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Fraeya

client whitescreen crash

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the other post didnt seem to get any notice so here 

still whitescreening, updated java, gfx drivers

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=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: Radeon (TM) RX 480 Graphics
OpenGL version: 4.5.13474 Compatibility Profile Context 22.19.162.4
OpenGL extensions:

 

 

 

Although the Radeon RX480 is noted, the adapter is showing as "null/null"

Since you also mentionned doing a fresh windows  install, this probably means you are now using generic windows drivers, which won;t support OpenGL games like Wurm

 

Do not update through Windows Update or Device Manager, try instead to update the driver through the AMD Driver site here: 

http://support.amd.com/en-us/download

Restart the computer after and see if it still crashes, if so include the console log again so I can see whether it still says "null/null" under Adapter Information

 

 

 


See also this thread as he also had the "adapter" null/null" issue:

(oops, i cannot find that thread now, he also had the null/null issue and we solved it, I will keep looking for it if the above does not fix it, it involves deleting the display adapter from Device manager, reboot and let windows rediscover the adapter again)

 

 

Edited by Brash_Endeavors
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I have updated directly from the amd website already since that first console log ill l'll post a new one

 

Spoiler


Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Fraeya.log
Time is Sun Sep 10 09:14:28 BST 2017
Running client version 4.0.9
         client build# 027a7a13ce6cce82cb0fe3a0b8704454d9a71a5d
     client build time 2017-09-10 02:40

=== System information ===
Executing from D:\Voobly\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_144 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.144-b01 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 8


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 4
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1920:1080:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 110
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 3
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 4
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 3
reflection_texture_size = 2
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = true
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 4
shadow_level = 4
shadow_mapsize = 3
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 2
sound_al_gain = 6
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 0
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 4
submit_client_data = 2
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 4
use_antialiasing = 4
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\Main\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 8 worker threads
Failed to create window (Depth=24, AA level=16)
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: aticfx64 (8.17.10.1560)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: Radeon (TM) RX 480 Graphics
OpenGL version: 4.5.13491 Compatibility Profile Context 22.19.662.4
OpenGL extensions:
    GL_AMDX_debug_output
    GL_AMD_blend_minmax_factor
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_framebuffer_sample_positions
    GL_AMD_gcn_shader
    GL_AMD_gpu_shader_half_float
    GL_AMD_gpu_shader_half_float2
    GL_AMD_gpu_shader_int64
    GL_AMD_interleaved_elements
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_occlusion_query_event
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_atomic_counter_ops
    GL_AMD_shader_stencil_export
    GL_AMD_shader_stencil_value_export
    GL_AMD_shader_trace
    GL_AMD_shader_trinary_minmax
    GL_AMD_sparse_texture
    GL_AMD_sparse_texture_pool
    GL_AMD_stencil_operation_extended
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_transform_feedback4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_fragment_shader_ordering
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

GLSL version: 4.50
GLSL max vertex uniforms: 4096 (16384)
GLSL max fragment uniforms: 4096 (16384)
GLSL max varyings: 128 (128)
GLSL max lights: 8 (8)
GLSL defines (4.5): #define USE_CLIP_VERTEX 1
Vertex/index buffer memory limit: 3787MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1080.txt
Loading props file C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\_Event.2017-09.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\_Friends.2017-09.txt
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\Alliance.2017-09.txt
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\Village.2017-09.txt
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\CA_HELP.2017-09.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\Main\autorun.txt
Starting update of login splash image...
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Initializing font texture for Cry Uncial (64). Texture Size: 1024
No mapping found for hair0
No mapping found for hair0
No mapping found for hair6
Water reflection offscreen size 1024x1024
Saving window positions to C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1080.txt
Saving props file C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1080.txt
Loading window positions from C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1017.txt
Loading props file C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1017.txt
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\Trade.2017-09.txt
Sep 10, 2017 9:17:51 AM class.GcGouch1v mMV5oPkCW
SEVERE: Input does not appear to be an Ogg bitstream.
Sep 10, 2017 9:17:51 AM class.GcGouch1v mMV5oPkCW
SEVERE: Input does not appear to be an Ogg bitstream.
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Initializing font texture for SansSerif (24, bold). Texture Size: 256
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\Freedom.2017-09.txt
Special move not available.
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\GL-Freedom.2017-09.txt
No mapping found for hair0
No mapping found for hair0
Initializing font texture for SansSerif (11). Texture Size: 128
No mapping found for hair0
No mapping found for hair0
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
 

 

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The good news is that it no longer lists null/null as the adapter.

 

Is it still whitescreening ingame? When you reinstalled the operating system, did you copypaste back your original install of Wurm, or install it from scratch?

 

Did you change ANY of the graphical settings from the default? If so, even if you set them back afterwards,  try renaming the CONFIGS folder to TESTCONFIGS to force the game to recreate the clean default settings (you can name the folder back if that does not help)

 

 

 

Edited by Brash_Endeavors

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it was a fresh install and an upgrade from win 7 to 10, it is still whitescreening, and yes all graphical settings have been increased to max values but under a new profile. I still have the default profile so I will try and let you know

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Also, there was for a time a bug where the game crashed when launched in fullscreen mode, they fixed that in a patch "12 hours ago"

 

 

 

 

Edited by Brash_Endeavors

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so far no crash on default settings, only resolution changed up to 1080 and windowed resizeable, guess i gotta just upgrade one thing at a time till i find the problem if the console log tells you nothing else. thanks for the help will update post when I find the culprit

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Well at least you are ingame again, that's the main thing!

Let us know if you discover what triggered it, so we can help the next guy.

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I get this all the time and was wondering if its a AMD problem, usually happens when I have multiple clients running and you do that one extra move or action and bam it all goes south on you.

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when you say white screen of death is it your screen turns white with some vertical lines running through it and the only way out of it is to force restart the computer?

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not a whitescreen of death no just the client whitescreens, rest of the pc is fine

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after getting frustrated not having all my keybinds in the default config after setting them up anew after the reinstall i copied the keybindings.txt from the old configs file and within 5 mins whitescreened

Spoiler


Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Fraeya.log
Time is Mon Sep 11 10:40:52 BST 2017
Running client version 4.0.9
         client build# 027a7a13ce6cce82cb0fe3a0b8704454d9a71a5d
     client build time 2017-09-10 02:40

=== System information ===
Executing from D:\Voobly\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_144 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.144-b01 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 8


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1920:1080:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 3
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 4
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = true
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 4
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 0
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 0
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 4
use_antialiasing = 4
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 8 worker threads
Failed to create window (Depth=24, AA level=16)
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: aticfx64 (8.17.10.1560)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: Radeon (TM) RX 480 Graphics
OpenGL version: 4.5.13491 Compatibility Profile Context 22.19.662.4
OpenGL extensions:
    GL_AMDX_debug_output
    GL_AMD_blend_minmax_factor
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_framebuffer_sample_positions
    GL_AMD_gcn_shader
    GL_AMD_gpu_shader_half_float
    GL_AMD_gpu_shader_half_float2
    GL_AMD_gpu_shader_int64
    GL_AMD_interleaved_elements
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_occlusion_query_event
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_atomic_counter_ops
    GL_AMD_shader_stencil_export
    GL_AMD_shader_stencil_value_export
    GL_AMD_shader_trace
    GL_AMD_shader_trinary_minmax
    GL_AMD_sparse_texture
    GL_AMD_sparse_texture_pool
    GL_AMD_stencil_operation_extended
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_transform_feedback4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_fragment_shader_ordering
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

GLSL version: 4.50
GLSL max vertex uniforms: 4096 (16384)
GLSL max fragment uniforms: 4096 (16384)
GLSL max varyings: 128 (128)
GLSL max lights: 8 (8)
GLSL defines (4.5): #define USE_CLIP_VERTEX 1
Vertex/index buffer memory limit: 3740MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1080.txt
Loading props file C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\_Event.2017-09.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\_Friends.2017-09.txt
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\Alliance.2017-09.txt
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\Village.2017-09.txt
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\CA_HELP.2017-09.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Initializing font texture for Cry Uncial (64). Texture Size: 1024
No mapping found for hair6
Saving window positions to C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1080.txt
Saving props file C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1080.txt
Loading window positions from C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1017.txt
Loading props file C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1017.txt
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\Freedom.2017-09.txt
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\Trade.2017-09.txt
Initializing font texture for SansSerif (24, bold). Texture Size: 256
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\GL-Freedom.2017-09.txt
Initializing font texture for SansSerif (11, bold). Texture Size: 128
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
 

that seems to be my crash issue

*edit added keybindings

Spoiler

// This file contains your saved key bindings, DO NOT EDIT IT.
// The contents are replaced with your active keybinds every time you quit the game.
// If you want to add a new key binding, use bind in the game console instead.
// Use autorun.txt for non-bind commands that should run on game start.

// This file will be automatically created with default values if it is missing.
// So if you ever manage to mess up this file, just delete it to get a clean one.

bind F11 "screenshot"
bind G ACTIVATE
bind K MINE_DOWN
bind 4 PRUNE
bind NUMPAD7 AIM_UPPER_LEFT
bind TAB NEXT_TAB
bind 2 BOTANIZE
bind V MINE_TUNNEL
bind Q CUT_DOWN
bind F10 "toggle gui"
bind Y BLESSINGS_OF_THE_DARK
bind H BUTCHER
bind SUBTRACT DEFEND_LOWER
bind S MOVE_BACK
bind DOWN MOVE_BACK
bind X AUTORUN
bind 5 HARVEST
bind Z TAKE
bind U SACRIFICE
bind PAGE_UP TURN_UP
bind F12 "quit"
bind D MOVE_RIGHT
bind NUMPAD9 AIM_UPPER_RIGHT
bind W MOVE_FORWARD
bind UP MOVE_FORWARD
bind NUMPAD8 AIM_UPPER_MIDDLE
bind PERIOD PROSPECT
bind ESCAPE STOP_OR_MAIN_MENU
bind M EXAMINE
bind NUMPAD5 AIM_MIDDLE
bind F3 "toggle inventory"
bind A MOVE_LEFT
bind SHIFT+TAB PREVIOUS_TAB
bind MULTIPLY DEFEND_UPPER
bind 7 SPECIAL_MOVE2
bind 6 SPECIAL_MOVE1
bind NUMPAD1 AIM_LOWER_LEFT
bind L MINE_UP
bind 0 SPECIAL_MOVE5
bind 3 PICK_SPROUT
bind 9 SPECIAL_MOVE4
bind I PUSH
bind 8 SPECIAL_MOVE3
bind T IMPROVE
bind O MAIN_MENU
bind NUMPAD0 FOCUS
bind PAGE_DOWN TURN_DOWN
bind NUMPAD3 AIM_LOWER_RIGHT
bind F5 "say /sleep"
bind NUMPAD2 AIM_LOWER_MIDDLE
bind CTRL+TAB NEXT_WINDOW
bind B MINE_FORWARD
bind R REPAIR
bind ADD DEFEND_RIGHT
bind F6 "say /time"
bind DECIMAL SHIELD_BASH
bind J TOGGLE_CHARACTER_WINDOW
bind F1 "toggle console"
bind RBRACKET TURN_CLOCKWISE
bind RIGHT TURN_RIGHT
bind P PULL
bind F8 EQUIP
bind C DIG
bind 1 FORAGE
bind LEFT TURN_LEFT
bind COMMA DREDGE
bind INSERT STRAFE
bind F7 "say /mission"
bind LBRACKET TURN_COUNTERCLOCKWISE
bind F9 UNEQUIP
bind E CHOP_UP
bind N OPEN
bind DIVIDE DEFEND_LEFT
bind F COMBINE
bind NUMPAD6 AIM_RIGHT
bind ENTER TOGGLE_CHAT
bind NUMPAD4 AIM_LEFT
bind F4 "toggle stats"
bind F2 "toggle skills"
bind CTRL+SHIFT+TAB PREVIOUS_WINDOW
 

 

Edited by Fraeya

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I'm also using a program called synergy to use my mouse and keyboard on my laptop, would that potentially be an issue?

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still having these crashes it's making the game rather unplayable for me, any dev input?

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6.5 hours running stable with default settings, changed all gfx settings to max and crashed after about an hour, also crashed another game i was running, synergy program was not running. seems to be some gfx setting messing with my video card causing it to crash? Still no dev input 5 days later? @Budda

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keeping all settings default and changing keybindings only resulted in crash again

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seems to be something causing the graphics driver to crash, which is also resulting in any other games i have running to crash

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Freezes like this usually happen when client runs out of memory, and seeing that it changed after reinstalling the OS, change the page file size to 8gb+ - it's probably lower or not set after the reinstall.

But, if it's the graphics drivers that are crashing, then it's probably a driver issue, try older ones?

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@SamoolAfter 6 days with frequent crashes essentially rendering the game unplayable and no dev response in 2 different posts or topics it was necessary to make it more noticeable, which oddly enough worked. Thanks for the response however.

I have 32gb of total ram and have now set the page file to 8-10gb though to my understanding the page file is only used when the ram is full? If the game is running fine on default settings but any keybindings change or graphical options change forces a driver crash any idea what is causing that? I don't seem to be the only one with the problem either.

 

Any other information or testing you require to help solve the issue please let me know.

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What worked was that it's the weekend and as the dev that resolves this kind of issues I got more time to help ;)

 

Page file can be used before running out of RAM, and also it always is available, just that it's dynamically (read: slowly and inefficiently) and 

While I have some idea what could be crashing the drivers on changing settings, it still shouldn't and in most cases it doesn't, so please do try other drivers too.

 

Can you check if it does the same with all postprocess effects turned off in the launcher and then do something like add a keybind in game?

Can you check if with the page file set the game still freezes after some time without doing any setting/keybind changes in the meanwhile?

Can you check if the drivers still crash on keybind adding with the only a certain window mode set? (Windowed, Fullscreen, Fullscreen Windowed, Resizable?) 

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@Samool

Can you check if it does the same with all postprocess effects turned off in the launcher and then do something like add a keybind in game?

After increasing page file size running with default settings but modified keybindings I was able to stay online for about 4.5 hours. game whitescreened with 2 clients running and it crashed as i switched screen to youtube

 

Can you check if with the page file set the game still freezes after some time without doing any setting/keybind changes in the meanwhile?

Game was stable for 6.5 hours before changing the page file with no settings or keybind changes (no idea if I was just lucky on this and it would have crashed later)

 

Can you check if the drivers still crash on keybind adding with the only a certain window mode set? (Windowed, Fullscreen, Fullscreen Windowed, Resizable?) 

The problem with this and trying to troubleshoot this problem is that I can't seem to find a trigger for it, I run a dual monitor set-up so running in fullscreen mode for a few hours will really be a detriment to my gameplay and won't reflect an accurate test. Typically I'm running 2 clients and potentially running a second game also whilst watching youtube between, so I'm constantly switching screens and applications.

 

I'm trying to run at least a 6 hour test but that's very time consuming, here is my latest console log if that can pin point anything 

Spoiler


Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Fraeya.log
Time is Sat Sep 16 11:35:49 BST 2017
Running client version 4.0.9
         client build# 027a7a13ce6cce82cb0fe3a0b8704454d9a71a5d
     client build time 2017-09-10 02:40

=== System information ===
Executing from C:\Windows\system32\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_144 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.144-b01 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 8


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1920:1080:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 3
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 3
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 4
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 4
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 8 worker threads
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: aticfx64 (8.17.10.1560)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: Radeon (TM) RX 480 Graphics
OpenGL version: 4.5.13491 Compatibility Profile Context 22.19.662.4
OpenGL extensions:
    GL_AMDX_debug_output
    GL_AMD_blend_minmax_factor
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_framebuffer_sample_positions
    GL_AMD_gcn_shader
    GL_AMD_gpu_shader_half_float
    GL_AMD_gpu_shader_half_float2
    GL_AMD_gpu_shader_int64
    GL_AMD_interleaved_elements
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_occlusion_query_event
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_atomic_counter_ops
    GL_AMD_shader_stencil_export
    GL_AMD_shader_stencil_value_export
    GL_AMD_shader_trace
    GL_AMD_shader_trinary_minmax
    GL_AMD_sparse_texture
    GL_AMD_sparse_texture_pool
    GL_AMD_stencil_operation_extended
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_transform_feedback4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_fragment_shader_ordering
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

GLSL version: 4.50
GLSL max vertex uniforms: 4096 (16384)
GLSL max fragment uniforms: 4096 (16384)
GLSL max varyings: 128 (128)
GLSL max lights: 8 (8)
GLSL defines (4.5): #define USE_CLIP_VERTEX 1
Vertex/index buffer memory limit: 3838MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1080.txt
Loading props file C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\_Event.2017-09.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\_Friends.2017-09.txt
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\Alliance.2017-09.txt
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\Village.2017-09.txt
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\CA_HELP.2017-09.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Initializing font texture for Cry Uncial (64). Texture Size: 1024
No mapping found for hair6
Water reflection offscreen size 1024x1024
Saving window positions to C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1080.txt
Saving props file C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1080.txt
Loading window positions from C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1017.txt
Loading props file C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1017.txt
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\_Skills.2017-09.txt
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\Trade.2017-09.txt
Initializing font texture for SansSerif (24, bold). Texture Size: 256
Saving window positions to C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1017.txt
Saving props file C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1017.txt
Loading window positions from C:\Users\USERNAME\wurm\players\Fraeya\windows_958x488.txt
Loading props file C:\Users\USERNAME\wurm\players\Fraeya\windows_958x488.txt
Saving window positions to C:\Users\USERNAME\wurm\players\Fraeya\windows_958x488.txt
Saving props file C:\Users\USERNAME\wurm\players\Fraeya\windows_958x488.txt
Loading window positions from C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1017.txt
Loading props file C:\Users\USERNAME\wurm\players\Fraeya\windows_1920x1017.txt
Sep 16, 2017 11:40:34 AM class.GcGouch1v mMV5oPkCW
SEVERE: Input does not appear to be an Ogg bitstream.
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\GL-Freedom.2017-09.txt
Sep 16, 2017 12:08:36 PM class.GcGouch1v mMV5oPkCW
SEVERE: Input does not appear to be an Ogg bitstream.
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\Freedom.2017-09.txt
Sep 16, 2017 12:28:50 PM class.GcGouch1v mMV5oPkCW
SEVERE: Input does not appear to be an Ogg bitstream.
Missing texture data requested: graphics.jar:gui/FightIcons/hitfast.png
Missing texture data requested: graphics.jar:texture/sprite/sunglare.png
Missing texture data requested: internal:cavenoise.png
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Sep 16, 2017 12:59:28 PM class.GcGouch1v mMV5oPkCW
SEVERE: Input does not appear to be an Ogg bitstream.
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Sep 16, 2017 1:37:30 PM class.GcGouch1v mMV5oPkCW
SEVERE: Input does not appear to be an Ogg bitstream.
No mapping found for hair0
Sep 16, 2017 2:00:36 PM class.GcGouch1v mMV5oPkCW
SEVERE: Input does not appear to be an Ogg bitstream.
Sep 16, 2017 2:18:20 PM class.GcGouch1v mMV5oPkCW
SEVERE: Input does not appear to be an Ogg bitstream.
Sep 16, 2017 2:28:56 PM class.GcGouch1v mMV5oPkCW
SEVERE: Input does not appear to be an Ogg bitstream.
Sep 16, 2017 2:43:19 PM class.GcGouch1v mMV5oPkCW
SEVERE: Input does not appear to be an Ogg bitstream.
Sep 16, 2017 2:56:07 PM class.GcGouch1v mMV5oPkCW
SEVERE: Input does not appear to be an Ogg bitstream.
Missing texture data requested: graphics.jar:gui/FightIcons/hitfast.png
Writing to C:\Users\USERNAME\wurm\players\Fraeya\logs\PM__Dropdeadfred.2017-09.txt
Sep 16, 2017 3:24:27 PM class.GcGouch1v mMV5oPkCW
SEVERE: Input does not appear to be an Ogg bitstream.
Sep 16, 2017 4:01:52 PM class.GcGouch1v mMV5oPkCW
SEVERE: Input does not appear to be an Ogg bitstream.

 

 

Edited by Fraeya

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You said any option change causes a driver crash - that's what I would like to investigate first, it's what I meant by checking that on various window modes and/or with postprocess effects.

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