Posted July 22, 2017 After i updated java my game crashes when i open it Here is the dump Could not create window with selected width and height. The error was: <Pixel format not accelerated> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Sat Jul 22 17:16:32 CAT 2017 Running client version 3.99.49 === System information === Executing from C:\Users\USERNAME\Downloads\ Operating system: Windows 10 (arch: x86, version: 10.0) Java version: 1.8.0_141 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.141-b15 (Oracle Corporation) [Java HotSpot(TM) Client VM] Available CPUs: 4 Jul 22, 2017 5:16:32 PM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. >>> Main thread exiting. Loading character Apillion Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Loading props file C:\Users\USERNAME\wurm\players\Apillion\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Apillion\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Keybindings saved. Loaded pack sound.jar (r1) Loaded pack pmk.jar (r3061) Loaded pack graphics.jar (r3117) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Apillion\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Apillion\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Apillion.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.4,0.72,0.47 color_grey = 0.5,0.75,1.0 color_lime = 0.5,1.0,0.5 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.58,0.04 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.5,0.5,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1024:768:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 3 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting job manager with 3 worker threads >>> Launch queue entry exiting. Failed to create window (Depth=24, AA level=2) Failed to create window (Depth=24, AA level=0) Failed to create window (Depth=8, AA level=0) Retrying main resolution (1/4) Failed to create window (Depth=24, AA level=2) Failed to create window (Depth=24, AA level=0) Failed to create window (Depth=8, AA level=0) Retrying main resolution (2/4) Failed to create window (Depth=24, AA level=2) Failed to create window (Depth=24, AA level=0) Failed to create window (Depth=8, AA level=0) Retrying main resolution (3/4) Failed to create window (Depth=24, AA level=2) Failed to create window (Depth=24, AA level=0) Failed to create window (Depth=8, AA level=0) Retrying main resolution (4/4) Failed to create display: 1024:768:0:0 (false) Wanted mode: display_settings = false:true:0:1024:768:32:-1:false:false Execution aborted at connection 0, iteration 0 Run time 0s, local time Sat Jul 22 17:17:33 CAT 2017 Destroying game window ====== CLIENT CRASH ====== Could not create window with selected width and height. org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at com.wurmonline.client.hzBVpzQFBz.BILF1iey6X(SourceFile:456) at com.wurmonline.client.hzBVpzQFBz.FZOk5L6Gfy(SourceFile:99) at com.wurmonline.client.BILF1iey6X.run(SourceFile:1471) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted July 23, 2017 This " org.lwjgl.LWJGLException: Pixel format not accelerated " means your graphics hardware or graphics driver software is not OpenGL capable. You may need to update graphics drivers or if you have discrete graphics hardware java may not be using it. Share this post Link to post Share on other sites
Posted July 23, 2017 (edited) Usually when this happens right after a JAVA update, it is because you have a laptop with switchable graphics and your graphics control panel is set to look for JAVA in it's "old" location, and not under the new path for the latest java version. That means you usually need to go to Nvidia or Catalyst Control Panel and tell it to look for javaws.exe but using the new java version path which is probably something similar to this: C:\Program Files\Java\jre1.8.0_141\bin\javaws.exe (the old location likely was set to version "131 not 141") I am not too familiar with windows 10 and not sure whether it has a slightly different default file location. If you get REALLY stuck, ask us for more help. Under your graphics Control panel > 3D Settings > Global, there is often also a way to tell it to ALWAYS use your gaming graphics card and never use the power saving integrated, though that will burn through battery much faster. If you need more help, explain how much of that you followed ok and how much step-by-step walkthrough you still need. the more specific you are, the easier we can help. It sounds like you had it set up correctly before but the update in the java version messed up the path so now it cannot find where javaws.exe is (which previously triggered it to use the gaming card, but now has it revert to generic intel drivers) That's good news because it probably means you have done this at least once before, but long ago, and just need a reminder how to do it again. it's also possible if you have a Wurm shortcut on desktop, there might be a rightclick mousemenu option to "open with NVidia graphics" or some wording to that effect. it sometimes varies but may look like this: If you still get the message <Pixel format not accelerated> you may need to go to your laptop maker, or to one of the links below, for proper drivers: ATI/RADEON: http://support.amd.com/en-us/download NVIDIA/GeForce: https://www.geforce.com/drivers DO NOT go to Windows Update and try to update your driver there, or let Windows auto update your drivers for you, as usually Microsoft will overwrite your special graphics driver with a microsoft generic version that ignores OpenGL features and only focuses on DirectX. If you already did that, you may need to go back to ATI or NVidia and reinistal drivers or look for a way to rollback your drivers. I am assuming this is a laptop with "switchable graphics" , which is sometimes a little trickier than desktops, but let us know if you need some extra help. Edited July 23, 2017 by Brash_Endeavors 1 Share this post Link to post Share on other sites
Posted July 24, 2017 (edited) 12 hours ago, Brash_Endeavors said: DO NOT go to Windows Update and try to update your driver there, or let Windows auto update your drivers for you, as usually Microsoft will overwrite your special graphics driver with a microsoft generic version that ignores OpenGL features and only focuses on DirectX. If you already did that, you may need to go back to ATI or NVidia and reinistal drivers or look for a way to rollback your drivers. I am assuming this is a laptop with "switchable graphics" , which is sometimes a little trickier than desktops, but let us know if you need some extra help. Not a laptop but i do have 2 graphics cards. a on board and a PCI-E card. AAh!!! I did the windows Update Going to download the "Special" drivers for my card now. Will update in a bit about the results Update: Downloaded and installed the Nvidia Drivers and Problem solved Why would windows update do that its silly... Thank you for the help <3 Edited July 24, 2017 by Apillion Update Share this post Link to post Share on other sites
Posted July 24, 2017 (edited) 3 hours ago, Apillion said: Why would windows update do that its silly... Because it is run by MICROSOFT, and they think everyone ahould be using their own proprietary DirectX platform and not be dabbling around in opensource type platforms like openGL, so they like to be pains in the ass about it by occasionally messing up people's systems I am quite sure they have a more polite way to word it, though. Edited July 24, 2017 by Brash_Endeavors Share this post Link to post Share on other sites