Sign in to follow this  
Retrograde

Unstable client testing and feedback - Last chance!

Recommended Posts

@Goldfinch

In addition to that you didn't use 64bit java, the ground being too dark should be fixed if you enable GLSL in the Compatibility tab (if it doesn't cause issues on your system, that is)

Share this post


Link to post
Share on other sites

Tried out the unstable low memory client today and found it pretty poor, moving around is jerky kinda like mini pauses every few steps and switching between windows (I use resized windows) is delayed noticably more than the stable client.

Loading seems to be longer too when logging in and interupts the other clients more than loading the stable client even just the second client which usually starts to happen to me on the 4th or 5th client with the stable client.

I tried a few of my saved settings but doesnt really seem to matter which ones I chose but if you want more info on them direct me to the right folders and I can provide those.

My System: 

AMD Phenom 9650 Quadcore 2.3GHz

8 GB ram

2 GB Gigabyte NVIDIA GeForce GT730 

64 bit Win 10

Running on a wifi connection (sorry dont know the speed of it or how to see it)

Share this post


Link to post
Share on other sites

last time i used the stable client (about 2-3 weeks ago)  the keybinds broke and it forced the file to duplicate my keybinds 50 times over, anytime i logged in my keybinds had to be retyped, Idk if this problem was ever fixed. heard of others with the same problem.

Share this post


Link to post
Share on other sites

 

2 hours ago, Samool said:

@Lordterrabyte

Please upload your console.log located in the wurm directory.

is this the console.(character name) files?  if so and I use mainly 2 different settings do you need/want an example of each?

Share this post


Link to post
Share on other sites
2 minutes ago, Lordterrabyte said:

 

is this the console.(character name) files?  if so and I use mainly 2 different settings do you need/want an example of each?

The one that causes you most issues.

Share this post


Link to post
Share on other sites

They all react the same way tbh so here's I think the most recent one

Spoiler

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Spazzpriest.log
Time is Wed Aug 30 13:50:54 AEST 2017
Running client version 4.0.4(5b7a64b)

=== System information ===
Executing from C:\Windows\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_144 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.144-b01 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4


=== Wurm options ===
animation_playback_self = 1
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
collada_animations = 1
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:720:480:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 11
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 15
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = false
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 0
key_bindings_source = 1
keyboard_layout = 0
limit_dynamic_lights = false
loadInventoryStartup = true
local_list_in_event = true
lod = 0
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 0
mega_texture_size = 2
model_loader_thread_priority = 1
model_loading_threads = 4
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 1
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 1
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 0
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 0
submit_client_data = 1
terrain_bump = false
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 0
togglePushToTalk = true
treelist_outline = true
trees = 0
update_optional = true
use_alpha_particles = false
use_anisotropic_filtering = 0
use_antialiasing = 0
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 0

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\players\Spazzpriest\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 720:480:0:0 (false)


=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_f9309145156afb40\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_f9309145156afb40\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_f9309145156afb40\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_f9309145156afb40\nvldumdx.dll (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GT 730/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 382.05
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_window_rectangles
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

GLSL version: 4.50 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (4.5): #define USE_CLIP_DISTANCE 1
Vertex/index buffer memory limit: 1024MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 256
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Users\USERNAME\wurm\players\Spazzpriest\windows_958x1048.txt
Loading props file C:\Users\USERNAME\wurm\players\Spazzpriest\windows_958x1048.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Spazzpriest\logs\_Event.2017-08.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Spazzpriest\logs\_Friends.2017-08.txt
Writing to C:\Users\USERNAME\wurm\players\Spazzpriest\logs\Alliance.2017-08.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\Spazzpriest\autorun.txt
Initializing font texture for SansSerif (12). Texture Size: 128
Starting update of login splash image...
Finished loading new login splash image!
Initializing font texture for Cry Uncial (16). Texture Size: 256
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Missing texture data requested: graphics.jar:plasma2.jpg
Writing to C:\Users\USERNAME\wurm\players\Spazzpriest\logs\_Skills.2017-08.txt
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Missing texture data requested: graphics.jar:gui/FightIcons/hitnormal_small.png
Saving window positions to C:\Users\USERNAME\wurm\players\Spazzpriest\windows_958x1048.txt
Saving props file C:\Users\USERNAME\wurm\players\Spazzpriest\windows_958x1048.txt
Loading window positions from C:\Users\USERNAME\wurm\players\Spazzpriest\windows_1920x1057.txt
Loading props file C:\Users\USERNAME\wurm\players\Spazzpriest\windows_1920x1057.txt
Quit confirmed, closing client. (This is usually from going to sleep.)
Time is Wed Aug 30 14:21:46 AEST 2017
Performing final cleanup after playing  30m
Saving props file C:\Users\USERNAME\wurm\players\Spazzpriest\playerdata.txt
Saving props file C:\Users\USERNAME\wurm\configs\Spazzpriest\gamesettings.txt
Saving props file C:\Users\USERNAME\wurm\players\Spazzpriest\stats.txt
Dumped skills to C:\Users\USERNAME\wurm\players\Spazzpriest\dumps\skills.20170830.1421.txt
Saving window positions to C:\Users\USERNAME\wurm\players\Spazzpriest\windows_1920x1057.txt
Saving props file C:\Users\USERNAME\wurm\players\Spazzpriest\windows_1920x1057.txt
Destroying game window
Job executor 0 terminating
Job executor 1 terminating
Collada Model Loader exited.
WOM Loader exited.
WOM Loader exited.
Job executor 2 terminating
WOM Loader exited.
WOM Loader exited.
WOM Loader exited.
WOM Loader exited.
Job executor 3 terminating
WOM Loader exited.
Running garbage collector...
WOM Loader exited.
Running finalization...
Fast Clock Workaround Thread exited.
Goodbye.
Exit.

 

Share this post


Link to post
Share on other sites
7 minutes ago, Lordterrabyte said:

They all react the same way tbh so here's I think the most recent one

  Reveal hidden contents

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Spazzpriest.log
Time is Wed Aug 30 13:50:54 AEST 2017
Running client version 4.0.4(5b7a64b)

=== System information ===
Executing from C:\Windows\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_144 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.144-b01 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4


=== Wurm options ===
animation_playback_self = 1
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
collada_animations = 1
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:720:480:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 11
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 15
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = false
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 0
key_bindings_source = 1
keyboard_layout = 0
limit_dynamic_lights = false
loadInventoryStartup = true
local_list_in_event = true
lod = 0
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 0
mega_texture_size = 2
model_loader_thread_priority = 1
model_loading_threads = 4
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 1
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 1
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 0
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 0
submit_client_data = 1
terrain_bump = false
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 0
togglePushToTalk = true
treelist_outline = true
trees = 0
update_optional = true
use_alpha_particles = false
use_anisotropic_filtering = 0
use_antialiasing = 0
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 0

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\players\Spazzpriest\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 720:480:0:0 (false)


=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_f9309145156afb40\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_f9309145156afb40\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_f9309145156afb40\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_f9309145156afb40\nvldumdx.dll (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GT 730/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 382.05
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_window_rectangles
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

GLSL version: 4.50 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (4.5): #define USE_CLIP_DISTANCE 1
Vertex/index buffer memory limit: 1024MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 256
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Users\USERNAME\wurm\players\Spazzpriest\windows_958x1048.txt
Loading props file C:\Users\USERNAME\wurm\players\Spazzpriest\windows_958x1048.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Spazzpriest\logs\_Event.2017-08.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Spazzpriest\logs\_Friends.2017-08.txt
Writing to C:\Users\USERNAME\wurm\players\Spazzpriest\logs\Alliance.2017-08.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\Spazzpriest\autorun.txt
Initializing font texture for SansSerif (12). Texture Size: 128
Starting update of login splash image...
Finished loading new login splash image!
Initializing font texture for Cry Uncial (16). Texture Size: 256
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Missing texture data requested: graphics.jar:plasma2.jpg
Writing to C:\Users\USERNAME\wurm\players\Spazzpriest\logs\_Skills.2017-08.txt
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Missing texture data requested: graphics.jar:gui/FightIcons/hitnormal_small.png
Saving window positions to C:\Users\USERNAME\wurm\players\Spazzpriest\windows_958x1048.txt
Saving props file C:\Users\USERNAME\wurm\players\Spazzpriest\windows_958x1048.txt
Loading window positions from C:\Users\USERNAME\wurm\players\Spazzpriest\windows_1920x1057.txt
Loading props file C:\Users\USERNAME\wurm\players\Spazzpriest\windows_1920x1057.txt
Quit confirmed, closing client. (This is usually from going to sleep.)
Time is Wed Aug 30 14:21:46 AEST 2017
Performing final cleanup after playing  30m
Saving props file C:\Users\USERNAME\wurm\players\Spazzpriest\playerdata.txt
Saving props file C:\Users\USERNAME\wurm\configs\Spazzpriest\gamesettings.txt
Saving props file C:\Users\USERNAME\wurm\players\Spazzpriest\stats.txt
Dumped skills to C:\Users\USERNAME\wurm\players\Spazzpriest\dumps\skills.20170830.1421.txt
Saving window positions to C:\Users\USERNAME\wurm\players\Spazzpriest\windows_1920x1057.txt
Saving props file C:\Users\USERNAME\wurm\players\Spazzpriest\windows_1920x1057.txt
Destroying game window
Job executor 0 terminating
Job executor 1 terminating
Collada Model Loader exited.
WOM Loader exited.
WOM Loader exited.
Job executor 2 terminating
WOM Loader exited.
WOM Loader exited.
WOM Loader exited.
WOM Loader exited.
Job executor 3 terminating
WOM Loader exited.
Running garbage collector...
WOM Loader exited.
Running finalization...
Fast Clock Workaround Thread exited.
Goodbye.
Exit.

 

Did you also try the regular, non-low memory version?

Low memory is mainly for alts and some specific cases where the main unstable doesn't work so good.

 

Anyway, you should turn on the dynamic lights limit and set it to 8 in the settings (that's how it is in stable), it's a very demanding option.

Share this post


Link to post
Share on other sites
2 hours ago, Beastwolf said:

last time i used the stable client (about 2-3 weeks ago)  the keybinds broke and it forced the file to duplicate my keybinds 50 times over, anytime i logged in my keybinds had to be retyped, Idk if this problem was ever fixed. heard of others with the same problem.

This is fixed for a few weeks now.

Share this post


Link to post
Share on other sites

I've just noticed that if you enable contribution culling (left value at 150) the catseyes only drawn to the next two tiles. Is this intended? 

Share this post


Link to post
Share on other sites
27 minutes ago, Samool said:

Did you also try the regular, non-low memory version?

Low memory is mainly for alts and some specific cases where the main unstable doesn't work so good.

 

Anyway, you should turn on the dynamic lights limit and set it to 8 in the settings (that's how it is in stable), it's a very demanding option.

tried your suggestion and it did seem to help but not totally solve the movement jerkiness, will try again sometime with a lower number (assuming lowering = better performance)

I did just both the regular and low memory unstable clients and they are much the same in terms of movement with multiple clients open (ran 4 this time round) 1 on regular unstable and 3 on low memory clients.

 

log for regular unstable 

Spoiler

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Lordterrabyte.log
Time is Wed Aug 30 21:15:54 AEST 2017
Running client version 4.0.4(5b7a64b)

=== System information ===
Executing from C:\Windows\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_144 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.144-b01 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4


=== Wurm options ===
animation_playback_self = 1
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
collada_animations = 1
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = false
contribution_culling = 100
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1024:768:32:-1:false:true
enable_contribution_culling = true
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = true
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 13
font_header = 14
font_italian = 11
font_monospaced = 11
font_static = 13
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 15
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 1
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = true
lod = 0
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 1
mega_texture_size = 2
model_loader_thread_priority = 1
model_loading_threads = 3
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 1
reflection_texture_size = 0
reflections = 1
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 1
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = false
sound_play_work = true
structure_render_distance = 2
submit_client_data = 1
terrain_bump = false
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 1
togglePushToTalk = true
treelist_outline = true
trees = 1
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 1

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\Lordterrabyte\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 1024:768:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_f9309145156afb40\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_f9309145156afb40\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_f9309145156afb40\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_f9309145156afb40\nvldumdx.dll (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GT 730/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 382.05
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_window_rectangles
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_draw_vulkan_image
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_multigpu_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

GLSL version: 4.50 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (4.5): #define USE_CLIP_DISTANCE 1
Vertex/index buffer memory limit: 1024MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (13). Texture Size: 512
Initializing font texture for SansSerif (13, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Users\USERNAME\wurm\players\Lordterrabyte\windows_1024x768.txt
Loading props file C:\Users\USERNAME\wurm\players\Lordterrabyte\windows_1024x768.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Lordterrabyte\logs\_Event.2017-08.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Lordterrabyte\logs\_Friends.2017-08.txt
Writing to C:\Users\USERNAME\wurm\players\Lordterrabyte\logs\Alliance.2017-08.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\Lordterrabyte\autorun.txt
Starting update of login splash image...
Writing to C:\Users\USERNAME\wurm\players\Lordterrabyte\logs\Village.2017-08.txt
Finished loading new login splash image!
Initializing font texture for SansSerif (12). Texture Size: 128
Initializing font texture for Cry Uncial (32). Texture Size: 512
No mapping found for hair7
No mapping found for hair7
Saving window positions to C:\Users\USERNAME\wurm\players\Lordterrabyte\windows_1024x768.txt
Saving props file C:\Users\USERNAME\wurm\players\Lordterrabyte\windows_1024x768.txt
Loading window positions from C:\Users\USERNAME\wurm\players\Lordterrabyte\windows_958x1048.txt
Loading props file C:\Users\USERNAME\wurm\players\Lordterrabyte\windows_958x1048.txt
Water reflection offscreen size 256x256
Missing texture data requested: internal:cavenoise.png
Missing texture data requested: internal:cavenoise.png
Writing to C:\Users\USERNAME\wurm\players\Lordterrabyte\logs\_Skills.2017-08.txt
No mapping found for hair7
No mapping found for hair7
No mapping found for hair7
No mapping found for hair7
Time is Wed Aug 30 21:28:15 AEST 2017
Performing final cleanup after playing  11m
Saving props file C:\Users\USERNAME\wurm\players\Lordterrabyte\playerdata.txt
Saving props file C:\Users\USERNAME\wurm\configs\Lordterrabyte\gamesettings.txt
Saving props file C:\Users\USERNAME\wurm\players\Lordterrabyte\stats.txt
Dumped skills to C:\Users\USERNAME\wurm\players\Lordterrabyte\dumps\skills.20170830.2128.txt
Saving window positions to C:\Users\USERNAME\wurm\players\Lordterrabyte\windows_958x1048.txt
Saving props file C:\Users\USERNAME\wurm\players\Lordterrabyte\windows_958x1048.txt
Destroying game window
Shutting down OpenAL subsystem.
Job executor 0 terminating
Collada Model Loader exited.
WOM Loader exited.
WOM Loader exited.
Job executor 1 terminating
WOM Loader exited.
Job executor 2 terminating
WOM Loader exited.
Job executor 3 terminating
Running garbage collector...
Running finalization...
Fast Clock Workaround Thread exited.
Goodbye.
Exit.
WARNING: OpenAL was already stopped.

 

Share this post


Link to post
Share on other sites

Computer specs (RAM, Graphics, Processor, Operating system, 32/64 bit)

16GB RAM

Radeon HD7970

AMD FX-8350

Linux (Arch) 64-bit

 

Animations work in an interesting way, all the humanoids are in rigid T-shape but if you hover over them the outline show correct animation.

 

bw95wjt.jpgaopPSE5.jpg

 

With shadows on everything gets a yellowish/greenish color cast.

cGRqkrp.jpg

 

 

Spoiler


Preparing to enable console logging.
Now logging to /home/USERNAME/wurm/console.varjovalkea.log
Time is Wed Aug 30 17:15:03 EEST 2017
Running client version 4.0.4(5b7a64b)

=== System information ===
Executing from /home/USERNAME/Downloads/
Operating system: Linux (arch: amd64, version: 4.12.9-1-zen)
Java version: 1.8.0_144 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.144-b01 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 8


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 4
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,0.15217392
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:true:0:1280:720:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 12
font_header = 16
font_italian = 11
font_monospaced = 11
font_static = 12
fov_horizontal = 92
fps_limit = 90
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 2
has_read_eula = false
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 9
max_shader_lights = 8
max_texture_size = 3
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 3
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = true
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 4
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 2
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 2
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 8
sound_music_level = 2
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 3
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 4
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing /home/USERNAME/wurm/configs/default/keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 8 worker threads
Using LWJGL display 1280:720:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: X.Org
OpenGL renderer: Gallium 0.4 on AMD TAHITI (DRM 3.15.0 / 4.12.9-1-zen, LLVM 4.0.1)
OpenGL version: 3.0 Mesa 17.1.7
OpenGL extensions:
    GL_ARB_multisample
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_copy_texture
    GL_EXT_polygon_offset
    GL_EXT_subtexture
    GL_EXT_texture_object
    GL_EXT_vertex_array
    GL_EXT_compiled_vertex_array
    GL_EXT_texture
    GL_EXT_texture3D
    GL_IBM_rasterpos_clip
    GL_ARB_point_parameters
    GL_EXT_draw_range_elements
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_separate_specular_color
    GL_EXT_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_ARB_framebuffer_sRGB
    GL_ARB_multitexture
    GL_EXT_framebuffer_sRGB
    GL_IBM_multimode_draw_arrays
    GL_IBM_texture_mirrored_repeat
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_transpose_matrix
    GL_EXT_blend_func_separate
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_secondary_color
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_INGR_blend_func_separate
    GL_NV_blend_square
    GL_NV_light_max_exponent
    GL_NV_texgen_reflection
    GL_NV_texture_env_combine4
    GL_S3_s3tc
    GL_SUN_multi_draw_arrays
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_EXT_framebuffer_object
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_MESA_window_pos
    GL_NV_packed_depth_stencil
    GL_NV_texture_rectangle
    GL_ARB_depth_texture
    GL_ARB_occlusion_query
    GL_ARB_shadow
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_window_pos
    GL_ATI_fragment_shader
    GL_EXT_stencil_two_side
    GL_EXT_texture_cube_map
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_APPLE_packed_pixels
    GL_APPLE_vertex_array_object
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ATI_draw_buffers
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_EXT_depth_bounds_test
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_MESA_pack_invert
    GL_NV_primitive_restart
    GL_ARB_depth_clamp
    GL_ARB_fragment_program_shadow
    GL_ARB_half_float_pixel
    GL_ARB_occlusion_query2
    GL_ARB_point_sprite
    GL_ARB_shading_language_100
    GL_ARB_sync
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_buffer_object
    GL_ATI_blend_equation_separate
    GL_EXT_blend_equation_separate
    GL_OES_read_format
    GL_ARB_color_buffer_float
    GL_ARB_pixel_buffer_object
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_float
    GL_ARB_texture_rectangle
    GL_ATI_texture_compression_3dc
    GL_EXT_packed_float
    GL_EXT_pixel_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_ARB_framebuffer_object
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_packed_depth_stencil
    GL_ARB_vertex_array_object
    GL_ATI_separate_stencil
    GL_ATI_texture_mirror_once
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_gpu_program_parameters
    GL_EXT_texture_array
    GL_EXT_texture_compression_latc
    GL_EXT_texture_integer
    GL_EXT_texture_sRGB_decode
    GL_EXT_timer_query
    GL_OES_EGL_image
    GL_AMD_performance_monitor
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_ARB_instanced_arrays
    GL_ARB_map_buffer_range
    GL_ARB_texture_rg
    GL_ARB_texture_swizzle
    GL_ARB_vertex_array_bgra
    GL_EXT_texture_swizzle
    GL_EXT_vertex_array_bgra
    GL_NV_conditional_render
    GL_AMD_conservative_depth
    GL_AMD_draw_buffers_blend
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_stencil_export
    GL_ARB_ES2_compatibility
    GL_ARB_blend_func_extended
    GL_ARB_debug_output
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_shader_stencil_export
    GL_ARB_shader_texture_lod
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_gather
    GL_ARB_texture_multisample
    GL_ARB_texture_query_lod
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ATI_meminfo
    GL_EXT_provoking_vertex
    GL_EXT_texture_snorm
    GL_MESA_texture_signed_rgba
    GL_NV_texture_barrier
    GL_ARB_get_program_binary
    GL_ARB_robustness
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_precision
    GL_ARB_texture_compression_bptc
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ANGLE_texture_compression_dxt3
    GL_ANGLE_texture_compression_dxt5
    GL_ARB_base_instance
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_image_load_store
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_texture_storage
    GL_ARB_transform_feedback_instanced
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_transform_feedback
    GL_AMD_shader_trinary_minmax
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_clear_buffer_object
    GL_ARB_compute_shader
    GL_ARB_copy_image
    GL_ARB_explicit_uniform_location
    GL_ARB_framebuffer_no_attachments
    GL_ARB_invalidate_subdata
    GL_ARB_program_interface_query
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_shader_image_size
    GL_ARB_shader_storage_buffer_object
    GL_ARB_stencil_texturing
    GL_ARB_texture_query_levels
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_view
    GL_ARB_vertex_attrib_binding
    GL_KHR_debug
    GL_KHR_robustness
    GL_AMD_pinned_memory
    GL_ARB_buffer_storage
    GL_ARB_clear_texture
    GL_ARB_compute_variable_group_size
    GL_ARB_internalformat_query2
    GL_ARB_multi_bind
    GL_ARB_query_buffer_object
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_stencil8
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_EXT_shader_integer_mix
    GL_NVX_gpu_memory_info
    GL_ARB_clip_control
    GL_ARB_conditional_render_inverted
    GL_ARB_cull_distance
    GL_ARB_derivative_control
    GL_ARB_get_texture_sub_image
    GL_ARB_pipeline_statistics_query
    GL_ARB_shader_texture_image_samples
    GL_ARB_texture_barrier
    GL_EXT_polygon_offset_clamp
    GL_KHR_context_flush_control
    GL_KHR_robust_buffer_access_behavior
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_clock
    GL_MESA_shader_integer_functions
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

GLSL version: 1.30
GLSL max vertex uniforms: 16384 (16384)
GLSL max fragment uniforms: 16384 (16384)
GLSL max varyings: 128 (128)
GLSL max lights: 8 (8)
GLSL defines (1.3): #define USE_CLIP_DISTANCE 1
Vertex/index buffer memory limit: 3054MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 10 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (12). Texture Size: 512
Initializing font texture for SansSerif (12, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
WARNING: Unable to compile vertex shader (shader.skin_tex0.1_light.vertex): class.K0cLMn0V32: 0:95(2): error: `gl_ClipDistance' undeclared
0:95(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin : program.skin_tex0.1_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.2_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin : program.skin_tex0.2_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.3_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin : program.skin_tex0.3_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.4_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin : program.skin_tex0.4_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.5_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin : program.skin_tex0.5_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.6_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin : program.skin_tex0.6_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.7_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin : program.skin_tex0.7_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.8_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin : program.skin_tex0.8_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.1_light.multipass.vertex): class.K0cLMn0V32: 0:86(2): error: `gl_ClipDistance' undeclared
0:86(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin.multipass : program.skin_tex0.1_light.multipass
WARNING: Unable to compile vertex shader (shader.skin_tex0.2_light.multipass.vertex): class.K0cLMn0V32: 0:91(2): error: `gl_ClipDistance' undeclared
0:91(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin.multipass : program.skin_tex0.2_light.multipass
WARNING: Unable to compile vertex shader (shader.skin_tex0.3_light.multipass.vertex): class.K0cLMn0V32: 0:91(2): error: `gl_ClipDistance' undeclared
0:91(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin.multipass : program.skin_tex0.3_light.multipass
WARNING: Unable to compile vertex shader (shader.skin_tex0.4_light.multipass.vertex): class.K0cLMn0V32: 0:91(2): error: `gl_ClipDistance' undeclared
0:91(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin.multipass : program.skin_tex0.4_light.multipass
WARNING: Unable to compile vertex shader (shader.skin_tex0.5_light.multipass.vertex): class.K0cLMn0V32: 0:91(2): error: `gl_ClipDistance' undeclared
0:91(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin.multipass : program.skin_tex0.5_light.multipass
WARNING: Unable to compile vertex shader (shader.skin_tex0.6_light.multipass.vertex): class.K0cLMn0V32: 0:91(2): error: `gl_ClipDistance' undeclared
0:91(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin.multipass : program.skin_tex0.6_light.multipass
WARNING: Unable to compile vertex shader (shader.skin_tex0.7_light.multipass.vertex): class.K0cLMn0V32: 0:91(2): error: `gl_ClipDistance' undeclared
0:91(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin.multipass : program.skin_tex0.7_light.multipass
WARNING: Unable to compile vertex shader (shader.skin_tex0.8_light.multipass.vertex): class.K0cLMn0V32: 0:91(2): error: `gl_ClipDistance' undeclared
0:91(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin.multipass : program.skin_tex0.8_light.multipass
WARNING: Unable to compile vertex shader (shader.skin_tex0.1_light.vertex): class.K0cLMn0V32: 0:95(2): error: `gl_ClipDistance' undeclared
0:95(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.1_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.2_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.2_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.3_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.3_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.4_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.4_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.5_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.5_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.6_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.6_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.7_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.8_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.1_light.vertex): class.K0cLMn0V32: 0:95(2): error: `gl_ClipDistance' undeclared
0:95(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare.multipass : program.skin_tex0_rare.1_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.2_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare.multipass : program.skin_tex0_rare.2_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.3_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare.multipass : program.skin_tex0_rare.3_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.4_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare.multipass : program.skin_tex0_rare.4_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.5_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare.multipass : program.skin_tex0_rare.5_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.6_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare.multipass : program.skin_tex0_rare.6_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.7_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare.multipass : program.skin_tex0_rare.7_light
WARNING: Unable to compile vertex shader (shader.skin_tex0.8_light.vertex): class.K0cLMn0V32: 0:100(2): error: `gl_ClipDistance' undeclared
0:100(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.skin_rare.multipass : program.skin_tex0_rare.8_light
WARNING: Unable to compile vertex shader (shader.static_tex0.1_light.vertex): class.K0cLMn0V32: 0:50(2): error: `gl_ClipDistance' undeclared
0:50(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static : program.static_tex0.1_light
WARNING: Unable to compile vertex shader (shader.static_tex0.2_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static : program.static_tex0.2_light
WARNING: Unable to compile vertex shader (shader.static_tex0.3_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static : program.static_tex0.3_light
WARNING: Unable to compile vertex shader (shader.static_tex0.4_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static : program.static_tex0.4_light
WARNING: Unable to compile vertex shader (shader.static_tex0.5_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static : program.static_tex0.5_light
WARNING: Unable to compile vertex shader (shader.static_tex0.6_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static : program.static_tex0.6_light
WARNING: Unable to compile vertex shader (shader.static_tex0.7_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static : program.static_tex0.7_light
WARNING: Unable to compile vertex shader (shader.static_tex0.8_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static : program.static_tex0.8_light
WARNING: Unable to compile vertex shader (shader.static_tex0.1_light.multipass.vertex): class.K0cLMn0V32: 0:41(2): error: `gl_ClipDistance' undeclared
0:41(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static.multipass : program.static_tex0.1_light.multipass
WARNING: Unable to compile vertex shader (shader.static_tex0.2_light.multipass.vertex): class.K0cLMn0V32: 0:46(2): error: `gl_ClipDistance' undeclared
0:46(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static.multipass : program.static_tex0.2_light.multipass
WARNING: Unable to compile vertex shader (shader.static_tex0.3_light.multipass.vertex): class.K0cLMn0V32: 0:46(2): error: `gl_ClipDistance' undeclared
0:46(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static.multipass : program.static_tex0.3_light.multipass
WARNING: Unable to compile vertex shader (shader.static_tex0.4_light.multipass.vertex): class.K0cLMn0V32: 0:46(2): error: `gl_ClipDistance' undeclared
0:46(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static.multipass : program.static_tex0.4_light.multipass
WARNING: Unable to compile vertex shader (shader.static_tex0.5_light.multipass.vertex): class.K0cLMn0V32: 0:46(2): error: `gl_ClipDistance' undeclared
0:46(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static.multipass : program.static_tex0.5_light.multipass
WARNING: Unable to compile vertex shader (shader.static_tex0.6_light.multipass.vertex): class.K0cLMn0V32: 0:46(2): error: `gl_ClipDistance' undeclared
0:46(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static.multipass : program.static_tex0.6_light.multipass
WARNING: Unable to compile vertex shader (shader.static_tex0.7_light.multipass.vertex): class.K0cLMn0V32: 0:46(2): error: `gl_ClipDistance' undeclared
0:46(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static.multipass : program.static_tex0.7_light.multipass
WARNING: Unable to compile vertex shader (shader.static_tex0.8_light.multipass.vertex): class.K0cLMn0V32: 0:46(2): error: `gl_ClipDistance' undeclared
0:46(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static.multipass : program.static_tex0.8_light.multipass
WARNING: Unable to compile vertex shader (shader.static_tex0.1_light.vertex): class.K0cLMn0V32: 0:50(2): error: `gl_ClipDistance' undeclared
0:50(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.1_light
WARNING: Unable to compile vertex shader (shader.static_tex0.2_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.2_light
WARNING: Unable to compile vertex shader (shader.static_tex0.3_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.3_light
WARNING: Unable to compile vertex shader (shader.static_tex0.4_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.4_light
WARNING: Unable to compile vertex shader (shader.static_tex0.5_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.5_light
WARNING: Unable to compile vertex shader (shader.static_tex0.6_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.6_light
WARNING: Unable to compile vertex shader (shader.static_tex0.7_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light
WARNING: Unable to compile vertex shader (shader.static_tex0.8_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light
WARNING: Unable to compile vertex shader (shader.static_tex0.1_light.vertex): class.K0cLMn0V32: 0:50(2): error: `gl_ClipDistance' undeclared
0:50(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare.multipass : program.static_tex0_rare.1_light
WARNING: Unable to compile vertex shader (shader.static_tex0.2_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare.multipass : program.static_tex0_rare.2_light
WARNING: Unable to compile vertex shader (shader.static_tex0.3_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare.multipass : program.static_tex0_rare.3_light
WARNING: Unable to compile vertex shader (shader.static_tex0.4_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare.multipass : program.static_tex0_rare.4_light
WARNING: Unable to compile vertex shader (shader.static_tex0.5_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare.multipass : program.static_tex0_rare.5_light
WARNING: Unable to compile vertex shader (shader.static_tex0.6_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare.multipass : program.static_tex0_rare.6_light
WARNING: Unable to compile vertex shader (shader.static_tex0.7_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare.multipass : program.static_tex0_rare.7_light
WARNING: Unable to compile vertex shader (shader.static_tex0.8_light.vertex): class.K0cLMn0V32: 0:55(2): error: `gl_ClipDistance' undeclared
0:55(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.mesh.static_rare.multipass : program.static_tex0_rare.8_light
WARNING: Unable to compile vertex shader (shader.terrain.1_light.vertex): class.K0cLMn0V32: 0:45(2): error: `gl_ClipDistance' undeclared
0:45(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap : program.terrain.1_light
WARNING: Unable to compile vertex shader (shader.terrain.2_light.vertex): class.K0cLMn0V32: 0:50(2): error: `gl_ClipDistance' undeclared
0:50(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap : program.terrain.2_light
WARNING: Unable to compile vertex shader (shader.terrain.3_light.vertex): class.K0cLMn0V32: 0:50(2): error: `gl_ClipDistance' undeclared
0:50(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap : program.terrain.3_light
WARNING: Unable to compile vertex shader (shader.terrain.4_light.vertex): class.K0cLMn0V32: 0:50(2): error: `gl_ClipDistance' undeclared
0:50(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap : program.terrain.4_light
WARNING: Unable to compile vertex shader (shader.terrain.5_light.vertex): class.K0cLMn0V32: 0:50(2): error: `gl_ClipDistance' undeclared
0:50(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap : program.terrain.5_light
WARNING: Unable to compile vertex shader (shader.terrain.6_light.vertex): class.K0cLMn0V32: 0:50(2): error: `gl_ClipDistance' undeclared
0:50(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap : program.terrain.6_light
WARNING: Unable to compile vertex shader (shader.terrain.7_light.vertex): class.K0cLMn0V32: 0:50(2): error: `gl_ClipDistance' undeclared
0:50(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap : program.terrain.7_light
WARNING: Unable to compile vertex shader (shader.terrain.8_light.vertex): class.K0cLMn0V32: 0:50(2): error: `gl_ClipDistance' undeclared
0:50(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap : program.terrain.8_light
WARNING: Unable to compile vertex shader (shader.terrain.1_light.multipass.vertex): class.K0cLMn0V32: 0:40(2): error: `gl_ClipDistance' undeclared
0:40(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap.multipass : program.terrain.1_light.multipass
WARNING: Unable to compile vertex shader (shader.terrain.2_light.multipass.vertex): class.K0cLMn0V32: 0:45(2): error: `gl_ClipDistance' undeclared
0:45(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap.multipass : program.terrain.2_light.multipass
WARNING: Unable to compile vertex shader (shader.terrain.3_light.multipass.vertex): class.K0cLMn0V32: 0:45(2): error: `gl_ClipDistance' undeclared
0:45(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap.multipass : program.terrain.3_light.multipass
WARNING: Unable to compile vertex shader (shader.terrain.4_light.multipass.vertex): class.K0cLMn0V32: 0:45(2): error: `gl_ClipDistance' undeclared
0:45(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap.multipass : program.terrain.4_light.multipass
WARNING: Unable to compile vertex shader (shader.terrain.5_light.multipass.vertex): class.K0cLMn0V32: 0:45(2): error: `gl_ClipDistance' undeclared
0:45(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap.multipass : program.terrain.5_light.multipass
WARNING: Unable to compile vertex shader (shader.terrain.6_light.multipass.vertex): class.K0cLMn0V32: 0:45(2): error: `gl_ClipDistance' undeclared
0:45(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap.multipass : program.terrain.6_light.multipass
WARNING: Unable to compile vertex shader (shader.terrain.7_light.multipass.vertex): class.K0cLMn0V32: 0:45(2): error: `gl_ClipDistance' undeclared
0:45(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap.multipass : program.terrain.7_light.multipass
WARNING: Unable to compile vertex shader (shader.terrain.8_light.multipass.vertex): class.K0cLMn0V32: 0:45(2): error: `gl_ClipDistance' undeclared
0:45(2): error: value of type float cannot be assigned to variable of type error

Unable to load material program: material.terrain.bumpmap.multipass : program.terrain.8_light.multipass
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from /home/USERNAME/wurm/players/varjovalkea/windows_1280x720.txt
Loading props file /home/USERNAME/wurm/players/varjovalkea/windows_1280x720.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to /home/USERNAME/wurm/players/varjovalkea/logs/_Event.2017-08.txt
Disabling Nagles
Writing to /home/USERNAME/wurm/players/varjovalkea/logs/Alliance.2017-08.txt
Writing to /home/USERNAME/wurm/players/varjovalkea/logs/Village.2017-08.txt
Writing to /home/USERNAME/wurm/players/varjovalkea/logs/CA_HELP.2017-08.txt
Writing to /home/USERNAME/wurm/players/varjovalkea/logs/GL-Freedom.2017-08.txt
Writing to /home/USERNAME/wurm/players/varjovalkea/logs/Freedom.2017-08.txt
Writing to /home/USERNAME/wurm/players/varjovalkea/logs/Trade.2017-08.txt
Login successful
Executing /home/USERNAME/wurm/configs/default/autorun.txt
Starting update of login splash image...
Writing to /home/USERNAME/wurm/players/varjovalkea/logs/irc.rizon.net._Server.2017-08.txt
Finished loading new login splash image!
Initializing font texture for Cry Uncial (64). Texture Size: 1024
Writing to /home/USERNAME/wurm/players/varjovalkea/logs/irc.rizon.net._wurm.2017-08.txt
Writing to /home/USERNAME/wurm/players/varjovalkea/logs/irc.rizon.net._edenvillage.2017-08.txt
No mapping found for hair7
Water reflection offscreen size 1024x1024

 

Share this post


Link to post
Share on other sites

@Varjovalkea

You use Mesa drivers which aren't supported.

Turning GLSL off should work for now, but if you install other AMD drivers it should work fine.

Share this post


Link to post
Share on other sites

Cant start the Unstable Client on one of my 2 computers at all. On the other computer the client crashes quite often (at least while sailing) without any error messages/log whatsoever.

And if it crashes while sailing, the ambient sound of splashing water never goes away until i reboot the computer.

Edited by Galadhel

Share this post


Link to post
Share on other sites
41 minutes ago, Galadhel said:

Cant start the Unstable Client on one of my 2 computers at all. On the other computer the client crashes quite often (at least while sailing) without any error messages/log whatsoever.

And if it crashes while sailing, the ambient sound of splashing water never goes away until i reboot the computer.

Need more details on "can't start", does anything appear in the console.log files in wurm's directory?

Same with the sailing crash, there should be some indication of why it's happening in the console log files.

Share this post


Link to post
Share on other sites
4 hours ago, Samool said:

@Varjovalkea

You use Mesa drivers which aren't supported.

Turning GLSL off should work for now, but if you install other AMD drivers it should work fine.

 

I will try those.

 

Not trying to be a wise-ass but just an observation while looking at the vertex shader errors (gl_ClipDistance undeclared). Khronos-groups wiki states "In order to write to the gl_ClipDistance array, you must first redeclare this array with an explicit size." (and the whole output group), see https://www.khronos.org/opengl/wiki/Vertex_Post-Processing

Edited by Varjovalkea
additional info
  • Like 1

Share this post


Link to post
Share on other sites

Help!

Still having issues with  graphics  : this sort of thing keeps happening with the grass tiles: I have tried all different settings for tile detail and no luck. :((

Spoiler

 

OS is Windows 10  64 bit, Ram 8.00 GB, intel Core i7 with Geforce GTX 950M graphics card. I am also noticing that my lantern does not light the area nearly as well on this client, as opposed to the stable. Here is the client log:

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 10 (arch: amd64, version: 10.0)
Java version: 1.8.0_144 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.144-b01 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4


=== Wurm options ===
animation_playback_self = 2
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 1
censor_chat = true
collada_animations = 3
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1920:1080:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 16
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 17
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 0
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 2
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = false
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = true
render_vignette = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = false
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 2
submit_client_data = 2
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 1
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 0
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key PAGE_UP to PRIOR
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: igdumdim64 (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 950M/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 359.46
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

Vertex/index buffer memory limit: 1024MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 2 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (16). Texture Size: 512
Initializing font texture for SansSerif (16, italic). Texture Size: 256
Experimental direct buffer cleaner init successful
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Users\USERNAME\wurm\players\Goldfinch\windows_1920x1057.txt
Loading props file C:\Users\USERNAME\wurm\players\Goldfinch\windows_1920x1057.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Goldfinch\logs\_Event.2017-08.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Goldfinch\logs\_Friends.2017-08.txt
Writing to C:\Users\USERNAME\wurm\players\Goldfinch\logs\Alliance.2017-08.txt
Writing to C:\Users\USERNAME\wurm\players\Goldfinch\logs\CA_HELP.2017-08.txt
Writing to C:\Users\USERNAME\wurm\players\Goldfinch\logs\GL-Freedom.2017-08.txt
Writing to C:\Users\USERNAME\wurm\players\Goldfinch\logs\Freedom.2017-08.txt
Writing to C:\Users\USERNAME\wurm\players\Goldfinch\logs\Trade.2017-08.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Finished loading new login splash image!
Initializing font texture for Cry Uncial (64). Texture Size: 1024
Initializing font texture for SansSerif (17). Texture Size: 256
Initializing font texture for SansSerif (12). Texture Size: 128
Time is Wed Aug 30 19:36:18 EDT 2017
Performing final cleanup after playing  1m
Saving props file C:\Users\USERNAME\wurm\players\Goldfinch\playerdata.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Saving props file C:\Users\USERNAME\wurm\players\Goldfinch\stats.txt
Saving window positions to C:\Users\USERNAME\wurm\players\Goldfinch\windows_1920x1057.txt
Saving props file C:\Users\USERNAME\wurm\players\Goldfinch\windows_1920x1057.txt
Destroying game window
Shutting down OpenAL subsystem.
Collada Model Loader exited.
WOM Loader exited.
Job executor 0 terminating
WOM Loader exited.
Job executor 1 terminating
Job executor 2 terminating
Job executor 3 terminating
Running garbage collector...
Running finalization...
Fast Clock Workaround Thread exited.
Goodbye.

 

 

Share this post


Link to post
Share on other sites

@Jaz

That's how it works, contribution culling hides small items at distances. I don't recommend using it.

 

@Goldfinch

Again, turning GLSL to Core in Compatibility tab of the launcher settings should help with both issues.

Share this post


Link to post
Share on other sites
On 18/08/2017 at 2:22 PM, Retrograde said:
  • Computer specs (RAM, Graphics, Processor, Operating system, 32/64 bit)
  • Client logs (this also shows us settings)
  • Screenshots of any visual issues

Processor        : 4x AMD A10-6800K APU with Radeon(tm) HD Graphics
Memory        : 8194MB (3500MB used)
Operating System        : Ubuntu 16.04.3 LTS 
OpenGL Renderer        : AMD Radeon (TM) RX 460 Graphics

width: 62 bits - 32-bit processes

 

I am finding the FPS to vary wildly right down to 1 then up to 30+ in a short space of time - lots of lagging and delays in messages coming up in events tab.

Otherwise really enjoying the improved visuals of unstable.

Will add log in a while, once i have logged on again and done a Ubuntu software update.

 

Spoiler

Using LWJGL display 1920:1013:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: AMD Radeon (TM) RX 460 Graphics
OpenGL version: 4.5.13474 Compatibility Profile Context 17.10.2
OpenGL extensions:
    GL_AMDX_debug_output
    GL_AMD_blend_minmax_factor
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_framebuffer_sample_positions
    GL_AMD_gcn_shader
    GL_AMD_gpu_shader_half_float
    GL_AMD_gpu_shader_half_float2
    GL_AMD_gpu_shader_int64
    GL_AMD_interleaved_elements
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_occlusion_query_event
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_atomic_counter_ops
    GL_AMD_shader_stencil_export
    GL_AMD_shader_stencil_value_export
    GL_AMD_shader_trace
    GL_AMD_shader_trinary_minmax
    GL_AMD_stencil_operation_extended
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_transform_feedback4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_meminfo
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_fragment_shader_ordering
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_vdpau_interop
    GL_OES_EGL_image
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

GLSL version: 4.50
GLSL max vertex uniforms: 4096 (16384)
GLSL max fragment uniforms: 4096 (16384)
GLSL max varyings: 128 (128)
GLSL max lights: 8 (8)
GLSL defines (4.5): #define USE_CLIP_DISTANCE 1
Vertex/index buffer memory limit: 1893MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 13 buttons.
Increasing image buffer to 16777216
Startup Phase - Initializing..
Initializing font texture for SansSerif (13). Texture Size: 512
Initializing font texture for SansSerif (13, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from /home/USERNAME/wurm/players/Baloo/windows_1918x1006.txt
Loading props file /home/USERNAME/wurm/players/Baloo/windows_1918x1006.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to /home/USERNAME/wurm/players/Baloo/logs/_Event.2017-08.txt
Disabling Nagles
WARNING: add on missing window 37319529180889107
WARNING: add on missing window 37319529180889107
WARNING: add on missing window 37319529180889107
WARNING: add on missing window 37319529180889107
WARNING: add on missing window 37319529180889107
WARNING: add on missing window 37319529180889107
WARNING: add on missing window 37319529180889107
WARNING: add on missing window 37319529180889107
WARNING: add on missing window 37319529180889107
Writing to /home/USERNAME/wurm/players/Baloo/logs/_Friends.2017-08.txt
Writing to /home/USERNAME/wurm/players/Baloo/logs/Alliance.2017-08.txt
Aug 31, 2017 1:28:21 PM class.RtTz7eHB8K FZOk5L6Gfy
WARNING: Can't set attitude of creature 72889705431296 because it doesn't exist
Writing to /home/USERNAME/wurm/players/Baloo/logs/Village.2017-08.txt
Writing to /home/USERNAME/wurm/players/Baloo/logs/CA_HELP.2017-08.txt
Writing to /home/USERNAME/wurm/players/Baloo/logs/GL-Freedom.2017-08.txt
Writing to /home/USERNAME/wurm/players/Baloo/logs/Freedom.2017-08.txt
Writing to /home/USERNAME/wurm/players/Baloo/logs/Trade.2017-08.txt
Login successful
Executing /home/USERNAME/wurm/configs/Suebaloo/autorun.txt
Starting update of login splash image...
Finished loading new login splash image!
Initializing font texture for Cry Uncial (64). Texture Size: 1024
Saving window positions to /home/USERNAME/wurm/players/Baloo/windows_1918x1006.txt
Saving props file /home/USERNAME/wurm/players/Baloo/windows_1918x1006.txt
Loading window positions from /home/USERNAME/wurm/players/Baloo/windows_1920x1053.txt
Loading props file /home/USERNAME/wurm/players/Baloo/windows_1920x1053.txt
WARNING: update on missing window 3244199419840258
WARNING: update on missing window 3244199621166850
WARNING: update on missing window 3244199805716226
WARNING: update on missing window 3244199084295938
WARNING: update on missing window 3244199235290882
Initializing font texture for SansSerif (12). Texture Size: 128
Writing to /home/USERNAME/wurm/players/Baloo/logs/_Skills.2017-08.txt
WARNING: update on missing window 3292972430919426
Initializing font texture for Monospaced (13). Texture Size: 128

 

 

Edited by Baloo

Share this post


Link to post
Share on other sites

Unstable client works fine, but very resource hungry. so i find the low memory client a must.

please keep this option available.

one gripe i have;

in the current client when you open the drop box of account names it keeps the focus wherever you are in the list.

in the unstable, it always goes back to the top, unless you then start using the arrow keys instead of the mouse.

is this a new ComboBox context limitation, or coded in?

Share this post


Link to post
Share on other sites

Also. would it be possible to have a command line option for automatically loading into specific account, bypassing the startup menu?

ie.

"C:\Program Files\Java\jre1.8.0_144\bin\javaws.exe" -localfile -J-Djnlp.application.href=http://www.wurmonline.com/client/wurmclient_unstable.jnlp -user=JDBooker

 

i don't mind having separate icons for a few frequently used accounts, it'd be very useful.

ok, maybe this should be in suggestions, but worth mentioning here anyway i thought.

 

-Edit- added to the suggestions section too

Edited by JDBooker
  • Like 2

Share this post


Link to post
Share on other sites

Since winter just arrived, I'm getting a bit snow-blind with the unstable client. When the sun is shining on the tiles, it's basically pure white, and really hard to look at. It's so bright even the tile selection outline isn't visible properly. Anything that can be adjusted for this?

 

Screenshot:

Spoiler

P7vbhjS.jpg

 

 

Edit: Turning off the "bloom" option helped some, and fixed the outline issue, but I would still say that the snow tiles are uncomfortably bright:

 

Spoiler

BwkI70w.jpg

 

 

 

 

Edited by Substr

Share this post


Link to post
Share on other sites

Its getting abit annoying that the client goes back to the default item when activating a stone chisel and a rock shards for example in the crafting window.

 

What happens are that i have to mark the blind cats eye everytime i open the crafting windows, Didnt it use to be that the client remembers what i made last time ?

Edited by Daash

Share this post


Link to post
Share on other sites

Hello. I am having an issue with crashing shortly after launching the unstable client. FPS is very low and crashes loading the environment after a bit.

 



 

Spoiler

 

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Syd.log
Time is Thu Aug 31 17:51:52 BST 2017
Running client version 4.0.4(5b7a64b)

=== System information ===
Executing from C:\WINDOWS\System32\
Operating system: Windows 10 (arch: x86, version: 10.0)
Java version: 1.8.0_141 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.141-b15 (Oracle Corporation) [Java HotSpot(TM) Client VM]
Available CPUs: 4


=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = true
collada_animations = 1
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.08,1.0,0.08,1.0
color_grey = 0.5,0.5,0.5,1.0
color_lime = 0.0,1.0,0.0,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.5,0.0,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.9019608,0.7019608,0.3019608,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.23,0.39,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
compressed_textures = true
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:true:0:640:480:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 13
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 13
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 2
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = false
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 1
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 4
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 8
sound_music_level = 5
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = false
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 2
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 1
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 0

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 1680:1050:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 9600 GT/PCIe/SSE2
OpenGL version: 3.3.0
OpenGL extensions:
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_clear_buffer_object
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_debug
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_ES1_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

GLSL version: 3.30 NVIDIA via Cg compiler
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 60 (60)
GLSL max lights: 7 (8)
GLSL defines (3.3): #define USE_CLIP_DISTANCE 1
Vertex/index buffer memory limit: 512MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (13). Texture Size: 512
Initializing font texture for SansSerif (13, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Users\USERNAME\wurm\players\Syd\windows_1680x1050.txt
Loading props file C:\Users\USERNAME\wurm\players\Syd\windows_1680x1050.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Syd\logs\_Event.2017-08.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Syd\logs\_Friends.2017-08.txt
Writing to C:\Users\USERNAME\wurm\players\Syd\logs\Alliance.2017-08.txt
Writing to C:\Users\USERNAME\wurm\players\Syd\logs\CA_HELP.2017-08.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Initializing font texture for Cry Uncial (64). Texture Size: 1024
java.lang.OutOfMemoryError: Java heap space
    at java.util.concurrent.LinkedBlockingDeque.offerLast(Unknown Source)
    at java.util.concurrent.LinkedBlockingDeque.addLast(Unknown Source)
    at com.sun.glass.ui.InvokeLaterDispatcher.invokeLater(InvokeLaterDispatcher.java:160)
    at com.sun.glass.ui.win.WinApplication._invokeLater(WinApplication.java:343)
    at com.sun.glass.ui.Application.invokeLater(Application.java:481)
    at com.sun.javafx.tk.quantum.QuantumToolkit.postPulse(QuantumToolkit.java:460)
    at com.sun.javafx.tk.quantum.QuantumToolkit.lambda$runToolkit$405(QuantumToolkit.java:322)
    at com.sun.javafx.tk.quantum.QuantumToolkit$$Lambda$63/29915839.run(Unknown Source)
Execution aborted at connection 1, iteration 66
Run time 11s, local time Thu Aug 31 17:52:18 BST 2017
Destroying game window
Exception in thread "WOM Model Loader 1" java.lang.OutOfMemoryError: Java heap space
Exception in thread "Wurm 4.0.4(5b7a64b) main thread" java.lang.OutOfMemoryError: Java heap space
    at java.util.HashMap.resize(Unknown Source)
    at java.util.HashMap.putVal(Unknown Source)
    at java.util.HashMap.put(Unknown Source)
    at sun.security.util.ManifestEntryVerifier.setEntry(Unknown Source)
    at java.util.jar.JarVerifier.beginEntry(Unknown Source)
    at java.util.jar.JarVerifier$VerifierStream.<init>(Unknown Source)
    at java.util.jar.JarFile.getInputStream(Unknown Source)
    at com.sun.deploy.security.JarVerifier.authenticateJarEntry(Unknown Source)
    at com.sun.deploy.security.EnhancedJarVerifier.validate(Unknown Source)
    at com.sun.deploy.cache.CacheEntry$3.run(Unknown Source)
    at com.sun.deploy.cache.CacheEntry$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.deploy.cache.CacheEntry.getJarSigningData(Unknown Source)
    at com.sun.deploy.cache.CachedJarFile.getSigningData(Unknown Source)
    at com.sun.deploy.cache.CachedJarFile.getCodeSource(Unknown Source)
    at com.sun.deploy.cache.DeployCacheJarAccessImpl.getCodeSource(Unknown Source)
    at com.sun.deploy.security.CPCallbackHandler$ChildElement.checkResource(Unknown Source)
    at com.sun.deploy.security.DeployURLClassPath$JarLoader.checkResource(Unknown Source)
    at com.sun.deploy.security.DeployURLClassPath$JarLoader.getResource(Unknown Source)
    at com.sun.deploy.security.DeployURLClassPath.getResource(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at com.sun.jnlp.JNLPClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at com.sun.jnlp.JNLPClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at org.lwjgl.opengl.ContextGL.checkDestroy(ContextGL.java:214)
    at org.lwjgl.opengl.ContextGL.destroy(ContextGL.java:260)
    at org.lwjgl.opengl.ContextGL.forceDestroy(ContextGL.java:242)
    at org.lwjgl.opengl.DrawableGL.destroy(DrawableGL.java:130)
Exception in thread "WOM Model Loader 0" java.lang.OutOfMemoryError: Java heap space


 

 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this