Posted September 29, 2017 (edited) This may pay off for future patches that alter our game a bit considering how some of our servers are modded and whatnot. This specifically is for fixing the missing texture in addy and glimer veins but can work for other stuff so here's the procedure for fun n' giggles. Before continuing though: DON'T USE WHAT'S DESCRIBED HERE TO ALTER YOUR WO CLIENT. YOU'LL GET CAUGHT, BANNED, AND LAUGHED AT. ONLY FOR WURM UNLIMITED. (If you have trouble finding the files, take a screenshot ingame, hit F1, gives you the main path to where your Wurm files are, works for both types of Wurm). Find WU graphics.jar. Open it with WinRar (I hear 7zip works) Extract the mappings.txt file from that pack, you'll need it. Now open that extracted mappings.txt, do a search on "vein" (save slots of scrolling). You'll be taken to a set of lines like img.texture.cave.ore.copper = texture/terrain/coppervein_512.dds img.texture.cave.ore.gold = texture/terrain/goldvein_512.dds img.texture.cave.ore.iron = texture/terrain/ironvein_512.dds You'll want to add two lines img.texture.cave.ore.adamantine = graphics/texture/terrain/adamantinevein_512.dds img.texture.cave.ore.glimmersteel = graphics/texture/terrain/glimmersteelvein_512.dds (I respected the alphabetical order, not sure if that's necessary). Save. Drag that new version of mappings.txt back into the graphics.jar Profit Reminder: ONLY DO THIS KIND OF STUFF ON WU. Edited October 5, 2017 by Mordraug 2 Share this post Link to post Share on other sites
Posted October 8, 2017 I was wondering how to fix this issue and hadn't even bothered to look into it. Sounds so simple haha Share this post Link to post Share on other sites