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Dinant

[Resolved] Crash on Show Player in Character Window

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Logging in, all my toons were showing with white hair to each other. Trying to check through the character window, the paper doll comes up fine, but when I click show player it instantly crashes.

 

Crash Log

 

Spoiler

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:

Preparing to enable console logging.
Now logging to /home/USERNAME/wurm/console.Dinant.log
Time is Sat Sep 02 18:29:11 CDT 2017
Running client version 4.0.6
         client build# a8573d1af4b2cb4a9f70b206a77fc936560d5c18
     client build time 2017-09-02 03:30

=== System information ===
Executing from /home/USERNAME/
Operating system: Linux (arch: amd64, version: 4.11.9-1-ARCH)
Java version: 1.8.0_141 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.141-b15 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 2


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
collada_animations = 1
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = false
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1024:768:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = false
enable_shift_drag = true
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 0
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 60
fps_limit = 30
fps_limit_background = 15
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 0
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = true
hide_menu_examine = true
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = false
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 0
key_bindings_source = 1
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 0
mega_texture_size = 4
model_loader_thread_priority = 0
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 0
occlusion_queries_enabled = 0
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 1
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = false
render_fxaa = false
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 4
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 2
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = false
sound_play_work = true
structure_render_distance = 0
submit_client_data = 2
terrain_bump = false
terrain_res = 0
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = false
tiledecorations = 0
togglePushToTalk = true
treelist_outline = true
trees = 0
update_optional = true
use_alpha_particles = false
use_anisotropic_filtering = 0
use_antialiasing = 0
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = false
use_weather_particles = false
vbo_enabled = 0
viewport_bob = true
water_detail = 0

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing /home/USERNAME/wurm/players/Dinant/keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
Starting global job manager with 2 worker threads
Using LWJGL display 1024:768:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 9600 GSO 512/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 340.102
OpenGL extensions:
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_clear_buffer_object
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_x11_sync_object
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_debug
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_ES1_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vdpau_interop
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

Vertex/index buffer memory limit: 256MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 10 buttons.
Increasing image buffer to 16777216
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 256
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from /home/USERNAME/wurm/players/Dinant/windows_1024x768.txt
Loading props file /home/USERNAME/wurm/players/Dinant/windows_1024x768.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to /home/USERNAME/wurm/players/Dinant/logs/_Event.2017-09.txt
Disabling Nagles
Writing to /home/USERNAME/wurm/players/Dinant/logs/_Friends.2017-09.txt
Writing to /home/USERNAME/wurm/players/Dinant/logs/Alliance.2017-09.txt
Sep 02, 2017 6:29:20 PM class.RtTz7eHB8K FZOk5L6Gfy
WARNING: Can't set attitude of creature 74488758665472 because it doesn't exist
Login successful
Executing /home/USERNAME/wurm/configs/default/autorun.txt
Starting update of login splash image...
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Writing to /home/USERNAME/wurm/players/Dinant/logs/Village.2017-09.txt
Saved screenshot to /home/USERNAME/wurm/players/Dinant/screenshots/wurm.20170902.1831.jpg.
There were errors:
WARNING: Invalid pick 0x303339 (size 21)
WARNING: Invalid pick 0x27292c (size 21)
WARNING: Invalid pick 0x2b2c2f (size 21)
WARNING: Invalid pick 0x2b2f33 (size 21)
WARNING: Invalid pick 0xb0e12 (size 21)
WARNING: Invalid pick 0x30304 (size 21)
WARNING: Invalid pick 0x70707 (size 21)
WARNING: Invalid pick 0x7080b (size 21)
WARNING: Invalid pick 0xb0d12 (size 21)
WARNING: Invalid pick 0x50607 (size 21)
WARNING: Invalid pick 0x90a0c (size 21)
WARNING: Invalid pick 0xa0c0f (size 21)
WARNING: Invalid pick 0x15181f (size 21)
WARNING: Invalid pick 0x111317 (size 21)
WARNING: Invalid pick 0x171920 (size 21)
WARNING: Invalid pick 0x1a1d24 (size 21)
There were errors:
WARNING: Invalid pick 0x34383e (size 21)
WARNING: Invalid pick 0x30363b (size 21)
WARNING: Invalid pick 0x2e3237 (size 21)
WARNING: Invalid pick 0x2e3135 (size 21)
WARNING: Invalid pick 0xc0f13 (size 21)
WARNING: Invalid pick 0xc0f13 (size 21)
WARNING: Invalid pick 0x90c0d (size 21)
WARNING: Invalid pick 0x90a0b (size 21)
WARNING: Invalid pick 0x7090c (size 21)
WARNING: Invalid pick 0x80a0c (size 21)
WARNING: Invalid pick 0x40506 (size 21)
WARNING: Invalid pick 0x30303 (size 21)
WARNING: Invalid pick 0x90b0e (size 21)
WARNING: Invalid pick 0xa0d0f (size 21)
WARNING: Invalid pick 0x20305 (size 21)
WARNING: Invalid pick 0x20102 (size 21)
Sep 02, 2017 6:32:02 PM class.RtTz7eHB8K FZOk5L6Gfy
WARNING: Cannot play animation for 769690284589314 because it doesn't exist.
Execution aborted at connection 1, iteration 3514
Run time  2m, local time Sat Sep 02 18:32:14 CDT 2017
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.IndexOutOfBoundsException
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectByteBuffer.get(DirectByteBuffer.java:253)
    at org.lwjgl.util.glu.MipMap.gluScaleImage(MipMap.java:239)
    at org.lwjgl.util.glu.MipMap.gluBuild2DMipmaps(MipMap.java:97)
    at org.lwjgl.util.glu.GLU.gluBuild2DMipmaps(GLU.java:384)
    at class.xalt4RF34.FZOk5L6Gfy(SourceFile:337)
    at com.wurmonline.client.yuix3IabUz.FZOk5L6Gfy(SourceFile:9085)
    at class.JYiRGw99GD.mMV5oPkCW(SourceFile:104)
    at class.JYiRGw99GD.FZOk5L6Gfy(SourceFile:150)
    at class.TUZzGOiAE.mMV5oPkCW(SourceFile:85)
    at class.jVeGiXnU6J.iHOS3zg1KL(SourceFile:961)
    at com.wurmonline.client.WurmClientBase.fgtPPuD8uC(SourceFile:11495)
    at com.wurmonline.client.WurmClientBase.run(SourceFile:36296)
    at java.lang.Thread.run(Thread.java:748)
 

 

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Wurm Unlimited Technical Issues / Client Issues 

 

Your error log shows this is regular Wurm Online, and not the Steam version Wurm Unlimited, so this is the wrong section (WU issues only here). 

I will ask a moderator to move to the proper place.

 

In the new unstable client,. when GLSL is shut off, some colors are missing on items. Since you have GLSL off, this is probably the cause.

I am going to guess that the crash is related also to this. 

 

9600 GSO is a ten year old model however it is certainly better than than some modern lowend cards and I think it should be able to work with GLSL turned back on in Compatability tab (if that still exists in Unstable) 

I used to have GLSL shut off to reduce stutters ingame on my old card, but probably having crashes and random colors missing (and not just on hair) will be more distracting.

 

 

Edited by Brash_Endeavors
  • Like 1

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When I started running multiple accounts I went through and turned everything off....just because mainly. I should look into what is safe to turn back on, but it's more fun to play than to get lost in the forums.

 

Turning GLSL back on fixes the hair colours, and presumably any other colour issues I hadn't run into yet, but did not fix the crash bug when set to Core or Extension.

 

The good news is I can see the rare glow again after years without it....just not on any items that I happen to be wearing. :unsure:

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Switch FBO Support to Core in Compatibility options.

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