Posted September 7, 2017 (edited) I'm no sound designer, but it seems like some of the animal sound variety is a bit lacking, to the point where it feels like some kind of legacy code prevents adding more somehow. I hope that isn't the case. Good sound design can make a game feel a lot more vibrant and conveys important information in a subtle way. With that in mind, it's rather offputting to hear the same exact sound files used between wolves, hounds, and rift beasts. Similarly so for trolls, jackals, and ogres. I'd like to list some specific issues and what could be done instead: Wolves: The "whine" when hit is weird and does not convey the action's impact very well; they should yelp or growl when they are hurt so it feels like I'm killing a wild animal, not torturing a helpless dog. This goes for all the other canine-like monsters. Hellhounds: Perhaps they should share a similar sound profile to the wolf, but with a filter or added affect to differentiate them a bit more. Perhaps a more inhuman (incanine?) growl/yelp/whine to make them seem more demonic. Rift Beasts: Similarly to the hell hounds, they need a way to convey the fact that they are supersized alien dogs from an alternate dimension. Their size should reflect that too, with a much deeper pitch to all their sounds. Jackals: I know they have the troll sounds but perhaps they shouldn't sound like a dog either so much as the weird humanoid hybrid they are. A warbling effect, along with sounds more typical of a hyena's could be properly intimidating. Now for the more brutish side of things: Trolls: Good overall. No real complaints as they sound like the big, lumbering, nose-picking buffoons that want to club you in the head. Ogres: Like the rift beasts, they need a much deeper tone to their sounds to emphasize their size. And maybe some proper underwear too. Nogumps: I've never encountered these before but I assume they have the same troll sounds too. One fun detail I can think of is to make them play each sound twice or accompany them with a variation, to add to the theme of a two-headed creature. On a more positive note, I think the sounds for most of the other creatures is spot-on. Mountain lions sound fierce, crocodiles terrified me when I first encountered one, and spiders/scorpions are rightfully creepy with their chittering. That's all, thanks for reading. Edited September 7, 2017 by Hoseph 1 Share this post Link to post Share on other sites
Posted September 7, 2017 seals should make a squish noise when you beat them on the head with the club not that hissing noise you get from the snakes Share this post Link to post Share on other sites
Posted September 7, 2017 (edited) The game Monsters has have sound? I heard the music and just brought it down to 0 immediately. Then decided to bring it up to 20 just to try and get in a "wurm mood" and after 1 hour of "CLANG, CLANG, CLANG" i just had to bring it back to 0. Edited September 7, 2017 by Yiraia Heard game sounds, just not monsters Share this post Link to post Share on other sites
Posted September 7, 2017 +1 - unique sounds for each animal would be nice, and a variation of those wouldn't go unwanted either. 10 hours ago, Yiraia said: The game Monsters has have sound? I heard the music and just brought it down to 0 immediately. Then decided to bring it up to 20 just to try and get in a "wurm mood" and after 1 hour of "CLANG, CLANG, CLANG" i just had to bring it back to 0. fwiw, you can disable music, craft sounds and if I remember correctly even ambient background sounds all separately to best suit what you want to hear. Personally I have music off completley. I often turn off crafting sounds but leave on the environment sounds as it has a nice atmosphere to it. 1 Share this post Link to post Share on other sites