Sign in to follow this  
Followers 0
zorako

Wooden Fence gate repairs take too many planks

7 posts in this topic

A wooden fence gate QL=28.66492, dam=65.705605 repaired with a plank q 55.57 results in  QL=28.620863, dam=57.518467.

 

So wood fence repair only gets 8 damage removed per plank?

 

It only took 2 planks and 2 shafts to make it!

 

I don't remember a change notice about this so it must be a bug.

1 person likes this

Share this post


Link to post
Share on other sites
  • Changes to fence, floor and wall repairing and improving.
  • Base timer for repairing and improving these is now 4-8 seconds, depending on your repair or building skill.
  • This applies to all building material types.
  • Timer is doubled if there is an enemy presence nearby.
  • Damage repaired per action is now between 5 and 10 damage, depending on repairing skill and the quality of the item you’re using to repair.+

 

Not a bug

1 person likes this

Share this post


Link to post
Share on other sites

In the past fences were treated different from the walls of  buildings.

 

Resources consumed in the repair process had some relationship to the resources consumed in the creation process.

 

Using 10 higher quality planks to repair a fence gate made with 2 planks and 2 shafts seems illogical and an unnecessary added frustration to the game . 

 

Please rethink this change.

 

Share this post


Link to post
Share on other sites
7 hours ago, zorako said:

In the past fences were treated different from the walls of  buildings.

 

Resources consumed in the repair process had some relationship to the resources consumed in the creation process.

 

Using 10 higher quality planks to repair a fence gate made with 2 planks and 2 shafts seems illogical and an unnecessary added frustration to the game . 

 

Please rethink this change.

 

At that point you can just break the fence/gate and make it again... but it does seem pretty crazy...

Share this post


Link to post
Share on other sites

+1

having it tied to skill and ql makes sense, but it should scale exponentially to a more satisfying end result, at least where PvE is concerned.

Edited by Reylaark
*sense

Share this post


Link to post
Share on other sites

+1

Idea for how to do this on Freedom, not applicable to Chaos or Epic since pvp makes things weird.

 

Base Damage Repaired = 100*(Weight of repair item)/(Total weight of construction)

and then effected by QL.

 

EX: Plank = 2kg, shaft = 1kg, fence = 2+2+1+1 = 6kg

Base Damage Repaired = 100*2/6= 33.3 damage repaired per plank before QL taken into consideration.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0