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Patch Notes 28/SEPT/2017

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Changes and additions

  • Corpses of branded animals can only be looted by those people who had ride/lead permissions on that animal prior to it’s death and it’s only ‘protected’ in that manner until server restart.
  • Note:
    • You do not have to be a villager of the animal brand – you just need to have had ride/lead permission prior to the animal dying.
    • People without permission cannot take, open, butcher, bury or move the corpse.
    • This protection is removed with a server restart – at that time the corpse is available to anyone.
  • You may now eat food from locked containers inside buildings if you have May Enter permission for the building and May Open permission for the container.
  • Right clicking on containers with drinkable liquid in them will now give you the drink option.
  • Renamed shelves inside a container will no longer show the shelf item or wood type, just the custom name.
    • Shelves inside containers will now have the owner set to the creator or the last person to pick up/drop the unit instead of the container itself being the owner of the shelving.
  • Adjusted the enchant decay system to work better with actions that are cancelled or end prematurely.
  • Tree collision has been enabled.
  • 3 new tapestries from the 2017 Tapestry Contest  have been added.
    • Tapestry of Mclavin,
    • Tapestry of Ehizellbob,
    • Tapestry of Evening,
  • Lady Fighting Anaconda HoTA statue has been added back into the mix after its bumpy debut in May 2017.

Creature movement changes (Celebration only)

  • Creatures should no longer pile up on the edges of water

Bug Fixes

  • Bugfix: Fix for ‘cursed’ HoTA statues with RGB of 0 0 0.
  • Bugfix:  Fixed some messaging and text errors.
  • Bugfix:  Burnable items that degrade ql instead of damage should now properly fuel lit items.
  • Bugfix:  Removed the hedge and flowerbed options from the crafting menu when inside a mine.
  • Bugfix:  You will no longer gain life from Life Transfer when the damage is nullified by the creature.

Client Updates

  • General fixes and stability improvements.
  • A display brightness slider has been added to the client settings under the graphics tab.
  • Fixed invisible tile decorations (grass, crops etc).
  •  Added color coding of damage in inventories (yellow/orange for 0-20 damage and red for 20+ damage) as well as option in settings to toggle this feature.
  • Archery keybinds have been corrected:
    • SHOOT
    • SHOOT_LEGS
    • SHOOT_TORSO
    • SHOOT_FACE
    • SHOOT_HEAD
    • SHOOT_RIGHTARM
    • SHOOT_LEFTARM
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1 minute ago, Rhianna said:

Hope the non looting of branded animals doesnt apply to pvp servers

Ties in with the permissions system, so it doesnt

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18 minutes ago, Retrograde said:

Ties in with the permissions system, so it doesnt

Hi thanks for adding tapestry, could it be renamed "Mclovin", super minor but that is my in game character, tyvm again. 

 

ALSO TREE HYPE

Edited by Mclavin

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You can now drink from sealed containers.  This will help with your long journeys.

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1 hour ago, DevBlog said:

Tree collision has been enabled.

 

-1

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1 hour ago, DevBlog said:

Tree collision has been enabled

Would this not create more lag..  since things run into trees like it would make it difficult to run from a mob and you are like a pinball in the forest and each ding creates a ripple of lag.. not sure this is a good idea...

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2 minutes ago, RavenLure said:

Would this not create more lag..  since things run into trees like it would make it difficult to run from a mob and you are like a pinball in the forest and each ding creates a ripple of lag.. not sure this is a good idea...

No, no more lag, it's got nothing to do with the server 

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1 hour ago, DevBlog said:
  • A display brightness slider has been added to the client settings under the graphics tab.
  •  
  •  Added color coding of damage in inventories (yellow/orange for 0-20 damage and red for 20+ damage) as well as option in settings to toggle this feature.

Sweet!

 

1 hour ago, DevBlog said:

Tree collision has been enabled.

Keep it real :)

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Nice update - thank you all involved - except for tree collisions - we go thru crate racks, fsbs, trellises etc - so why not trees still ??? This will just be an annoying nuisance and entail much chopping of precious trees.

Edited by Baloo
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1 minute ago, Wurmhole said:

 

1 hour ago, DevBlog said:

Tree collision has been enabled.

Keep it real :)

LOL keep it real LOL well I do not know when  seen a hell hound or trolls and huge spiders where I live..or hell horses for that matter.. not a big fan of the tree collision.:unsure:

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2 minutes ago, Baloo said:

Nice update - thank you all involved - except for tree collisions - we go thru crate racks, fsbs, etc - so why not trees still ??? This will just be an annoying nuisance and entail much chopping of precious trees.

I agree with you

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You all know that the walk through trees were never intended as a permanent feature.  Should we enable riding on slopes above 40, because mountains are inconvenient? House walls seem inconvenient too, now that I think of it.  Devs have said from the start that it was a temp thing.

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34 minutes ago, Mclavin said:

When will hota status stop producing just red at high end wins 

It's intended.

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A very old oak tree on tile in front of a doorway. You can not chop it down from inside the building. The sturdy double door is in the way. It is a good thing to have many exits in a building now.

 

Thought this was the problem that caused the unpopular changes to enchanted trees long ago.

 

I will chop it down from outside and hope it does not respawn. 

 

Edited by zorako

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21 minutes ago, Wurmhole said:

You all know that the walk through trees were never intended as a permanent feature.  Should we enable riding on slopes above 40, because mountains are inconvenient? House walls seem inconvenient too, now that I think of it.  Devs have said from the start that it was a temp thing.

 

So what ?  Why not leave it alone ?  It is a GOOD thing to be able to go thru trees - and it would not make it any more "real" to have to go round them - next we will have to go round all the other huge items we can currently pass thru - to make it "real" - bah !

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2 hours ago, DevBlog said:

3 new tapestries from the 2017 Tapestry Contest  have been added.

Indeed they have (heart eyes emoji)

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2 hours ago, DevBlog said:

Added color coding of damage in inventories (yellow/orange for 0-20 damage and red for 20+ damage) as well as option in settings to toggle this feature.

 

Nice feature, however if you are wearing a backpack the window it opens in does not show the damage color coding for damaged items. This also happens when opening a container in the inventory in a new window - be it a folder, backpack, etc...

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1 hour ago, ausimus said:

It's intended.

I know but can we unintend it and just make the chance to get s cool colour harder but not impossible

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