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Unable to play Wurm any help or suggestions would be greatly recieved :)

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Preparing to enable console logging.

Now logging to C:\Users\USERNAME\wurm\console.split.log

Time is Sun Sep 10 15:44:19 BST 2017

Running client version 4.0.9

         client build# 027a7a13ce6cce82cb0fe3a0b8704454d9a71a5d

     client build time 2017-09-10 02:40

 

=== System information ===

Executing from C:\Users\USERNAME\Desktop\

Operating system: Windows 10 (arch: amd64, version: 10.0)

Java version: 1.8.0_144 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 25.144-b01 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]

Available CPUs: 16

 

 

=== Wurm options ===

animation_playback_self = 2

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 0

censor_chat = false

collada_animations = 0

color_black = 0.0,0.0,0.0,1.0

color_cyan = 0.0,1.0,1.0,1.0

color_error = 1.0,0.3,0.3,1.0

color_fuchsia = 1.0,0.0,1.0,1.0

color_green = 0.08,1.0,0.08,1.0

color_grey = 0.5,0.5,0.5,1.0

color_lime = 0.0,1.0,0.0,1.0

color_maroon = 0.5,0.0,0.0,1.0

color_navy_blue = 0.23,0.39,1.0,1.0

color_orange = 1.0,0.5,0.0,1.0

color_outline_ally = 0.5,1.0,0.5,1.0

color_outline_friend = 0.5,0.75,1.0,1.0

color_outline_hostile = 1.0,0.0,0.0,1.0

color_outline_neutral = 0.5,0.5,1.0,1.0

color_purple = 0.5,0.0,0.5,1.0

color_red = 1.0,0.0,0.0,1.0

color_royal_blue = 0.23,0.39,1.0,1.0

color_silver = 0.75,0.75,0.75,1.0

color_system = 0.5,1.0,0.5,1.0

color_teal = 0.0,0.5,0.5,1.0

color_white = 1.0,1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0,1.0

compressed_textures = false

compressed_textures_S3TC = true

contribution_culling = 75

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 2

disable_select_all_shortcut = false

display_settings = false:false:0:1024:768:32:-1:false:true

enable_contribution_culling = false

enable_debugs = false

enable_lod = true

enable_shift_drag = false

enable_vsync = true

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 0

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 40

fps_limit_background = 20

fps_limit_enabled = false

free_look_mode_disable_on_close_component = false

free_look_mode_disable_on_combat = false

free_look_mode_disable_on_open_component = false

free_look_mode_sensitivity = 10

game_client_thread_priority = 2

glsl_debug_loading = false

glsl_enabled = 0

gpu_skinning = true

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

hide_onscreen_fail_messages = false

hide_onscreen_hostile_messages = false

hide_onscreen_info_messages = false

hide_personal_goal = false

high_res_binoculars = true

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 1

key_bindings_source = 0

keyboard_layout = 0

limit_dynamic_lights = false

loadInventoryStartup = true

local_list_in_event = false

lod = 1

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_dynamic_lights = 1

max_shader_lights = 8

max_texture_size = 2

mega_texture_size = 2

model_loader_thread_priority = 2

model_loading_threads = 0

mount_rotation = false

multidraw_enabled = 0

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 0

other_log_rotation = 2

outline_picking = true

player_texture_size = 2

reflection_texture_size = 0

reflections = 0

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_bloom = false

render_distant_terrain = false

render_fxaa = false

render_sun_glare = false

render_vignette = false

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 4

shadow_level = 0

shadow_mapsize = 1

shift_drag_default = 10

showKChat = true

show_body_in_inventory = false

show_old_quickbar = false

silent_friends_update = false

skillgain_minimum = 1

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 0

sound_al_gain = 0

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 5

sound_play_PMAlert = false

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

sound_play_work = true

structure_render_distance = 1

submit_client_data = 0

terrain_bump = true

terrain_res = 0

test_attach_equipment = false

test_mode = 0

thirdPerson = false

tile_transitions = false

tiledecorations = 1

togglePushToTalk = true

treelist_outline = true

trees = 1

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 2

use_antialiasing = 1

use_fast_clock_work_around = true

use_nano_timer = false

use_non_alpha_particles = false

use_phobia_models = false

use_tree_models = false

use_weather_particles = false

vbo_enabled = 0

viewport_bob = true

water_detail = 0

 

Setting up Collada Model Loader

Setting up WurmModel Model Loader

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Translating legacy key ENTER to RETURN

Word filter loaded: 23

Starting global job manager with 16 worker threads

Using LWJGL display 1024:768:0:0 (false)

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

=== OpenGL information ===

LWJGL version: 2.9.1

Adapter info: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvldumdx.dll (null)

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2

OpenGL version: 4.5.0 NVIDIA 385.41

OpenGL extensions:

    GL_AMD_multi_draw_indirect

    GL_AMD_seamless_cubemap_per_texture

    GL_AMD_vertex_shader_viewport_index

    GL_AMD_vertex_shader_layer

    GL_ARB_arrays_of_arrays

    GL_ARB_base_instance

    GL_ARB_bindless_texture

    GL_ARB_blend_func_extended

    GL_ARB_buffer_storage

    GL_ARB_clear_buffer_object

    GL_ARB_clear_texture

    GL_ARB_clip_control

    GL_ARB_color_buffer_float

    GL_ARB_compatibility

    GL_ARB_compressed_texture_pixel_storage

    GL_ARB_conservative_depth

    GL_ARB_compute_shader

    GL_ARB_compute_variable_group_size

    GL_ARB_conditional_render_inverted

    GL_ARB_copy_buffer

    GL_ARB_copy_image

    GL_ARB_cull_distance

    GL_ARB_debug_output

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_derivative_control

    GL_ARB_direct_state_access

    GL_ARB_draw_buffers

    GL_ARB_draw_buffers_blend

    GL_ARB_draw_indirect

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_instanced

    GL_ARB_enhanced_layouts

    GL_ARB_ES2_compatibility

    GL_ARB_ES3_compatibility

    GL_ARB_ES3_1_compatibility

    GL_ARB_ES3_2_compatibility

    GL_ARB_explicit_attrib_location

    GL_ARB_explicit_uniform_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_fragment_layer_viewport

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_fragment_shader_interlock

    GL_ARB_framebuffer_no_attachments

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_geometry_shader4

    GL_ARB_get_program_binary

    GL_ARB_get_texture_sub_image

    GL_ARB_gl_spirv

    GL_ARB_gpu_shader5

    GL_ARB_gpu_shader_fp64

    GL_ARB_gpu_shader_int64

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_indirect_parameters

    GL_ARB_instanced_arrays

    GL_ARB_internalformat_query

    GL_ARB_internalformat_query2

    GL_ARB_invalidate_subdata

    GL_ARB_map_buffer_alignment

    GL_ARB_map_buffer_range

    GL_ARB_multi_bind

    GL_ARB_multi_draw_indirect

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_occlusion_query2

    GL_ARB_parallel_shader_compile

    GL_ARB_pipeline_statistics_query

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_post_depth_coverage

    GL_ARB_program_interface_query

    GL_ARB_provoking_vertex

    GL_ARB_query_buffer_object

    GL_ARB_robust_buffer_access_behavior

    GL_ARB_robustness

    GL_ARB_sample_locations

    GL_ARB_sample_shading

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_seamless_cubemap_per_texture

    GL_ARB_separate_shader_objects

    GL_ARB_shader_atomic_counter_ops

    GL_ARB_shader_atomic_counters

    GL_ARB_shader_ballot

    GL_ARB_shader_bit_encoding

    GL_ARB_shader_clock

    GL_ARB_shader_draw_parameters

    GL_ARB_shader_group_vote

    GL_ARB_shader_image_load_store

    GL_ARB_shader_image_size

    GL_ARB_shader_objects

    GL_ARB_shader_precision

    GL_ARB_shader_storage_buffer_object

    GL_ARB_shader_subroutine

    GL_ARB_shader_texture_image_samples

    GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100

    GL_ARB_shader_viewport_layer_array

    GL_ARB_shading_language_420pack

    GL_ARB_shading_language_include

    GL_ARB_shading_language_packing

    GL_ARB_shadow

    GL_ARB_sparse_buffer

    GL_ARB_sparse_texture

    GL_ARB_sparse_texture2

    GL_ARB_sparse_texture_clamp

    GL_ARB_stencil_texturing

    GL_ARB_sync

    GL_ARB_tessellation_shader

    GL_ARB_texture_barrier

    GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object

    GL_ARB_texture_buffer_object_rgb32

    GL_ARB_texture_buffer_range

    GL_ARB_texture_compression

    GL_ARB_texture_compression_bptc

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_cube_map_array

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_filter_minmax

    GL_ARB_texture_float

    GL_ARB_texture_gather

    GL_ARB_texture_mirror_clamp_to_edge

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_multisample

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_query_levels

    GL_ARB_texture_query_lod

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_stencil8

    GL_ARB_texture_storage

    GL_ARB_texture_storage_multisample

    GL_ARB_texture_swizzle

    GL_ARB_texture_view

    GL_ARB_timer_query

    GL_ARB_transform_feedback2

    GL_ARB_transform_feedback3

    GL_ARB_transform_feedback_instanced

    GL_ARB_transform_feedback_overflow_query

    GL_ARB_transpose_matrix

    GL_ARB_uniform_buffer_object

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_array_object

    GL_ARB_vertex_attrib_64bit

    GL_ARB_vertex_attrib_binding

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_vertex_type_10f_11f_11f_rev

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_viewport_array

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_depth_bounds_test

    GL_EXT_direct_state_access

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXTX_framebuffer_mixed_formats

    GL_EXT_framebuffer_multisample_blit_scaled

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_polygon_offset_clamp

    GL_EXT_post_depth_coverage

    GL_EXT_provoking_vertex

    GL_EXT_raster_multisample

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_shader_objects

    GL_EXT_separate_specular_color

    GL_EXT_shader_image_load_formatted

    GL_EXT_shader_image_load_store

    GL_EXT_shader_integer_mix

    GL_EXT_shadow_funcs

    GL_EXT_sparse_texture2

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_filter_minmax

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_sRGB

    GL_EXT_texture_sRGB_decode

    GL_EXT_texture_storage

    GL_EXT_texture_swizzle

    GL_EXT_timer_query

    GL_EXT_transform_feedback2

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_EXT_vertex_attrib_64bit

    GL_EXT_window_rectangles

    GL_EXT_import_sync_object

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KHR_context_flush_control

    GL_KHR_debug

    GL_EXT_memory_object

    GL_EXT_memory_object_win32

    GL_EXT_win32_keyed_mutex

    GL_KHR_no_error

    GL_KHR_robust_buffer_access_behavior

    GL_KHR_robustness

    GL_EXT_semaphore

    GL_EXT_semaphore_win32

    GL_KTX_buffer_region

    GL_NV_alpha_to_coverage_dither_control

    GL_NV_bindless_multi_draw_indirect

    GL_NV_bindless_multi_draw_indirect_count

    GL_NV_bindless_texture

    GL_NV_blend_equation_advanced

    GL_NV_blend_equation_advanced_coherent

    GL_NVX_blend_equation_advanced_multi_draw_buffers

    GL_NV_blend_square

    GL_NV_clip_space_w_scaling

    GL_NV_command_list

    GL_NV_compute_program5

    GL_NV_conditional_render

    GL_NV_conservative_raster

    GL_NV_conservative_raster_dilate

    GL_NV_conservative_raster_pre_snap_triangles

    GL_NV_copy_depth_to_color

    GL_NV_copy_image

    GL_NV_depth_buffer_float

    GL_NV_depth_clamp

    GL_NV_draw_texture

    GL_NV_draw_vulkan_image

    GL_NV_ES1_1_compatibility

    GL_NV_ES3_1_compatibility

    GL_NV_explicit_multisample

    GL_NV_fence

    GL_NV_fill_rectangle

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragment_coverage_to_color

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_fragment_shader_interlock

    GL_NV_framebuffer_mixed_samples

    GL_NV_framebuffer_multisample_coverage

    GL_NV_geometry_shader4

    GL_NV_geometry_shader_passthrough

    GL_NV_gpu_program4

    GL_NV_internalformat_sample_query

    GL_NV_gpu_program4_1

    GL_NV_gpu_program5

    GL_NV_gpu_program5_mem_extended

    GL_NV_gpu_program_fp64

    GL_NV_gpu_shader5

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_coverage

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_parameter_buffer_object

    GL_NV_parameter_buffer_object2

    GL_NV_path_rendering

    GL_NV_path_rendering_shared_edge

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_sample_locations

    GL_NV_sample_mask_override_coverage

    GL_NV_shader_atomic_counters

    GL_NV_shader_atomic_float

    GL_NV_shader_atomic_float64

    GL_NV_shader_atomic_fp16_vector

    GL_NV_shader_atomic_int64

    GL_NV_shader_buffer_load

    GL_NV_shader_storage_buffer_object

    GL_NV_stereo_view_rendering

    GL_NV_texgen_reflection

    GL_NV_texture_barrier

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_multisample

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_transform_feedback

    GL_NV_transform_feedback2

    GL_NV_uniform_buffer_unified_memory

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_attrib_integer_64bit

    GL_NV_vertex_buffer_unified_memory

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NV_viewport_array2

    GL_NV_viewport_swizzle

    GL_NVX_conditional_render

    GL_NVX_gpu_memory_info

    GL_NVX_multigpu_info

    GL_NVX_nvenc_interop

    GL_NV_shader_thread_group

    GL_NV_shader_thread_shuffle

    GL_KHR_blend_equation_advanced

    GL_KHR_blend_equation_advanced_coherent

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum

    GL_WIN_swap_hint

    WGL_EXT_swap_control

OpenGL pixel format: 8:8:8:0

OpenGL depth format: 24:0

 

Vertex/index buffer memory limit: 3072MiB

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 5 buttons.

Startup Phase - Initializing..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Experimental direct buffer cleaner init successful

Launching Collada Model Loader threads

Launching WOM Loader threads

Startup Phase - Setting up..

Loading window positions from C:\Users\USERNAME\wurm\players\split\windows_1024x768.txt

Loading props file C:\Users\USERNAME\wurm\players\split\windows_1024x768.txt

Gui initialized

Startup Phase - Preparing terrain...

Startup Phase - Connecting ..

Disabling Nagles

Writing to C:\Users\USERNAME\wurm\players\split\logs\_Event.2017-09.txt

Disabling Nagles

Writing to C:\Users\USERNAME\wurm\players\split\logs\Alliance.2017-09.txt

Writing to C:\Users\USERNAME\wurm\players\split\logs\Village.2017-09.txt

Writing to C:\Users\USERNAME\wurm\players\split\logs\GL-Freedom.2017-09.txt

Writing to C:\Users\USERNAME\wurm\players\split\logs\Freedom.2017-09.txt

Writing to C:\Users\USERNAME\wurm\players\split\logs\Trade.2017-09.txt

Login successful

Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt

Starting update of login splash image...

Initializing font texture for SansSerif (12). Texture Size: 128

Finished loading new login splash image!

There were errors:

WARNING: Invalid pick 0x3a3a3a (size 9)

WARNING: Invalid pick 0x3d3d3d (size 9)

WARNING: Invalid pick 0x3d3d3e (size 9)

WARNING: Invalid pick 0x3d3d3e (size 9)

WARNING: Invalid pick 0x3b3b3b (size 9)

WARNING: Invalid pick 0x404040 (size 9)

WARNING: Invalid pick 0x414141 (size 9)

WARNING: Invalid pick 0x414141 (size 9)

WARNING: Invalid pick 0x3b3b3b (size 9)

WARNING: Invalid pick 0x404040 (size 9)

WARNING: Invalid pick 0x414141 (size 9)

WARNING: Invalid pick 0x414141 (size 9)

WARNING: Invalid pick 0x3b3b3b (size 9)

WARNING: Invalid pick 0x404040 (size 9)

WARNING: Invalid pick 0x414141 (size 9)

WARNING: Invalid pick 0x414141 (size 9)

 

 

 

 


 

 

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What's the issue though?

Regardless of that I see that you've got everything on Compatibility tab of the settings disabled while there's no such need, do bump them all back to Core.

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ive reset them and now Its back to the original issue, ever since the graphics update ive crashed a few minutes into playing every time. the game just freezes and java crashes. haven't got much experience with this type of thing so I haven't a clue what to do :S

Edited by Crack

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GeForce GTX 1060 6GB/PCIe/SSE2

OpenGL version: 4.5.0 NVIDIA 385.41

 

 

May not be relevant, but these people complain that  driver 385.41 (released Aug24) crashes their games and swear the "last decent driver" was 382.53 (link to driver)

 

 

 

 

 

It may be just more internet flak talk, and they seem to mostly be complaining about the game gears4 (its a gears4 forum, so I guess that makes sense) but if you havve any issues in others games too, and run out of other things to try, you could see if rolling back to 382.53 helps at all  

(if not any better, post that too so I don;t suggest it to others)

Actually this thread talks about other assorted issues with the driver (seems to be a few) and also includes a link to a clean driver walk through

https://www.reddit.com/r/nvidia/comments/6vrcs6/driver_38541_discussion_thread/

 

Quote

All the drivers of the series 384 and 385 cause my computer to freeze, BSOD, ... for example in the Deus Ex: MD game when I enter the menu it sometimes stays frozen. Does it happen to anyone else?

My PC: GigaByte GTX 1080 G1 Gamming (gaming mode) i5 4690k Asus Z97 Pro Gamer 16GB 1600 DDR3 CL7 GSkill (XMP mode) Sound Blaster Z Windows 10 C.U.

 

If drivers make zero difference, let us know so I don;t give anyone else bad advice

 

 

 

 

 

 

 

 

 

Edited by Brash_Endeavors

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Thanks guys ill try both and see where it gets me! :) 

 

thought buying a decent gaming rig would cause less issues not more ?

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ivIt seems to work a lot better on low memory but still crashes, I should have tons of memory

going to try the graphics driver now

 

 

Edited by Crack

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Driver made no change so I have reverted back to original.

Your right it says out of memory? can anyone explain how to get around it? even low memory client doesn't work :L

 

Spoiler

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.split.log
Time is Sat Sep 23 12:19:53 BST 2017
Running client version 4.0.9
         client build# 027a7a13ce6cce82cb0fe3a0b8704454d9a71a5d
     client build time 2017-09-10 02:40

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_144 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.144-b01 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 16

=== Wurm options ===
animation_playback_self = 2
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 1
censor_chat = false
collada_animations = 0
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 75
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1024:768:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = false
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 2
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = false
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 1
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 2
model_loader_thread_priority = 2
model_loading_threads = 4
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 4
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 0
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 2
submit_client_data = 0
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = false
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = false
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 1
Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 16 worker threads
Using LWJGL display 1024:768:0:0 (false)
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.
=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 1060 6GB/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 385.69
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_vertex_shader_viewport_index
    GL_AMD_vertex_shader_layer
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_fragment_shader_interlock
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_post_depth_coverage
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_locations
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_sparse_texture2
    GL_ARB_sparse_texture_clamp
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_minmax
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_post_depth_coverage
    GL_EXT_provoking_vertex
    GL_EXT_raster_multisample
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_sparse_texture2
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_filter_minmax
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_window_rectangles
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_EXT_memory_object
    GL_EXT_memory_object_win32
    GL_EXT_win32_keyed_mutex
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_EXT_semaphore
    GL_EXT_semaphore_win32
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NVX_blend_equation_advanced_multi_draw_buffers
    GL_NV_blend_square
    GL_NV_clip_space_w_scaling
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_conservative_raster
    GL_NV_conservative_raster_dilate
    GL_NV_conservative_raster_pre_snap_triangles
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_fill_rectangle
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_coverage_to_color
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_fragment_shader_interlock
    GL_NV_framebuffer_mixed_samples
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_geometry_shader_passthrough
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_path_rendering_shared_edge
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_sample_locations
    GL_NV_sample_mask_override_coverage
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_float64
    GL_NV_shader_atomic_fp16_vector
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_stereo_view_rendering
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NV_viewport_array2
    GL_NV_viewport_swizzle
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0
GLSL version: 4.50 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (4.5): #define USE_CLIP_VERTEX 1
Vertex/index buffer memory limit: 3072MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Users\USERNAME\wurm\players\split\windows_1024x768.txt
Loading props file C:\Users\USERNAME\wurm\players\split\windows_1024x768.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\split\logs\_Event.2017-09.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\split\logs\Alliance.2017-09.txt
Writing to C:\Users\USERNAME\wurm\players\split\logs\Village.2017-09.txt
Writing to C:\Users\USERNAME\wurm\players\split\logs\GL-Freedom.2017-09.txt
Writing to C:\Users\USERNAME\wurm\players\split\logs\Freedom.2017-09.txt
Writing to C:\Users\USERNAME\wurm\players\split\logs\Trade.2017-09.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Saving window positions to C:\Users\USERNAME\wurm\players\split\windows_1024x768.txt
Saving props file C:\Users\USERNAME\wurm\players\split\windows_1024x768.txt
Loading window positions from C:\Users\USERNAME\wurm\players\split\windows_1842x957.txt
Loading props file C:\Users\USERNAME\wurm\players\split\windows_1842x957.txt
Initializing font texture for Cry Uncial (64). Texture Size: 1024
There were errors:
WARNING: Invalid pick 0x34afd0 (size 17)
WARNING: Invalid pick 0x349890 (size 17)
Queue render class.SVsqy63TZh@28e35151: Out of memory (1285)

 

 
Edited by Crack

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