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"Teach a man to fish and he can feed himself for a lifetime.  Yeah, well, try it!  I am so sick of fish!  Fish for breakfast.  Fish for lunch.  Fish for supper.  Day after day, meal after meal, fish, fish, FISH!  I am thinking of taking up mountain climbing just to get as far away from fish as humanly possible!” - Sir Witwicky on board ship in the middle of the ocean

 

HI Everyone!

 

Well, a big week with some big announcements, I've been keen to share them all with you, for a brief overview check out this link

 

But first...

 

Patch Notes

 

Spoiler
  • Lingonberry Sprouts can no longer be picked or planted.
  • Move options are now possible on deed without needing an item active.
  • Items and creatures should no longer fall into the floor in underground buildings.

 

An Epic plan

 

Starting with the upcoming large update, we’ll be changing how transfers from Freedom to Epic work. Instead of how it works now with your Epic and Freedom characters being completely separated, when using an epic portal to transfer from Freedom to Epic your skills and characteristics will follow with you, overwriting anything on your Epic character where the values are lower. This will only be a one way type deal, so any transfers back from Epic to Freedom will act as they do now where you’ll be back on your Freedom character with their skills.

 

For an example of how this works, if you have 60 carpentry on Freedom and 30 carpentry on Epic, the next time you transfer to Epic your carpentry will copy across and be set to 60. Any skilling up done on Epic will stay on Epic and when transferring back to Freedom you’ll be back to your 60 skill on Freedom.

 

Transferring from Epic to Freedom is a little more difficult, and we'll continue to discuss our options with this prior to the launch.

 

We are hoping this will make the option of playing on Epic much more viable for most people that spend the majority of their time on Freedom since the dreaded skill regrind will not be necessary.

 

In addition to the above, we will be changing how skilling works on the Epic cluster in a few ways. First is switching the skillgain system over to the ‘new’ system that is mostly used by Wurm Unlimited servers where using your skill is all that is needed to gain in it instead of the current system that relies on timer length and successful skill rolls between 0 and 40. In addition to this, the experience rate on Epic will be set to 2x as well as the action timer rate being increased to 2x. This will make most actions take half the time and give twice the skill gain, making things a bit easier for new players to get into the game on Epic. The curve will still be in effect.

 

With PvP being the endgame focus on epic, we want to ensure that getting to that stage is not too long for players starting out. Not only that, but hopefully these changes make regearing and preparing tools, weapons and other aspects of the PvP system a lot easier to recuperate after a loss.

 

This coupled with the ability to drop in and out via epic portals straight to Freedom means it's a lot easier to get into the action faster, and hopefully encourages more activity.

 

Meditation

Meditation has long been an issue raised and we've already mentioned plans for an overhaul in the future works, but we'll be making some small changes to it in this update on epic as well. As has been stated in many areas, meditation on epic is somewhat different to how it works on Freedom. Given the curve hinders rather than helps in this case, (requiring 70 actual skill meaning 91 effective) it actually makes it harder to raise.

 

In this update we'll be changing this from requiring actual skills to effective skills. This means high path levels in meditating are much faster to gain, with level 11 requiring roughly 47 meditation instead of 70, but that's not all.

 

We'll also be halving the time it takes between each path up, meaning the maximum length of time between path increases is 12 days instead of 24.

 

This of course is aimed at both new players and existing players crossing from freedom to get pvp ready and in on the action, and we'll continue to monitor it once implemented to see how it pans out.

 

Sleep bonus

We'll also be making changes to how transferring between clusters affects players, and that will be by granting sleep bonus to the opposing cluster (going from freedom to epic will give sleep bonus on freedom and vice versa) This is aimed at encouraging travel between the two clusters, and also gives a nice little bonus.

 

As you can see these are major changes focused on improving flow and feasibility of getting into PvP on epic. 

 

Valrei Changes

There are a fair few changes going on with the Valrei system on Epic and Freedom so we’ll just touch on a few of the main points for now and may expand upon these at a later date.

 

First up, and one of the larger changes to how Valrei works, if that player gods will no longer roam the board on Valrei. Players that use the key to the heavens will still exist on the Valrei board while they are demigods, but once they fully ascend to godhood they will be removed from the board to live out their days as gods. Existing player gods will also be removed from the board when this update goes out, however they will still provide missions and all other benefits of being a god to players. Missions for player gods will act as other missions, but will not affect the Valrei board in any meaningful way - instead they will just provide bonuses and rewards to the players completing the missions as normal.

 

We’ve also revisited all mission types, difficulties and rewards to hopefully be a bit better than currently. Each mission type will have its own related difficulty levels and rewards scaling with difficulty. More info will be available in game for these missions than currently available, showing what needs doing and what the player (and god) will receive when the mission is completed. Successfully completing a mission for a god will cause the next mission to spawn at a higher difficulty (and higher reward for completion), where failing a mission will cause the next mission to be at a lower difficulty.

 

Related to this is a rework of how end of scenario rewards work, where the rewards have been split up into different tiers based on scenario participation by the player. More participation in missions across the scenario will mean a higher chance to get a reward at the end of the scenario, and also a higher chance to get a better reward than those with less participation. The god that wins a scenario will also have a reworked reward system over what it currently used.

 

Lastly for today, we’ve changed how the entities on Valrei fight each other when they move. Currently the entities on Valrei have two stats for their attack and vitality - these stats are used in fights when one entity tries to leave a tile that contains an enemy. These stats will be completely changed and reset in this update to instead be related to the 7 characteristic skills that are in game - Body Strength, Body Stamina, Body Control, Mind Logic, Mind Speed, Soul Strength and Soul Depth. All of these stats will be used in a more complex fight system where the entities can move around a smaller game board with various actions available to them - such as ranged attacks, casting spells, and melee attacks. Once a fight occurs, a history of it is then saved on the server and will be available to players in game where you will be able to watch a replay of the battle and see exactly how your favourite god lost (or won!)

 

Other Epic changes

There are other planned changes for Epic as well, some of these will be Epic specific changes to PvP mechanics and other game mechanics aimed at eliminating some of the less desirable meta and also systems that haven't worked as intended over time. More info on those will be available later.

 

Highway rules changes

As we advised with the launch of the new highway system, we’ll be phasing out the existing highway rules in exchange for a new ruleset with the next update too. The focus will be on returning the majority of control of the highways to players, but still allowing for accountability and control by the GM team when necessary.

Quote

 

Highways
Highway is defined as a paved terrain connecting two or more waystones together via catseyes.
 
Highway Rules:
A ) You may not intentionally disable an active highway connection by removing the catseyes without rerouting or replacing them promptly .
    1> Deeds retain the right to disconnect from the highway system by removal of their waystone and any deactivated catseyes on their deed and perimeter.


Punishment: You may be given a directive, warned, or even banned based on the situation.

 

 

 

This is subject to change prior to launch, so please do keep an eye on the GM rules in the city hall on our forums.


 

Wurm Unlimited on Humble Bundle!

This week saw the launch of a special Humble Bundle, one with Wurm! We’ve seen a LOT of new players on the servers and I’d like to say welcome to them all, we hope you enjoy your stay, and only get eaten by like, five spiders.

If you haven't checked out the bundle yet, here it is!

https://www.humblebundle.com/endless-rpg-lands-bundle

 

 

Community Content.

This weeks community content is a beautiful screenshot by kasumi, who routinely travels the lands and takes some of the best pictures of wurm I’ve seen, it’s just amazing!

screenshot.jpg

 

 

That’s it for this week, I’ll be back next week with some more news, and some might say we’re saving the best for last.. That’s me, I’m the one saying it, next week will blow your woolen socks off!

 

Until then though, keep on Wurming!

 

Retrograde & the Wurm team

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MANIFEST DESTINY: RIP THE NATIVE EPICERS, HELLO NEW EXPLORERS

Edited by Beastwolf
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R.I.P. Chaos

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what if we succeed a max difficulty mission, next one will still be max diff or will start from easiest again?

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This is nothing short of an absolute and total betrayal of all the players that have been on Epic and all the effort they put into their accounts.

 

You should be ashamed of this update.

 

I can not believe that yet again Epic playership is treated so badly and so forgotten.

 

I will now have to seriously consider quitting Wurm entirely because there is no hope of ever seeing anything close to equal treatment of Epic players compared to Freedom.

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I'm coming to epic to dominate the arrow market there too!

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So I'm curious, if I buzz over to epic with my stack of 99 skills, can I start running up 100s and naming titles for all of wurm? Now that epic will be the premier grinding zone? I'm very glad epic may see higher pop numbers soon, just curious how this all plays out in the grand scheme of things now that epic is being turned into some sort of wu playground connected to freedom.

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New skills that 100 is reached in on Epic will most likely have separate titles again, just a little more flavorful than "epic fisherman" 

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2 minutes ago, Pingpong said:

So I'm curious, if I buzz over to epic with my stack of 99 skills, can I start running up 100s and naming titles for all of wurm?

 

no

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3 minutes ago, Orlaz said:

 

no

Why not? Not to be disagreeable, but the forum cartels fought long and hard for the 100 titles to be merged. If the grinding is 4x better at first glance on epic, prepare to see most power grinders chasing 100s on epic :P

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if i have a toon on freedom that has 0 skills but has skills on epic, should i move him to epic ahead of this change so that my 0 freedom skills don't overwrite my epic skills? or will a choice be given?

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will the changes go to live today? 

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1 minute ago, Xalorum said:

if i have a toon on freedom that has 0 skills but has skills on epic, should i move him to epic ahead of this change so that my 0 freedom skills don't overwrite my epic skills? or will a choice be given?

 

30 minutes ago, Retrograde said:

overwriting anything on your Epic character where the values are lower.

 

so no need

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2 minutes ago, Xalorum said:

if i have a toon on freedom that has 0 skills but has skills on epic, should i move him to epic ahead of this change so that my 0 freedom skills don't overwrite my epic skills? or will a choice be given?

 

Only higher skills get transferred. No need to worry about lower ones overwriting higher ones.

 

1 minute ago, Wulfgarr said:

will the changes go to live today? 

 

End of October / Early November as mentioned on Discord

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No plans for a map reset atm, the changes will go live at next update.

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I have a message for all the guys asking for merge

 

Spoiler

GRATS

 

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the ones asking for a merge were Epic, and they dont get one...... so ungratz

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9 minutes ago, Nadroj said:

No plans for a map reset atm, the changes will go live at next update.

 

soooo...today? or next week?

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Not today, not next week, Our prospective plans are late october early november but subject to change depending on testing

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48 minutes ago, Retrograde said:

Starting with this update, we’ll be changing how transfers from Freedom to Epic work.

 

rewrite that please then....

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The better question should be now: Do we really still need an Epic server, maybe turn Epic into a Challenge styled server.

Edited by Sklo:D
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Wow! Freedom players with very high skills can just pop over to Epic soon and have those high level skills levels transferred to their new/weakling Epic character. This will change the whole current power structure on the Epic servers. All those poor Epic players who have stuck with it and enjoyed building their characters over the years can easily be pushed out of their dominant positions by these newbie Freedom/Epic hybrids. Only thing they will lack really in many instances is the pvp experience to dominate in those areas. Then again, Chaos players can also hop over there and most likely take over the pvp aspects as well.

 

A very unusual decision seems to me and yet I am not tempted to play there regardless since I have no interest in pvp and any skills levels gained there will be in effect worthless to me. Probably this will bring a lot of pvp oriented players there though. Otherwise, why bother really. Time will tell how it all works out for those who journey there.

 

=Ayes=

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