Posted September 8, 2017 How to reproduce: - One character / npc stands near a portcullis so that it remains open (This may affect other doors too, not tested) - Second character stands just outside local range - Second character walks forwards into local range, the "portcullis opening" sound plays. - Second player can step back and forth and repeat the sound playing every time leaving and entering local range, despite the door already being open. This is especially noticeable if you have wandering tower guards in the area who like to hang out near doors. Share this post Link to post Share on other sites