

 

To touch up with what I mean with more explained systems:

 A lot of people don't know that food can be stored in a food storage bin without decay for example. When I first started I didn't use the Wurmpedia until a very long time after, I'm the type of player that is keen on figuring systems out for myself. Systems like that should be better baked into the game for those that do not mesh well with problem solving. The current iteration isn't easily found at least in my opinion and doesn't always work. There are several other ways to get a new player to understand something, we really ought to think outside the box when finding a solution to a problem. Other games use tutorial videos on youtube, it works wonders.

 

I don't want this game to become easy, we recently got tree collision back and I personally want more immersion in my gaming experience. Monsters that actually are threatening for higher tier players, world traps - you stumble upon a npc's bear trap and cannot move without the proper tools. Monsters invading your villages. Actual threatening weather conditions, if it's cold you suffer without wearing warm clothing, to hot you dehydrate faster, I think you get the idea. Plenty more where that came from in my head.

 

This game is a sandbox, but it lacks simple things that get my blood flowing and I'm sure it also isn't as engaging as it should be. Pvp is great but a lot of us are not into losing items from internet dropping connection or just client side lag which is pretty common in Wurm. Everything has risks early on and I do think the risks should stay, but with a proper solution and not hand holding players. It'll get to a point where the risk isn't there at high level, and that kind of sucks but it is what it is. 

 

Thanks.

 

 

Edited by Niki

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