Posted July 17, 2017 (edited) Edited July 17, 2017 by Joelle 4 Share this post Link to post Share on other sites
Posted July 17, 2017 (edited) Agreed, but it'd have to be done in a way that still feels authentic for the Wurm world. Maybe magic glowing mushrooms, or valrei items that cast ambient light. (Imagine walking through a thick cedar grove at dusk with bioluminescent mushrooms giving off low light all along the forest floor) +1 for fancy ambient lights Edited July 17, 2017 by Lei 2 Share this post Link to post Share on other sites
Posted July 17, 2017 4 minutes ago, Lei said: Agreed, but it'd have to be done in a way that still feels authentic for the Wurm world. Maybe magic glowing mushrooms, or valrei items that cast ambient light. (Imagine walking through a thick cedar grove at dusk with bioluminescent mushrooms giving off low light all along the forest floor) +1 for fancy ambient lights We have regular lamps though.. Street lamps, lanterns.. Would seem to me that this type of light is perfect for the "Wurm world." Share this post Link to post Share on other sites
Posted July 17, 2017 .... Are you suggesting a whole new item, or have lanterns function like lamp posts. Lanterns look just like this when dropped on the ground. https://wurmpedia.com/index.php/Lantern Share this post Link to post Share on other sites
Posted July 17, 2017 I'm aware of what lanterns look like. I'm suggesting shorter lights that (even off-deed) are plantable and secure the same way lamps are. 1 Share this post Link to post Share on other sites
Posted July 17, 2017 I think we should have something that doesn't decay off-deed. You can use blessed lanterns to stay lit, but decay is still a problem, so any off-deed lanterns still need constant maintenance. It would be nice if there was something that didn't need checking up on, like the highways themselves. Share this post Link to post Share on other sites
Posted July 17, 2017 3 hours ago, Attenia said: I think we should have something that doesn't decay off-deed. You can use blessed lanterns to stay lit, but decay is still a problem, so any off-deed lanterns still need constant maintenance. It would be nice if there was something that didn't need checking up on, like the highways themselves. Problem with this is that some people place like 80+ QL lamps along highways and on every tile for long runs which then causes fps drops and lag problems for some players. Decaying helps there as you can repair the ones every few tiles and remove the ones in between. 1 Share this post Link to post Share on other sites
Posted July 17, 2017 -1 i don't feel it fits well. 1 Share this post Link to post Share on other sites
Posted July 17, 2017 1 hour ago, Mclavin said: -1 i don't feel it fits well. This. It completly breaks the game feel. Share this post Link to post Share on other sites
Posted July 17, 2017 5 hours ago, Mclavin said: -1 i don't feel it fits well. 4 hours ago, Chlodovech said: This. It completly breaks the game feel. I'd like to know why? Short lamps, fueled by tar and lit by steel & flint like large ones... How is that immersion-breaking? 2 Share this post Link to post Share on other sites
Posted July 19, 2017 Catch faeries and keep them trapped in bottles. Share this post Link to post Share on other sites
Posted July 19, 2017 +1 looks like a miniature imperial lamp. wonder if with the new lighting/shading system, the light could be cast downward? Share this post Link to post Share on other sites
Posted July 26, 2017 (edited) could augment cats eyes but then they'd need to be called something else. At the moment, even in the unstable, lights don't mix well, they flicker when they interact. (altitude mainly) Adding even more to the scene might be asking for trouble not sure but +1 Edited July 28, 2017 by Steveleeb Share this post Link to post Share on other sites
Posted July 26, 2017 Maybe just plantable lanterns? Something a bit more medieval, less patio looking? Share this post Link to post Share on other sites
Posted July 26, 2017 would love if cats eyes would look a little bit more like this and a little bit less like runway markers! 1 Share this post Link to post Share on other sites
Posted July 29, 2017 Okay I am all against moonrays for wurm, but my friend who recently started playing decorated a few of his fountains with lamps and asked me to make it so they would stop going out on him. So I went to see what the problem was and discovered him using lanterns to light up the fountains, actually it looks damn good. So I will +1 making lanterns which we already have in the game plantable as a lamp for extra lighting effects whether its for path lights or lighting up fountains, cause it just looks dang cool. 1 Share this post Link to post Share on other sites