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Valdor

[Resolved] Crash At Loading Screen (Fullscreen Mode)

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Ever since the new patch today, I can no longer play Wurm at my usual resolution of 1920x1080 in full screen mode. I can still play in full screen mode at low resolutions and I can play in windowed mode at any resolution. However, when I set the setting to full screen mode and then 1920x1080 resolution (which is what I have always played Wurm at), I get a crash at loading. Here is the crash log:

 

Spoiler

 

Preparing to enable console logging.

Now logging to C:\Wurm Online\console.Valdor.log

Time is Fri Sep 08 00:20:13 MDT 2017

Running client version 4.0.8

         client build# e75aebe8519322cbac70c2f65b4f3fcd3b948e68

     client build time 2017-09-07 14:45

 

 

=== System information ===

Executing from C:\Users\USERNAME\

Operating system: Windows Vista (arch: x86, version: 6.0)

Java version: 1.8.0_144 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 25.144-b01 (Oracle Corporation) [Java HotSpot(TM) Client VM]

Available CPUs: 8

 

 

 

 

=== Wurm options ===

animation_playback_self = 0

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 2

censor_chat = true

collada_animations = 3

color_black = 0.0,0.0,0.0,1.0

color_cyan = 0.0,1.0,1.0,1.0

color_error = 1.0,0.3,0.3,1.0

color_fuchsia = 1.0,0.0,1.0,1.0

color_green = 0.08,1.0,0.08,1.0

color_grey = 0.5,0.5,0.5,1.0

color_lime = 0.0,1.0,0.0,1.0

color_maroon = 0.5,0.0,0.0,1.0

color_navy_blue = 0.23,0.39,1.0,1.0

color_orange = 1.0,0.5,0.0,1.0

color_outline_ally = 0.5,1.0,0.5,1.0

color_outline_friend = 0.5,0.75,1.0,1.0

color_outline_hostile = 1.0,0.0,0.0,1.0

color_outline_neutral = 0.5,0.5,1.0,1.0

color_purple = 0.5,0.0,0.5,1.0

color_red = 1.0,0.0,0.0,1.0

color_royal_blue = 0.23,0.39,1.0,1.0

color_silver = 0.75,0.75,0.75,1.0

color_system = 0.5,1.0,0.5,1.0

color_teal = 0.0,0.5,0.5,1.0

color_white = 1.0,1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0,1.0

compressed_textures = false

compressed_textures_S3TC = true

contribution_culling = 150

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 2

disable_select_all_shortcut = false

display_settings = false:false:0:1920:1080:32:60:true:false

enable_contribution_culling = false

enable_debugs = false

enable_lod = true

enable_shift_drag = false

enable_vsync = false

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 2

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

free_look_mode_disable_on_close_component = false

free_look_mode_disable_on_combat = false

free_look_mode_disable_on_open_component = false

free_look_mode_sensitivity = 10

game_client_thread_priority = 2

glsl_debug_loading = false

glsl_enabled = 2

gpu_skinning = true

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

hide_onscreen_fail_messages = false

hide_onscreen_hostile_messages = false

hide_onscreen_info_messages = false

hide_personal_goal = false

high_res_binoculars = true

hint_texture_scaling = 1

impColumn = true

inverse_mouse = true

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 3

key_bindings_source = 0

keyboard_layout = 0

limit_dynamic_lights = true

loadInventoryStartup = true

local_list_in_event = true

lod = 1

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_dynamic_lights = 8

max_shader_lights = 8

max_texture_size = 2

mega_texture_size = 4

model_loader_thread_priority = 2

model_loading_threads = 1

mount_rotation = false

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 2

other_log_rotation = 2

outline_picking = true

player_texture_size = 2

reflection_texture_size = 2

reflections = 2

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_bloom = false

render_distant_terrain = true

render_fxaa = false

render_sun_glare = false

render_vignette = false

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 4

shadow_level = 0

shadow_mapsize = 1

shift_drag_default = 10

showKChat = true

show_body_in_inventory = false

show_old_quickbar = false

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sound_al_gain = 15

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 5

sound_play_PMAlert = false

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = false

sound_play_weather = true

sound_play_work = true

structure_render_distance = 3

submit_client_data = 2

terrain_bump = true

terrain_res = 2

test_attach_equipment = false

test_mode = 0

thirdPerson = false

tile_transitions = true

tiledecorations = 2

togglePushToTalk = true

treelist_outline = true

trees = 3

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 2

use_antialiasing = 1

use_fast_clock_work_around = true

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 2

 

 

Setting up Collada Model Loader

Setting up WurmModel Model Loader

Executing C:\Wurm Online\configs\keybindings.txt

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Translating legacy key ENTER to RETURN

Word filter loaded: 23

Starting global job manager with 8 worker threads

java.lang.NullPointerException

            at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)

            at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)

            at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)

            at java.awt.Toolkit.getEventQueue(Unknown Source)

            at java.awt.EventQueue.invokeLater(Unknown Source)

            at sun.awt.windows.WToolkit.displayChanged(Unknown Source)

            at sun.awt.windows.WToolkit.eventLoop(Native Method)

            at sun.awt.windows.WToolkit.run(Unknown Source)

            at java.lang.Thread.run(Unknown Source)

Using LWJGL display 1920:1080:32:60 (true)

 

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

 

=== OpenGL information ===

LWJGL version: 2.9.1

Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce GTX 285/PCIe/SSE2

OpenGL version: 3.3.0

OpenGL extensions:

    GL_ARB_arrays_of_arrays

    GL_ARB_base_instance

    GL_ARB_blend_func_extended

    GL_ARB_clear_buffer_object

    GL_ARB_color_buffer_float

    GL_ARB_compatibility

    GL_ARB_compressed_texture_pixel_storage

    GL_ARB_conservative_depth

    GL_ARB_copy_buffer

    GL_ARB_copy_image

    GL_ARB_debug_output

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_instanced

    GL_ARB_enhanced_layouts

    GL_ARB_ES2_compatibility

    GL_ARB_ES3_compatibility

    GL_ARB_explicit_attrib_location

    GL_ARB_explicit_uniform_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_fragment_layer_viewport

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_no_attachments

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_geometry_shader4

    GL_ARB_get_program_binary

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_instanced_arrays

    GL_ARB_internalformat_query

    GL_ARB_internalformat_query2

    GL_ARB_invalidate_subdata

    GL_ARB_map_buffer_alignment

    GL_ARB_map_buffer_range

    GL_ARB_multi_bind

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_occlusion_query2

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_program_interface_query

    GL_ARB_provoking_vertex

    GL_ARB_robust_buffer_access_behavior

    GL_ARB_robustness

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_separate_shader_objects

    GL_ARB_shader_bit_encoding

    GL_ARB_shader_objects

    GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100

    GL_ARB_shading_language_420pack

    GL_ARB_shading_language_include

    GL_ARB_shading_language_packing

    GL_ARB_shadow

    GL_ARB_stencil_texturing

    GL_ARB_sync

    GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object

    GL_ARB_texture_buffer_range

    GL_ARB_texture_compression

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_mirror_clamp_to_edge

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_multisample

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_query_levels

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_stencil8

    GL_ARB_texture_storage

    GL_ARB_texture_storage_multisample

    GL_ARB_texture_swizzle

    GL_ARB_texture_view

    GL_ARB_timer_query

    GL_ARB_transform_feedback2

    GL_ARB_transform_feedback_instanced

    GL_ARB_transpose_matrix

    GL_ARB_uniform_buffer_object

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_array_object

    GL_ARB_vertex_attrib_binding

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_vertex_type_10f_11f_11f_rev

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_viewport_array

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_depth_bounds_test

    GL_EXT_direct_state_access

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXTX_framebuffer_mixed_formats

    GL_EXT_framebuffer_multisample_blit_scaled

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_shader_objects

    GL_EXT_separate_specular_color

    GL_EXT_shader_integer_mix

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_sRGB

    GL_EXT_texture_sRGB_decode

    GL_EXT_texture_storage

    GL_EXT_texture_swizzle

    GL_EXT_timer_query

    GL_EXT_transform_feedback2

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_EXT_import_sync_object

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KHR_debug

    GL_KTX_buffer_region

    GL_NV_blend_square

    GL_NV_conditional_render

    GL_NV_copy_depth_to_color

    GL_NV_copy_image

    GL_NV_depth_buffer_float

    GL_NV_depth_clamp

    GL_NV_ES1_1_compatibility

    GL_NV_explicit_multisample

    GL_NV_fence

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_framebuffer_multisample_coverage

    GL_NV_geometry_shader4

    GL_NV_gpu_program4

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_coverage

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_parameter_buffer_object

    GL_NV_parameter_buffer_object2

    GL_NV_path_rendering

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_shader_buffer_load

    GL_NV_texgen_reflection

    GL_NV_texture_barrier

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_expand_normal

    GL_NV_texture_multisample

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_transform_feedback

    GL_NV_transform_feedback2

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_buffer_unified_memory

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NVX_conditional_render

    GL_NVX_gpu_memory_info

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum

    GL_WIN_swap_hint

    WGL_EXT_swap_control

OpenGL pixel format: 8:8:8:0

OpenGL depth format: 24:0

 

 

GLSL version: 3.30 NVIDIA via Cg compiler

GLSL max vertex uniforms: 4096 (4096)

GLSL max fragment uniforms: 2048 (2048)

GLSL max varyings: 60 (60)

GLSL max lights: 7 (8)

GLSL defines (3.3): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 512MiB

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 5 buttons.

Startup Phase - Initializing..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

java.lang.NullPointerException

            at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)

            at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)

            at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)

            at java.awt.Toolkit.getEventQueue(Unknown Source)

            at java.awt.EventQueue.invokeLater(Unknown Source)

            at sun.awt.windows.WToolkit.displayChanged(Unknown Source)

            at sun.awt.windows.WToolkit.eventLoop(Native Method)

            at sun.awt.windows.WToolkit.run(Unknown Source)

            at java.lang.Thread.run(Unknown Source)

java.lang.IllegalStateException: Display not created

            at org.lwjgl.opengl.Display.update(Display.java:641)

            at org.lwjgl.opengl.Display.update(Display.java:628)

            at com.wurmonline.client.yuix3IabUz.XwhlvVTrl(SourceFile:526)

            at com.wurmonline.client.WurmClientBase.iHOS3zg1KL(SourceFile:205)

            at com.wurmonline.client.WurmClientBase.iHOS3zg1KL(SourceFile:177)

            at com.wurmonline.client.WurmClientBase.run(SourceFile:36265)

            at java.lang.Thread.run(Unknown Source)

Experimental direct buffer cleaner init successful

Execution aborted at connection 0, iteration 0

Run time 0s, local time Fri Sep 08 00:20:18 MDT 2017

Destroying game window

====== CLIENT CRASH ======

Unexpected crash while playing

java.lang.RuntimeException: No OpenGL context found in the current thread.

            at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)

            at org.lwjgl.opengl.GL11.glViewport(GL11.java:3261)

            at class.t5WaWJ2Alc.FZOk5L6Gfy(SourceFile:126)

            at class.ZPV2MBiVAU.FZOk5L6Gfy(SourceFile:176)

            at class.SWJdOCeNBO.FZOk5L6Gfy(SourceFile:398)

            at com.wurmonline.client.WurmClientBase.iHOS3zg1KL(SourceFile:206)

            at com.wurmonline.client.WurmClientBase.iHOS3zg1KL(SourceFile:177)

            at com.wurmonline.client.WurmClientBase.run(SourceFile:36265)

            at java.lang.Thread.run(Unknown Source)

 

 

Does anyone have any idea what may be going on? This has never happened to me and I didn't touch any settings. The issue happened today, after the update.

Edited by Valdor

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It's a new issue, working on it.

For now use the fullscreen windowed mode.

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Thank you, Samool! I'll do that and await the dev word when it's resolved :)

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