Posted September 4, 2017 NO MORE GETTING LOST IN THE WOODS! In order to use this mod, you must install the Client Modlauncher mod, and extract the mod to the mods folder! You can download the mod from here: https://github.com/rater193/Wurm-Unlimited-Waypoints/releases/ To use the mod, ingame press escape, and click "Waypoint Manager" Then click "New Waypoint" Make sure the X, Y, and Z coordinates are what you want finally click Create Waypoint You should now see a waypoint where you specified The default position specified, is your player's current position A more formated post will come later, i just wanted to get this ready. Happy modding 3 Share this post Link to post Share on other sites
Posted September 5, 2017 (edited) This mod sounds awesome, but i cant see a waypoint and if i go to waypoint list, there is nothing in it. Have you a screenshot how i can see how it looks in game? Eject add: as i see now, the current position is not the same like what i see in the compass Compass: X: 654,2 Y: 1390,4 Z: 47,0 Waypointmanager: X: 2616.6936 Y: 4,7 Z: 5561.4863 Edited September 5, 2017 by Eject Share this post Link to post Share on other sites
Posted September 7, 2017 looking at that seems the cords aren't being devided by 4 but also the Z and Y are switched. Share this post Link to post Share on other sites
Posted September 7, 2017 8 hours ago, Cuddles said: looking at that seems the cords aren't being devided by 4 but also the Z and Y are switched. sorry, i have been busy with work, i will have more time to refine the mod this weekend, the waypoint is created, it creates it where you are standing move back a bit and you will see the waypoint. Share this post Link to post Share on other sites
Posted September 7, 2017 I haven't played with this alot but after I create a waypoint I don't see it being listed under waypoints. I do see the white pyramid to show me where the waypoint is in world but I'm assuming since the header is there is should also be listed in the box. Share this post Link to post Share on other sites
Posted September 8, 2017 7 hours ago, LifesaverM said: I haven't played with this alot but after I create a waypoint I don't see it being listed under waypoints. I do see the white pyramid to show me where the waypoint is in world but I'm assuming since the header is there is should also be listed in the box. sry, i posted the pre-alpha version, the version is no where near finished unfortunately, throughout the week, i dont have time to work on it, but i should this weekend. Share this post Link to post Share on other sites
Posted September 8, 2017 22 hours ago, Cuddles said: looking at that seems the cords aren't being devided by 4 but also the Z and Y are switched. Wurm uses XY for the horizontal plane and Z as the vertical, everything else is heresy Also this mod is showing coordinates in meters for all axes, while the my compass mod shows X/Y in "tiles" and Z in dirts. Share this post Link to post Share on other sites
Posted September 9, 2017 It would be awesome if the waypointmod also is showing the "tiles and dirts" because that are the same coords like the compass and the webmap =) For what is the Z axe in the waypointmod? is it so, if i set the wrong Z axe the waypoint is underground or in the air? Eject Share this post Link to post Share on other sites
Posted September 10, 2017 On 9/9/2017 at 0:41 AM, Eject said: It would be awesome if the waypointmod also is showing the "tiles and dirts" because that are the same coords like the compass and the webmap =) For what is the Z axe in the waypointmod? is it so, if i set the wrong Z axe the waypoint is underground or in the air? Eject sry, im new to wurm unlimited lol, this was the first mod i made, because i got annoyed with getting lost. I will be working again on the mod today, havnt had much time due to the hurricane, and due to work. the X/Z are your coordinates on the map, while the "Y" is the height I am making this mod after the minecraft mod, Journeymap. Share this post Link to post Share on other sites
Posted September 10, 2017 On 9/8/2017 at 4:53 AM, bdew said: Wurm uses XY for the horizontal plane and Z as the vertical, everything else is heresy Also this mod is showing coordinates in meters for all axes, while the my compass mod shows X/Y in "tiles" and Z in dirts. I will add an option in the next update to either use meters, or tiles for creating or editing waypoints Share this post Link to post Share on other sites
Posted September 11, 2017 Oh I see what you are doing, you are making a "you are here". Consider having it fire com.wurmonline.client.game.PlayerPosition do a insert after to make the way point update on the public boolean move method Map just updates. Share this post Link to post Share on other sites
Posted September 13, 2017 On 9/10/2017 at 11:17 PM, Xyp said: Oh I see what you are doing, you are making a "you are here". Consider having it fire com.wurmonline.client.game.PlayerPosition do a insert after to make the way point update on the public boolean move method Map just updates. the way its setup, the moment you click "create new waypoint" it just gets the player's position and lets u edit what it retreived then when u click it, it just creates it where u specified(if you didnt change any values, it creates it where you were standing) Share this post Link to post Share on other sites
Posted October 3, 2018 Does anyone have a screenshot, so we can see what this looks like? Share this post Link to post Share on other sites