Posted July 6, 2017 As the title says, entering mines the window is rendered completely black. Unstable Client 4.00-eb95272 - Java 8u131 - macOS 10.12.5 (27" iMac Late 2013) - Apple display drivers. (update: using the NVIDIA drivers - 378.05.05.15f01 - makes no difference) Console Log: Spoiler Java Web Start 11.131.2.11 x86_64 Using JRE version 1.8.0_131-b11 Java HotSpot(TM) 64-Bit Server VM User home directory = /Users/Paul ---------------------------------------------------- c: clear console window f: finalize objects on finalization queue g: garbage collect h: display this help message m: print memory usage o: trigger logging p: reload proxy configuration q: hide console r: reload policy configuration s: dump system and deployment properties t: dump thread list v: dump thread stack 0-5: set trace level to <n> ---------------------------------------------------- Time is Thu Jul 06 19:52:47 BST 2017 Running client version 4.00-eb95272 [unstable] === System information === Executing from // Operating system: Mac OS X (arch: x86_64, version: 10.12.5) Java version: 1.8.0_131 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.131-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 >>> Main thread exiting. Loading character Wulfmaer Loading config default Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt JNLPClassLoader: Finding library liblwjgl64.dylib JNLPClassLoader: Finding library liblwjgl.dylib Executing /Users/USERNAME/wurm/players/Wulfmaer/keybindings.txt Keybinds UI: Secondary keybind for "screenshot": F11 Keybinds UI: Secondary keybind for "screenshot": F11 Keybinds UI: Secondary keybind for "toggle freelookmode": SPACE Keybinds UI: Secondary keybind for "toggle freelookmode": SPACE Keybinds UI: Secondary keybind for "// smith": ALT+F12 Keybinds UI: Secondary keybind for "// smith": ALT+F12 Keybinds UI: Secondary keybind for MINE_DOWN: CTRL+J Keybinds UI: Secondary keybind for MINE_DOWN: CTRL+J Keybinds UI: Secondary keybind for "exec mine.txt": F1 Keybinds UI: Secondary keybind for "exec mine.txt": F1 Keybinds UI: Secondary keybind for MINE_TUNNEL: L Keybinds UI: Secondary keybind for MINE_TUNNEL: L Keybinds UI: Secondary keybind for "say /weather": SHIFT+F4 Keybinds UI: Secondary keybind for "say /weather": SHIFT+F4 Keybinds UI: Secondary keybind for ANALYSE: SHIFT+K Keybinds UI: Secondary keybind for ANALYSE: SHIFT+K Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_BACK: S Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_BACK: S Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for NO_TARGET: Z Keybinds UI: Secondary keybind for NO_TARGET: Z Keybinds UI: Secondary keybind for AUTORUN: X Keybinds UI: Secondary keybind for AUTORUN: X Keybinds UI: Secondary keybind for AIM_UPPER_RIGHT: NUMPAD9 Keybinds UI: Secondary keybind for AIM_UPPER_RIGHT: NUMPAD9 Keybinds UI: Secondary keybind for STOP: ESCAPE Keybinds UI: Secondary keybind for STOP: ESCAPE Keybinds UI: Secondary keybind for GLANCE_LEFT: SHIFT+Q Keybinds UI: Secondary keybind for GLANCE_LEFT: SHIFT+Q Keybinds UI: Secondary keybind for "say guards!": Y Keybinds UI: Secondary keybind for "say guards!": Y Keybinds UI: Secondary keybind for "toggle wikisearch": H Keybinds UI: Secondary keybind for "toggle wikisearch": H Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for MOVE_FORWARD: W Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for MOVE_FORWARD: W Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for PROSPECT: K Keybinds UI: Secondary keybind for PROSPECT: K Keybinds UI: Secondary keybind for AIM_UPPER_MIDDLE: NUMPAD8 Keybinds UI: Secondary keybind for AIM_UPPER_MIDDLE: NUMPAD8 Keybinds UI: Secondary keybind for "toggle inventory": SHIFT+F3 Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for "toggle inventory": SHIFT+F3 Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for "toggle inventory": SHIFT+F3 Keybinds UI: Secondary keybind for AIM_MIDDLE: NUMPAD5 Keybinds UI: Secondary keybind for AIM_MIDDLE: NUMPAD5 Keybinds UI: Secondary keybind for MOVE_LEFT: A Keybinds UI: Secondary keybind for MOVE_LEFT: A Keybinds UI: Secondary keybind for MINE_UP: SHIFT+J Keybinds UI: Secondary keybind for MINE_UP: SHIFT+J Keybinds UI: Secondary keybind for AIM_LOWER_LEFT: NUMPAD1 Keybinds UI: Secondary keybind for AIM_LOWER_LEFT: NUMPAD1 Keybinds UI: Secondary keybind for "exec pottery.txt": ALT+F5 Keybinds UI: Secondary keybind for "exec pottery.txt": ALT+F5 Keybinds UI: Secondary keybind for SPECIAL_MOVE5: 0 Keybinds UI: Secondary keybind for SPECIAL_MOVE5: 0 Keybinds UI: Secondary keybind for SPECIAL_MOVE4: 9 Keybinds UI: Secondary keybind for SPECIAL_MOVE4: 9 Keybinds UI: Secondary keybind for SPECIAL_MOVE3: 8 Keybinds UI: Secondary keybind for SPECIAL_MOVE3: 8 Keybinds UI: Secondary keybind for PUSH: P Keybinds UI: Secondary keybind for PUSH: P Keybinds UI: Secondary keybind for "exec move.txt": F8 Keybinds UI: Secondary keybind for "exec move.txt": F8 Keybinds UI: Secondary keybind for FOCUS: NUMPAD0 Keybinds UI: Secondary keybind for FOCUS: NUMPAD0 Keybinds UI: Secondary keybind for "exec wood.txt": F3 Keybinds UI: Secondary keybind for "exec wood.txt": F3 Keybinds UI: Secondary keybind for AIM_LOWER_RIGHT: NUMPAD3 Keybinds UI: Secondary keybind for AIM_LOWER_RIGHT: NUMPAD3 Keybinds UI: Secondary keybind for TURN_DOWN: PAGE_DOWN Keybinds UI: Secondary keybind for TURN_DOWN: PAGE_DOWN Keybinds UI: Secondary keybind for AIM_LOWER_MIDDLE: NUMPAD2 Keybinds UI: Secondary keybind for AIM_LOWER_MIDDLE: NUMPAD2 Keybinds UI: Secondary keybind for "exec base.txt": SHIFT+F11 Keybinds UI: Secondary keybind for "exec base.txt": SHIFT+F11 Keybinds UI: Secondary keybind for NEXT_WINDOW: CTRL+TAB Keybinds UI: Secondary keybind for NEXT_WINDOW: CTRL+TAB Keybinds UI: Secondary keybind for REPAIR: R Keybinds UI: Secondary keybind for REPAIR: R Keybinds UI: Secondary keybind for SHIELD_BASH: DECIMAL Keybinds UI: Secondary keybind for SHIELD_BASH: DECIMAL Keybinds UI: Secondary keybind for "exec animals.txt": F5 Keybinds UI: Secondary keybind for "exec animals.txt": F5 Keybinds UI: Secondary keybind for "toggle options": SHIFT+F9 Keybinds UI: Secondary keybind for "toggle options": SHIFT+F9 Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_RIGHT: E Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_RIGHT: E Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for STRAFE: INSERT Keybinds UI: Secondary keybind for STRAFE: INSERT Keybinds UI: Secondary keybind for "// mine": CTRL+F12 Keybinds UI: Secondary keybind for "// mine": F12 Keybinds UI: Secondary keybind for "// mine": CTRL+F12 Keybinds UI: Secondary keybind for "// mine": F12 Keybinds UI: Secondary keybind for "// mine": CTRL+F12 Keybinds UI: Secondary keybind for "exec crops.txt": F4 Keybinds UI: Secondary keybind for "exec crops.txt": F4 Keybinds UI: Secondary keybind for DEFEND_LEFT: DIVIDE Keybinds UI: Secondary keybind for DEFEND_LEFT: DIVIDE Keybinds UI: Secondary keybind for SELL: F Keybinds UI: Secondary keybind for SELL: F Keybinds UI: Secondary keybind for AIM_LEFT: NUMPAD4 Keybinds UI: Secondary keybind for AIM_LEFT: NUMPAD4 Keybinds UI: Secondary keybind for "toggle stats": SHIFT+F10 Keybinds UI: Secondary keybind for "toggle stats": SHIFT+F10 Keybinds UI: Secondary keybind for PREVIOUS_WINDOW: CTRL+SHIFT+TAB Keybinds UI: Secondary keybind for PREVIOUS_WINDOW: CTRL+SHIFT+TAB Keybinds UI: Secondary keybind for TARGET: SHIFT+Z Keybinds UI: Secondary keybind for TARGET: SHIFT+Z Keybinds UI: Secondary keybind for "say /uptime": SHIFT+F7 Keybinds UI: Secondary keybind for "say /uptime": SHIFT+F7 Keybinds UI: Secondary keybind for NEXT_TAB: TAB Keybinds UI: Secondary keybind for NEXT_TAB: TAB Keybinds UI: Secondary keybind for AIM_UPPER_LEFT: NUMPAD7 Keybinds UI: Secondary keybind for AIM_UPPER_LEFT: NUMPAD7 Keybinds UI: Secondary keybind for TOGGLE_CRAFTING_RECIPES: N Keybinds UI: Secondary keybind for TOGGLE_CRAFTING_RECIPES: N Keybinds UI: Secondary keybind for CENTER_VIEW: V Keybinds UI: Secondary keybind for CENTER_VIEW: V Keybinds UI: Secondary keybind for "toggle gui": F10 Keybinds UI: Secondary keybind for "toggle gui": F10 Keybinds UI: Secondary keybind for DEFEND_LOWER: SUBTRACT Keybinds UI: Secondary keybind for DEFEND_LOWER: SUBTRACT Keybinds UI: Secondary keybind for TAKE: G Keybinds UI: Secondary keybind for TAKE: G Keybinds UI: Secondary keybind for "quit": SHIFT+F12 Keybinds UI: Secondary keybind for "quit": SHIFT+F12 Keybinds UI: Secondary keybind for TURN_UP: PAGE_UP Keybinds UI: Secondary keybind for TURN_UP: PAGE_UP Keybinds UI: Secondary keybind for MOVE_RIGHT: D Keybinds UI: Secondary keybind for MOVE_RIGHT: D Keybinds UI: Secondary keybind for ACTIVATE_TOOL6: 6 Keybinds UI: Secondary keybind for ACTIVATE_TOOL6: 6 Keybinds UI: Secondary keybind for ACTIVATE_TOOL7: 7 Keybinds UI: Secondary keybind for ACTIVATE_TOOL7: 7 Keybinds UI: Secondary keybind for ACTIVATE_TOOL4: 4 Keybinds UI: Secondary keybind for ACTIVATE_TOOL4: 4 Keybinds UI: Secondary keybind for ACTIVATE_TOOL5: 5 Keybinds UI: Secondary keybind for ACTIVATE_TOOL5: 5 Keybinds UI: Secondary keybind for "exec smith.txt": ALT+F1 Keybinds UI: Secondary keybind for "exec smith.txt": ALT+F1 Keybinds UI: Secondary keybind for "exec mount.txt": F7 Keybinds UI: Secondary keybind for "exec mount.txt": F7 Keybinds UI: Secondary keybind for "exec leather.txt": ALT+F3 Keybinds UI: Secondary keybind for "exec leather.txt": ALT+F3 Keybinds UI: Secondary keybind for "toggle spelleffects": SHIFT+F8 Keybinds UI: Secondary keybind for "toggle spelleffects": SHIFT+F8 Keybinds UI: Secondary keybind for CLIMB_UP: ALT+W Keybinds UI: Secondary keybind for CLIMB_UP: ALT+W Keybinds UI: Secondary keybind for ACTIVATE_TOOL2: 2 Keybinds UI: Secondary keybind for ACTIVATE_TOOL2: 2 Keybinds UI: Secondary keybind for PREVIOUS_TAB: SHIFT+TAB Keybinds UI: Secondary keybind for PREVIOUS_TAB: SHIFT+TAB Keybinds UI: Secondary keybind for ACTIVATE_TOOL3: 3 Keybinds UI: Secondary keybind for ACTIVATE_TOOL3: 3 Keybinds UI: Secondary keybind for ACTIVATE_TOOL1: 1 Keybinds UI: Secondary keybind for ACTIVATE_TOOL1: 1 Keybinds UI: Secondary keybind for DEFEND_UPPER: MULTIPLY Keybinds UI: Secondary keybind for DEFEND_UPPER: MULTIPLY Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: C Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: C Keybinds UI: Secondary keybind for "exec cloth.txt": ALT+F4 Keybinds UI: Secondary keybind for "exec cloth.txt": ALT+F4 Keybinds UI: Secondary keybind for "exec loot.txt": F9 Keybinds UI: Secondary keybind for "exec loot.txt": F9 Keybinds UI: Secondary keybind for MAIN_MENU: O Keybinds UI: Secondary keybind for MAIN_MENU: O Keybinds UI: Secondary keybind for "say /sleep": SHIFT+F5 Keybinds UI: Secondary keybind for "say /sleep": SHIFT+F5 Keybinds UI: Secondary keybind for "exec forage.txt": F6 Keybinds UI: Secondary keybind for "exec forage.txt": F6 Keybinds UI: Secondary keybind for DROP: SHIFT+G Keybinds UI: Secondary keybind for DROP: SHIFT+G Keybinds UI: Secondary keybind for MINE_FORWARD: J Keybinds UI: Secondary keybind for MINE_FORWARD: J Keybinds UI: Secondary keybind for DEFEND_RIGHT: ADD Keybinds UI: Secondary keybind for DEFEND_RIGHT: ADD Keybinds UI: Secondary keybind for "say /time": SHIFT+F6 Keybinds UI: Secondary keybind for "say /time": SHIFT+F6 Keybinds UI: Secondary keybind for GLANCE_RIGHT: SHIFT+E Keybinds UI: Secondary keybind for GLANCE_RIGHT: SHIFT+E Keybinds UI: Secondary keybind for "toggle console": SHIFT+F1 Keybinds UI: Secondary keybind for "toggle console": SHIFT+F1 Keybinds UI: Secondary keybind for TOGGLE_CLIMB: ALT+C Keybinds UI: Secondary keybind for TOGGLE_CLIMB: ALT+C Keybinds UI: Secondary keybind for "exec carp.txt": ALT+F2 Keybinds UI: Secondary keybind for "exec carp.txt": ALT+F2 Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TURN_LEFT: Q Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TURN_LEFT: Q Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for "exec dig.txt": F2 Keybinds UI: Secondary keybind for "exec dig.txt": F2 Keybinds UI: Secondary keybind for CLIMB_DOWN: ALT+S Keybinds UI: Secondary keybind for CLIMB_DOWN: ALT+S Keybinds UI: Secondary keybind for AIM_RIGHT: NUMPAD6 Keybinds UI: Secondary keybind for AIM_RIGHT: NUMPAD6 Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER Keybinds UI: Secondary keybind for TOGGLE_CRAFTING: B Keybinds UI: Secondary keybind for TOGGLE_CRAFTING: B Keybinds UI: Secondary keybind for "toggle skills": SHIFT+F2 Keybinds UI: Secondary keybind for "toggle skills": SHIFT+F2 Keybinds UI: Secondary keybind for TOGGLE_MAP: M Keybinds UI: Secondary keybind for TOGGLE_MAP: M Loading props file /Users/USERNAME/wurm/players/Wulfmaer/password.txt CacheEntry[http://jenn001.game.wurmonline.com/battles/stats.xml]: updateAvailable=true,lastModified=Thu Jul 06 19:51:42 BST 2017,length=900 Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt Keybindings saved. Saving props file /Users/USERNAME/wurm/players/Wulfmaer/password.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r3061) Loaded pack graphics.jar (r3117) Loading props file /Users/USERNAME/wurm/players/Wulfmaer/playerdata.txt Loading props file /Users/USERNAME/wurm/players/Wulfmaer/stats.txt Preparing to enable console logging. Now logging to /Users/USERNAME/wurm/console.Wulfmaer.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 1 cavedetail = 2 censor_chat = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 125 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1600:1200:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = true event_log_rotation = 3 exec_source = 1 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = true free_look_mode_disable_on_open_component = true free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = true hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 0 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 1 keyboard_layout = 0 limit_dynamic_lights = false loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = true log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 1 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 0 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 3 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = true screenshot_file_format = 0 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shadow_mapsize = 1 shift_drag_default = 1 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 2 sound_al_gain = 0 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 2 sound_music_level = 5 sound_play_PMAlert = true sound_play_ambients = true sound_play_buzz = true sound_play_combat = false sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = false structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing /Users/USERNAME/wurm/players/Wulfmaer/keybindings.txt Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_UP to PRIOR Translating legacy key ENTER to RETURN Translating legacy key ENTER to RETURN Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 1600:1200:0:0 (false) === OpenGL information === LWJGL version: 2.9.1 Adapter info: null (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce GTX 775M OpenGL Engine OpenGL version: 2.1 NVIDIA-10.17.5 355.10.05.45f01 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:0 GLSL version: 1.20 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 2048 (2048) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (1.2): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Increasing image buffer to 16777216 Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt Loading props file /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/_Event.2017-07-06.txt Disabling Nagles WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Alliance.2017-07-06.txt Jul 06, 2017 7:53:08 PM class.wlh76mug FZOk5L6Gfy WARNING: Can't set attitude of creature 59830320496896 because it doesn't exist Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/CA_HELP.2017-07-06.txt Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/GL-Freedom.2017-07-06.txt Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Freedom.2017-07-06.txt Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Trade.2017-07-06.txt Login successful Executing /Users/USERNAME/wurm/players/Wulfmaer/autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (12). Texture Size: 128 Finished loading new login splash image! Can't add effect to 3353543280955138 because it doesn't exist. Can't add effect to 5105474852622082 because it doesn't exist. Can't add effect to 5105704381714178 because it doesn't exist. Can't add effect to 4362682153045762 because it doesn't exist. Can't add effect to 4362639052377858 because it doesn't exist. Can't add effect to 5100628804112130 because it doesn't exist. Water reflection offscreen size 1024x1024 The suggesting in CA Help is to restart and to tick one of the options in the Options - Post Processing tab. This makes no difference. Console Log: Spoiler Java Web Start 11.131.2.11 x86_64 Using JRE version 1.8.0_131-b11 Java HotSpot(TM) 64-Bit Server VM User home directory = /Users/Paul ---------------------------------------------------- c: clear console window f: finalize objects on finalization queue g: garbage collect h: display this help message m: print memory usage o: trigger logging p: reload proxy configuration q: hide console r: reload policy configuration s: dump system and deployment properties t: dump thread list v: dump thread stack 0-5: set trace level to <n> ---------------------------------------------------- Time is Thu Jul 06 20:00:33 BST 2017 Running client version 4.00-eb95272 [unstable] === System information === Executing from // Operating system: Mac OS X (arch: x86_64, version: 10.12.5) Java version: 1.8.0_131 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.131-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 >>> Main thread exiting. Loading character Wulfmaer Loading config default Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt JNLPClassLoader: Finding library liblwjgl64.dylib JNLPClassLoader: Finding library liblwjgl.dylib Executing /Users/USERNAME/wurm/players/Wulfmaer/keybindings.txt Keybinds UI: Secondary keybind for "screenshot": F11 Keybinds UI: Secondary keybind for "screenshot": F11 Keybinds UI: Secondary keybind for "toggle freelookmode": SPACE Keybinds UI: Secondary keybind for "toggle freelookmode": SPACE Keybinds UI: Secondary keybind for "// smith": ALT+F12 Keybinds UI: Secondary keybind for "// smith": ALT+F12 Keybinds UI: Secondary keybind for MINE_DOWN: CTRL+J Keybinds UI: Secondary keybind for MINE_DOWN: CTRL+J Keybinds UI: Secondary keybind for "exec mine.txt": F1 Keybinds UI: Secondary keybind for "exec mine.txt": F1 Keybinds UI: Secondary keybind for MINE_TUNNEL: L Keybinds UI: Secondary keybind for MINE_TUNNEL: L Keybinds UI: Secondary keybind for "say /weather": SHIFT+F4 Keybinds UI: Secondary keybind for "say /weather": SHIFT+F4 Keybinds UI: Secondary keybind for ANALYSE: SHIFT+K Keybinds UI: Secondary keybind for ANALYSE: SHIFT+K Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_BACK: S Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_BACK: S Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for NO_TARGET: Z Keybinds UI: Secondary keybind for NO_TARGET: Z Keybinds UI: Secondary keybind for AUTORUN: X Keybinds UI: Secondary keybind for AUTORUN: X Keybinds UI: Secondary keybind for AIM_UPPER_RIGHT: NUMPAD9 Keybinds UI: Secondary keybind for AIM_UPPER_RIGHT: NUMPAD9 Keybinds UI: Secondary keybind for STOP: ESCAPE Keybinds UI: Secondary keybind for STOP: ESCAPE Keybinds UI: Secondary keybind for GLANCE_LEFT: SHIFT+Q Keybinds UI: Secondary keybind for GLANCE_LEFT: SHIFT+Q Keybinds UI: Secondary keybind for "say guards!": Y Keybinds UI: Secondary keybind for "say guards!": Y Keybinds UI: Secondary keybind for "toggle wikisearch": H Keybinds UI: Secondary keybind for "toggle wikisearch": H Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for MOVE_FORWARD: W Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for MOVE_FORWARD: W Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for PROSPECT: K Keybinds UI: Secondary keybind for PROSPECT: K Keybinds UI: Secondary keybind for AIM_UPPER_MIDDLE: NUMPAD8 Keybinds UI: Secondary keybind for AIM_UPPER_MIDDLE: NUMPAD8 Keybinds UI: Secondary keybind for "toggle inventory": SHIFT+F3 Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for "toggle inventory": SHIFT+F3 Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for "toggle inventory": SHIFT+F3 Keybinds UI: Secondary keybind for AIM_MIDDLE: NUMPAD5 Keybinds UI: Secondary keybind for AIM_MIDDLE: NUMPAD5 Keybinds UI: Secondary keybind for MOVE_LEFT: A Keybinds UI: Secondary keybind for MOVE_LEFT: A Keybinds UI: Secondary keybind for MINE_UP: SHIFT+J Keybinds UI: Secondary keybind for MINE_UP: SHIFT+J Keybinds UI: Secondary keybind for AIM_LOWER_LEFT: NUMPAD1 Keybinds UI: Secondary keybind for AIM_LOWER_LEFT: NUMPAD1 Keybinds UI: Secondary keybind for "exec pottery.txt": ALT+F5 Keybinds UI: Secondary keybind for "exec pottery.txt": ALT+F5 Keybinds UI: Secondary keybind for SPECIAL_MOVE5: 0 Keybinds UI: Secondary keybind for SPECIAL_MOVE5: 0 Keybinds UI: Secondary keybind for SPECIAL_MOVE4: 9 Keybinds UI: Secondary keybind for SPECIAL_MOVE4: 9 Keybinds UI: Secondary keybind for SPECIAL_MOVE3: 8 Keybinds UI: Secondary keybind for SPECIAL_MOVE3: 8 Keybinds UI: Secondary keybind for PUSH: P Keybinds UI: Secondary keybind for PUSH: P Keybinds UI: Secondary keybind for "exec move.txt": F8 Keybinds UI: Secondary keybind for "exec move.txt": F8 Keybinds UI: Secondary keybind for FOCUS: NUMPAD0 Keybinds UI: Secondary keybind for FOCUS: NUMPAD0 Keybinds UI: Secondary keybind for "exec wood.txt": F3 Keybinds UI: Secondary keybind for "exec wood.txt": F3 Keybinds UI: Secondary keybind for AIM_LOWER_RIGHT: NUMPAD3 Keybinds UI: Secondary keybind for AIM_LOWER_RIGHT: NUMPAD3 Keybinds UI: Secondary keybind for TURN_DOWN: PAGE_DOWN Keybinds UI: Secondary keybind for TURN_DOWN: PAGE_DOWN Keybinds UI: Secondary keybind for AIM_LOWER_MIDDLE: NUMPAD2 Keybinds UI: Secondary keybind for AIM_LOWER_MIDDLE: NUMPAD2 Keybinds UI: Secondary keybind for "exec base.txt": SHIFT+F11 Keybinds UI: Secondary keybind for "exec base.txt": SHIFT+F11 Keybinds UI: Secondary keybind for NEXT_WINDOW: CTRL+TAB Keybinds UI: Secondary keybind for NEXT_WINDOW: CTRL+TAB Keybinds UI: Secondary keybind for REPAIR: R Keybinds UI: Secondary keybind for REPAIR: R Keybinds UI: Secondary keybind for SHIELD_BASH: DECIMAL Keybinds UI: Secondary keybind for SHIELD_BASH: DECIMAL Keybinds UI: Secondary keybind for "exec animals.txt": F5 Keybinds UI: Secondary keybind for "exec animals.txt": F5 Keybinds UI: Secondary keybind for "toggle options": SHIFT+F9 Keybinds UI: Secondary keybind for "toggle options": SHIFT+F9 Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_RIGHT: E Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_RIGHT: E Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for STRAFE: INSERT Keybinds UI: Secondary keybind for STRAFE: INSERT Keybinds UI: Secondary keybind for "// mine": CTRL+F12 Keybinds UI: Secondary keybind for "// mine": F12 Keybinds UI: Secondary keybind for "// mine": CTRL+F12 Keybinds UI: Secondary keybind for "// mine": F12 Keybinds UI: Secondary keybind for "// mine": CTRL+F12 Keybinds UI: Secondary keybind for "exec crops.txt": F4 Keybinds UI: Secondary keybind for "exec crops.txt": F4 Keybinds UI: Secondary keybind for DEFEND_LEFT: DIVIDE Keybinds UI: Secondary keybind for DEFEND_LEFT: DIVIDE Keybinds UI: Secondary keybind for SELL: F Keybinds UI: Secondary keybind for SELL: F Keybinds UI: Secondary keybind for AIM_LEFT: NUMPAD4 Keybinds UI: Secondary keybind for AIM_LEFT: NUMPAD4 Keybinds UI: Secondary keybind for "toggle stats": SHIFT+F10 Keybinds UI: Secondary keybind for "toggle stats": SHIFT+F10 Keybinds UI: Secondary keybind for PREVIOUS_WINDOW: CTRL+SHIFT+TAB Keybinds UI: Secondary keybind for PREVIOUS_WINDOW: CTRL+SHIFT+TAB Keybinds UI: Secondary keybind for TARGET: SHIFT+Z Keybinds UI: Secondary keybind for TARGET: SHIFT+Z Keybinds UI: Secondary keybind for "say /uptime": SHIFT+F7 Keybinds UI: Secondary keybind for "say /uptime": SHIFT+F7 Keybinds UI: Secondary keybind for NEXT_TAB: TAB Keybinds UI: Secondary keybind for NEXT_TAB: TAB Keybinds UI: Secondary keybind for AIM_UPPER_LEFT: NUMPAD7 Keybinds UI: Secondary keybind for AIM_UPPER_LEFT: NUMPAD7 Keybinds UI: Secondary keybind for TOGGLE_CRAFTING_RECIPES: N Keybinds UI: Secondary keybind for TOGGLE_CRAFTING_RECIPES: N Keybinds UI: Secondary keybind for CENTER_VIEW: V Keybinds UI: Secondary keybind for CENTER_VIEW: V Keybinds UI: Secondary keybind for "toggle gui": F10 Keybinds UI: Secondary keybind for "toggle gui": F10 Keybinds UI: Secondary keybind for DEFEND_LOWER: SUBTRACT Keybinds UI: Secondary keybind for DEFEND_LOWER: SUBTRACT Keybinds UI: Secondary keybind for TAKE: G Keybinds UI: Secondary keybind for TAKE: G Keybinds UI: Secondary keybind for "quit": SHIFT+F12 Keybinds UI: Secondary keybind for "quit": SHIFT+F12 Keybinds UI: Secondary keybind for TURN_UP: PAGE_UP Keybinds UI: Secondary keybind for TURN_UP: PAGE_UP Keybinds UI: Secondary keybind for MOVE_RIGHT: D Keybinds UI: Secondary keybind for MOVE_RIGHT: D Keybinds UI: Secondary keybind for ACTIVATE_TOOL6: 6 Keybinds UI: Secondary keybind for ACTIVATE_TOOL6: 6 Keybinds UI: Secondary keybind for ACTIVATE_TOOL7: 7 Keybinds UI: Secondary keybind for ACTIVATE_TOOL7: 7 Keybinds UI: Secondary keybind for ACTIVATE_TOOL4: 4 Keybinds UI: Secondary keybind for ACTIVATE_TOOL4: 4 Keybinds UI: Secondary keybind for ACTIVATE_TOOL5: 5 Keybinds UI: Secondary keybind for ACTIVATE_TOOL5: 5 Keybinds UI: Secondary keybind for "exec smith.txt": ALT+F1 Keybinds UI: Secondary keybind for "exec smith.txt": ALT+F1 Keybinds UI: Secondary keybind for "exec mount.txt": F7 Keybinds UI: Secondary keybind for "exec mount.txt": F7 Keybinds UI: Secondary keybind for "exec leather.txt": ALT+F3 Keybinds UI: Secondary keybind for "exec leather.txt": ALT+F3 Keybinds UI: Secondary keybind for "toggle spelleffects": SHIFT+F8 Keybinds UI: Secondary keybind for "toggle spelleffects": SHIFT+F8 Keybinds UI: Secondary keybind for CLIMB_UP: ALT+W Keybinds UI: Secondary keybind for CLIMB_UP: ALT+W Keybinds UI: Secondary keybind for ACTIVATE_TOOL2: 2 Keybinds UI: Secondary keybind for ACTIVATE_TOOL2: 2 Keybinds UI: Secondary keybind for PREVIOUS_TAB: SHIFT+TAB Keybinds UI: Secondary keybind for PREVIOUS_TAB: SHIFT+TAB Keybinds UI: Secondary keybind for ACTIVATE_TOOL3: 3 Keybinds UI: Secondary keybind for ACTIVATE_TOOL3: 3 Keybinds UI: Secondary keybind for ACTIVATE_TOOL1: 1 Keybinds UI: Secondary keybind for ACTIVATE_TOOL1: 1 Keybinds UI: Secondary keybind for DEFEND_UPPER: MULTIPLY Keybinds UI: Secondary keybind for DEFEND_UPPER: MULTIPLY Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: C Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: C Keybinds UI: Secondary keybind for "exec cloth.txt": ALT+F4 Keybinds UI: Secondary keybind for "exec cloth.txt": ALT+F4 Keybinds UI: Secondary keybind for "exec loot.txt": F9 Keybinds UI: Secondary keybind for "exec loot.txt": F9 Keybinds UI: Secondary keybind for MAIN_MENU: O Keybinds UI: Secondary keybind for MAIN_MENU: O Keybinds UI: Secondary keybind for "say /sleep": SHIFT+F5 Keybinds UI: Secondary keybind for "say /sleep": SHIFT+F5 Keybinds UI: Secondary keybind for "exec forage.txt": F6 Keybinds UI: Secondary keybind for "exec forage.txt": F6 Keybinds UI: Secondary keybind for DROP: SHIFT+G Keybinds UI: Secondary keybind for DROP: SHIFT+G Keybinds UI: Secondary keybind for MINE_FORWARD: J Keybinds UI: Secondary keybind for MINE_FORWARD: J Keybinds UI: Secondary keybind for DEFEND_RIGHT: ADD Keybinds UI: Secondary keybind for DEFEND_RIGHT: ADD Keybinds UI: Secondary keybind for "say /time": SHIFT+F6 Keybinds UI: Secondary keybind for "say /time": SHIFT+F6 Keybinds UI: Secondary keybind for GLANCE_RIGHT: SHIFT+E Keybinds UI: Secondary keybind for GLANCE_RIGHT: SHIFT+E Keybinds UI: Secondary keybind for "toggle console": SHIFT+F1 Keybinds UI: Secondary keybind for "toggle console": SHIFT+F1 Keybinds UI: Secondary keybind for TOGGLE_CLIMB: ALT+C Keybinds UI: Secondary keybind for TOGGLE_CLIMB: ALT+C Keybinds UI: Secondary keybind for "exec carp.txt": ALT+F2 Keybinds UI: Secondary keybind for "exec carp.txt": ALT+F2 Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TURN_LEFT: Q Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TURN_LEFT: Q Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for "exec dig.txt": F2 Keybinds UI: Secondary keybind for "exec dig.txt": F2 Keybinds UI: Secondary keybind for CLIMB_DOWN: ALT+S Keybinds UI: Secondary keybind for CLIMB_DOWN: ALT+S Keybinds UI: Secondary keybind for AIM_RIGHT: NUMPAD6 Keybinds UI: Secondary keybind for AIM_RIGHT: NUMPAD6 Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER Keybinds UI: Secondary keybind for TOGGLE_CRAFTING: B Keybinds UI: Secondary keybind for TOGGLE_CRAFTING: B Keybinds UI: Secondary keybind for "toggle skills": SHIFT+F2 Keybinds UI: Secondary keybind for "toggle skills": SHIFT+F2 Keybinds UI: Secondary keybind for TOGGLE_MAP: M Keybinds UI: Secondary keybind for TOGGLE_MAP: M Loading props file /Users/USERNAME/wurm/players/Wulfmaer/password.txt CacheEntry[http://jenn001.game.wurmonline.com/battles/stats.xml]: updateAvailable=true,lastModified=Thu Jul 06 19:59:53 BST 2017,length=900 Saving props file /Users/USERNAME/wurm/players/Wulfmaer/password.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r3061) Loaded pack graphics.jar (r3117) Loading props file /Users/USERNAME/wurm/players/Wulfmaer/playerdata.txt Loading props file /Users/USERNAME/wurm/players/Wulfmaer/stats.txt Preparing to enable console logging. Now logging to /Users/USERNAME/wurm/console.Wulfmaer.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 1 cavedetail = 2 censor_chat = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 125 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1600:1200:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = true enable_vsync = true event_log_rotation = 3 exec_source = 1 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = true free_look_mode_disable_on_open_component = true free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = true hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 0 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 1 keyboard_layout = 0 limit_dynamic_lights = false loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = true log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 1 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 0 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 3 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = true render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = true screenshot_file_format = 0 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shadow_mapsize = 1 shift_drag_default = 1 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 2 sound_al_gain = 0 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 2 sound_music_level = 5 sound_play_PMAlert = true sound_play_ambients = true sound_play_buzz = true sound_play_combat = false sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = false structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing /Users/USERNAME/wurm/players/Wulfmaer/keybindings.txt Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_UP to PRIOR Translating legacy key ENTER to RETURN Translating legacy key ENTER to RETURN Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 1600:1200:0:0 (false) === OpenGL information === LWJGL version: 2.9.1 Adapter info: null (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce GTX 775M OpenGL Engine OpenGL version: 2.1 NVIDIA-10.17.5 355.10.05.45f01 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:0 GLSL version: 1.20 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 2048 (2048) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (1.2): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Increasing image buffer to 16777216 Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt Loading props file /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/_Event.2017-07-06.txt Disabling Nagles WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 WARNING: add on missing window 30633124094476307 Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Alliance.2017-07-06.txt Jul 06, 2017 8:00:43 PM class.wlh76mug FZOk5L6Gfy WARNING: Can't set attitude of creature 59830320496896 because it doesn't exist Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/CA_HELP.2017-07-06.txt Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/GL-Freedom.2017-07-06.txt Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Freedom.2017-07-06.txt Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Trade.2017-07-06.txt Login successful Executing /Users/USERNAME/wurm/players/Wulfmaer/autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (12). Texture Size: 128 Finished loading new login splash image! Water reflection offscreen size 1024x1024 Share this post Link to post Share on other sites
Posted July 6, 2017 The devs are aware and working on a fix. The Post Processing fix works for some people - it seems to be hardware dependent. It works for me on Windows 10 with Nvidia, and not for you with Mac OS. Thanks for your details. 1 Share this post Link to post Share on other sites
Posted July 6, 2017 1 hour ago, Alectrys said: The devs are aware and working on a fix. The Post Processing fix works for some people - it seems to be hardware dependent. It works for me on Windows 10 with Nvidia, and not for you with Mac OS. Thanks for your details. Win10 with nvidia gtx 1070 here and mines are black for me too, so idk if it's hardware dependent. Share this post Link to post Share on other sites
Posted July 6, 2017 23 minutes ago, Vengus said: Win10 with nvidia gtx 1070 here and mines are black for me too, so idk if it's hardware dependent. I meant the work around 'fix' was hardware dependent. If you have the black mine, you can work around it by ticking something in the new Post Process tab. That will fix your black mine issue - at least it will for some people. I have win 10 with nvidia as well and making that tick worked for me. Share this post Link to post Share on other sites
Posted July 7, 2017 Just a quick FYI AMD Radeon R9 Fury Series Driver version: 22.19.165.512 ticking FXAA in the new Post-Process tab resolved the issue for me as well. No client restart needed, was immediate. Thx for info on the band-aid Share this post Link to post Share on other sites
Posted July 7, 2017 Confirmed working with Nvidia 1060. Enabling FXAA in Post Process tab worked. Share this post Link to post Share on other sites
Posted July 7, 2017 I ticked the vignette one and it worked seems odd that more then one of the options on that tab work to fix the problem. Share this post Link to post Share on other sites
Posted July 8, 2017 Similar experience for me too. Rode into a mine and it was pitch black. Backed out, checked the forums and found this thread. I opened my options..settings..Post-Process tab, and selected Antialiasing (FXAA) and then save and I could pop into the mine like normal. (no client restart or anything needed) I'm Windows 10 Pro version 1703 with NVidia GTX 760 with driver version 382.05. It is a Friday around 9 pm Eastern time, I'm wearing white socks, just ate a tuna sandwich, and watching The Avengers on the TV. My cat did meow once while looking at me funny, but that may have been due to the recent thunderstorm that interrupted her noms. Oh, and I just tamed a Champion Wildcat to Calm..that was while eating the tuna sandwich. She likes the tuna and it made me hungry. Hope my detailed data helps! (sorry I just couldn't resist) Share this post Link to post Share on other sites
Posted July 8, 2017 For me unstable client 4.00-efac4e8 resolves the problem. Share this post Link to post Share on other sites
Posted July 8, 2017 Fixed with unstable 4.00-efac438 patched today. If you had this problem, you can now untick post-process items if you wish (if you used the workaround to tick them). Share this post Link to post Share on other sites