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DiWorm

Need help with cluster (different networks)

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Hello there..

 

Trying to connect server in cluster in different networks, like this:

 

SRV1 <-> ROUTER1 <-> ROUTER2 <-> SRV2

 

Anyone can write detailed guide how to do this (where-and-what-we-need-to-write-in-configs)?

 

Coz we get some ######:

 

	[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: serverId:1 kingdom id 2 exists=true 
[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: didi kingdom id 2 exists=true 
[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: serverId:1 kingdom id 2 exists=true 
[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: didi kingdom id 2 exists=true 
[11:51:38 PM] WARNING com.wurmonline.server.LoginServerWebConnection: Failed to send command Exception creating connection to: 192.168.1.2; nested exception is: 
java.net.BindException: Address already in use: connect 
[11:51:39 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: serverId:1 kingdom id 3 exists=true 
[11:51:39 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: didi kingdom id 3 exists=true 
[11:51:40 PM] WARNING com.wurmonline.server.LoginServerWebConnection: Failed to send command Exception creating connection to: 192.168.1.2; nested exception is: 
java.net.BindException: Address already in use: connect 
[11:51:40 PM] WARNING com.wurmonline.server.LoginServerWebConnection: Failed to send command Exception creating connection to: 192.168.1.2; nested exception is: 
java.net.BindException: Address already in use: connect	[11:52:54 PM] INFO com.wurmonline.communication.SocketServer: Accepted player connection: Socket[addr=/192.168.1.1,port=57309,localport=3724] 
[11:52:55 PM] INFO com.wurmonline.server.steam.SteamHandler: Client was Authenticated 
Client was Authenticated 
[11:52:55 PM] INFO com.wurmonline.server.LoginHandler: /192.168.1.1, Diworm redirected from 1 to server ID: 2 
[11:52:55 PM] INFO com.wurmonline.server.steam.SteamHandler: Client was NOT Authenticated 
Client was NOT Authenticated

Edited by DiWorm

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Perhaps run through a VPN?

Never tried though.

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Servers connected, but in logs going super-flood like this and server id:2 (non-login) have huge lags via this flood:

[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: didi kingdom id 2 exists=true 
[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: serverId:1 kingdom id 2 exists=true 
[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: didi kingdom id 2 exists=true 
[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: serverId:1 kingdom id 2 exists=true 
[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: didi kingdom id 2 exists=true 
[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: serverId:1 kingdom id 2 exists=true 
[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: didi kingdom id 2 exists=true 
[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: serverId:1 kingdom id 2 exists=true 
[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: didi kingdom id 2 exists=true 
[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: serverId:1 kingdom id 2 exists=true 
[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: didi kingdom id 2 exists=true 
[11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: serverId:1 kingdom id 2 exists=true 
Edited by DiWorm

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If you hook them up on the same network (no routing), there is no problem?

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12 minutes ago, Jukken said:

If you hook them up on the same network (no routing), there is no problem?

Yep, problem only with different networks

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I would try using a VPN if you must have routers.

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10 minutes ago, Jukken said:

I would try using a VPN if you must have routers.

I think all should be work when we find why login server spam to 2nd.

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