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Attenia

Characters deformed

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So I've just looked at my characters since the first update, and they're all deformed. Their top halves have suddenly become a lot smaller than their bottom halves, so it looks like they're being viewed from this extremely weird angle. I'm not sure if this is a bug, but I'm fairly sure it's not supposed to be like that because it looks ridiculous. Also one of my characters has a different skin colour on her face to her neck and hands (face is correct, neck and hands are not). I'm not sure if this is the correct place to put this topic, should I move it to bugs?

 

 

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Its the chain armour, its belt is placed around the stomach instead of the waist :P if you unequip it you will see that the bottom and top parts are same lenght

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Oh yes I see now when I logged in, it seems this is from the new patcher. Looks abit stretched out

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Moved to Client Bugs.

Please provide your console.log files from wurm's directory if you have this issue, must be some setting that causes it.

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Is this the right thing?

 

 

Preparing to enable console logging.

Now logging to C:\Games\Wurm Online\console.Nattenia.log

Time is Sun Sep 03 22:11:05 CAT 2017

Running client version 4.0.7

         client build# 5c9da6f04efd9cfa45d8775bd013fd434d79c7d3

     client build time 2017-09-03 04:08

 

=== System information ===

Executing from C:\Users\USERNAME\Desktop\

Operating system: Windows 10 (arch: amd64, version: 10.0)

Java version: 1.8.0_131 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 25.131-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]

Available CPUs: 4

 

 

=== Wurm options ===

animation_playback_self = 0

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 2

censor_chat = true

collada_animations = 3

color_black = 0.0,0.0,0.0,1.0

color_cyan = 0.0,1.0,1.0,1.0

color_error = 1.0,0.3,0.3,1.0

color_fuchsia = 1.0,0.0,1.0,1.0

color_green = 0.4,0.72,0.47,1.0

color_grey = 0.5,0.75,1.0,1.0

color_lime = 0.5,1.0,0.5,1.0

color_maroon = 0.5,0.0,0.0,1.0

color_navy_blue = 0.23,0.39,1.0,1.0

color_orange = 1.0,0.58,0.04,1.0

color_outline_ally = 0.5,1.0,0.5,1.0

color_outline_friend = 0.5,0.75,1.0,1.0

color_outline_hostile = 1.0,0.0,0.0,1.0

color_outline_neutral = 0.5,0.5,1.0,1.0

color_purple = 0.5,0.0,0.5,1.0

color_red = 1.0,0.0,0.0,1.0

color_royal_blue = 0.5,0.5,1.0,1.0

color_silver = 0.75,0.75,0.75,1.0

color_system = 0.5,1.0,0.5,1.0

color_teal = 0.0,0.5,0.5,1.0

color_white = 1.0,1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0,1.0

compressed_textures = false

compressed_textures_S3TC = true

contribution_culling = 150

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 2

disable_select_all_shortcut = false

display_settings = false:false:0:1200:1010:32:-1:false:false

enable_contribution_culling = false

enable_debugs = false

enable_lod = true

enable_shift_drag = false

enable_vsync = false

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 2

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 11

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 11

fov_horizontal = 80

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

free_look_mode_disable_on_close_component = false

free_look_mode_disable_on_combat = false

free_look_mode_disable_on_open_component = false

free_look_mode_sensitivity = 10

game_client_thread_priority = 2

glsl_debug_loading = false

glsl_enabled = 2

gpu_skinning = true

gui_opacity = 3

gui_skin = 1

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

hide_onscreen_fail_messages = false

hide_onscreen_hostile_messages = false

hide_onscreen_info_messages = false

hide_personal_goal = false

high_res_binoculars = true

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 3

key_bindings_source = 0

keyboard_layout = 0

limit_dynamic_lights = true

loadInventoryStartup = true

local_list_in_event = false

lod = 1

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_dynamic_lights = 8

max_shader_lights = 8

max_texture_size = 2

mega_texture_size = 5

model_loader_thread_priority = 2

model_loading_threads = 1

mount_rotation = false

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 2

other_log_rotation = 2

outline_picking = true

player_texture_size = 2

reflection_texture_size = 2

reflections = 2

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_bloom = false

render_distant_terrain = true

render_fxaa = false

render_sun_glare = false

render_vignette = false

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 4

shadow_level = 0

shadow_mapsize = 1

shift_drag_default = 10

showKChat = true

show_body_in_inventory = false

show_old_quickbar = false

silent_friends_update = false

skillgain_minimum = 5

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sound_al_gain = 15

sound_buzzlevel = 2

sound_cache_enabled = false

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 5

sound_play_PMAlert = false

sound_play_ambients = false

sound_play_buzz = false

sound_play_combat = false

sound_play_door = false

sound_play_emotes = false

sound_play_footsteps = false

sound_play_music = false

sound_play_weather = false

sound_play_work = false

structure_render_distance = 3

submit_client_data = 2

terrain_bump = true

terrain_res = 2

test_attach_equipment = false

test_mode = 0

thirdPerson = false

tile_transitions = true

tiledecorations = 2

togglePushToTalk = true

treelist_outline = true

trees = 3

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 2

use_antialiasing = 1

use_fast_clock_work_around = true

use_nano_timer = false

use_non_alpha_particles = false

use_phobia_models = true

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

water_detail = 2

 

Setting up Collada Model Loader

Setting up WurmModel Model Loader

Executing C:\Games\Wurm Online\configs\default\keybindings.txt

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Translating legacy key ENTER to RETURN

Word filter loaded: 23

Starting global job manager with 4 worker threads

Using LWJGL display 1200:1010:0:0 (false)

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

=== OpenGL information ===

LWJGL version: 2.9.1

Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2386fda73b467ac8\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2386fda73b467ac8\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2386fda73b467ac8\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2386fda73b467ac8\nvldumdx.dll (null)

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce GTX 1050 Ti/PCIe/SSE2

OpenGL version: 4.5.0 NVIDIA 384.76

OpenGL extensions:

    GL_AMD_multi_draw_indirect

    GL_AMD_seamless_cubemap_per_texture

    GL_AMD_vertex_shader_viewport_index

    GL_AMD_vertex_shader_layer

    GL_ARB_arrays_of_arrays

    GL_ARB_base_instance

    GL_ARB_bindless_texture

    GL_ARB_blend_func_extended

    GL_ARB_buffer_storage

    GL_ARB_clear_buffer_object

    GL_ARB_clear_texture

    GL_ARB_clip_control

    GL_ARB_color_buffer_float

    GL_ARB_compatibility

    GL_ARB_compressed_texture_pixel_storage

    GL_ARB_conservative_depth

    GL_ARB_compute_shader

    GL_ARB_compute_variable_group_size

    GL_ARB_conditional_render_inverted

    GL_ARB_copy_buffer

    GL_ARB_copy_image

    GL_ARB_cull_distance

    GL_ARB_debug_output

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_derivative_control

    GL_ARB_direct_state_access

    GL_ARB_draw_buffers

    GL_ARB_draw_buffers_blend

    GL_ARB_draw_indirect

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_instanced

    GL_ARB_enhanced_layouts

    GL_ARB_ES2_compatibility

    GL_ARB_ES3_compatibility

    GL_ARB_ES3_1_compatibility

    GL_ARB_ES3_2_compatibility

    GL_ARB_explicit_attrib_location

    GL_ARB_explicit_uniform_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_fragment_layer_viewport

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_fragment_shader_interlock

    GL_ARB_framebuffer_no_attachments

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_geometry_shader4

    GL_ARB_get_program_binary

    GL_ARB_get_texture_sub_image

    GL_ARB_gl_spirv

    GL_ARB_gpu_shader5

    GL_ARB_gpu_shader_fp64

    GL_ARB_gpu_shader_int64

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_indirect_parameters

    GL_ARB_instanced_arrays

    GL_ARB_internalformat_query

    GL_ARB_internalformat_query2

    GL_ARB_invalidate_subdata

    GL_ARB_map_buffer_alignment

    GL_ARB_map_buffer_range

    GL_ARB_multi_bind

    GL_ARB_multi_draw_indirect

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_occlusion_query2

    GL_ARB_parallel_shader_compile

    GL_ARB_pipeline_statistics_query

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_post_depth_coverage

    GL_ARB_program_interface_query

    GL_ARB_provoking_vertex

    GL_ARB_query_buffer_object

    GL_ARB_robust_buffer_access_behavior

    GL_ARB_robustness

    GL_ARB_sample_locations

    GL_ARB_sample_shading

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_seamless_cubemap_per_texture

    GL_ARB_separate_shader_objects

    GL_ARB_shader_atomic_counter_ops

    GL_ARB_shader_atomic_counters

    GL_ARB_shader_ballot

    GL_ARB_shader_bit_encoding

    GL_ARB_shader_clock

    GL_ARB_shader_draw_parameters

    GL_ARB_shader_group_vote

    GL_ARB_shader_image_load_store

    GL_ARB_shader_image_size

    GL_ARB_shader_objects

    GL_ARB_shader_precision

    GL_ARB_shader_storage_buffer_object

    GL_ARB_shader_subroutine

    GL_ARB_shader_texture_image_samples

    GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100

    GL_ARB_shader_viewport_layer_array

    GL_ARB_shading_language_420pack

    GL_ARB_shading_language_include

    GL_ARB_shading_language_packing

    GL_ARB_shadow

    GL_ARB_sparse_buffer

    GL_ARB_sparse_texture

    GL_ARB_sparse_texture2

    GL_ARB_sparse_texture_clamp

    GL_ARB_stencil_texturing

    GL_ARB_sync

    GL_ARB_tessellation_shader

    GL_ARB_texture_barrier

    GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object

    GL_ARB_texture_buffer_object_rgb32

    GL_ARB_texture_buffer_range

    GL_ARB_texture_compression

    GL_ARB_texture_compression_bptc

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_cube_map_array

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_filter_minmax

    GL_ARB_texture_float

    GL_ARB_texture_gather

    GL_ARB_texture_mirror_clamp_to_edge

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_multisample

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_query_levels

    GL_ARB_texture_query_lod

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_stencil8

    GL_ARB_texture_storage

    GL_ARB_texture_storage_multisample

    GL_ARB_texture_swizzle

    GL_ARB_texture_view

    GL_ARB_timer_query

    GL_ARB_transform_feedback2

    GL_ARB_transform_feedback3

    GL_ARB_transform_feedback_instanced

    GL_ARB_transform_feedback_overflow_query

    GL_ARB_transpose_matrix

    GL_ARB_uniform_buffer_object

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_array_object

    GL_ARB_vertex_attrib_64bit

    GL_ARB_vertex_attrib_binding

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_vertex_type_10f_11f_11f_rev

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_viewport_array

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_depth_bounds_test

    GL_EXT_direct_state_access

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXTX_framebuffer_mixed_formats

    GL_EXT_framebuffer_multisample_blit_scaled

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_polygon_offset_clamp

    GL_EXT_post_depth_coverage

    GL_EXT_provoking_vertex

    GL_EXT_raster_multisample

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_shader_objects

    GL_EXT_separate_specular_color

    GL_EXT_shader_image_load_formatted

    GL_EXT_shader_image_load_store

    GL_EXT_shader_integer_mix

    GL_EXT_shadow_funcs

    GL_EXT_sparse_texture2

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_filter_minmax

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_sRGB

    GL_EXT_texture_sRGB_decode

    GL_EXT_texture_storage

    GL_EXT_texture_swizzle

    GL_EXT_timer_query

    GL_EXT_transform_feedback2

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_EXT_vertex_attrib_64bit

    GL_EXT_window_rectangles

    GL_EXT_import_sync_object

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KHR_context_flush_control

    GL_KHR_debug

    GL_KHR_no_error

    GL_KHR_robust_buffer_access_behavior

    GL_KHR_robustness

    GL_KTX_buffer_region

    GL_NV_alpha_to_coverage_dither_control

    GL_NV_bindless_multi_draw_indirect

    GL_NV_bindless_multi_draw_indirect_count

    GL_NV_bindless_texture

    GL_NV_blend_equation_advanced

    GL_NV_blend_equation_advanced_coherent

    GL_NVX_blend_equation_advanced_multi_draw_buffers

    GL_NV_blend_square

    GL_NV_clip_space_w_scaling

    GL_NV_command_list

    GL_NV_compute_program5

    GL_NV_conditional_render

    GL_NV_conservative_raster

    GL_NV_conservative_raster_dilate

    GL_NV_conservative_raster_pre_snap_triangles

    GL_NV_copy_depth_to_color

    GL_NV_copy_image

    GL_NV_depth_buffer_float

    GL_NV_depth_clamp

    GL_NV_draw_texture

    GL_NV_draw_vulkan_image

    GL_NV_ES1_1_compatibility

    GL_NV_ES3_1_compatibility

    GL_NV_explicit_multisample

    GL_NV_fence

    GL_NV_fill_rectangle

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragment_coverage_to_color

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_fragment_shader_interlock

    GL_NV_framebuffer_mixed_samples

    GL_NV_framebuffer_multisample_coverage

    GL_NV_geometry_shader4

    GL_NV_geometry_shader_passthrough

    GL_NV_gpu_program4

    GL_NV_internalformat_sample_query

    GL_NV_gpu_program4_1

    GL_NV_gpu_program5

    GL_NV_gpu_program5_mem_extended

    GL_NV_gpu_program_fp64

    GL_NV_gpu_shader5

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_coverage

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_parameter_buffer_object

    GL_NV_parameter_buffer_object2

    GL_NV_path_rendering

    GL_NV_path_rendering_shared_edge

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_sample_locations

    GL_NV_sample_mask_override_coverage

    GL_NV_shader_atomic_counters

    GL_NV_shader_atomic_float

    GL_NV_shader_atomic_float64

    GL_NV_shader_atomic_fp16_vector

    GL_NV_shader_atomic_int64

    GL_NV_shader_buffer_load

    GL_NV_shader_storage_buffer_object

    GL_NV_stereo_view_rendering

    GL_NV_texgen_reflection

    GL_NV_texture_barrier

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_multisample

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_transform_feedback

    GL_NV_transform_feedback2

    GL_NV_uniform_buffer_unified_memory

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_attrib_integer_64bit

    GL_NV_vertex_buffer_unified_memory

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NV_viewport_array2

    GL_NV_viewport_swizzle

    GL_NVX_conditional_render

    GL_NVX_gpu_memory_info

    GL_NVX_multigpu_info

    GL_NVX_nvenc_interop

    GL_NV_shader_thread_group

    GL_NV_shader_thread_shuffle

    GL_KHR_blend_equation_advanced

    GL_KHR_blend_equation_advanced_coherent

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum

    GL_WIN_swap_hint

    WGL_EXT_swap_control

OpenGL pixel format: 8:8:8:0

OpenGL depth format: 24:0

 

GLSL version: 4.50 NVIDIA

GLSL max vertex uniforms: 4096 (4096)

GLSL max fragment uniforms: 4096 (4096)

GLSL max varyings: 124 (124)

GLSL max lights: 8 (8)

GLSL defines (4.5):

Vertex/index buffer memory limit: 2048MiB

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 5 buttons.

Startup Phase - Initializing..

Initializing font texture for SansSerif (11). Texture Size: 512

Initializing font texture for SansSerif (11, italic). Texture Size: 128

Experimental direct buffer cleaner init successful

Preloading builtin materials

Preloading builtin materials done

Launching Collada Model Loader threads

Launching WOM Loader threads

Startup Phase - Setting up..

Loading window positions from C:\Games\Wurm Online\players\Nattenia\windows_1200x1010.txt

Loading props file C:\Games\Wurm Online\players\Nattenia\windows_1200x1010.txt

Gui initialized

Startup Phase - Preparing terrain...

Startup Phase - Connecting ..

Disabling Nagles

Writing to C:\Games\Wurm Online\players\Nattenia\logs\_Event.2017-09.txt

Disabling Nagles

Writing to C:\Games\Wurm Online\players\Nattenia\logs\Alliance.2017-09.txt

Login successful

Executing C:\Games\Wurm Online\configs\default\autorun.txt

Unknown command: 

Writing to C:\Games\Wurm Online\players\Nattenia\logs\Village.2017-09.txt

Writing to C:\Games\Wurm Online\players\Nattenia\logs\CA_HELP.2017-09.txt

Writing to C:\Games\Wurm Online\players\Nattenia\logs\GL-Freedom.2017-09.txt

Writing to C:\Games\Wurm Online\players\Nattenia\logs\Freedom.2017-09.txt

Writing to C:\Games\Wurm Online\players\Nattenia\logs\Trade.2017-09.txt

Starting update of login splash image...

Initializing font texture for SansSerif (12). Texture Size: 128

Water reflection offscreen size 1024x1024

Initializing font texture for Cry Uncial (64). Texture Size: 1024

Finished loading new login splash image!

Writing to C:\Games\Wurm Online\players\Nattenia\logs\_Combat.2017-09.txt

Writing to C:\Games\Wurm Online\players\Nattenia\logs\_Skills.2017-09.txt

Initializing font texture for SansSerif (11, bold). Texture Size: 128

Quit confirmed, closing client. (This is usually from going to sleep.)

Time is Sun Sep 03 22:17:33 CAT 2017

Performing final cleanup after playing  6m

Saving props file C:\Games\Wurm Online\players\Nattenia\playerdata.txt

Saving props file C:\Games\Wurm Online\configs\default\gamesettings.txt

Saving props file C:\Games\Wurm Online\players\Nattenia\stats.txt

Saving window positions to C:\Games\Wurm Online\players\Nattenia\windows_1200x1010.txt

Saving props file C:\Games\Wurm Online\players\Nattenia\windows_1200x1010.txt

Destroying game window

Shutting down OpenAL subsystem.

WOM Loader exited.

Job executor 0 terminating

WOM Loader exited.

Collada Model Loader exited.

Job executor 1 terminating

Job executor 2 terminating

Job executor 3 terminating

Running garbage collector...

Running finalization...

Fast Clock Workaround Thread exited.

Goodbye.

Exit.

WARNING: OpenAL was already stopped.

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