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Xallo

Make Dual Wield Viable (Simplified Suggestion)

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Hello, just a quick suggestion about dual wielding. As it stands, your off-hand swings about four times as slow as your primary hand. Why don't we either....

 

A. Increase off-hand swing timer to half that of the typical swing timer for that weapon type, keeping damage at 100% across both weapons.

B. Increase off-hand swing timer to that of typical swing timer for that weapon type, but hit 50% as hard as typical for that weapon.

 

I think it either of these solutions would work. You could sacrifice your defense for a bit more of an offense without being completely pointless. :)

 

Thoughts?

Edited by Xallo
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Buy a 2h weapon? you're not gonna hurt someone through plate if you're swinging 2 4kg mauls at someone from opposite sides, power of a strike comes from swinging your body and following through with the hit not clapping your hands and hitting something in the middle, you'll just give them tinnitus doing that.

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Or C. add more special moves that are viable when dual wielding? And make the ql matter so people dont have 1ql off hand weapons to do cool special moves.

Would be nice if PvE fighting wasn't mainly "just hit it till it dies"

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3 hours ago, Oblivionnreaver said:

Buy a 2h weapon? you're not gonna hurt someone through plate if you're swinging 2 4kg mauls at someone from opposite sides, power of a strike comes from swinging your body and following through with the hit not clapping your hands and hitting something in the middle, you'll just give them tinnitus doing that.

except it is probably the best way to hurt people.

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Do we need to even bring up the fact that a sickle is not a weapon anyway? Fix existing weapons first please.

Edited by armyskin

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15 minutes ago, armyskin said:

Do we need to even bring up the fact that a sickle is not a weapon anyway? Fix existing weapons first please.

But... that is a real weapon.

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No it is a tool. You are thinking of a Japanese sickle, which we dont have. If we did have those then you would be right but we don't so no it isnt.

Edited by armyskin

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+1

 

Basically for any kind of dual wielding. Make parrying more difficult in return but please give us dual wielding.

 

 

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+1 for power dual wielding! (non nerfed into the ground dual wielding)

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10 hours ago, Oblivionnreaver said:

Buy a 2h weapon? you're not gonna hurt someone through plate if you're swinging 2 4kg mauls at someone from opposite sides, power of a strike comes from swinging your body and following through with the hit not clapping your hands and hitting something in the middle, you'll just give them tinnitus doing that.

 

Yes of course for all those plate wearing spiders

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5 hours ago, armyskin said:

No it is a tool. You are thinking of a Japanese sickle, which we dont have. If we did have those then you would be right but we don't so no it isnt.

I'm thinking of a Shotel... some gold guy killed me with it in dark souls 1 several times. https://en.wikipedia.org/wiki/Shotel

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5 hours ago, armyskin said:

No it is a tool. You are thinking of a Japanese sickle, which we dont have. If we did have those then you would be right but we don't so no it isnt.

Quote

Like other farming tools, the sickle can be used as an improvised bladed weapon. Examples include the Japanese kusarigamaand kama, the Chinese chicken sickles, and the makraka of the Zande people of north central Africa. Paulus Hector Mair, the author of a German Renaissance combat manual also has a chapter about fighting with sickles. It is particularly prevalent in the martial arts of Malaysia, Indonesia and the Philippines. In Indonesia, the native sickle known as celurit or clurit is commonly associated with the Madurese people, used for both fighting and as a domestic tool.

 

Just a lazy source above, but saying a sickle isn't/can't be used as a weapon is just objectively wrong. 

 

As far as duel wielding is concerned, I would like to see it scale with Body Control, as a big part of why it is not effective irl is the coordination required. 

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I said our sickle isn t a weapon, the one we have is a farming tool. If the artwork were updated to reflect one of the other styles then I would agree. Till then it gives me flashbacks of watching Machete. 

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Bump!

 

Seriously, 20 second swing timer for off-hand short sword? Isn't that a little bit ridiculous, especially when short swords can swing at 3s normally?

 

[13:00:23] You cut old ram deadly hard in the thigh of the left hindleg and damage it.

[13:00:43] You pierce old ram deadly hard in the chest and damage it.

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+1 but i would like to see it scaled to body control and maybe wepon skill because effective dual wielding is something that is extremly tehnicly difficult even to masters of its arms, it should stand somewhere im beetween weapon and shield and two handed weapon in terms of defense and attack as you normaly more tend to use ofhand weapon to parry and block and sometimes to strike. So more defensive and less dmg than 2hander, and less defense and more dmg than 1hander and shield no matter how you implement it.

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+1

 

I have an idea. Shields have a limit to the number of parries they can perform per 10 seconds. Make the off-hand weapon similar:

 

Parrying and swinging both count as actions. The off-hand can only perform 2 actions per (weapon swing timer x 4) seconds. This means that the offhand will swing at most half as often as the main hand, but only if it hasn't used its actions on parrying yet. It also means it will parry less frequently than a shield, and have a lower parry chance. The user can control how often it parries by changing fighting stances. This will place dual-wielding somewhere between 2h and shield, and also give the user the stylistic and practical choice of using their off-hand for defense or offense.

Edited by LaRue
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Long time ago, dual longswords was the meta for PvP , don't make it so again.

Dual wield is still pretty cool but also looks silly.

+1/-1

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18 hours ago, Theodein said:

Long time ago, dual longswords was the meta for PvP , don't make it so again.

 

To be honest, they were never a meta.

 

The meta was a one handed (usually sword) + shield, because shields used to not have a minimum time between blocks. Some people used mauls, but not a lot. Two-handed were almost never used. (2009)

 

Before that meta was hatchets (probably dual wielded, but for a different reason), until people started experimenting with shields. Again, except for a few people, namely Mag priests (Starving, for example), two-handeds were never used. (2008?)

 

As far as Epic is concerned (2011?), the only real meta that was experimented with was large axes, and short bows (and the Orb of Doom, lol).

 

Dual wielding has really never been practical anyway because of archery, and allowing for the practical use of dual-wielding NOW wouldn't change its weakness to archery anyway.

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On ‎8‎/‎17‎/‎2017 at 5:07 AM, Oblivionnreaver said:

Buy a 2h weapon? you're not gonna hurt someone through plate if you're swinging 2 4kg mauls at someone from opposite sides, power of a strike comes from swinging your body and following through with the hit not clapping your hands and hitting something in the middle, you'll just give them tinnitus doing that.

Shouldn't that be regulated by body strength also? I mean someone like Pee Wee Herman dual wielding a wooden mallet is not very scary but in the hands of someone like Conan the Barbarian he could probably pop your head like a pimple with 2 of them.

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14 hours ago, Xallo said:

 

To be honest, they were never a meta.

 

The meta was a one handed (usually sword) + shield, because shields used to not have a minimum time between blocks. Some people used mauls, but not a lot. Two-handed were almost never used. (2009)

 

Before that meta was hatchets (probably dual wielded, but for a different reason), until people started experimenting with shields. Again, except for a few people, namely Mag priests (Starving, for example), two-handeds were never used. (2008?)

 

As far as Epic is concerned (2011?), the only real meta that was experimented with was large axes, and short bows (and the Orb of Doom, lol).

 

Dual wielding has really never been practical anyway because of archery, and allowing for the practical use of dual-wielding NOW wouldn't change its weakness to archery anyway.

 

Gotta disagree with you that they were never a meta - before PTO showed people that shields were OP (there was no limit on block rate IIRC), longswords were the standard.

 

Anyways, back in ye olde days (Pre fight fix) I used dual large axes for the massive damage - however the parry rate was trash and i paid the price more than a few times!

 

It would be cool to see dual wielding be made somewhat viable again. As mentioned previously in the topic, with the popularity of archery and 1h + shield these days it wouldn't be nearly as powerful as it used to be.

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