Posted August 12, 2017 Many rares have no apparent added functionality, why not let extra runes be attached? One rune for normal, two for rare, three for supreme and four for fantastic. Some runes might need to be one-per item for balance, but most wouldn't need any extra balancing. 12 Share this post Link to post Share on other sites
Posted August 13, 2017 This is actually a nifty idea. I'll +1 this. I think it'd need some balancing as some items would become a bit OP, but maybe not as much as I think. I like the idea of this as long as it's still fair. Share this post Link to post Share on other sites
Posted August 13, 2017 I like this, but maybe add some way to "reinforce" regular/rare+ items to allow more rune slots on anything, not just a perk for rare stuff? Share this post Link to post Share on other sites
Posted August 13, 2017 (edited) 13 hours ago, BlackKittyThePonySlayer said: I like this, but maybe add some way to "reinforce" regular/rare+ items to allow more rune slots on anything, not just a perk for rare stuff? I disagree, it is often criticized that rares are pretty overshadowed by the runes, because even those with appearant effects may not hold up to say a +10% quality rune; to allow rarity to piggyback on the runes would bring it back into the race pretty neatly, AND give rarity some added benefit across the board that is also often discussed in this forum section. Edited August 13, 2017 by Flubb 2 Share this post Link to post Share on other sites
Posted August 14, 2017 +1, this would make rares a lot more useful. Share this post Link to post Share on other sites
Posted August 14, 2017 (edited) Sounds fun! +1 Edited August 14, 2017 by valodis Share this post Link to post Share on other sites
Posted August 14, 2017 (edited) How do I do more than just +1? Edited August 14, 2017 by armyskin 1 Share this post Link to post Share on other sites
Posted August 16, 2017 +1, would add more value to rares Share this post Link to post Share on other sites
Posted August 16, 2017 Runes can be pretty crazy powerful. I say the second rune should be half power and the third rune 25% as powerful as the first rune. Share this post Link to post Share on other sites
Posted August 22, 2017 I'm not sure how i feel about this, i like the idea, but it would become extremely powerful if the effects can stack I'd say +1 as long as the effects never stack, not even a +10% speed from a glimmer libila with a +5% speed from a Lead Fo, because 3 runes would already be powerful if with different effect, but a +20% speed would be insane. Share this post Link to post Share on other sites
Posted August 23, 2017 This would also make some runes like seryll ones more usable as 2nd runes since the effects arent good enough to give up dmg red or speed - things like enchant decay or ql loss from repair. I also think the effects should not stack so if 2 runes give speed only first counts, but the other effect from 2nd rune works Share this post Link to post Share on other sites