Posted August 23, 2017 I would very much like something to be done about false player counts - Mythmoor for example shows an almost constant 100+, which is often 3x the actual player count, as can be seen logging in or on the wurm unlimited servers site https://wurm-unlimited.com/servers/players/ For one, it makes me sad that the shown player count isn't the actual amount (But that's Wurm for you, not the game for most), but more importantly it's false and misleading. As for server list saturation, currently the list when sorted by playercount has like 13 or 14 or so servers showing before scrolling. Almost half of those are a Login Server, PvE Server, PvP server If all clusters show the same playercounts, can't something be done to make it so only the login server shows, or maybe they are all grouped into a drop down list or somesuch? Just wondered what other people thought. 2 Share this post Link to post Share on other sites
Posted August 23, 2017 Hi, for your reading pleasure: Good luck, don't feed the crocs, and have fun! Share this post Link to post Share on other sites
Posted August 23, 2017 Yup, well aware of that thread - things seem to have gotten a bit worse now though! It was just a litle exaggeration when WU laucnhed, now it's downright silly. Share this post Link to post Share on other sites
Posted August 23, 2017 (edited) Check out server reputation on forums or via google and you can filter for the good servers fairly fast. I submitted a proof of concept for fixing this situation many months ago, @Keenandidn't even care. Edited August 23, 2017 by Sklo:D Share this post Link to post Share on other sites
Posted August 23, 2017 Yea not a fan of artificial bloating either myself. The 'saturation' doesn't both me as Wurm isn't like searching for a server in say Rust or something where there are thousands but anyhow. Share this post Link to post Share on other sites
Posted August 23, 2017 wurm-unlimited com counts are wrong for server clusters, since they only query 1 server. I for example run a separate login server from the game servers (a-la GV) so it usually shows just 0 since no one is on the login server. Share this post Link to post Share on other sites
Posted August 24, 2017 3 hours ago, bdew said: wurm-unlimited com counts are wrong for server clusters, since they only query 1 server. I for example run a separate login server from the game servers (a-la GV) so it usually shows just 0 since no one is on the login server. Yup and that's the negative for that resource as well. The counts aren't accurate their either. Share this post Link to post Share on other sites
Posted August 24, 2017 6 hours ago, bdew said: wurm-unlimited com counts are wrong for server clusters, since they only query 1 server. I for example run a separate login server from the game servers (a-la GV) so it usually shows just 0 since no one is on the login server. Wouldn't be a problem for CC to fix that. Share this post Link to post Share on other sites
Posted August 24, 2017 I agree, don't get me started on the cash shop there, when trader things cost more than WO, just no. 1 Share this post Link to post Share on other sites
Posted August 25, 2017 10 hours ago, Niki said: I agree, don't get me started on the cash shop there, when trader things cost more than WO, just no. The real number is 42 (including alts) they are using an offset of straight 30. So real steam player count around 25. Share this post Link to post Share on other sites
Posted August 26, 2017 As I said on the chat... The fake number of players have been prevalent in say... Minecraft, it does help on promoting people to come in but as soon as they are ignored, people left. if the server doesn't reflect the high number of players or at least have a friendly base that online a lot, it just doesn't work to fake such. It is also the reason of people are making 'top100wowserver' or 'top100minecraft' vote sites, they are there to tell you if there are quality servers with players that are actively voting. Although that ain't help much too I guess, only certain of those sites have the algorithm to prevent massive cheating and keep checking for cheaters. Share this post Link to post Share on other sites
Posted May 13, 2018 When you sign up at wurm unlimited voting site how do they get the information they show such as online/offline number of players etc qhat do they query to get that? Share this post Link to post Share on other sites
Posted May 23, 2018 (edited) On 5/13/2018 at 12:18 AM, Nikko said: When you sign up at wurm unlimited voting site how do they get the information they show such as online/offline number of players etc qhat do they query to get that? By querying steam to see how many people are reporting logged on to the server with that ip, but guess what if someone marks themself away or offline in the steam freinds section it doesnt show them. So their count is wrong, you log onto Sklo who is one of the biggest ones who likes to ######, to a fenced off login server area with portals to other servers to actually play all by yourself reporting 50+ players online in the event window, whos really pulling peoples leg here. As far as people ignoring you we have one of the most active global chats ever, nobody is ignored so they don't leave. Quit being jealous." Also yes mythmoor does add +30 to the player count a flat amount. However we don't have uninitialized accounts showing as online players. Because we keep that clear. So we just fudge our numbers in a different way rather than log on 100 alts and never finish creating the character so they are hung there adding +1 to the count for each one. Edited May 23, 2018 by Cyndargua Share this post Link to post Share on other sites
Posted May 23, 2018 Any more questions, any more bitching from Sklo? Share this post Link to post Share on other sites
Posted May 23, 2018 On 8/22/2017 at 8:53 PM, Cartmann said: I would very much like something to be done about false player counts - Mythmoor for example shows an almost constant 100+, which is often 3x the actual player count, as can be seen logging in or on the wurm unlimited servers site https://wurm-unlimited.com/servers/players/ For one, it makes me sad that the shown player count isn't the actual amount (But that's Wurm for you, not the game for most), but more importantly it's false and misleading. As for server list saturation, currently the list when sorted by playercount has like 13 or 14 or so servers showing before scrolling. Almost half of those are a Login Server, PvE Server, PvP server If all clusters show the same playercounts, can't something be done to make it so only the login server shows, or maybe they are all grouped into a drop down list or somesuch? Just wondered what other people thought. Wurm-unlimited.com's counts are wrong and i sent him a way to fix it, the response was a lot of drunken sailor talk, so I had my server delisted. Share this post Link to post Share on other sites
Posted May 23, 2018 (edited) On 8/24/2017 at 5:45 PM, Niki said: I agree, don't get me started on the cash shop there, when trader things cost more than WO, just no. Why shouldnt trader things cost more than wo, you can get money in game unlike WO, the jealousy around here is getting stupid. Cash shops are a problem most servers have them, just unlike most i dont hide behind pretending its a donation I pay taxes on it and do it legit. https://sklotopolis.com/donate/liberty check that one out with all kids of stuff for cash that is offered to make in game on mythmoor and not even available on the shop. Edited May 23, 2018 by Cyndargua Share this post Link to post Share on other sites
Posted June 17, 2018 I didn't want to start an entire thread for my hopefully-related question. Does anyone know why the Wurm Login screen often shows 0 players on my server, even when there are people on? Could it be related to the Privacy mod, maybe? @bdew ? Share this post Link to post Share on other sites
Posted June 17, 2018 4 hours ago, Batta said: I didn't want to start an entire thread for my hopefully-related question. Does anyone know why the Wurm Login screen often shows 0 players on my server, even when there are people on? Could it be related to the Privacy mod, maybe? @bdew ? If all the players on your server use it then maybe yes. The count shown is based on who the steam api thinks is on the server, and since the privacy mod drops the authentication ticket after logging in - it's likely players using it won't be counted. Also players that kill steam after logging in will not be counted for the same reason. 2 Share this post Link to post Share on other sites
Posted June 17, 2018 Thanks @bdew. A lot of our players use Privacy mod or kill Steam after logging in, so that must be it. Share this post Link to post Share on other sites