Posted November 7, 2017 9 minutes ago, enoofu said: Believe the issue is that Wurm doesn't have much of a High tier economy, and mainly is dependent on "New Characters". Since traditionally Fine Carp, Shipbuilding and Blacksmithing were the main earners of the early economy. Which generates the hate on buying characters Unfortunately the early days of MMO design didn't give a lot of thought as to how to deal with a late game top-heavy population, since most games hadn't lived long enough to experience it. Games like WoW just hit the reset button every few years and add more skill levels to grind, but that's not really a solution Wurm can use. Share this post Link to post Share on other sites
Posted November 8, 2017 19 hours ago, Rathgar said: Dead wrong, it would definitely help the game in the long run. And in the short term, yes, maybe some of the people who try to make a living by playing Wurm will rush, or quit, or try to sell their accounts illegaly. I might be alone in this, but I dont mind those folk leaving. And if in leaving, along with their accounts, it means that newer players get to be in the spotlight, then its a double win. It would indeed fix the game in long run, graveyards would have a purpose again aswell :ppPppPpp Share this post Link to post Share on other sites