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RavenLure

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Just now, Seriphina said:

So we have to login through the unstable to be able to log in at all?

 

 

No.

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4 minutes ago, Keenan said:

Also would help if people would note the character having the issue please.

 

Can't login on any of my Characters (Noist, Losalt, Boldheart). All of them on Deli. Stable Client.

 

Unstable just crashes and gives me client bug error (something about shadows).

 

Spoiler

Congratulations, you found a bug in the test client: <Unable to compile vertex shader (shader.skin_tex0.1_light.vertex): class.wG72zmbwqU: 0:95(2): error: `gl_ClipDistance' undeclared
0:95(2): error: value of type float cannot be assigned to variable of type error
>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:

Preparing to enable console logging.
Now logging to /home/USERNAME/wurm/console.Noist.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.4,0.72,0.47
color_grey = 0.5,0.75,1.0
color_lime = 0.5,1.0,0.5
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.58,0.04
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.5,0.5,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:true:0:1024:768:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = false
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing /home/USERNAME/wurm/configs/default/keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 12 worker threads
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: X.Org
OpenGL renderer: Gallium 0.4 on AMD POLARIS11 (DRM 3.9.0 / 4.10.0-26-generic, LLVM 4.0.0)
OpenGL version: 3.0 Mesa 17.0.3
OpenGL extensions:
    GL_ARB_multisample
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_copy_texture
    GL_EXT_polygon_offset
    GL_EXT_subtexture
    GL_EXT_texture_object
    GL_EXT_vertex_array
    GL_EXT_compiled_vertex_array
    GL_EXT_texture
    GL_EXT_texture3D
    GL_IBM_rasterpos_clip
    GL_ARB_point_parameters
    GL_EXT_draw_range_elements
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_separate_specular_color
    GL_EXT_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_ARB_framebuffer_sRGB
    GL_ARB_multitexture
    GL_EXT_framebuffer_sRGB
    GL_IBM_multimode_draw_arrays
    GL_IBM_texture_mirrored_repeat
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_transpose_matrix
    GL_EXT_blend_func_separate
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_secondary_color
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_INGR_blend_func_separate
    GL_NV_blend_square
    GL_NV_light_max_exponent
    GL_NV_texgen_reflection
    GL_NV_texture_env_combine4
    GL_S3_s3tc
    GL_SUN_multi_draw_arrays
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_EXT_framebuffer_object
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_MESA_window_pos
    GL_NV_packed_depth_stencil
    GL_NV_texture_rectangle
    GL_ARB_depth_texture
    GL_ARB_occlusion_query
    GL_ARB_shadow
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_window_pos
    GL_ATI_fragment_shader
    GL_EXT_stencil_two_side
    GL_EXT_texture_cube_map
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_APPLE_packed_pixels
    GL_APPLE_vertex_array_object
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ATI_draw_buffers
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_EXT_depth_bounds_test
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_MESA_pack_invert
    GL_NV_primitive_restart
    GL_ARB_depth_clamp
    GL_ARB_fragment_program_shadow
    GL_ARB_half_float_pixel
    GL_ARB_occlusion_query2
    GL_ARB_point_sprite
    GL_ARB_shading_language_100
    GL_ARB_sync
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_buffer_object
    GL_ATI_blend_equation_separate
    GL_EXT_blend_equation_separate
    GL_OES_read_format
    GL_ARB_color_buffer_float
    GL_ARB_pixel_buffer_object
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_float
    GL_ARB_texture_rectangle
    GL_ATI_texture_compression_3dc
    GL_EXT_packed_float
    GL_EXT_pixel_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_ARB_framebuffer_object
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_packed_depth_stencil
    GL_ARB_vertex_array_object
    GL_ATI_separate_stencil
    GL_ATI_texture_mirror_once
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_gpu_program_parameters
    GL_EXT_texture_array
    GL_EXT_texture_compression_latc
    GL_EXT_texture_integer
    GL_EXT_texture_sRGB_decode
    GL_EXT_timer_query
    GL_OES_EGL_image
    GL_AMD_performance_monitor
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_ARB_instanced_arrays
    GL_ARB_map_buffer_range
    GL_ARB_texture_rg
    GL_ARB_texture_swizzle
    GL_ARB_vertex_array_bgra
    GL_EXT_texture_swizzle
    GL_EXT_vertex_array_bgra
    GL_NV_conditional_render
    GL_AMD_conservative_depth
    GL_AMD_draw_buffers_blend
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_stencil_export
    GL_ARB_ES2_compatibility
    GL_ARB_blend_func_extended
    GL_ARB_debug_output
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_shader_stencil_export
    GL_ARB_shader_texture_lod
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_gather
    GL_ARB_texture_multisample
    GL_ARB_texture_query_lod
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ATI_meminfo
    GL_EXT_provoking_vertex
    GL_EXT_texture_snorm
    GL_MESA_texture_signed_rgba
    GL_NV_texture_barrier
    GL_ARB_get_program_binary
    GL_ARB_robustness
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_precision
    GL_ARB_texture_compression_bptc
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_NV_vdpau_interop
    GL_ANGLE_texture_compression_dxt3
    GL_ANGLE_texture_compression_dxt5
    GL_ARB_base_instance
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_image_load_store
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_texture_storage
    GL_ARB_transform_feedback_instanced
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_transform_feedback
    GL_AMD_shader_trinary_minmax
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_clear_buffer_object
    GL_ARB_compute_shader
    GL_ARB_copy_image
    GL_ARB_explicit_uniform_location
    GL_ARB_framebuffer_no_attachments
    GL_ARB_invalidate_subdata
    GL_ARB_program_interface_query
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_shader_image_size
    GL_ARB_shader_storage_buffer_object
    GL_ARB_stencil_texturing
    GL_ARB_texture_query_levels
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_view
    GL_ARB_vertex_attrib_binding
    GL_KHR_debug
    GL_KHR_robustness
    GL_AMD_pinned_memory
    GL_ARB_buffer_storage
    GL_ARB_clear_texture
    GL_ARB_compute_variable_group_size
    GL_ARB_internalformat_query2
    GL_ARB_multi_bind
    GL_ARB_query_buffer_object
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_shader_draw_parameters
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_stencil8
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_EXT_shader_integer_mix
    GL_NVX_gpu_memory_info
    GL_ARB_clip_control
    GL_ARB_conditional_render_inverted
    GL_ARB_cull_distance
    GL_ARB_derivative_control
    GL_ARB_get_texture_sub_image
    GL_ARB_pipeline_statistics_query
    GL_ARB_shader_texture_image_samples
    GL_ARB_texture_barrier
    GL_EXT_polygon_offset_clamp
    GL_KHR_context_flush_control
    GL_KHR_robust_buffer_access_behavior
    GL_ARB_shader_atomic_counter_ops
    GL_MESA_shader_integer_functions
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

GLSL version: 1.30
GLSL max vertex uniforms: 16384 (16384)
GLSL max fragment uniforms: 16384 (16384)
GLSL max varyings: 128 (128)
GLSL max lights: 8 (8)
GLSL defines (1.3): #define USE_CLIP_DISTANCE 1
Vertex/index buffer memory limit: 4075MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 20 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Execution aborted at connection 0, iteration 0
Run time 0s, local time Thu Jul 06 14:23:12 BST 2017
Destroying game window
====== FAILED ASSERT ======
com.wurmonline.client.iHOS3zg1KL: Unable to compile vertex shader (shader.skin_tex0.1_light.vertex): class.wG72zmbwqU: 0:95(2): error: `gl_ClipDistance' undeclared
0:95(2): error: value of type float cannot be assigned to variable of type error

    at com.wurmonline.client.iHOS3zg1KL.mMV5oPkCW(SourceFile:63)
    at com.wurmonline.client.iHOS3zg1KL.FZOk5L6Gfy(SourceFile:37)
    at class.j2y3rvHEwe.FZOk5L6Gfy(SourceFile:46)
    at class.C3coF88Xq.FZOk5L6Gfy(SourceFile:1205)
    at class.cAPMmm6v.FZOk5L6Gfy(SourceFile:1161)
    at class.cAPMmm6v.XwhlvVTrl(SourceFile:63)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:37264)
    at java.lang.Thread.run(Thread.java:748)

 

 

Edited by archer

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I even restarted my computer did not help still getting same message

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Can't login on Elentari to Epic, stable client. 

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me too - still have old stable client it looks like. cant log on

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Unstable seems to login, but not stable, is anyone unable to login on unstable? 

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Just now, Retrograde said:

Unstable seems to login, but not stable, is anyone unable to login on unstable? 

 

2 minutes ago, archer said:

 

Can't login on any of my Characters (Noist, Losalt, Boldheart). All of them on Deli. Stable Client.

 

Unstable just crashes and gives me client bug error (something about shadows).

 

  Reveal hidden contents

Congratulations, you found a bug in the test client: <Unable to compile vertex shader (shader.skin_tex0.1_light.vertex): class.wG72zmbwqU: 0:95(2): error: `gl_ClipDistance' undeclared
0:95(2): error: value of type float cannot be assigned to variable of type error
>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:

Preparing to enable console logging.
Now logging to /home/USERNAME/wurm/console.Noist.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.4,0.72,0.47
color_grey = 0.5,0.75,1.0
color_lime = 0.5,1.0,0.5
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.58,0.04
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.5,0.5,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:true:0:1024:768:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = false
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = false
render_sun_glare = false
render_vignette = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing /home/USERNAME/wurm/configs/default/keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 12 worker threads
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: X.Org
OpenGL renderer: Gallium 0.4 on AMD POLARIS11 (DRM 3.9.0 / 4.10.0-26-generic, LLVM 4.0.0)
OpenGL version: 3.0 Mesa 17.0.3
OpenGL extensions:
    GL_ARB_multisample
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_copy_texture
    GL_EXT_polygon_offset
    GL_EXT_subtexture
    GL_EXT_texture_object
    GL_EXT_vertex_array
    GL_EXT_compiled_vertex_array
    GL_EXT_texture
    GL_EXT_texture3D
    GL_IBM_rasterpos_clip
    GL_ARB_point_parameters
    GL_EXT_draw_range_elements
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_separate_specular_color
    GL_EXT_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_ARB_framebuffer_sRGB
    GL_ARB_multitexture
    GL_EXT_framebuffer_sRGB
    GL_IBM_multimode_draw_arrays
    GL_IBM_texture_mirrored_repeat
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_transpose_matrix
    GL_EXT_blend_func_separate
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_secondary_color
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_INGR_blend_func_separate
    GL_NV_blend_square
    GL_NV_light_max_exponent
    GL_NV_texgen_reflection
    GL_NV_texture_env_combine4
    GL_S3_s3tc
    GL_SUN_multi_draw_arrays
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_EXT_framebuffer_object
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_MESA_window_pos
    GL_NV_packed_depth_stencil
    GL_NV_texture_rectangle
    GL_ARB_depth_texture
    GL_ARB_occlusion_query
    GL_ARB_shadow
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_window_pos
    GL_ATI_fragment_shader
    GL_EXT_stencil_two_side
    GL_EXT_texture_cube_map
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_APPLE_packed_pixels
    GL_APPLE_vertex_array_object
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ATI_draw_buffers
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_EXT_depth_bounds_test
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_MESA_pack_invert
    GL_NV_primitive_restart
    GL_ARB_depth_clamp
    GL_ARB_fragment_program_shadow
    GL_ARB_half_float_pixel
    GL_ARB_occlusion_query2
    GL_ARB_point_sprite
    GL_ARB_shading_language_100
    GL_ARB_sync
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_buffer_object
    GL_ATI_blend_equation_separate
    GL_EXT_blend_equation_separate
    GL_OES_read_format
    GL_ARB_color_buffer_float
    GL_ARB_pixel_buffer_object
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_float
    GL_ARB_texture_rectangle
    GL_ATI_texture_compression_3dc
    GL_EXT_packed_float
    GL_EXT_pixel_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_ARB_framebuffer_object
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_packed_depth_stencil
    GL_ARB_vertex_array_object
    GL_ATI_separate_stencil
    GL_ATI_texture_mirror_once
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_gpu_program_parameters
    GL_EXT_texture_array
    GL_EXT_texture_compression_latc
    GL_EXT_texture_integer
    GL_EXT_texture_sRGB_decode
    GL_EXT_timer_query
    GL_OES_EGL_image
    GL_AMD_performance_monitor
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_ARB_instanced_arrays
    GL_ARB_map_buffer_range
    GL_ARB_texture_rg
    GL_ARB_texture_swizzle
    GL_ARB_vertex_array_bgra
    GL_EXT_texture_swizzle
    GL_EXT_vertex_array_bgra
    GL_NV_conditional_render
    GL_AMD_conservative_depth
    GL_AMD_draw_buffers_blend
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_stencil_export
    GL_ARB_ES2_compatibility
    GL_ARB_blend_func_extended
    GL_ARB_debug_output
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_shader_stencil_export
    GL_ARB_shader_texture_lod
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_gather
    GL_ARB_texture_multisample
    GL_ARB_texture_query_lod
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ATI_meminfo
    GL_EXT_provoking_vertex
    GL_EXT_texture_snorm
    GL_MESA_texture_signed_rgba
    GL_NV_texture_barrier
    GL_ARB_get_program_binary
    GL_ARB_robustness
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_precision
    GL_ARB_texture_compression_bptc
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_NV_vdpau_interop
    GL_ANGLE_texture_compression_dxt3
    GL_ANGLE_texture_compression_dxt5
    GL_ARB_base_instance
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_image_load_store
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_texture_storage
    GL_ARB_transform_feedback_instanced
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_transform_feedback
    GL_AMD_shader_trinary_minmax
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_clear_buffer_object
    GL_ARB_compute_shader
    GL_ARB_copy_image
    GL_ARB_explicit_uniform_location
    GL_ARB_framebuffer_no_attachments
    GL_ARB_invalidate_subdata
    GL_ARB_program_interface_query
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_shader_image_size
    GL_ARB_shader_storage_buffer_object
    GL_ARB_stencil_texturing
    GL_ARB_texture_query_levels
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_view
    GL_ARB_vertex_attrib_binding
    GL_KHR_debug
    GL_KHR_robustness
    GL_AMD_pinned_memory
    GL_ARB_buffer_storage
    GL_ARB_clear_texture
    GL_ARB_compute_variable_group_size
    GL_ARB_internalformat_query2
    GL_ARB_multi_bind
    GL_ARB_query_buffer_object
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_shader_draw_parameters
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_stencil8
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_EXT_shader_integer_mix
    GL_NVX_gpu_memory_info
    GL_ARB_clip_control
    GL_ARB_conditional_render_inverted
    GL_ARB_cull_distance
    GL_ARB_derivative_control
    GL_ARB_get_texture_sub_image
    GL_ARB_pipeline_statistics_query
    GL_ARB_shader_texture_image_samples
    GL_ARB_texture_barrier
    GL_EXT_polygon_offset_clamp
    GL_KHR_context_flush_control
    GL_KHR_robust_buffer_access_behavior
    GL_ARB_shader_atomic_counter_ops
    GL_MESA_shader_integer_functions
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

GLSL version: 1.30
GLSL max vertex uniforms: 16384 (16384)
GLSL max fragment uniforms: 16384 (16384)
GLSL max varyings: 128 (128)
GLSL max lights: 8 (8)
GLSL defines (1.3): #define USE_CLIP_DISTANCE 1
Vertex/index buffer memory limit: 4075MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 20 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Execution aborted at connection 0, iteration 0
Run time 0s, local time Thu Jul 06 14:23:12 BST 2017
Destroying game window
====== FAILED ASSERT ======
com.wurmonline.client.iHOS3zg1KL: Unable to compile vertex shader (shader.skin_tex0.1_light.vertex): class.wG72zmbwqU: 0:95(2): error: `gl_ClipDistance' undeclared
0:95(2): error: value of type float cannot be assigned to variable of type error

    at com.wurmonline.client.iHOS3zg1KL.mMV5oPkCW(SourceFile:63)
    at com.wurmonline.client.iHOS3zg1KL.FZOk5L6Gfy(SourceFile:37)
    at class.j2y3rvHEwe.FZOk5L6Gfy(SourceFile:46)
    at class.C3coF88Xq.FZOk5L6Gfy(SourceFile:1205)
    at class.cAPMmm6v.FZOk5L6Gfy(SourceFile:1161)
    at class.cAPMmm6v.XwhlvVTrl(SourceFile:63)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:37264)
    at java.lang.Thread.run(Thread.java:748)

 

 

 

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Yeah, narrowed down to a problem with the latest stable client build. Investigating still

  • Like 1

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Managed to login on Elentari using unstable, logged in to Epic. 

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unstable cant get to login screen,  stable i get to login but wont connect, char Rumble

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3 minutes ago, Keenan said:

 

No.

Was able to login through unstable.  Cannot log in any characters on regular client.

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Yep, Phoenixus on Xanadu, can't log in on stable client. Waiting for it to be available. I had problems with Java a month back, wondering if that is making a difference here now?

 

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cannot log in to Xan.. what is the version numbers of stable and unstable clients.

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Think the issue is universal now for stable clients. Some people can login on unstable ones. 

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mine is unstable and i cant log in

 

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I downloaded the unstable from the wurmpedia site, vs. 4.00-200eb81 (unstable). Worked to login on Epic with that. Stable is still a no go for me to login.

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can't get on either, stable client char name Ehizellbob, trying to connect to Release (if that helps any)

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grats to devs, i try to log in every 10 minutes,just why you nailed it again, good work :D waked up and wurm is not available, i gonna be so grumpy now :) coffee tastes good anyways.. nomnom:)

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Okay folks, we know the issue with stable. A new build is coming shortly

  • Like 5

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elentari is that the unstable -live link on the wurmpedia page ?

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Keenan, the issue seems to be with the Unstable as well? I cannot launch it at all

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Closed stable client. Restarted computer. Attempted login on stable with Pandylynn - Still no connection.

 

Thanks for working hard on this!

Edited by PandyLynn
more info

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1 minute ago, Keenan said:

Okay folks, we know the issue with stable. A new build is coming shortly

good to know thnx =)

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2 minutes ago, Goldfinch said:

elentari is that the unstable -live link on the wurmpedia page ?

Yes goldfinch, i used that. 

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